Writing Across Media

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    Writing Across Media - Presentation Transcript

    1. Writing Across Media Christy Dena UniverseCreation101.com Power to the Pixel 23rd October 2008
    2. Writing
      • Screenwriting
      • Playwright
      • Novelist
      • Game writer
      • eLit writer
      • screenwriting + novel writing + web writing
      • =
      • ?
    3. Four Approaches to Cross-Media Creation Version 1, Christy Dena, 2008
      • All mediums are equal, all art is one
      * Film is King, other mediums are Queen
      • Film is King, other mediums can be Knights
      • Film is King, all other mediums are Pawns
      Medium Status * Have to experience more than one * Experience more than one * Experience one or the other * Experience one on top of the other, no relation Audiences
      • Writer-Producer-Director
      • Self & like-minded teams
      • Writer-Producer-Director
      • Creatively controlled practitioners with some integration knowledge
      • Creatively controlled practitioners
      • Outsiders, no creative control
      Execution
      • Combined platform/artform skills
      • Multi platform/artform skills
      • Single platform/artform skills
      • Single platform/artform skills
      Skills Artistic Economic & Artistic Economic (& Artistic) Economic Motivation Strategies & Techniques
      • Cross-media interaction design
      • Experience Design
      • Simultaneous media usage
      • Designed from beginning
      • Parallel production
      • Asset Sharing
      • After initial content
      • Central Management (‘Transmedia Tzar’)
      • Coherence Management (‘World Bible’)
      • Asset Sharing
      • Leverage existing IP for marketing & franchise exploitation
      • No role in the meaning-making process
      Native Integrated Complimentary Isolated
    4. Four Approaches to Cross-Media Creation
      • All mediums are equal, all art is one
      * Film is King, other mediums are Queen
      • Film is King, other mediums can be Knights
      • Film is King, all other mediums are Pawns
      Medium Status * Have to experience more than one * Experience more than one * Experience one or the other * Experience one on top of the other, no relation Audiences
      • Writer-Producer-Director
      • Self & like-minded teams
      • Writer-Producer-Director
      • Creatively controlled practitioners with some integration knowledge
      • Creatively controlled practitioners
      • Outsiders, no creative control
      Execution
      • Combined platform/artform skills
      • Multi platform/artform skills
      • Single platform/artform skills
      • Single platform/artform skills
      Skills Artistic Economic & Artistic Economic (& Artistic) Economic Motivation Strategies & Techniques
      • Cross-media interaction design
      • Experience Design
      • Simultaneous media usage
      • Designed from beginning
      • Parallel production
      • Asset Sharing
      • After initial content
      • Central Management (‘Transmedia Tzar’)
      • Coherence Management (‘World Bible’)
      • Asset Sharing
      • Leverage existing IP for marketing & franchise exploitation
      • No role in the meaning-making process
      Native Integrated Complimentary Isolated
    5.  
    6. Managing Coherence
    7. Scan of ‘The Complete Graph’ (p.247) in Marie-Laure Ryan (2001) 'Can Coherence be Saved?' Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media . M.-L. Ryan (Ed.). Baltimore, Johns Hopkins University Press : 242-270.
    8. Ivan Reitman’s My Super Ex-Girlfriend
    9.  
    10.  
    11.  
    12. How to Manage Coherence Across Media Platforms?
      • recapitulations (recaps)
      • elaborating on a story event rather than continuing it
      • exploring a subplot or sub-character
      • diff POV
      • restricting or controlling access to the content
      • creating artefacts that have no role in the plot (e.g. a website for a fictional corporation)
    13. Recaps http://wayback.perplexcitystories.com/?url=story.perplexcity.com/ http://stophanso.rachelblake.com/recap.html
    14. Fictional corporations, products & characters with plot-agnostic content
    15. Richard Kelly’s Donnie Darko Restricting/Obstructing Access
    16. http://www.donniedarkofilm.com/
    17. POV: Brad Bird’s The Incredibles & Jack-Jack Attacks Feature Film DVD Extra
    18. Artistic Rendition (new POV from alternate takes etc): Paul Thomas Anderson’s Punch Drunk Love and Blossoms & Blood DVD extra
    19.  
    20.  
    21. The Matrix , Wachowski Brothers Time Medium
      • www.whatismatrix.com
      • password:steak
    22. Call-to-Action Cycle
      • Primer
      • Referral
      • Reward
      • 1. Primer : prepare and motivate the audience to act
      • 2. Referral : provide the means and instructions on how and when to act
      • 3. Reward : acknowledge and recompense their action
    23. Marc Forster’s Finding Neverland
      • 1. Primer : prepare and motivate the audience to act
      ReGenesis II Extended Reality Game by Xenophile Media
      • 2. Referral : provide the means and instructions on how and when to act
      • 3. Reward : acknowledge and  recompense action
      gameplay and gameworld responses
    24. Referrals
    25.  
    26. Heroes 360 Experience
    27.  
    28. Prison Break
    29. http://www.iad-ordnonstop.net/ Criminal Minds
    30. Modeling Nick Hamm’s Godsend
    31.  
    32.  
    33. Traversal Design
    34.  
    35. Customer Experience Management Guide Book
    36. Japan Market Intelligence
    37. The Beast
    38. Joseph Campbell, 1949
    39. Christopher Vogler, 1992
    40. Six to Start http://wetellstories.co.uk/
    41. My bio site: http://www.ChristyDena.com/ Blog & podcast: http://www.UniverseCreation101.com Email: [email_address]

    + Christy DenaChristy Dena, 2 years ago

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