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A   intro   B   break it down   C   challenge   D   solution   E   show & tell




prototyping interaction with

video scenarios
David Sherwin, frog design + Aaron rincover


AIGA + IxDA + InterAct SeAttle / mAke-A-thon / 11.06.10


Prototyping Interaction with Video Scenarios Workshop ©2010 David Sherwin & Aaron rincover. All rights reserved.
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




let’s do a
warm-up
exercise
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




In 30 seconds,
visualize a gesture
to take a photograph
of your left hand
with your right hand
                                                                                 3
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




let’s debrief
Share out your gesture ideas…
how did we perceive each gesture?
how would you communicate your
gesture to your team? Your client?
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




what are
video scenarios?
video “4820842668” / Using Paper to Sketch iPad App by Alex tsayun on flickr / ©All rights reserved
http://www.targetprocess.com/blog/2010/07/using-paper-to-sketch-ipad-app.html
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




styles of video scenario


stills with v/o
stop-motion with v/o
live-action video
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




some types of video scenarios


capturing a gesture
completing a task flow
fulfilling a user goal
describing a journey
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




why use video
when prototyping an interaction?
photo 4327435571 on flickr by boston public library, cc share + remix
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




“…interaction design
 is first and foremost
 the design of behavior
 that occurs over time.”
     —Alan cooper, David cronin, robert reimann, About Face 3
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video captures
ideal behavior
over time
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video captures
what documents
only describe
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video scenario                                                          scenario flow




easy to consume                                                         time-consuming
includes real context                                                   implies context
requires attention                                                      requires imagination
“shared vision”                                                         “build it to know it”
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video captures
gestural
affordances
Phil Van Allen, “object and Screens Speculations” at http://philvanallen.com/downloads/object_videos_w_titles.mov
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video captures
stakeholder
attention
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video is a method
of prototyping?
video?




from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.com
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




video captures
prototypes
video                                                              “free”




    video prototypes can draw from any of the above technologies



David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.
Paper, narrative, and digital artifacts
       shown in real-world use by people.




    video                                                              “free”




    video prototypes can draw from any of the above technologies



David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.
Gestural input is best captured through
                                                             video or a true functional prototype.




    video                                                              “free”




    video prototypes can draw from any of the above technologies



David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




why not use video
when prototyping an interaction?
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




•           not interactive
•           hard to edit
•           disposable
•           it’s not “real”
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




• time-consuming
  to make
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




• time-consuming
  to make
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




example:
a teleportation system
for easy everyday use
on city streets
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




Aaron’s example video scenario: teleportation made easy
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




break it down:
video scenario
process
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




the process:


1 . plan the shoot
2. make & set-up shoot
3. shoot the scenario
4. evaluate & edit
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan the shoot
things to consider…
•    Storyboard                                                •      Voiceover/sound
•    User flows                                                •      Schedule
•    talent                                                    •      Budget
•    Props                                                     •      Video capture
•    locations                                                 •      editing methods
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan the shoot
explore what Ux/UI screens are required
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan the shoot
the storyboard shows screens in context
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan the shoot
common shot types:




CLOSE-UP                                              OvEr thE ShOULDEr




MEDIUM                                                EStABLIShING
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan the shoot
Your planning should include:
• complete storyboard (of every key shot)
• Sketched-out flow for required UI screens
• required actions per shot: gestures, expressions,
  person-to-person interaction, devices used
• “the hero UI moment” for critical shots
• location detail to pre-visualize shot type/angle
• Voice-over (we aren’t including today)
FrAme #                                      FrAme #                                     FrAme #




ActIon                                       ActIon                                      ActIon

______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________


ScreenS reQUIreD                             ScreenS reQUIreD                            ScreenS reQUIreD

______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________
______________________________               ______________________________              ______________________________


client: __________________________________   Project: ________________________________   Storyboard Worksheet / Page __ of __
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




2. make & set-up shoot
•    Draw necessary screens at size
•    Build devices/props
•    Set up materials on location
•    check actual camera angles w/stand-ins
•    Adjust lighting (outdoors can be easier)
•    check wardrobe (neutral clothing?)
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




3. shoot the scenario
•    Adjust details when appropriate
•    edit in camera for each shot
•    Use a tripod
•    limit location detail
•    check each shot for technical errors
•    Shoot duplicate takes for critical shots
•    have fun!!!
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




4. evaluate & edit
•    Watch all of the takes
•    Write up notes: best moments, redos
•    reshoot required takes
•    load best takes into editing program
•    Stitch best takes together
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




ready?
let’s make a
video scenario!
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




challenge:
design a teleportation
system for easy
everyday use
on city streets
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




but unlike our example,
gestural input must
be used to cue and
start transport
how would you describe this interaction
in a 60 second or less video scenario?
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




get into groups
of four
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan                                                        • complete storyboard
                                                                 (limit to 6 shots or less!)
            20 minutes
                                                               • Sketched-out flow for required
                                                                 UI screens
2. make                                                        • required actions per shot:
                                                                 gestures, expressions, person-to-
            30 minutes
                                                                 person interaction, devices used


3. shoot                                                       • “the hero UI moment”
                                                                 for critical shots
            20 minutes                                         • location detail to pre-visualize
                                                                 shot type/angle

4. evaluate                                                    • Be sure to play with your
                                                                 camera as you plan!
            15 minutes
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan                                                        • Draw necessary screens at size

            20 minutes                                         • Build devices/props
                                                               • Set up materials on location

2. make                                                        • check actual camera angles with
                                                                 stand-ins through your camera
            30 minutes
                                                               • Adjust lighting (outdoors can
                                                                 be easier than indoors)
3. shoot                                                       • check wardrobe—is clothing
            20 minutes                                           neutral and doesn’t distract
                                                                 from UI?


4. evaluate                                                    • try out a few key interactions
                                                                 on film
            15 minutes
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan                                                        • Shoot your storyboard!

            20 minutes                                         • Adjust UI/storyboard details
                                                                 when appropriate


2. make                                                        • edit in camera for each shot
                                                                 (start/stop)
            30 minutes                                         • Use a tripod (or similar stabilizer)
                                                               • limit location detail—this isn’t
3. shoot                                                         a commercial

            20 minutes                                         • check each shot for technical
                                                                 errors afterwards


4. evaluate                                                    • Shoot duplicate takes for
                                                                 critical shots
            15 minutes                                         • have fun!!!
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




1. plan                                                        • Watch all of the takes, deleting
                                                                 unusable ones
            20 minutes
                                                               • Write up notes: best moments,
                                                                 necessary edit points
2. make                                                        • reshoot required takes
            30 minutes                                         • load best takes into editing
                                                                 program (FlipShare)

3. shoot                                                       • Stitch best takes together

            20 minutes                                         • Be aware—FlipShare adds
                                                                 crossfades!


4. evaluate
            15 minutes
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




share out
your videos!
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




let’s debrief
What did you notice about the videos?
What worked best?
What could be improved?
A   intro   B   break it down   C   challenge   D   solution   E   show & tell




will you use video
when prototyping interaction?
QUeStIonS?                                             QUeStIonS?
David Sherwin                                          Aaron rincover
dksherwin@msn.com                                      aaron@rincover.com
@changeorder



Slides for this workshop will be posted to
changeorderblog.com




Prototyping Interaction with Video Scenarios Workshop ©2010 David Sherwin & Aaron rincover. All rights reserved.

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Prototyping Interaction with Video Scenarios

  • 1. A intro B break it down C challenge D solution E show & tell prototyping interaction with video scenarios David Sherwin, frog design + Aaron rincover AIGA + IxDA + InterAct SeAttle / mAke-A-thon / 11.06.10 Prototyping Interaction with Video Scenarios Workshop ©2010 David Sherwin & Aaron rincover. All rights reserved.
  • 2. A intro B break it down C challenge D solution E show & tell let’s do a warm-up exercise
  • 3. A intro B break it down C challenge D solution E show & tell In 30 seconds, visualize a gesture to take a photograph of your left hand with your right hand 3
  • 4. A intro B break it down C challenge D solution E show & tell let’s debrief Share out your gesture ideas… how did we perceive each gesture? how would you communicate your gesture to your team? Your client?
  • 5. A intro B break it down C challenge D solution E show & tell what are video scenarios?
  • 6. video “4820842668” / Using Paper to Sketch iPad App by Alex tsayun on flickr / ©All rights reserved http://www.targetprocess.com/blog/2010/07/using-paper-to-sketch-ipad-app.html
  • 7. A intro B break it down C challenge D solution E show & tell styles of video scenario stills with v/o stop-motion with v/o live-action video
  • 8. A intro B break it down C challenge D solution E show & tell some types of video scenarios capturing a gesture completing a task flow fulfilling a user goal describing a journey
  • 9. A intro B break it down C challenge D solution E show & tell why use video when prototyping an interaction?
  • 10. photo 4327435571 on flickr by boston public library, cc share + remix
  • 11. A intro B break it down C challenge D solution E show & tell “…interaction design is first and foremost the design of behavior that occurs over time.” —Alan cooper, David cronin, robert reimann, About Face 3
  • 12. A intro B break it down C challenge D solution E show & tell video captures ideal behavior over time
  • 13. A intro B break it down C challenge D solution E show & tell video captures what documents only describe
  • 14. A intro B break it down C challenge D solution E show & tell video scenario scenario flow easy to consume time-consuming includes real context implies context requires attention requires imagination “shared vision” “build it to know it”
  • 15. A intro B break it down C challenge D solution E show & tell video captures gestural affordances
  • 16. Phil Van Allen, “object and Screens Speculations” at http://philvanallen.com/downloads/object_videos_w_titles.mov
  • 17. A intro B break it down C challenge D solution E show & tell video captures stakeholder attention
  • 18. A intro B break it down C challenge D solution E show & tell video is a method of prototyping?
  • 19. video? from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.com
  • 20. A intro B break it down C challenge D solution E show & tell video captures prototypes
  • 21. video “free” video prototypes can draw from any of the above technologies David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.
  • 22. Paper, narrative, and digital artifacts shown in real-world use by people. video “free” video prototypes can draw from any of the above technologies David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.
  • 23. Gestural input is best captured through video or a true functional prototype. video “free” video prototypes can draw from any of the above technologies David & Aaron maul a chart from “Prototyping: A Practicioner’s Guide” by todd Zaki Warfel / rosenfeldmedia.
  • 24. A intro B break it down C challenge D solution E show & tell why not use video when prototyping an interaction?
  • 25. A intro B break it down C challenge D solution E show & tell • not interactive • hard to edit • disposable • it’s not “real”
  • 26. A intro B break it down C challenge D solution E show & tell • time-consuming to make
  • 27. A intro B break it down C challenge D solution E show & tell • time-consuming to make
  • 28. A intro B break it down C challenge D solution E show & tell example: a teleportation system for easy everyday use on city streets
  • 29. A intro B break it down C challenge D solution E show & tell Aaron’s example video scenario: teleportation made easy
  • 30. A intro B break it down C challenge D solution E show & tell break it down: video scenario process
  • 31. A intro B break it down C challenge D solution E show & tell the process: 1 . plan the shoot 2. make & set-up shoot 3. shoot the scenario 4. evaluate & edit
  • 32. A intro B break it down C challenge D solution E show & tell 1. plan the shoot things to consider… • Storyboard • Voiceover/sound • User flows • Schedule • talent • Budget • Props • Video capture • locations • editing methods
  • 33. A intro B break it down C challenge D solution E show & tell 1. plan the shoot explore what Ux/UI screens are required
  • 34. A intro B break it down C challenge D solution E show & tell 1. plan the shoot the storyboard shows screens in context
  • 35. A intro B break it down C challenge D solution E show & tell 1. plan the shoot common shot types: CLOSE-UP OvEr thE ShOULDEr MEDIUM EStABLIShING
  • 36. A intro B break it down C challenge D solution E show & tell 1. plan the shoot Your planning should include: • complete storyboard (of every key shot) • Sketched-out flow for required UI screens • required actions per shot: gestures, expressions, person-to-person interaction, devices used • “the hero UI moment” for critical shots • location detail to pre-visualize shot type/angle • Voice-over (we aren’t including today)
  • 37. FrAme # FrAme # FrAme # ActIon ActIon ActIon ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ScreenS reQUIreD ScreenS reQUIreD ScreenS reQUIreD ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ ______________________________ client: __________________________________ Project: ________________________________ Storyboard Worksheet / Page __ of __
  • 38. A intro B break it down C challenge D solution E show & tell 2. make & set-up shoot • Draw necessary screens at size • Build devices/props • Set up materials on location • check actual camera angles w/stand-ins • Adjust lighting (outdoors can be easier) • check wardrobe (neutral clothing?)
  • 39. A intro B break it down C challenge D solution E show & tell 3. shoot the scenario • Adjust details when appropriate • edit in camera for each shot • Use a tripod • limit location detail • check each shot for technical errors • Shoot duplicate takes for critical shots • have fun!!!
  • 40. A intro B break it down C challenge D solution E show & tell 4. evaluate & edit • Watch all of the takes • Write up notes: best moments, redos • reshoot required takes • load best takes into editing program • Stitch best takes together
  • 41. A intro B break it down C challenge D solution E show & tell ready? let’s make a video scenario!
  • 42. A intro B break it down C challenge D solution E show & tell challenge: design a teleportation system for easy everyday use on city streets
  • 43. A intro B break it down C challenge D solution E show & tell but unlike our example, gestural input must be used to cue and start transport how would you describe this interaction in a 60 second or less video scenario?
  • 44. A intro B break it down C challenge D solution E show & tell get into groups of four
  • 45. A intro B break it down C challenge D solution E show & tell 1. plan • complete storyboard (limit to 6 shots or less!) 20 minutes • Sketched-out flow for required UI screens 2. make • required actions per shot: gestures, expressions, person-to- 30 minutes person interaction, devices used 3. shoot • “the hero UI moment” for critical shots 20 minutes • location detail to pre-visualize shot type/angle 4. evaluate • Be sure to play with your camera as you plan! 15 minutes
  • 46. A intro B break it down C challenge D solution E show & tell 1. plan • Draw necessary screens at size 20 minutes • Build devices/props • Set up materials on location 2. make • check actual camera angles with stand-ins through your camera 30 minutes • Adjust lighting (outdoors can be easier than indoors) 3. shoot • check wardrobe—is clothing 20 minutes neutral and doesn’t distract from UI? 4. evaluate • try out a few key interactions on film 15 minutes
  • 47. A intro B break it down C challenge D solution E show & tell 1. plan • Shoot your storyboard! 20 minutes • Adjust UI/storyboard details when appropriate 2. make • edit in camera for each shot (start/stop) 30 minutes • Use a tripod (or similar stabilizer) • limit location detail—this isn’t 3. shoot a commercial 20 minutes • check each shot for technical errors afterwards 4. evaluate • Shoot duplicate takes for critical shots 15 minutes • have fun!!!
  • 48. A intro B break it down C challenge D solution E show & tell 1. plan • Watch all of the takes, deleting unusable ones 20 minutes • Write up notes: best moments, necessary edit points 2. make • reshoot required takes 30 minutes • load best takes into editing program (FlipShare) 3. shoot • Stitch best takes together 20 minutes • Be aware—FlipShare adds crossfades! 4. evaluate 15 minutes
  • 49. A intro B break it down C challenge D solution E show & tell share out your videos!
  • 50. A intro B break it down C challenge D solution E show & tell let’s debrief What did you notice about the videos? What worked best? What could be improved?
  • 51. A intro B break it down C challenge D solution E show & tell will you use video when prototyping interaction?
  • 52. QUeStIonS? QUeStIonS? David Sherwin Aaron rincover dksherwin@msn.com aaron@rincover.com @changeorder Slides for this workshop will be posted to changeorderblog.com Prototyping Interaction with Video Scenarios Workshop ©2010 David Sherwin & Aaron rincover. All rights reserved.