Schools use students love of onlinegaming for educational purposes.
77% ofstudents get their news from theinternet.
Using GoKnow mobilesoftware, smartphones are nowan instructional tool.
Wiki’s are used to produce agroup project. All participantscan log in and work together.
Good-bye, textbooks. Hello, laptop!
“Look what I did!”Document camera’s allow studentsto share work with the class.
Tablets helpintegrate the useof technology intothe classroomusing greateducational apps.
High school students can go to school online.
Mind MapMovie BlogMaker Journaling Bloom’s Digital TaxonomyTwitter Podcast Web Publishing
Assessment yesterday, Assessment today!
Teachers set high expectations,
and with critical thinking skills students will succeed.
Blankenship, M. (2010). Plugged in or Tuned out? Students and Educators Reflect on Current Technology in the Classroom. Education Digest: Essential Readings Condensed For Quick Review, 75(5), 61-64.Churches, A. (n.d.). Blooms digital taxonomy. Retrieved from http://edorigami.wikispaces.com/file/view/Bloomsquicksheets.pdfSchachter, R. (2011). Kid2kid Connections: How to Use Technology toConnect Your Students to a Larger World.Instructor, 120(5), 46-52.Greenhow, C., Walker, J. D., & Kim, S. (2010). Millennial Learners andNet- Savvy Teens? Examining Internet Use among Low-IncomeStudents. Journal Of Computing In TeacherEducation, 26(2), 63-68.Retrieved from http://www.flickr.com/search/?q=students and technology&z=e&l=4&page=14M.U.S.E. AIU online, Career Education Corporation 2010Schechter, D. (2011, October 20). How best to educate our "digitalnatives". Retrieved fromhttp://newsroom.blogs.cnn.com/2011/10/20/how- best-to- educate-our-digital-natives/