Skoool Presentation V1


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Skoool Presentation V1

  1. 1. Skoool.Ph Science and Mathematics Internet-based e-Learning
  2. 2. skoool TM - Globally Shared Interactive Lessons in Science and Mathematics
  3. 3. Demonstration Agenda <ul><li>On Skoool.Ph Project </li></ul><ul><li>Instructional Design Framework </li></ul><ul><li>Curricular Usability Alignment </li></ul><ul><li>Learning Object Demonstration </li></ul>Presented by: John J. Macasio Skoool.Ph Project Consultant
  4. 4. <ul><li>The Skoool.Ph Project </li></ul><ul><li>The project aligns for local use the science and mathematics interactive lessons and study notes available in – an e-learning initiative of Intel Education, and supported locally by Intel Philippines World Ahead Program and Intel Teach. </li></ul><ul><li>The skoool TM instructional content is presented in small, accessible, easily digestible learning chunks that aim to be fun, motivational and exploratory. The learning pace can be controlled by the learner and key points can be easily recapped. </li></ul>
  5. 5. <ul><li>The Skoool TM Context </li></ul><ul><li>Skoool TM is based on the interactive educational site originally designed for the Irish and later for the British education system to help secondary school students perform lesson review and prepare for their national curriculum certification exam . It is adapted by other countries and translated into some major languages. </li></ul>
  6. 6. <ul><li>Skoool TM Localization </li></ul><ul><li>The local consultation workshops with the curricular supervisors and teachers coming from the Department of Education and Philippine National Science High School evolves the instructional design process for an ICT enhanced teaching and learning. It develops a teacher-based lesson alignment framework to facilitate the re-use of digital learning objects coming from other educational context. </li></ul><ul><li>Templates Available at: </li></ul>
  7. 7. <ul><li> </li></ul><ul><li>A local educational website is developed to contain the science and mathematics interactive lessons and study guides that were reviewed to support the learning objectives of the Philippines basic education competency standards. The site is freely accessible and usable for both teacher-led and student self-directed learning scenarios. </li></ul>
  8. 8. Instructional Design Process ICT Enhanced Learning Principles And Vision Setting Situational Analysis Construct Learning Objectives Construct Assessment Metrics Identify Instructional Strategy Search, Review, Develop Instructional Materials Implement Evaluate Revise Basic Education Competency Standard Learner Profiles and Education Context ICT-Enhanced Instructional Delivery Configuration to Match Instructional Method. Performance Criterion References Least Mastered Competency Areas Knowledge Bases Re-usable Learning Objects Lesson Plan Exemplars Performance Rubric
  9. 9. Curricular Usability Alignment <ul><li>Learning Outcomes: </li></ul><ul><li>Specify the performance objectives in terms of what the students must be able to understand and be able to do, based on the prescribed learning competencies of the basic secondary education. (Specific and measurable) </li></ul><ul><li>Learning Topic: </li></ul><ul><li>List down the specific lesson to be understood or to be performed. Mark the lesson topics considered among the least mastered competency according to reported NAT results. </li></ul><ul><li>Skoool Learning Objects: </li></ul><ul><li>Name the title of the skoool e-learning presentation, and classification of the e-leaning object that realize the learning topics of the stated learning outcomes.(e.g. Cell Functions - Simulation) </li></ul><ul><li>Lesson Plan Integration: </li></ul><ul><li>Identify the possible placement of the skoool e-learning objects in the teacher's lesson plan . (motivation, review, concept presentation, activities, assignment, or assessment) </li></ul>
  10. 10. Building ICT Enhanced Learning Objectives PERFORMANCE CONDITIONS CRITERION Describes what the learner is expected to do or able to demonstrate Describes the ICT based circumstances under which the performance of the learner is expected to happen Describes the level of competence to be measured on the learner
  11. 11. Sample Lesson Plan Objectives Statement <ul><li>Performance: “A student will be able to calculate the atomic mass of a molecule. </li></ul><ul><li>Condition: “Given an interactive presentation of the detailed periodic table, a student will be able to calculate the atomic mass of a molecule. </li></ul><ul><li>Criterion: “Given an understanding of the periodic table a student will be able to calculate the atomic weight of a molecule to 2 significant digits within .01 atomic units.” </li></ul>
  12. 12. Sample Condition of Learning
  13. 13. Skoool TM Demonstration <ul><li>Curricular Map </li></ul><ul><li>Multimedia Lessons </li></ul><ul><li>Interactive Simulation </li></ul><ul><li>Study Guide </li></ul>
  14. 14. Philippine Version – Aligned to Basic Education Curriculum
  15. 15. Mathematics Competencies
  16. 16. Mathematics Competencies
  17. 17. Mathematics Competencies
  18. 18. Sciences Competencies
  19. 19. Sciences Competencies
  20. 20. Sciences Competencies
  21. 21. Multimedia Lesson Presentation
  22. 22. Lesson On-line Test
  23. 23. Lesson Multimedia Simulation
  24. 24. Lesson Multimedia Simulation
  25. 25. Lesson Study Guide
  26. 26. Question and Answer <ul><li>John J. Macasio </li></ul><ul><li>Skoool.Ph Project Consultant </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul><ul><li>+632-917-329-7993 </li></ul>