Dm8106

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    Dm8106 - Presentation Transcript

    1. Introduction
    2. Why us?
      • Steve = Artist, explores aesthetics and narrative forms
      • Me = Socio-economist, explores impact a new media has on society
      • What do we have in common?
    3. We explore different moment of the new media chain
    4. Why are the two important?
      • Steve = creative experiments (emerging medium)
      • Me = emerging usage (emerging media)
      • Each new media = specific industrial framework which correspond to a specific societal time
    5. P-F = 100 years old
    6. Both operate in top-down hierarchy
    7. Represent hierarchy and market of 50s and 70s
      • Top down hierarchy
      • One person controls the process
      • Competition for sale of goods between artists
      • Market:
      • Sale of cultural good (photo, film)
      • Film Based on mass distribution
      • Photo = either art status = reputation of maker makes print extremely expensive or mass print
    8. Capitalist Frameworks
      • According to Boltanski & Chiappello (01)
      • 2nd phase of liberal capitalism (50s)
        • Liberal society = Competition is at the source of progress
        • Economy = mass production and distribution of standardized goods
        • Competition between economic agents
        • Artist = economy agents, entrepreneurs
        • Passive Worker  autonomy of action but not thoughts  passive audience
      • 3rd phase of capitalism more humanistic in nature (70s-90s)
        • Active society = Cooperation and reciprocity = principal factor of progress Economy= Innovation
        • Collaboration between workers
        • Participatory processes
        • Artists = cultural agent
        • Worker  autonomy of action and thoughts  needs to learn from others, engage in dialog
        • works in professional communities of practice
    9. Today?
      • New phase of industrialization
      • The introduction of electronic systems often comes with a desire to create a new separation and articulation between production and diffusion functions (Moeglin 98).
      • Neo-industrial phase= Self-service model
    10. Self-service
      • Shift towards self-service  requires hyper-autonomous consumers and workers
      • rise of a 4 th phase of capitalism
        • Neo-liberal society = Coopetition : Cooperation and reciprocity (humanist) coexist with hierarchy and coordination (liberal)
        • Economy= Self-service ICT mediate Workers-client relationships = self-controlled, internalised a set values, autonomy of action and thoughts and ability to operate in a social network
        • Human -centered activities  working in personal and professional networks
        • Artist= Entrepreneurial cultural agent
    11. Culture of the simultaneous
      • Current media : shift from representation to experience based meaning
      • we are moving towards
        • a different relationship to time and space
        • Emerging cultural voices marry
          • Social Media,
          • Experiential Media (MOOs: MultiUser Object Oriented Systems)
          • Synthetic Intelligence.
    12. Web 2.0: Social Media Databases + Network = Aggregation of Content
    13. Social Media
      • Connect People with past and existing physical relationships
      • Exchange of information with each other. I.e. facebook, delicious
      • Aggregation of interest : Community of interest: prosumer, viewser
      • Non institutionally funded construction of cultural meaning
      • impact real life activities : I.e. Copy Right law
      • Asynchronous communication:
      • no simultaneous co-presence
      • Cartesian mind-body relationship: representation of intellectual processes (Shinkle, 2007)
    14. Experiential Media
      • MOO and MUDs= Multi-Object Orientation and multi-user role-playing environments.
      • Synchronous communication : Building of live community of practice
        • People share experiences and content
        • Co-create meaning and culture (performances, interactions, etc)
        • relationship exists in the moment
      • Avatar based: users have a virtual body that exits within a place
      • Actualization of Technological identity, with real life connections
    15. Synthetic Intelligence
      • Global computing creates increasingly complex systems..
      • Researchers are building Synthetic Intelligence that can act
      • effectively on our behalf
      • This implies:
      • The ability of computer systems to act intelligently
      • Systems that can cooperate and reach agreements (or even compete) with other systems that have different interests (much as we do with other people)
      • Can be embodied
    16. Human and machine avatars
      • -> in common: Move away from semiotic image reading towards an affective (sensorial and emotional based) reading
      • - Meaning not created by pre-produced messages
        • in real time: move from sequencial to parallel
        • embodied representation: body reunited with the mind
        • in a space: community
        • co-creation by participants
    17. Web 2.0-3.0 = self-service
      • Web 2.0, 3.0 and physical computing belong to a self-service socio-economy
      • Emerging aesthetics and narrative forms which will borrow from earlier models to create hybrid socio-economical framework.
      • Based on:
        • Social networks
        • Ability to tag: index and search for content
        • Embodiement
        • Simultaneous content and cultural creation
    18. Questions
      • Is culture of simultaneous bringing us back to pre greek theater time relationships to the world:
      • Moving experiences back into our bodies
      • public is a performer
      • performance: meaning build by avatar relationships
      • virtual worlds = other place
      • Time of meaning creation: Simultaneous
    19. In this course
      • How do you position your practice in these different industrial frameworks?
      • By immersing you in new media applications, we hope you will start understanding some of the creative potentials of these technologies and potential impact on society
      • To finish and start our discussions, I want to you to think about what this video implies and represents

    + alex balalex bal, 2 years ago

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