Learning in liminal Spaces <br />Dr. Alexandra Bal<br />EdgeLab, RyersonUniversity<br />AREA, April 9th, 2011<br />New Orl...
Network Media Facilitate Mixed  Realities<br />Personal-Informal-Professional networks boundaries have become fluid  (Gens...
Socio-Constructionist Innovation Framework<br />New industrial models <br />focus on creating platforms for users entrepre...
Children as Social and Cultural Innovators<br />Children arepotentially producing <br />tomorrow's social,<br />economic a...
Layers to Autonomy Scaffolding Which is Social Context Dependent<br />Physical/informal connection to making (individual)<...
Which Social Norms Influence Children’s Culture?<br /><ul><li>We know children and youth incorporate DIY and Social Media ...
 We know children are becoming hackers.
 We know that humanistic and corporate logics can both be at play in DIY as an emerging practice. </li></ul>How can we asc...
Children Exist In Multiple Social Contexts<br />Children’s social contexts form a complex ecosystem in a state of dynamic ...
In The Physical world<br />
In Digital Spaces, Social Boundaries Are Fluid<br />Identity, communities, gaming, economic and social activities can blen...
Digital Space is a Semi-Permeable Membrane<br />Physical <br />Social <br />Life<br />Digital Life<br /><ul><li>Children u...
They discover new products/ideas, explore different cultures in digital which then influence there physical social activit...
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Learning in liminal Spaces: how children can alter their social life using social media

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Learning in liminal Spaces: how children can alter their social life using social media

  1. 1. Learning in liminal Spaces <br />Dr. Alexandra Bal<br />EdgeLab, RyersonUniversity<br />AREA, April 9th, 2011<br />New Orleans<br />
  2. 2. Network Media Facilitate Mixed Realities<br />Personal-Informal-Professional networks boundaries have become fluid (Gensollen, 2007)‏ <br />-> creates hybrid social innovations that blend: <br />1. Activities: Informal, formal, cultural, professional … .<br />2. Economies: Product– Services- Gift - Reputation.<br />3. Social organizational models : Hierarchical – Networked -Self-organizing Communities.<br />
  3. 3. Socio-Constructionist Innovation Framework<br />New industrial models <br />focus on creating platforms for users entrepreneurs (Shah and Tripsas, 2007)who create their own social reality and influence institutions<br />(Berger and Luckmannn, 1966)<br />
  4. 4. Children as Social and Cultural Innovators<br />Children arepotentially producing <br />tomorrow's social,<br />economic and industrial<br />Innovations. (OLPC,<br />Sony games)<br />To be an innovator, children need to be autonomous learners. <br />
  5. 5. Layers to Autonomy Scaffolding Which is Social Context Dependent<br />Physical/informal connection to making (individual)<br />Activities of interest<br />Learning traditional social norms<br />Family/information/social/making/professional norms<br />i.e. lecture, home life, youtube<br />Experimenting with norms<br />Experimenting with transforming norms to one’s own purpose<br />Making a project/testing new hypothesis<br />Reflecting upon actions<br />Mindfulness (reflecting while making)<br />
  6. 6. Which Social Norms Influence Children’s Culture?<br /><ul><li>We know children and youth incorporate DIY and Social Media in their social lives.
  7. 7. We know children are becoming hackers.
  8. 8. We know that humanistic and corporate logics can both be at play in DIY as an emerging practice. </li></ul>How can we ascertain which norms are going to animate their activities? <br />
  9. 9. Children Exist In Multiple Social Contexts<br />Children’s social contexts form a complex ecosystem in a state of dynamic flux. The dominant social norms continuously morph depending on a variety of every changing factors. <br />Siblings<br />Media<br />Parents<br />Social Relationships have dimensions*<br />Friends<br />Peers<br />Child<br />Institutions<br />Adaptation of E. T. Hall “Proxemics Model”. <br />
  10. 10. In The Physical world<br />
  11. 11. In Digital Spaces, Social Boundaries Are Fluid<br />Identity, communities, gaming, economic and social activities can blend in learning activities. Digital media have become sociological spaces and form complex learning ecologies.<br />Anonymous<br />Peers<br />Friends<br />Anonymous<br />Learning<br />Field<br />Autonomous<br />Learning<br />Field<br />Educational <br />Institutions<br />Corporations<br />Media<br />Media<br />Parents<br />Siblings<br />Family<br />Family<br />Learning <br />Field <br />
  12. 12. Digital Space is a Semi-Permeable Membrane<br />Physical <br />Social <br />Life<br />Digital Life<br /><ul><li>Children use in real life activities knowledge developed on how to make things in digital space.
  13. 13. They discover new products/ideas, explore different cultures in digital which then influence there physical social activities.
  14. 14. They co-construct cultural artifacts which are often tied to corporate culture.</li></li></ul><li>Liminal Spaces Contain Multiple Capitalist Frameworks<br />Classic <br />Competition<br />Corporation<br />Adapted from Boltanski & Chappellio, 2001<br />
  15. 15. Autonomy Means Different Things<br />
  16. 16. Conclusion: Barriers and Dangers<br /><ul><li> Educational Institutions and parents remain focused on 19th Century Taylorist Approach to knowledge production and innovation.
  17. 17. Educators/Parents are potentially no longer the main filter for social norms acquisition nor reflection.
  18. 18. Children can find communities to reflect on activities other then institutions or parents. Such as peers and anonymous communities of interest.
  19. 19. Corporations through media can offer very attractive production tools and already dominate children gaming activities.
  20. 20. Given no laws and ethics around social media and children activities, marketers are invading these spaces.
  21. 21. Children can find communities to reflect on activities other then institutions or parents. Will this create a cultural barrier between generations?</li>

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