Future Publishing or IPC Media would be good choices to distribute the rock music magazine. Both companies have experience distributing music magazines, but the magazine focuses on a niche genre that is not represented in their current offerings. Distributing through a large publisher like Future or IPC could give the magazine access to their distribution networks to reach fans of rock music. However, choosing IPC may be slightly better since they do not currently have a magazine in the same rock genre so it could receive more focused support.
The student learned a great deal about magazine design conventions and Photoshop skills through completing this media project. Their preliminary front cover design lacked knowledge of common magazine elements, but their final product followed conventions like barcode placement, branding, and banners. They progressed from basic image resizing and text adding in the preliminary task to advanced Photoshop techniques like altering layers in the final product. Additionally, their research helped them better understand the business and institutions behind publishing magazines.
The document summarizes how the student's media product uses, develops, and challenges conventions of real media products. The front cover follows conventions by including the date and issue number in typical locations. The contents page challenges conventions by only including two images instead of many, and develops conventions by placing headers between sections. The double page spread challenges conventions by only using one main image instead of multiple, and develops conventions by placing a quote directly on the image. Overall, the student aims to balance following conventions for professionalism while also experimenting with new designs.
Grace McNally is evaluating the construction of a magazine they created. The evaluation will address the magazine's use of conventions regarding forms, progression, distribution, technologies, and representation of social groups. It will also consider the magazine's target audiences.
The evaluation compares the magazine's front page, contents page, and double-page spread to real media products, highlighting both similarities that develop conventions as well as challenges to conventions. It represents teenagers in a way that challenges stereotypes by portraying them as free-spirited and happy rather than angry or destructive. The target audience is identified as young, alternative, and indie people who value freedom and spontaneity.
Tom Sleightholme felt he progressed well from his preliminary college magazine to his final product "Pulse" by learning skills in software to make his photos more professional and the overall presentation of the magazine more polished. He believes his final magazine has a more aesthetically pleasing and professionally designed layout than his first with more carefully chosen fonts and editing. The progression has allowed him to create a magazine with a very good professional look and feel.
Harris Publications would be a suitable media institution to distribute the artist's hip hop magazine. As a large American publisher with over 75 titles and experience publishing popular hip hop magazines like King, XXL, and Scratch, Harris Publications understands the hip hop genre and how to attract target audiences. Their long history in publishing dating back to the 1950s demonstrates expertise in marketing magazines successfully.
The document discusses how the media product uses and challenges conventions of real media.
It describes using unconventional layouts, images and placements of elements like the masthead. Research was done on magazine covers to inform design choices. Technologies like Photoshop, Final Cut Pro and blogs were learned to construct the product.
The media product represents a social group of 16-24 year old music fans interested in indie music, fashion and festivals. It would be distributed by Bauer Media due to their success with similar music magazines.
My media product is a music magazine that represents the metal and hardcore music scene. It uses conventions from other music magazines, such as a sidebar with features, but also challenges conventions by having the title in the center of the cover rather than the side. The target audience is males and females aged 15-20 who enjoy music events. It would be produced by a large publisher like Bauer Media Group and aims to attract its target audience through the relevant cover star and competitive monthly price of £2.40.
The document discusses the student's music magazine media product and how it uses and develops conventions from real music magazines. The student includes conventions like a masthead, cover lines, barcode, date and price on the front cover. While the pictures are less professional than a magazine like Q, the overall conventions are similar. The contents page includes sections like headings, side columns, and reviews, similar to Q magazine. Double page spreads also include conventions like pull quotes, kickers, and columns. The student learned about using different technologies like cameras, editing software, and custom fonts to make the magazine look more professional.
The student learned a great deal about magazine design conventions and Photoshop skills through completing this media project. Their preliminary front cover design lacked knowledge of common magazine elements, but their final product followed conventions like barcode placement, branding, and banners. They progressed from basic image resizing and text adding in the preliminary task to advanced Photoshop techniques like altering layers in the final product. Additionally, their research helped them better understand the business and institutions behind publishing magazines.
The document summarizes how the student's media product uses, develops, and challenges conventions of real media products. The front cover follows conventions by including the date and issue number in typical locations. The contents page challenges conventions by only including two images instead of many, and develops conventions by placing headers between sections. The double page spread challenges conventions by only using one main image instead of multiple, and develops conventions by placing a quote directly on the image. Overall, the student aims to balance following conventions for professionalism while also experimenting with new designs.
Grace McNally is evaluating the construction of a magazine they created. The evaluation will address the magazine's use of conventions regarding forms, progression, distribution, technologies, and representation of social groups. It will also consider the magazine's target audiences.
The evaluation compares the magazine's front page, contents page, and double-page spread to real media products, highlighting both similarities that develop conventions as well as challenges to conventions. It represents teenagers in a way that challenges stereotypes by portraying them as free-spirited and happy rather than angry or destructive. The target audience is identified as young, alternative, and indie people who value freedom and spontaneity.
Tom Sleightholme felt he progressed well from his preliminary college magazine to his final product "Pulse" by learning skills in software to make his photos more professional and the overall presentation of the magazine more polished. He believes his final magazine has a more aesthetically pleasing and professionally designed layout than his first with more carefully chosen fonts and editing. The progression has allowed him to create a magazine with a very good professional look and feel.
Harris Publications would be a suitable media institution to distribute the artist's hip hop magazine. As a large American publisher with over 75 titles and experience publishing popular hip hop magazines like King, XXL, and Scratch, Harris Publications understands the hip hop genre and how to attract target audiences. Their long history in publishing dating back to the 1950s demonstrates expertise in marketing magazines successfully.
The document discusses how the media product uses and challenges conventions of real media.
It describes using unconventional layouts, images and placements of elements like the masthead. Research was done on magazine covers to inform design choices. Technologies like Photoshop, Final Cut Pro and blogs were learned to construct the product.
The media product represents a social group of 16-24 year old music fans interested in indie music, fashion and festivals. It would be distributed by Bauer Media due to their success with similar music magazines.
My media product is a music magazine that represents the metal and hardcore music scene. It uses conventions from other music magazines, such as a sidebar with features, but also challenges conventions by having the title in the center of the cover rather than the side. The target audience is males and females aged 15-20 who enjoy music events. It would be produced by a large publisher like Bauer Media Group and aims to attract its target audience through the relevant cover star and competitive monthly price of £2.40.
The document discusses the student's music magazine media product and how it uses and develops conventions from real music magazines. The student includes conventions like a masthead, cover lines, barcode, date and price on the front cover. While the pictures are less professional than a magazine like Q, the overall conventions are similar. The contents page includes sections like headings, side columns, and reviews, similar to Q magazine. Double page spreads also include conventions like pull quotes, kickers, and columns. The student learned about using different technologies like cameras, editing software, and custom fonts to make the magazine look more professional.
My media product challenges some conventions of music magazines while conforming to others. It challenges conventions through using a different colored and sized masthead on the contents page and boxing information about artists at the bottom left of pages. However, it conforms to conventions by including features like a band index, photos relating to cover stories, and issues of address and formality in artist profiles. The product aims to be creative while still relating to audiences through both conforming and challenging typical magazine conventions.
My product uses many of the same forms and conventions as real music magazines, such as a large headline, prominent images, band/artist names in titles, and columns for article titles on the contents page. However, it also challenges some conventions by using two contrasting colors on the cover background and having two feature images on the double page spread rather than one. Through this project, I have improved my photography, editing, and design skills by using Adobe Photoshop and researching real magazines for inspiration. Comparing my preliminary task to the final product shows development in mixing styles and using lighting/shot types to achieve different effects.
The document discusses how the magazine addressed its target audience of rock music fans. It chose a masthead featuring "BASS!" to signal it was about rock music. The color scheme of white, black, and red matches other rock magazines. Font styles were chosen to look informal and attract rock fans. The front cover image featured a young rock artist to relate to the target audience. Coverlines and articles discussed rock bands and guitars to interest fans of the genre. Images throughout also featured rock musicians and instruments. The layout made content easy to find. [/SUMMARY]
My media product is a music magazine called Rift aimed at rock music fans ages 14-23.
To attract this audience, the magazine uses dark colors and prominent photos of popular artists on the cover. Inside, articles are organized into categories and featured bands are highlighted to make content easy to find.
Creating this magazine has taught me about photography, photo editing, and video production skills. It also represents a social group of passionate teenage and young adult music lovers. A major media company like Bauer Media could help distribute Rift to leverage their existing rock music magazine audiences.
1. The document reflects on improvements the author made from a preliminary school magazine project to a final music magazine project.
2. Their photography, typography, and content selection skills improved from carefully considering details and conventions of the genre.
3. The author learned about cropping, font selection, and including appropriate content for the target audience through comparing the two projects.
Initial music magazine case study yelloselinargyrou
Kerrang! magazine targets a young audience interested in rock music. It uses bright colors and images of popular bands on its covers and articles to draw readers in. The magazine offers free posters and competitions to win prizes to further engage its target demographic. Kerrang!'s edgy style reflects the rebellious nature of rock music and works to cultivate a sense of underground community among its readers.
Both magazines share several conventions of real magazines including a masthead displaying the title, logos, color schemes, images of featured artists, barcode/price, and contents pages listing articles however they differ in some elements such as the professional magazine including a header, pull quotes, and issue dates while the student magazine focuses more on cover lines and a footer to promote contents.
The document discusses the student's media magazine project. It provides details on how the student designed the magazine to attract their target audience of 16-25 year olds interested in hip hop/R&B music. Key elements included using appropriate imagery, language, and representations of clothing, music genres, art, and dance that are conventional to the genre. The student also learned new technologies like InDesign, Photoshop and blogging to construct the magazine, and improved their skills from their preliminary magazine design exercise.
1. The document evaluates how the student's media product uses, develops, or challenges conventions of real media products.
2. It discusses several conventions the product follows from VIBE magazine, such as the use of an eyebrow on the cover, model positioning and eye contact, masthead placement, and section divisions.
3. It also highlights some differences from conventions, such as the use of a black background color on the contents page rather than lighter colors typically seen.
4. Overall, the document examines both how the student's magazine adheres to and differs from typical magazine design conventions to make it a unique product while still
The document discusses how the media product, a music magazine, uses and demonstrates conventions of real media products. Specifically:
- The front cover follows conventions like a primary image of a cover star and main cover line to promote featured articles. Additional conventions used are a masthead, cover lines, and incentives like "WIN!"
- Some conventions are challenged, like using different colors for the masthead, but it's not too extreme to still be recognizable as a magazine.
- The contents page also demonstrates conventions like features banners, images paired with headlines and blurbs, page numbers, and a masthead with issue number.
- Within articles, conventions like headers, kickers providing extra context, and
Connor Walker submitted his media product, a magazine, for evaluation. The magazine targets rock fans and uses conventions from real rock magazines. It features articles on upcoming artists, reviews of concerts, and interviews. The layout, fonts, images, and content are designed to attract rock audiences. Through research on other magazines, Connor learned techniques for layout, cover design, and content to engage readers. He feels the magazine effectively represents the target social group of rock fans.
The student analyzed real magazines to understand basic codes and conventions to include in their own work. Their front cover, contents page, and double page spread all use the forms and conventions of real magazines rather than challenge them. Images and layouts were taken from magazines like Blender, Sugar, Q, and Vibe. The student aims to represent the social group of teenagers and adolescents who enjoy R&B and rap music through the images used of attractive stars. Bauer Media would be a suitable distributor as they distribute magazines with similar audiences. The target audience is males and females aged 16+ who like R&B music
My Magazine Evaluation
[1] Elliot Smith evaluates his music magazine that he created for a school project. The magazine uses conventions from real music magazines such as Q Magazine.
[2] Elliot surveys friends and family about the magazine using questions to determine if it is clear, well-made, and would attract an audience. The responses are positive and say the magazine looks professional.
[3] Elliot represents women in the magazine in a positive way using empowering images. The magazine's target audience would be distributed by IPC Media, as it is styled similarly to NME magazine.
The document provides an evaluation by Kirsty Lever of their media magazine product. It compares the magazine's conventions and forms to a real hip hop magazine. It discusses the cover design, masthead, central image, cover lines, and barcode. It also summarizes how the contents page challenges conventions by using two photos instead of one large image. The double page spread connects two articles while challenging conventions. Overall, the document evaluates how the magazine both uses and challenges conventions of real media products.
Initial music magazine case study yelloselinargyrou
Kerrang magazine targets a young, rock music audience across multiple media platforms. The magazine focuses on rock and metal bands and uses edgy graphics and promotions to attract readers aged 16-20. In addition to the print magazine, Kerrang reaches its audience through a radio station, music channels on TV services, weekly podcasts and an website with news, articles and promotions. This multi-platform approach allows Kerrang to engage its target demographic across different media that they frequently access.
My magazine targets young adults interested in R&B music. It uses neutral colors, large easy to read text, and images of diverse models to appeal to both male and female readers of all ethnicities. The content focuses on popular R&B artists like Rihanna and upcoming concerts/songs to attract fans of the genre. Conducting a questionnaire helped ensure the magazine design and topics matched the interests of the target audience. Photoshop was used to enhance images and add professional design elements like drop shadows.
The document is an evaluation of the author's media music magazine project. It summarizes how the magazine challenges conventions of real media products through its genre, layout, design elements, and representation of social groups. Elements were taken from magazines like Vibe, NME, and The Source to develop a look similar to existing R&B magazines. Images, colors, and styles represent the target audience of 16-19 year old males and females. The evaluation analyzes how the magazine develops, challenges, and uses conventions of real media to effectively reach its intended social group.
By Louise Lewinson evaluates her media product and discusses how it uses, develops, and challenges conventions of real media. She analyzes several conventions used in her magazine, such as placing the masthead in the top left corner and including images. However, she also challenges some conventions, like placing the barcode on the left side instead of the right and only using two layers of text instead of numerous layers. Overall, the evaluation examines how the magazine both adheres to and innovates beyond standard media conventions.
I have learned how to improve the production quality, layout, and overall conventions used in my music magazine compared to my preliminary task. Specifically, I have learned how to use fonts, colors, images, and layouts that better appeal to the target audience and are more similar to existing music magazines. I have also gained skills in photo editing and magazine design using software like Photoshop that allow me to create higher quality images and page layouts. Overall, my knowledge of magazine production conventions has increased, allowing me to construct a more effective and appealing music magazine.
The document provides an evaluation of Sarah Edwards' media product, a music magazine. It discusses how the magazine used conventions from real music magazines in its layout, design, and content. However, it also challenged conventions by using symmetrical double page spreads and duller colors tailored to its intended indie audience. The evaluation also addresses how the magazine represented its target demographic, how it would be distributed, how it attracted its audience, and what technologies were utilized in its creation.
This document summarizes Sarah Edwards' evaluation of her media product, a music magazine. She analyzed conventions from real music magazines like Kerrang! and NME to inform her designs for elements like the front cover layout. While taking inspiration from others, she also added her own touches like using different colors. She aimed her magazine at teenagers and young adults interested in indie, rock, and alternative music. To attract her target audience, she used eye-catching fonts and photos on the front cover. Through making her magazines, Sarah learned new technologies like Photoshop and gained experience with design skills.
Connor Walker submitted his media product, a magazine called "Purple Haze", for evaluation. The magazine follows conventions of real rock music magazines through its title page, contents page, double page spread, and features. Connor researched other magazines to incorporate techniques like placing the title behind an artist's head on the cover. The magazine represents the social group of rock fans through its fonts, artists featured, and use of props associated with rock music. An appropriate media institution to distribute it would be Bauer Media Group, which owns rock magazines Kerrang and Q that share similar styles. The target audience is rock fans of all ages, which Connor aimed to attract through interviews, concert reviews, and maintaining a consistent rock-inspired style throughout
My media product challenges some conventions of music magazines while conforming to others. It challenges conventions through using a different colored and sized masthead on the contents page and boxing information about artists at the bottom left of pages. However, it conforms to conventions by including features like a band index, photos relating to cover stories, and issues of address and formality in artist profiles. The product aims to be creative while still relating to audiences through both conforming and challenging typical magazine conventions.
My product uses many of the same forms and conventions as real music magazines, such as a large headline, prominent images, band/artist names in titles, and columns for article titles on the contents page. However, it also challenges some conventions by using two contrasting colors on the cover background and having two feature images on the double page spread rather than one. Through this project, I have improved my photography, editing, and design skills by using Adobe Photoshop and researching real magazines for inspiration. Comparing my preliminary task to the final product shows development in mixing styles and using lighting/shot types to achieve different effects.
The document discusses how the magazine addressed its target audience of rock music fans. It chose a masthead featuring "BASS!" to signal it was about rock music. The color scheme of white, black, and red matches other rock magazines. Font styles were chosen to look informal and attract rock fans. The front cover image featured a young rock artist to relate to the target audience. Coverlines and articles discussed rock bands and guitars to interest fans of the genre. Images throughout also featured rock musicians and instruments. The layout made content easy to find. [/SUMMARY]
My media product is a music magazine called Rift aimed at rock music fans ages 14-23.
To attract this audience, the magazine uses dark colors and prominent photos of popular artists on the cover. Inside, articles are organized into categories and featured bands are highlighted to make content easy to find.
Creating this magazine has taught me about photography, photo editing, and video production skills. It also represents a social group of passionate teenage and young adult music lovers. A major media company like Bauer Media could help distribute Rift to leverage their existing rock music magazine audiences.
1. The document reflects on improvements the author made from a preliminary school magazine project to a final music magazine project.
2. Their photography, typography, and content selection skills improved from carefully considering details and conventions of the genre.
3. The author learned about cropping, font selection, and including appropriate content for the target audience through comparing the two projects.
Initial music magazine case study yelloselinargyrou
Kerrang! magazine targets a young audience interested in rock music. It uses bright colors and images of popular bands on its covers and articles to draw readers in. The magazine offers free posters and competitions to win prizes to further engage its target demographic. Kerrang!'s edgy style reflects the rebellious nature of rock music and works to cultivate a sense of underground community among its readers.
Both magazines share several conventions of real magazines including a masthead displaying the title, logos, color schemes, images of featured artists, barcode/price, and contents pages listing articles however they differ in some elements such as the professional magazine including a header, pull quotes, and issue dates while the student magazine focuses more on cover lines and a footer to promote contents.
The document discusses the student's media magazine project. It provides details on how the student designed the magazine to attract their target audience of 16-25 year olds interested in hip hop/R&B music. Key elements included using appropriate imagery, language, and representations of clothing, music genres, art, and dance that are conventional to the genre. The student also learned new technologies like InDesign, Photoshop and blogging to construct the magazine, and improved their skills from their preliminary magazine design exercise.
1. The document evaluates how the student's media product uses, develops, or challenges conventions of real media products.
2. It discusses several conventions the product follows from VIBE magazine, such as the use of an eyebrow on the cover, model positioning and eye contact, masthead placement, and section divisions.
3. It also highlights some differences from conventions, such as the use of a black background color on the contents page rather than lighter colors typically seen.
4. Overall, the document examines both how the student's magazine adheres to and differs from typical magazine design conventions to make it a unique product while still
The document discusses how the media product, a music magazine, uses and demonstrates conventions of real media products. Specifically:
- The front cover follows conventions like a primary image of a cover star and main cover line to promote featured articles. Additional conventions used are a masthead, cover lines, and incentives like "WIN!"
- Some conventions are challenged, like using different colors for the masthead, but it's not too extreme to still be recognizable as a magazine.
- The contents page also demonstrates conventions like features banners, images paired with headlines and blurbs, page numbers, and a masthead with issue number.
- Within articles, conventions like headers, kickers providing extra context, and
Connor Walker submitted his media product, a magazine, for evaluation. The magazine targets rock fans and uses conventions from real rock magazines. It features articles on upcoming artists, reviews of concerts, and interviews. The layout, fonts, images, and content are designed to attract rock audiences. Through research on other magazines, Connor learned techniques for layout, cover design, and content to engage readers. He feels the magazine effectively represents the target social group of rock fans.
The student analyzed real magazines to understand basic codes and conventions to include in their own work. Their front cover, contents page, and double page spread all use the forms and conventions of real magazines rather than challenge them. Images and layouts were taken from magazines like Blender, Sugar, Q, and Vibe. The student aims to represent the social group of teenagers and adolescents who enjoy R&B and rap music through the images used of attractive stars. Bauer Media would be a suitable distributor as they distribute magazines with similar audiences. The target audience is males and females aged 16+ who like R&B music
My Magazine Evaluation
[1] Elliot Smith evaluates his music magazine that he created for a school project. The magazine uses conventions from real music magazines such as Q Magazine.
[2] Elliot surveys friends and family about the magazine using questions to determine if it is clear, well-made, and would attract an audience. The responses are positive and say the magazine looks professional.
[3] Elliot represents women in the magazine in a positive way using empowering images. The magazine's target audience would be distributed by IPC Media, as it is styled similarly to NME magazine.
The document provides an evaluation by Kirsty Lever of their media magazine product. It compares the magazine's conventions and forms to a real hip hop magazine. It discusses the cover design, masthead, central image, cover lines, and barcode. It also summarizes how the contents page challenges conventions by using two photos instead of one large image. The double page spread connects two articles while challenging conventions. Overall, the document evaluates how the magazine both uses and challenges conventions of real media products.
Initial music magazine case study yelloselinargyrou
Kerrang magazine targets a young, rock music audience across multiple media platforms. The magazine focuses on rock and metal bands and uses edgy graphics and promotions to attract readers aged 16-20. In addition to the print magazine, Kerrang reaches its audience through a radio station, music channels on TV services, weekly podcasts and an website with news, articles and promotions. This multi-platform approach allows Kerrang to engage its target demographic across different media that they frequently access.
My magazine targets young adults interested in R&B music. It uses neutral colors, large easy to read text, and images of diverse models to appeal to both male and female readers of all ethnicities. The content focuses on popular R&B artists like Rihanna and upcoming concerts/songs to attract fans of the genre. Conducting a questionnaire helped ensure the magazine design and topics matched the interests of the target audience. Photoshop was used to enhance images and add professional design elements like drop shadows.
The document is an evaluation of the author's media music magazine project. It summarizes how the magazine challenges conventions of real media products through its genre, layout, design elements, and representation of social groups. Elements were taken from magazines like Vibe, NME, and The Source to develop a look similar to existing R&B magazines. Images, colors, and styles represent the target audience of 16-19 year old males and females. The evaluation analyzes how the magazine develops, challenges, and uses conventions of real media to effectively reach its intended social group.
By Louise Lewinson evaluates her media product and discusses how it uses, develops, and challenges conventions of real media. She analyzes several conventions used in her magazine, such as placing the masthead in the top left corner and including images. However, she also challenges some conventions, like placing the barcode on the left side instead of the right and only using two layers of text instead of numerous layers. Overall, the evaluation examines how the magazine both adheres to and innovates beyond standard media conventions.
I have learned how to improve the production quality, layout, and overall conventions used in my music magazine compared to my preliminary task. Specifically, I have learned how to use fonts, colors, images, and layouts that better appeal to the target audience and are more similar to existing music magazines. I have also gained skills in photo editing and magazine design using software like Photoshop that allow me to create higher quality images and page layouts. Overall, my knowledge of magazine production conventions has increased, allowing me to construct a more effective and appealing music magazine.
The document provides an evaluation of Sarah Edwards' media product, a music magazine. It discusses how the magazine used conventions from real music magazines in its layout, design, and content. However, it also challenged conventions by using symmetrical double page spreads and duller colors tailored to its intended indie audience. The evaluation also addresses how the magazine represented its target demographic, how it would be distributed, how it attracted its audience, and what technologies were utilized in its creation.
This document summarizes Sarah Edwards' evaluation of her media product, a music magazine. She analyzed conventions from real music magazines like Kerrang! and NME to inform her designs for elements like the front cover layout. While taking inspiration from others, she also added her own touches like using different colors. She aimed her magazine at teenagers and young adults interested in indie, rock, and alternative music. To attract her target audience, she used eye-catching fonts and photos on the front cover. Through making her magazines, Sarah learned new technologies like Photoshop and gained experience with design skills.
Connor Walker submitted his media product, a magazine called "Purple Haze", for evaluation. The magazine follows conventions of real rock music magazines through its title page, contents page, double page spread, and features. Connor researched other magazines to incorporate techniques like placing the title behind an artist's head on the cover. The magazine represents the social group of rock fans through its fonts, artists featured, and use of props associated with rock music. An appropriate media institution to distribute it would be Bauer Media Group, which owns rock magazines Kerrang and Q that share similar styles. The target audience is rock fans of all ages, which Connor aimed to attract through interviews, concert reviews, and maintaining a consistent rock-inspired style throughout
The document outlines the process of creating an indie rock music magazine. The target audience is identified as males aged 12-18 interested in indie rock music, concerts, and festivals. Research was conducted on magazines like NME and Kerrang to understand codes and conventions for the front cover design. Feedback was gathered throughout the process, which resulted in changes like adhering more closely to typical magazine layouts and ensuring content would not be cut off when printed. The final magazine design incorporated lessons learned from research and feedback.
The document provides feedback on Rebecca Paterson's magazine evaluation project. It discusses design choices made for the magazine's color scheme, layout, images, and conventions used. Key points include using consistent red, turquoise, black and white colors throughout; keeping the contents page background white with smaller blocks of color; and using images of artists and instruments to follow magazine trends. Conventions from other magazines like NME were also utilized, such as sections to split articles and an editor's letter. Layout choices for the double page spread and masthead were made based on codes from other similar genre magazines.
My magazine aims to represent fans of rock music, specifically metalcore, post-hardcore, and metal genres. It uses conventions from Kerrang!, a popular rock music magazine, such as a masthead stretching across the front cover and including free posters. The target audience is people who enjoy rock music regardless of age, as the magazine avoids explicit content. The dark color scheme and inclusion of a well-known band like Enter Shikari are intended to attract rock music fans. The creator learned important Photoshop and editing skills through developing the magazine, allowing them to professionally design the final product.
After researching conventions of rock music magazines, the document creator designed their music magazine to closely follow typical rock magazine formats and layouts. This included using a dark masthead above the cover image, a single large cover image with cover lines, and including price and contact information. Internally, the magazine uses sections, headings, and additional images to be clear and fun for readers. The creator learned new software skills in Photoshop, InDesign, and blogging to construct their magazine. The target audience is rock music fans ages 15 and up of all genders. Elements like colors, language, images, and price were designed to attract this audience.
My media product is a magazine aimed at teenage fans of punk rock music. It uses conventions from existing magazines like Kerrang to attract this niche audience. The magazine represents the punk rock music genre and lifestyle through photos of bands dressed casually. As a magazine for a small, specialized audience, it would likely be distributed in supermarkets and newsagents. The content, design, and techniques used aim to attract and engage teenage punk rock fans. Through creating this magazine, I have improved my skills with Adobe Fireworks and learned how to effectively manipulate images through adjusting hue and saturation levels.
My media product is a magazine aimed at teenage fans of punk rock music. It uses conventions from existing magazines like Kerrang but puts its own unique spin on the design. The magazine represents its target audience of punk rock-loving teenagers through authentic photos of bands in their own clothing styles and a modern font. It would likely be distributed in supermarkets and newsagents where teenagers shop. The entire magazine is tailored to its niche audience, from the punk-inspired masthead to funny stories meant to make readers smile and encourage repeat purchases. Creating the magazine has improved my skills with Adobe Fireworks effects and photo editing tools like hue and saturation levels.
The document provides an evaluation of a media product (a magazine) created by the author. It discusses ways the author's product uses and challenges conventions of professional magazines, including font choices and model/title placement on the cover. Feedback was gathered from others, who praised the consistent color scheme but suggested adding more images and information to the contents page. The author also reflected on the technologies used and improvements in Photoshop skills from an earlier preliminary task.
My media product, a magazine called "Country Chords," uses conventions of real music magazines to represent the rock genre. It has the magazine name in large font in the top left corner, the main artist featured across the top, and a color scheme of red, black, and white. Photographs of the artist mimic photo shoots from magazines like Q. Articles are lined up on the left with headlines, images, and quotes to engage readers. The layout follows conventions like contents pages and double page spreads. Representing rock music, the magazine features a model in stereotypical clothing and pose for the genre.
My media products use and challenge conventions of real media. My college magazine uses typical layout but with unconventional black and white images. My music magazine follows conventions of music magazine NME but also challenges norms with atypical masthead and black and white images. I have learned new skills like using Quark and Photoshop tools to manipulate images and text. Overall I have progressed from my preliminary college magazine by gaining experience designing media products and learning new design software.
My music magazine uses conventions of real media products in several ways, including a standard bold masthead at the top of the front cover to catch readers' attention, and a bold cover line relating to the main image, similar to other magazines. However, it also challenges some conventions. It does not include a caption next to the main image on the double-page spread to avoid clutter. It also only uses one photo on the double-page spread instead of multiple images, editing it to stand out from the text.
The document summarizes the creation of a magazine called Asymmetry Rock. It discusses how the magazine uses conventions of real magazines such as mastheads and cover images. The target audience is identified as teenage boys interested in rock music. Bauer Media is proposed as a potential publisher since they already publish the rock magazine Kerrang. The process of taking photos, editing images in Photoshop, and laying out pages in InDesign is described. Some negative feedback about dark background colors is also mentioned. Overall, the document reflects on applying conventions and skills learned to produce a magazine targeted at rock music fans.
The student created a 4-page magazine called "Electric!" that replicates many of the codes and conventions of the real-world magazine Kerrang. This includes replicating the layout, masthead style, banner, and borders used in Kerrang. The contents page and double-page spread also mimic Kerrang's formatting.
While replicating Kerrang's forms and conventions, some differences were introduced as well. A red and gold color scheme was used instead of Kerrang's white and gold. The front cover features a two-shot photo instead of a three-shot. The contents page photo was also changed.
The target audience of the
The document discusses the student's media product, a magazine called "Electric!". It summarizes how the student replicated codes and conventions from the magazine Kerrang! across the front cover, contents page, and double page spread of their magazine. This included replicating the layout, masthead style, banner, and border conventions. Some small differences from Kerrang! included changing the color scheme and altering some photo styles. The student aimed to represent their target audience of white males aged 15-24, similar to Kerrang!, through the inclusion of promotions, cover lines with popular artists, and an up-to-date top songs list. The student concluded they learned new skills in magazine production and how to better appeal to their target audience
The document discusses the student's media magazine product and what they have learned throughout the process. Specifically:
1) The student replicated many codes and conventions from Kerrang magazine in the layout, design, and content of their 4-page magazine, while also making some intentional differences in color scheme, photos, and photo poses.
2) They aimed their magazine at the target audience of white males aged 15-24 to match Kerrang's audience and entice repeat purchases.
3) Beaur publishing would be well-suited to distribute the magazine given their experience with Kerrang.
4) Through creating the magazine, the student learned new Photoshop and other digital skills to effectively design the pages
The document discusses the student's media product, a magazine called "Electric!". It summarizes how the student replicated codes and conventions from the magazine Kerrang! across the front cover, contents page, and double page spread of their magazine. This included replicating the layout, masthead style, banner, and border conventions. Some small differences from Kerrang! included changing the color scheme and altering some photo styles. The student aimed to represent their target audience of white males aged 15-24, similar to Kerrang!, through the inclusion of promotions, artist features, and a rock music focus.
- The document describes an evaluation of a media product created by the student, which is a magazine, and how it uses or challenges conventions of real magazines.
- The student explains how their magazine follows conventions like including the magazine title, artist photos and names, but also develops some conventions like adding a review box to an interview.
- Areas for development are discussed, like including more detailed information to attract consumers rather than just band names.
Lily Whitby created an indie music magazine titled "Untitled" targeting 16-24 year olds who enjoy indie music. She conducted a questionnaire to understand her target audience's interests, which informed her magazine design. The magazine focuses on indie artists, costs £2.50 based on what readers said they would pay, and advertises a free app download since readers acquire music digitally. Whitby consulted readers on her designs and made changes based on their feedback.
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Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
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The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
1. Media Evaluation
In what ways does your media product use, develop or challenge
forms and conventions of real media products?
Title and Font Masthead
Due to the ‘rock’ genre of my magazine, the title follows Similarly to many
the codes and conventions of a rock magazine such as Price ‘rock’ magazines,
Kerrang! My title ‘CHARG’D’ has strength, as it has I set my magazine my title is placed at
connotations of something electric and powerful. The price at £2.20, the top, centre,
title also links to the genre, as ‘rock’ music often uses which is the same although my
electric guitars. I used the font ‘Skratch Punk’ which I as Kerrang!, as I masthead is slightly
sourced on the website www.dafont.com, as it is similar thought that overlapped by my
to the Kerrang! font in that it looks bold and strong. Kerrang! was the tagline: ‘Powering
Unlike Kerrang!, I decided to develop from the bold rock magazine your music
black title and use electric blue as the title colour, again most similar to my obsession’. My sell
making links with the genre, which I achieved using A magazine fitting lines however are
particular codes and
‘Microsoft Paint’. magazine. conventions not in keeping with
the usual codes and
conventions, as
instead of being in
Promotional offers the centre of the
I have followed codes and page, mine are on
conventions by using the right hand side
Before After
promotional offers on my cover to
entice readers. For my
magazine, I have used the offer
‘free poster special’
2. Media Evaluation
What have you learnt about technologies from the process of
constructing this product?
Blogger
Having never used a blog before, I have now learnt
Photoshop
how to use a blog to showcase all my work as I have Although I had used Photoshop briefly before, I had
progressed through the different stages. I found this not used it in some time and was hesitant in using
site reasonably easy to use, although I did have some it again, however, I found that it was simple to use
problems with viewing my work in the beginning, and I and worked well at editing my photographs, despite
also found that it could be made personal through the being rather time consuming.
choice of background and settings.
Video Cameras
Photography
Before starting on our magazines, To help us with our
online tutorials were available feedback, we used SurveyMonkey
through OCR -http:// cameras to video people
www.youtube.com/watch?v= who were giving feedback, To conduct my surveys, It was recommended
ElDOiblXFPw, which taught me how so that we could share our that I use the website ‘SurveyMonkey’, which I
to make images sharper, how to information with our class found to be simple and easy to use. It was a
make my subject fill the entire shot, and our blog. We learnt useful website as it already had an array of
and how to use lighting correctly. I about setting the camera question layouts to choose from, it was easy
was also able to try different angles to distribute, and the results were already
up on the tripod and how
such as low angle and high angle. shown in graph form when the survey had
to record.
been completed.
3. Media Evaluation
How does your media product represent particular social groups?
Social groups interested in my
music magazine will be Live Music
interested in the ‘rock’ genre.
They will be interested in Readers of my magazine
finding out about new music in will be interested in seeing
the ‘rock’ genre, and buy some of their favourite
magazines regularly. The bands play live, which is
reader would go to concerts why my magazine contains
often. They would be a section of live reviews,
interested in any news as readers may want to
regarding music. The reader know how bands come
will probably be sill in across live. My magazine
education, whether it be school also features a ‘gig guide’,
or university, and they will so that readers never miss
need to be interested in the out on seeing an artist live.
musical content rather than the
gossip surrounding an artist.
Lifestyle Festivals
The reader of my magazine should be The reader of my magazine will be interested
interested in the whole ‘rock’ lifestyle. They in festivals of the same genre, such as
should be interested and knowledgeable ‘Download’ and ‘Slam Dunk’. Also linking to
about instruments. They will most likely also the fashion and lifestyle side is the ‘Vans
be wearing clothing in the same style, buying Warped Tour’, which is sponsored by the
from stores such as ‘drop dead’ and ‘Vans’ brand Vans.
4. Media Evaluation
What kind of media institution might distribute your media product
Media Institutions and why?
There are lots of media institutions which distribute IPC Media
various magazines covering many genres. I have
IPC Media produces over 60 iconic media brands, with print alone
researched into some so that I could decide which
reaching almost two thirds of UK women and 42% of UK men –
institution would be best to distribute my media product
almost 26 million UK adults – while our websites collectively reach
over 20 million users every month. NME has built on its heritage and
credibility to become a truly unique multi-platform media proposition.
Across the magazine, NMETV, NME Radio and the brand's live
Bauer Media events and awards, NME reaches over one million music fans every
Bauer Media is a division of the Bauer Media Group, week. Uncut is the most authoritative music and movie magazine.
Europe’s largest privately owned publishing Group. The Every month, it celebrates all that is great in rock and film, both new
Group is a worldwide media empire offering over 300 and old, cult and classic.
magazines in 15 countries, as well as online, TV and
radio stations.
Bauer Media owns more than eighty influential media
brands spanning a wide range of interests, including I think that it would be best for IPC to distribute my media
heat, GRAZIA, Closer, MCN, FHM, Parkers, MATCH, product, as it does sell well known music magazines, so it
Magic 105.4, Kiss 100, Kerrang and Q. is experienced in distributing them, but it does not have any
magazines which are the same ‘rock’ genre, so instead of
being one of a few ‘rock’ magazines, the company could
Future Publishing focus on my magazine as an individual. I could also have
Future Publishing is a media company which in 2006, chosen Bauer, as they distribute Kerrang!, which is similar
was the sixth-largest in the United Kingdom. It to my magazine, although by choosing IPC Media, I can
publishes more than 150 magazines in fields such as make my magazine rival Kerrang!.
video games, technology, automotive, cycling, films and
photography. Its biggest-selling magazines include T3,
Total Film, Classic Rock, Guitar World, and Official
Xbox Magazine.
5. Media Evaluation
Who would be the target audience for your media product?
Gender: Both Male and Female, although predominantly male Music
Age: 15-25 The audience I am targeting with my magazine
will be interested in rock music, and will want to
Occupation: Most likely, students, at school or university, or just be updated with new information about their
starting out in jobs. They probably have jobs at the weekend, working favourite bands regarding new music, tours,
in shops interviews and reviews
Clothing: They buy clothing online most of the time from stores
such as ‘Drop Dead’ and ‘Vans’
Music: They are in to rock music such as ‘You Me At Six’, ‘All Time
Low’, ‘Bring Me The Horizon’ and ‘Lower Than Atlantis’
Style
My audience will most likely dress similarly, shopping
online and at shops including Topshop, Topman, H&M
and American Apparel
Hobbies
Some of my target audiences hobbies will be music related, with
many being in bands of their own and many going to gigs
regularly
6. Media Evaluation
How did you attract/address your audience?
Survey Response Title
I asked questions in my survey which would help me to make my For my title ‘CHARG’D’, I decided to use a bright colour
magazine address my target audience successfully. From the which would attract attention, so I went with an ‘electric’
responses, I was able to adapt my magazine to what my readers blue to link it with the ‘rock music’ genre
wanted to see.
One question I asked was ‘how much do you spend on music
magazines per month?’, and whilst the majority of people did not
actually buy music magazines, the next most popular answer
was ‘£1.00 - £2.00’. I used this information for my magazine
production and therefore set the price of my magazine at £2.20,
after researching other music magazines as well, and Artists
considering that I was creating the magazine for an audience at
the bottom of the category chart, in ‘E’, To make my magazine address the needs of my
intended audience, I needed to feature artist whom
Another question I asked so that my magazine attracted the my audience were interested in. On my cover, I have
correct audience was ‘what would most entice you to buy a music included a sell line at the bottom of the page, where
magazine?’. For this question, the most popular answer was artists names who are featured in the magazine are
‘vouchers’ with ‘posters’ coming second. As a result of these shown, to attract fans of a variety of artists
responses, my magazine contains a ‘free poster special’, and the
chance to win money off vouchers at clothing store ‘Drop Dead’
Images of my questionnaire responses
7. Media Evaluation
Looking back at your preliminary task, what do you feel you have
learnt in the progression from it to the full product?
During the progression from my preliminary task to my full music magazine, I believe
that I have learnt a great deal of skills. In my preliminary task, my skills were particularly
limited, especially in technological elements, whereas they have progressed through
the task, and I am now more confident using media. I have learnt how to use different
media, such as cameras and also video cameras, as well as using computer programs
to develop my work through editing and blogging.
I have also learnt about researching as a means to making a successful product, as I
now know that there has to be a great deal of research into genre, target audience and
statistics, which can be achieved through surveys.
It was critical to look into the codes and conventions for both magazines, although I
believe it was slightly more important for the music magazine rather than the school
magazine, as the music magazine had to fit the codes and conventions of a specific
genre as opposed to the school magazine, which did not have as many separate
genres.
In my school magazine, my colour scheme was simply two shades of blues with the
reasoning being that it went with the uniform. For my music magazine however, I took
longer to decide on a colour scheme, and progressed from the school magazine by
trying out both green and orange for my title before finally settling on ‘electric’ blue,
because of its strong links to my chosen genre.
My school magazine survey did not ask the participant about what would entice them to
buy the magazine, whereas I progressed in my music magazine task by researching
into what the audience wanted, which meant that I was more likely to get the target