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NORTH CAROLINA STATE UNIVERSITY __ COLLEGE OF DESIGN
DEPARTMENT OF GRAPHIC AND INDUSTRIAL DESIGN __ FALL 2011

GD502 GRADUATE STUDIO
DESIGN AS CULTURAL ARTIFACT / A CULTURE OF SHARING

PROFESSOR: AMBER HOWARD
STUDENT: ALEXANDRIA JARVIS
YEAR: FALL 2011 __ THIRD SEMESTER/SECOND YEAR
1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
C O NTE XTUALI Z I N G   3.	DOCUMENTATION
                         4.	REFLECTION

                         1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
FUTU R E CASTI N G       3.	DOCUMENTATION
                         4.	REFLECTION

                         1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
THEORIZING               3.	DOCUMENTATION
                         4.	REFLECTION




                         A COLLECTION & OVERVIEW OF WORK DEVELOPED
                         BY THE 2011 COLLABORATIVE DESIGN TEAMS
                         OF THE NCSU MASTER OF GRAPHIC DESIGN PROGRAM

                         IN THE STUDIO // CULTURE OF SHARING

                         COMPILED AND PRESENTED BY ALEXANDRIA JARVIS
                         WITH ALL PROJECTS UNDER THE DIRECTION OF AMBER HOWARD
1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
C O NTE XTUALI Z I N G   3.	DOCUMENTATION
                         4.	REFLECTION

                         1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
FUTU R E CASTI N G       3.	DOCUMENTATION
                         4.	REFLECTION

                         1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
THEORIZING               3.	DOCUMENTATION
                         4.	REFLECTION




                                                  OVERVIEW
                                                  Students will use various methods to analyze the current and emerging collaborative con-
                                                  sumption movement and the ways in which design facilitates and fosters the culture. Anal-
                                                  ysis should reveal patterns in the motivations, behaviors, and values of participants. Ad-
                                                  ditionally, patterns across designed systems, tools, and artifacts for sharing should become
                                                  apparent.
1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
C O NTE XTUALI Z I N G   3.	DOCUMENTATION
                         4.	REFLECTION

                         1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
FUTU R E CASTI N G       3.	DOCUMENTATION
                         4.	REFLECTION

                         1.	OVERVIEW/OBJECTIVES
                         2.	FINAL PRESENTATION
THEORIZING               3.	DOCUMENTATION
                         4.	REFLECTION




                                                  LEARNING OBJECTIVES
                                                  •	 Identify experiential, behavioral, and subject-related patterns within the Culture of
                                                     Sharing;
                                                  •	 Prioritize complex relationships among social, economic, political, and technological
                                                     factors that influence current sharing norms, values, and identities;
                                                  •	 Describe the role design plays in the emergence of the Culture of Sharing.
1.	OVERVIEW/OBJECTIVES                                                                                                                                                                                                                                 < GUIDE >
                                           2.	FINAL PRESENTATION
C O NTE XTUALI Z I N G                     3.	DOCUMENTATION
                                                                                                                                                                                                                                                                                                  QUESTION RELATED TO SHARING
                                           4.	REFLECTION
                                                                                                        W H O S HAR ES?                                                                                                                                                                           Main Categories related to of Sharing Communities
                                           1.	OVERVIEW/OBJECTIVES
                                           2.	FINAL PRESENTATION                                                                                                                                                                                                                                  Characteristics of Sharing Communities, Behaviors, and Members
FUTU R E CASTI N G                         3.	DOCUMENTATION
                                                                                                                                                                                                                                                                                                  Examples of featured characteristics and categories

                                           4.	REFLECTION                                             Givers                                                                                                                             Receivers
                                                                                                    expert . leader . mentor. creator . provider . mediator .co-creator . participant . user . consumer
                                           1.	OVERVIEW/OBJECTIVES

THEORIZING
                                           2.	FINAL PRESENTATION                             expert                            providers                       mediator                            co-creator                        user
                                           3.	DOCUMENTATION
                                                                                             Head of Family, Doctors,          nurturer, philanthropists,      coordinator, facilitators,          child, geek, adapter              passengers, renter
                                           4.	REFLECTION                                     Technicians (x-ray/lab)           landlord, acupuncturist,        social advocate, gossiper,
                                                                                                                               chiropractor, professional      nurses, papparazzi, open
                                                                                                                               sports players, bloggers,
                                                                                                                               protector, social media
                                                                                                                                                               source guru, intern, ref-
                                                                                                                                                               eree, ambassador
                                                                                                                                                                                                   participant                       consumer
                                                                                                                               experts, reviewers                                                  patients, students, enthusi-      leech, audience, attendant,
                                                                                             leader                                                                                                asts, fans, gamer, political      customer, buyer
                                                                                             manager, organizer                                                                                    activists
                                                                                                                               responders
                                                                                                                               academic researchers con-
                                                                                             mentor                            ducting studies, host, tutor,
                                                                                                                               emergency responders,

                                                                                                                                                                                                                                                        W H Y D O P E O P L E S H A R E?
                                                                                             coach, teachers, mother/fa-
                                                                                                                               field workers
                                                                                             ther, educator, counselors


                                                                                                                              distributors
                                                                                             creator                           people who spread the
                                                                                             musicians, fashion design-
                                                                                             ers, trainers, bloggers
                                                                                                                              idea, supplier, pirates,
                                                                                                                              pharmacists, storytellers,                                                                                            Survival              Community                                      Self interest                  Pleasure
                                                                                                                              waiters, puppet
                                                                                                                                                                                                                                                                        				
                                                                                                                                                                                                                                                sustainability     	    approval                  identity                   variety
                                                                                                                                                                                                                                                             safety     			                       			                  convenience
                                                                                                                                                                                                                                                		               avoid belonging                  pride            gratification
                                                                                                                                                                                                                                                competition       balance
                                                                                                                                                                                                                                                                        common good               monetary gain
                                                                                                                                                                                                                                                                                              network
   W H AT D O P E O P L E S H A R E ?                                                                                                                                                                                                           power
                                                                                                                                                                                                                                                gain power
                                                                                                                                                                                                                                                                        		              social
                                                                                                                                                                                                                                                                        interaction goodwill      approval
                                                                                                                                                                                                                                                                                                                               entertainment

                                                                                                                                                                                                                                                		               pooled       altruiism           gain knowledge
                                                                                                                                                                                                                                                                                                               motivation            excitement
                                                                                                                                                                                                                                                resources               				
 Experiences                                          Services                                                    Products                                                                                                                      access                  friendship                gain understanding
                                                                                                                                                                                                                                                                                                               self expression
                                                                                                                                                                                                                                                                          camaraderie
  intangible experiences                            assistance                                             digital                                                                                                                                                        		                           common           freedom
                                                                                                                                                                                                                                                                          interests
  beliefs, emotional, mental, spiritual,            personalized assistance, accommo-                      computerized data, bandwidth,                                                                                                                                                                                challenge
  interests, time, energy                           dations, rehab treatment, consultant,
                                                    advice, hospitality
                                                                                                           music, ipod, torrents
                                                                                                                                                                  H O W D O P E O P L E S H A R E?
  physical experiences                                                                                     physical/manmade
                                                    skills/refined services
  traveling, hobbies, sports events
                                                    laundry, surgery, prescription,
                                                                                                           books, food, novelties, cars,
                                                                                                           clothes, furniture, instruments,                    Communication                                                 Collaboration                             Boundaries
                                                    beauty, leasing, health, international                 money/currency
                                                    cuisine
  relational experiences
                                                                                                                                                                jargon/language                                             platforms /forums                       roles
  learning, social, events, fashion,                                                                       natural resources                                    community specific jargon, such as:                         teaching, training, disciplining,       understood or expected boundaries
  matches, competitions                             group related services                                 water, fuel, and other raw materials                 genre affiliation, id tag, outre, stiffs,                   transforming, accountability,           (for examples of roles see “who
                                                    volunteering services, funeral,                                                                             RPG first shooter, organic, kin, diver-                     forum discussions                       shares” section)
                                                    church, mass, swapping, co-op                                                                               sicrat, co-pay


                                                                                                                                                                visual representation                                       membership                              agreements
                                                                                                                                                                adornments of the body: hairstyle,                          pyramid schemers, aquire
                                                                                                                                                                bindi, tattoos, henna; things you                                                                   documented boundaries:
                                                                                                                                                                                                                            or retain new followers                 terms of use, contract, lease, tickets
                                                                                                                                                                wear: clothing, uniforms, scrubs,                           (adaptation of ritual,
                                                                                                                                                                icons, brands, objects you own: icons,                                                              rules, diploma
                                                                                                                                                                                                                            commitment to ritual,
                                                                                                                                                                keychains, bumper stickers                                  ceremony, behave within,
                                                                                                                                                                                                                            ethical code)

                                                                                                                                                                broadcasting/rallying
                                                                                                                                                                invitation, debating, inquiring, lobby-
                                                                                                                                                                ing, promoting, picketing, protesting,
                                                                                                                                                                runway fashion shows, advertise-
                                                                                                                                                                ments/ad campaigns
1.	OVERVIEW/OBJECTIVES
                                    2.	FINAL PRESENTATION
      C O NTE XTUALI Z I N G        3.	DOCUMENTATION                                                                                                                                    < GUIDE >
                                    4.	REFLECTION

                                    1.	OVERVIEW/OBJECTIVES                                                                                                                              TREND TYPE
      FUTU R E CASTI N G            2.	FINAL PRESENTATION
                                    3.	DOCUMENTATION
                                                                                                                                                                                        Trend Description
                                    4.	REFLECTION                                                                                                                                       INFLUENCIAL
                                                                                                                                                                                        INFLUENTIAL LEVERAGE POINTS FOR SYSTEM DESIGN	
                                    1.	OVERVIEW/OBJECTIVES                                                                                                                              DESIGNS ROLE IN SHAPING THIS TREND
                                    2.	FINAL PRESENTATION
      THEORIZING                    3.	DOCUMENTATION
                                    4.	REFLECTION




DEMOGRAPHIC                                                        E N V I R O N M E N TA L                                            GEOGRAPHIC / ECONOMIC                                               POLITICAL
Increase in women’s equality including                             Greater “carbon footprint” creating                                 Increased globalization and migration                               Political parties are increasingly
women gaining access to jobs,                                      unhealthy ecosystems and over-                                      creating issues regarding loss of                                   divisive and polarized, making
autonomy, and empowerment through                                  stressed manmade infrastructures                                    languages, shifting borders, barriers,                              legislation (especially social welfare
access to information                                              (ie deforestation, climate changes,                                 migrant worker abuse, trade, travel,                                issues) more difficult to pass.  
LEVERAGE POINTS:                                                   irrigation, clean water access, fossil fuel                         social protection, disruption of labor                              LEVERAGE POINTS:
information flows, critical nodes                                  pollution, road networks, population                                and a move towards urbanization                                     changing rules of the system, paradigm shift
                                                                   density, electrical grids)                                          LEVERAGE POINTS:
DESIGNS ROLE:                                                                                                                                                                                              DESIGN’S ROLE:
Creating levels of access to                                       LEVERAGE POINTS:                                                    critical nodes, self organizing, amounts/quantities, stocks rela-   Address the roles in political parties, Reengineer the infor-
Information, facilitating behaviors of empowerment, defining       redesign the structure, stocks relative to flows, feedback loops/   tive to flows                                                       mation, Strategize for unification, Interpret how people give
roles, organizing events for rallying or support, conceptualize    reduce delays                                                       DESIGNS ROLE:                                                       meaning to party identification, Envision a central social media
interactive online platforms, create communication channels                                                                                                                                                outlet, forums to express opinions
                                                                   DESIGN’S ROLE:                                                      Design which preserves, Design which archives, Design for
between activists and women, increase visibility of female value
                                                                   Prototyping self-motivating feedback loops, facilitating “green     a group to spur tradition, Design which facilitates fairness,
in the workplace
                                                                   conscious” behaviors, create levels of access to local products,    migration/trade/production processes or experiences ex. shared
                                                                   define roles in the “eco friendly movement,” visualize relation-    technologies, open trade environment, reduced poverty in other
                                                                                                                                       countries
T E C H N O LO GY                                                  ships of urban and natural systems, promotion through enviro-                                                                           SOCIAL
                                                                   education, systematize platforms for experts and co-creators to
A new demand to access feedback                                    share info                                                                                                                              An increase in attention on early
LEVERAGE POINTS:                                                                                                                       POLITICAL                                                           childhood education
feedback loops, reduce delays                                                                                                                                                                              LEVERAGE POINT:
                                                                   E C O N O M I C / E N V I R O N M E N TA L                          Increasing emphasis on prevention,                                  Information flows
DESIGNS ROLE:                                                                                                                          awareness, education, and creating
Develop evaluation system, measure/capture/store data, review      Increased interest in high performance,                             cross disciplinary teams for research                               DESIGN’S ROLE:
feedback, predetermine functions, prototype new systems, create    cost effective, environmentally friendly                            and medical aid                                                     Provide access to early education, Develop various ways to assist
new tools, refine
                                                                   products                                                                                                                                education ex. books and toys, Make results of findings clear
                                                                                                                                       LEVERAGE POINTS:                                                    through information visualization in order to promote educa-
                                                                   LEVERAGE POINTS:                                                    feedback loops, reduce delays                                       tion.
SOCIAL                                                             amounts and quantities, stocks relative to flows
                                                                                                                                       DESIGNS ROLE:  
Increase in attention, awareness and                               DESIGN’S ROLE:
advocacy of Universal Access, causing                              prototype new eco-friendly products determine avenues of ef-        Facilitating awareness/prevention, visualize information for
an increase and variation of programs                              ficiency developing methods for access facilitate designs through   education, restructure organizations to support cross disciplin-
and facilities for the disabled                                    ease of use strategize ways to reduce waste create a language to    ary teams (info graphics, database, interface design)
                                                                   talk “green”
LEVERAGE POINTS:
information flows, critical nodes
DESIGN’S ROLE:
Utilize Principles of Universal Access, Create tools to improve
communication between community members
1.	OVERVIEW/OBJECTIVES
                                              2.	FINAL PRESENTATION
       C O NTE XTUALI Z I N G                 3.	DOCUMENTATION
                                              4.	REFLECTION

                                              1.	OVERVIEW/OBJECTIVES
                                              2.	FINAL PRESENTATION
       FUTU R E CASTI N G                     3.	DOCUMENTATION
                                              4.	REFLECTION

                                              1.	OVERVIEW/OBJECTIVES
                                                                                                                                                                                                                                                     Brainstorming/Affinity Diagramming
                                              2.	FINAL PRESENTATION
       THEORIZING                             3.	DOCUMENTATION
                                              4.	REFLECTION




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SHARING COMMUNITIES: WHO WHAT HOW & WHY PEOPLE SHARE                                                                                     Raw Categorizations/Characteristics from Brainstorm
Examples of Sharing Communities/ Activities
Religion, Music, Comedy, Poetry, Opinions, Space/Land Share, Neighbors, Transportation, Families, Eco-Movement, Vegetarian, Health services, Sports Activities, Clothing, Volunteering, Money, Researchers, Educators, Politics, Restaurants, Traditions

++++++++++++++++++++++++++++++++                                                        ++++++++++++++++++++++++++++++++                                           ++++++++++++++++++++++++++++++++                                                   ++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++                                                        ++++++++++++++++++++++++++++++++                                           ++++++++++++++++++++++++++++++++                                                   ++++++++++++++++++++++++++++++++
Who is involved in sharing?                                                             What do people share?                                                      Why do people share?                                                               How do people share? *****(these categories are not that
Givers <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -    - - - - - - - - - - - - EXPERIENCES - - - - - - - - - - - - - - - - - -   Pleasure - - - - - - - - - - - - - - - - - - - - - Self interest - - - - - - -     good and might not make sense, just try your best and work
---------------------------------------------                                           SERVICES - - - - - - - - - - - - - - - - - - - - - - - - - - - PRODUCTS    - - - - - - - - - - - - - - Community - - - - - - - - - - - - - - - - - - - - -    with them)
- - - - - - - > Receivers                                                               -----------------------                                                    Survival - - - - - - - - - - - - - - - - - - - - - - - - - - - -                   Communication - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
expert // leader // mentor // creator // responder // provider                          beliefs // interests // events // knowledge // assistance //               variety // convenience // gratification // self expression // pride                - - - - - - - - Collaboration & Reciprocity - - - - - - - - - - - - - - - - -
// distributors // mediator // co-creator // participant // user //                     skill set // space // personalized service // advice // digital //         // network // freedom // belonging // common good // safety //                     - - - - - - - - - -Establishing Boundaries- - - - - - - - - - -
consumer // customer                                                                    physical // manmade // natural                                             sustainability // access // balance power                                          jargon/language // visual representation // broadcasting
                                                                                                                                                                                                                                                      // influence/commitment // invitation // rallying// incentive //
experts // Head of Family, Doctors, Technicians (x-ray/lab)                             EXPERIENCES                                                                Pleasure // variety, convenience, gratification, entertainment,                    platforms // accountability // roles // agreements // contracts
leader // manager, organizer                                                            beliefs, emotional, mental, spiritual, interests, traveling,               excitement
mentor // coacher, teachers, mother/father, educator,                                   hobbies, physical, learning, social, events, fashion, matches,             Self Interest // competition, self expression, identity, intrinsic                 Communication
counselors                                                                              competitions, church, time, energy                                         motivations, pride, monetary gain, network, anonymity,                             jargon/language // genre affiliation, id tag, outre, stiffs,
creator // musicians, fashion designers, trainers, bloggers                                                                                                        freedom, approval, motivation, gain knowledge, gain                                RPG first shooter, organic, kin, diversicrat, co-pay
responders // academic researchers conducting studies,                                  SERVICES                                                                   understanding, challenge                                                           visual representation // icons, clothing, brands,
host, tutor, emergency responders, field workers                                        knowledge, church, laundry, dinner, mass, rehab treatment,                 Community // approval, belonging, common good, social                              adornments on the body, objects you own, uniforms, scrubs,
providers // nurturer, philanthropists, landlord, acupuncturist,                        international cuisine, funeral, consultant, surgery, prescription,         interaction, goodwill, altruism, friendship, motivation,                           hairstyle, bindi, tattoos, henna
chiropractor, professional sports players, bloggers, protector,                         premium services, volunteering services, platform, hospitality,            camaraderie, common interests                                                      commitment // gaining followers, pyramid schemers,
social media experts, reviewers                                                         beauty, leasing, co-op,                                                    Survival // sustainability, safety, avoid competition, balance                     to aquire or retain new followers, adaptation of ritual,
distributors // people who spread the idea, supplier, pirates,                          assistance, skill set, space, personalized assistance, advice,             power, gain power, pooled resource, access                                         commitment to ritual, ceremony, behave within ethical code
pharmacists, storytellers, waiters, puppet                                              accommodations, health, swapping                                                                                                                              broadcasting // invitation, debating, inquiring, lobbying,
mediator // coordinator, facilitators, social advocate,                                                                                                                                                                                               promoting, picketing, protesting, runway fashion shows,
gossiper, nurses, papparazzi, open source guru, intern,                                 PRODUCTS                                                                                                                                                      advertisements/ad campaigns, LAN parties, family parties,
referee, ambassador                                                                     digital, information, bandwidth, consoles, music, ipod, torrents,                                                                                             adopt a child
co-creator // child, geek, adapter                                                      physical, books, food, gifts, novelties, cars, recipes, clothes,
participant // patients, students, enthusiasts, fans, gamer,                            furniture, manmade, instruments, natural resources, water,                                                                                                    Collaboration & Reciprocity
political activists                                                                     fuel, raw materials, money,                                                                                                                                   incentives, rallying, teaching, training, disciplining,
user // passengers, renter                                                                                                                                                                                                                            transforming, platforms, forums, accountability, forum
consumer // leech, audience, attendant, customer, buyer                                                                                                                                                                                               discussions

                                                                                                                                                                                                                                                      Establishing Boundaries
                                                                                                                                                                                                                                                      roles (see “Who shares” section), agreements: degree,
                                                                                                                                                                                                                                                      documented agreements, lease, metrocard, tickets, Doctor-
                                                                                                                                                                                                                                                      Patient relationship, rules, diploma, terms of use, contract,
                                                                                                                                                                                                                                                      rent
Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
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Empower Collective Action
Empower Collective Action
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Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
Empower Collective Action
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Empower Collective Action

  • 1. NORTH CAROLINA STATE UNIVERSITY __ COLLEGE OF DESIGN DEPARTMENT OF GRAPHIC AND INDUSTRIAL DESIGN __ FALL 2011 GD502 GRADUATE STUDIO DESIGN AS CULTURAL ARTIFACT / A CULTURE OF SHARING PROFESSOR: AMBER HOWARD STUDENT: ALEXANDRIA JARVIS YEAR: FALL 2011 __ THIRD SEMESTER/SECOND YEAR
  • 2. 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION C O NTE XTUALI Z I N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION FUTU R E CASTI N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION THEORIZING 3. DOCUMENTATION 4. REFLECTION A COLLECTION & OVERVIEW OF WORK DEVELOPED BY THE 2011 COLLABORATIVE DESIGN TEAMS OF THE NCSU MASTER OF GRAPHIC DESIGN PROGRAM IN THE STUDIO // CULTURE OF SHARING COMPILED AND PRESENTED BY ALEXANDRIA JARVIS WITH ALL PROJECTS UNDER THE DIRECTION OF AMBER HOWARD
  • 3. 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION C O NTE XTUALI Z I N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION FUTU R E CASTI N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION THEORIZING 3. DOCUMENTATION 4. REFLECTION OVERVIEW Students will use various methods to analyze the current and emerging collaborative con- sumption movement and the ways in which design facilitates and fosters the culture. Anal- ysis should reveal patterns in the motivations, behaviors, and values of participants. Ad- ditionally, patterns across designed systems, tools, and artifacts for sharing should become apparent.
  • 4. 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION C O NTE XTUALI Z I N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION FUTU R E CASTI N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION THEORIZING 3. DOCUMENTATION 4. REFLECTION LEARNING OBJECTIVES • Identify experiential, behavioral, and subject-related patterns within the Culture of Sharing; • Prioritize complex relationships among social, economic, political, and technological factors that influence current sharing norms, values, and identities; • Describe the role design plays in the emergence of the Culture of Sharing.
  • 5. 1. OVERVIEW/OBJECTIVES < GUIDE > 2. FINAL PRESENTATION C O NTE XTUALI Z I N G 3. DOCUMENTATION QUESTION RELATED TO SHARING 4. REFLECTION W H O S HAR ES? Main Categories related to of Sharing Communities 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION Characteristics of Sharing Communities, Behaviors, and Members FUTU R E CASTI N G 3. DOCUMENTATION Examples of featured characteristics and categories 4. REFLECTION Givers Receivers expert . leader . mentor. creator . provider . mediator .co-creator . participant . user . consumer 1. OVERVIEW/OBJECTIVES THEORIZING 2. FINAL PRESENTATION expert providers mediator co-creator user 3. DOCUMENTATION Head of Family, Doctors, nurturer, philanthropists, coordinator, facilitators, child, geek, adapter passengers, renter 4. REFLECTION Technicians (x-ray/lab) landlord, acupuncturist, social advocate, gossiper, chiropractor, professional nurses, papparazzi, open sports players, bloggers, protector, social media source guru, intern, ref- eree, ambassador participant consumer experts, reviewers patients, students, enthusi- leech, audience, attendant, leader asts, fans, gamer, political customer, buyer manager, organizer activists responders academic researchers con- mentor ducting studies, host, tutor, emergency responders, W H Y D O P E O P L E S H A R E? coach, teachers, mother/fa- field workers ther, educator, counselors distributors creator people who spread the musicians, fashion design- ers, trainers, bloggers idea, supplier, pirates, pharmacists, storytellers, Survival Community Self interest Pleasure waiters, puppet sustainability approval identity variety safety convenience avoid belonging pride gratification competition balance common good monetary gain network W H AT D O P E O P L E S H A R E ? power gain power social interaction goodwill approval entertainment pooled altruiism gain knowledge motivation excitement resources Experiences Services Products access friendship gain understanding self expression camaraderie intangible experiences assistance digital common freedom interests beliefs, emotional, mental, spiritual, personalized assistance, accommo- computerized data, bandwidth, challenge interests, time, energy dations, rehab treatment, consultant, advice, hospitality music, ipod, torrents H O W D O P E O P L E S H A R E? physical experiences physical/manmade skills/refined services traveling, hobbies, sports events laundry, surgery, prescription, books, food, novelties, cars, clothes, furniture, instruments, Communication Collaboration Boundaries beauty, leasing, health, international money/currency cuisine relational experiences jargon/language platforms /forums roles learning, social, events, fashion, natural resources community specific jargon, such as: teaching, training, disciplining, understood or expected boundaries matches, competitions group related services water, fuel, and other raw materials genre affiliation, id tag, outre, stiffs, transforming, accountability, (for examples of roles see “who volunteering services, funeral, RPG first shooter, organic, kin, diver- forum discussions shares” section) church, mass, swapping, co-op sicrat, co-pay visual representation membership agreements adornments of the body: hairstyle, pyramid schemers, aquire bindi, tattoos, henna; things you documented boundaries: or retain new followers terms of use, contract, lease, tickets wear: clothing, uniforms, scrubs, (adaptation of ritual, icons, brands, objects you own: icons, rules, diploma commitment to ritual, keychains, bumper stickers ceremony, behave within, ethical code) broadcasting/rallying invitation, debating, inquiring, lobby- ing, promoting, picketing, protesting, runway fashion shows, advertise- ments/ad campaigns
  • 6. 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION C O NTE XTUALI Z I N G 3. DOCUMENTATION < GUIDE > 4. REFLECTION 1. OVERVIEW/OBJECTIVES TREND TYPE FUTU R E CASTI N G 2. FINAL PRESENTATION 3. DOCUMENTATION Trend Description 4. REFLECTION INFLUENCIAL INFLUENTIAL LEVERAGE POINTS FOR SYSTEM DESIGN 1. OVERVIEW/OBJECTIVES DESIGNS ROLE IN SHAPING THIS TREND 2. FINAL PRESENTATION THEORIZING 3. DOCUMENTATION 4. REFLECTION DEMOGRAPHIC E N V I R O N M E N TA L GEOGRAPHIC / ECONOMIC POLITICAL Increase in women’s equality including Greater “carbon footprint” creating Increased globalization and migration Political parties are increasingly women gaining access to jobs, unhealthy ecosystems and over- creating issues regarding loss of divisive and polarized, making autonomy, and empowerment through stressed manmade infrastructures languages, shifting borders, barriers, legislation (especially social welfare access to information (ie deforestation, climate changes, migrant worker abuse, trade, travel, issues) more difficult to pass. LEVERAGE POINTS: irrigation, clean water access, fossil fuel social protection, disruption of labor LEVERAGE POINTS: information flows, critical nodes pollution, road networks, population and a move towards urbanization changing rules of the system, paradigm shift density, electrical grids) LEVERAGE POINTS: DESIGNS ROLE: DESIGN’S ROLE: Creating levels of access to LEVERAGE POINTS: critical nodes, self organizing, amounts/quantities, stocks rela- Address the roles in political parties, Reengineer the infor- Information, facilitating behaviors of empowerment, defining redesign the structure, stocks relative to flows, feedback loops/ tive to flows mation, Strategize for unification, Interpret how people give roles, organizing events for rallying or support, conceptualize reduce delays DESIGNS ROLE: meaning to party identification, Envision a central social media interactive online platforms, create communication channels outlet, forums to express opinions DESIGN’S ROLE: Design which preserves, Design which archives, Design for between activists and women, increase visibility of female value Prototyping self-motivating feedback loops, facilitating “green a group to spur tradition, Design which facilitates fairness, in the workplace conscious” behaviors, create levels of access to local products, migration/trade/production processes or experiences ex. shared define roles in the “eco friendly movement,” visualize relation- technologies, open trade environment, reduced poverty in other countries T E C H N O LO GY ships of urban and natural systems, promotion through enviro- SOCIAL education, systematize platforms for experts and co-creators to A new demand to access feedback share info An increase in attention on early LEVERAGE POINTS: POLITICAL childhood education feedback loops, reduce delays LEVERAGE POINT: E C O N O M I C / E N V I R O N M E N TA L Increasing emphasis on prevention, Information flows DESIGNS ROLE: awareness, education, and creating Develop evaluation system, measure/capture/store data, review Increased interest in high performance, cross disciplinary teams for research DESIGN’S ROLE: feedback, predetermine functions, prototype new systems, create cost effective, environmentally friendly and medical aid Provide access to early education, Develop various ways to assist new tools, refine products education ex. books and toys, Make results of findings clear LEVERAGE POINTS: through information visualization in order to promote educa- LEVERAGE POINTS: feedback loops, reduce delays tion. SOCIAL amounts and quantities, stocks relative to flows DESIGNS ROLE: Increase in attention, awareness and DESIGN’S ROLE: advocacy of Universal Access, causing prototype new eco-friendly products determine avenues of ef- Facilitating awareness/prevention, visualize information for an increase and variation of programs ficiency developing methods for access facilitate designs through education, restructure organizations to support cross disciplin- and facilities for the disabled ease of use strategize ways to reduce waste create a language to ary teams (info graphics, database, interface design) talk “green” LEVERAGE POINTS: information flows, critical nodes DESIGN’S ROLE: Utilize Principles of Universal Access, Create tools to improve communication between community members
  • 7. 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION C O NTE XTUALI Z I N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES 2. FINAL PRESENTATION FUTU R E CASTI N G 3. DOCUMENTATION 4. REFLECTION 1. OVERVIEW/OBJECTIVES Brainstorming/Affinity Diagramming 2. FINAL PRESENTATION THEORIZING 3. DOCUMENTATION 4. REFLECTION +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SHARING COMMUNITIES: WHO WHAT HOW & WHY PEOPLE SHARE Raw Categorizations/Characteristics from Brainstorm Examples of Sharing Communities/ Activities Religion, Music, Comedy, Poetry, Opinions, Space/Land Share, Neighbors, Transportation, Families, Eco-Movement, Vegetarian, Health services, Sports Activities, Clothing, Volunteering, Money, Researchers, Educators, Politics, Restaurants, Traditions ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++ Who is involved in sharing? What do people share? Why do people share? How do people share? *****(these categories are not that Givers <- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - EXPERIENCES - - - - - - - - - - - - - - - - - - Pleasure - - - - - - - - - - - - - - - - - - - - - Self interest - - - - - - - good and might not make sense, just try your best and work --------------------------------------------- SERVICES - - - - - - - - - - - - - - - - - - - - - - - - - - - PRODUCTS - - - - - - - - - - - - - - Community - - - - - - - - - - - - - - - - - - - - - with them) - - - - - - - > Receivers ----------------------- Survival - - - - - - - - - - - - - - - - - - - - - - - - - - - - Communication - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - expert // leader // mentor // creator // responder // provider beliefs // interests // events // knowledge // assistance // variety // convenience // gratification // self expression // pride - - - - - - - - Collaboration & Reciprocity - - - - - - - - - - - - - - - - - // distributors // mediator // co-creator // participant // user // skill set // space // personalized service // advice // digital // // network // freedom // belonging // common good // safety // - - - - - - - - - -Establishing Boundaries- - - - - - - - - - - consumer // customer physical // manmade // natural sustainability // access // balance power jargon/language // visual representation // broadcasting // influence/commitment // invitation // rallying// incentive // experts // Head of Family, Doctors, Technicians (x-ray/lab) EXPERIENCES Pleasure // variety, convenience, gratification, entertainment, platforms // accountability // roles // agreements // contracts leader // manager, organizer beliefs, emotional, mental, spiritual, interests, traveling, excitement mentor // coacher, teachers, mother/father, educator, hobbies, physical, learning, social, events, fashion, matches, Self Interest // competition, self expression, identity, intrinsic Communication counselors competitions, church, time, energy motivations, pride, monetary gain, network, anonymity, jargon/language // genre affiliation, id tag, outre, stiffs, creator // musicians, fashion designers, trainers, bloggers freedom, approval, motivation, gain knowledge, gain RPG first shooter, organic, kin, diversicrat, co-pay responders // academic researchers conducting studies, SERVICES understanding, challenge visual representation // icons, clothing, brands, host, tutor, emergency responders, field workers knowledge, church, laundry, dinner, mass, rehab treatment, Community // approval, belonging, common good, social adornments on the body, objects you own, uniforms, scrubs, providers // nurturer, philanthropists, landlord, acupuncturist, international cuisine, funeral, consultant, surgery, prescription, interaction, goodwill, altruism, friendship, motivation, hairstyle, bindi, tattoos, henna chiropractor, professional sports players, bloggers, protector, premium services, volunteering services, platform, hospitality, camaraderie, common interests commitment // gaining followers, pyramid schemers, social media experts, reviewers beauty, leasing, co-op, Survival // sustainability, safety, avoid competition, balance to aquire or retain new followers, adaptation of ritual, distributors // people who spread the idea, supplier, pirates, assistance, skill set, space, personalized assistance, advice, power, gain power, pooled resource, access commitment to ritual, ceremony, behave within ethical code pharmacists, storytellers, waiters, puppet accommodations, health, swapping broadcasting // invitation, debating, inquiring, lobbying, mediator // coordinator, facilitators, social advocate, promoting, picketing, protesting, runway fashion shows, gossiper, nurses, papparazzi, open source guru, intern, PRODUCTS advertisements/ad campaigns, LAN parties, family parties, referee, ambassador digital, information, bandwidth, consoles, music, ipod, torrents, adopt a child co-creator // child, geek, adapter physical, books, food, gifts, novelties, cars, recipes, clothes, participant // patients, students, enthusiasts, fans, gamer, furniture, manmade, instruments, natural resources, water, Collaboration & Reciprocity political activists fuel, raw materials, money, incentives, rallying, teaching, training, disciplining, user // passengers, renter transforming, platforms, forums, accountability, forum consumer // leech, audience, attendant, customer, buyer discussions Establishing Boundaries roles (see “Who shares” section), agreements: degree, documented agreements, lease, metrocard, tickets, Doctor- Patient relationship, rules, diploma, terms of use, contract, rent