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Gl_point
Two points:
#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glPointSize(10.0f);
glBegin(GL_POINTS);
glColor3f(1.0,1.0,0.0);
glVertex2f(0.0f,0.0f);
glVertex2f(0.2f,0.5f);
glEnd();
glFlush();
}
void main(intargc,char**argv)
{
glutInit(&argc,argv);
glutInitWindowSize(420,320);
glutInitWindowPosition(50,50);
glutCreateWindow("GL_POINTS Example");
glutDisplayFunc(display);
glutMainLoop();
}
Four Points:
#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glPointSize(10.0f);
glPointSize(30.0f);
glBegin(GL_POINTS);
glColor3f(1.0,0.0,0.0);
glVertex2f(0.0f,0.2f);
glColor3f(1.0,0.0,1.0);
glVertex2f(0.0f,0.5f);
glPointSize(60.0f);
glBegin(GL_POINTS);
glColor3f(0.0,1.0,0.0);
glVertex2f(0.5f,0.2f);
glColor3f(0.0,0.0,1.0);
glVertex2f(0.5f,0.5f);
glEnd();
glFlush();
}
void main(intargc,char**argv)
{
glutInit(&argc,argv);
glutInitWindowSize(420,320);
glutInitWindowPosition(50,50);
glutCreateWindow("GL_POINTS Example");
glutDisplayFunc(display);
glutMainLoop();
}
GL_LINES

#include<GL/glut.h>
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glPointSize(100.0f);
glBegin(GL_LINES);
glColor3f(1.0,0.0,0.0);
glVertex2f(0.0f,0.0f);
glVertex2f(0.7f,0.5f);
glPointSize(100.0f);
glBegin(GL_LINES);
glColor3f(0.0,1.0,0.0);
glVertex2f(-0.2f,0.0f);
glVertex2f(-0.7f,0.5f);
glEnd();
glFlush();
}
void main(intargc,char**argv){
glutInit(&argc,argv);
glutInitWindowSize(420,320);
glutInitWindowPosition(50,50);
glutCreateWindow("GL_LINES Example");
glutDisplayFunc(display);
glutMainLoop();
}
#include<GL/glut.h>
void display(){
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glPointSize(100.0f);
glBegin(GL_LINES);
glColor3f(1.0,0.0,0.0);
glVertex2f(0.5f,0.5f);
glVertex2f(-0.5f,0.5f);
glPointSize(100.0f);
glBegin(GL_LINES);
glColor3f(0.0,0.0,1.0);
glVertex2f(-0.5f,0.5f);
glVertex2f(0.5f,-0.5f);
glPointSize(100.0f);
glBegin(GL_LINES);
glColor3f(1.0,1.0,1.0);
glVertex2f(0.5f,-0.5f);
glVertex2f(-0.5f,-0.5f);
glPointSize(100.0f);
glBegin(GL_LINES);
glColor3f(1.0,0.0,1.0);
glVertex2f(-0.5f,-0.5f);
glVertex2f(0.5f,0.5f);

glEnd();
glFlush();
}
void main(intargc,char**argv){
glutInit(&argc,argv);
glutInitWindowSize(420,320);
glutInitWindowPosition(50,50);
glutCreateWindow("GL_LINES Example");
glutDisplayFunc(display);
glutMainLoop();
}

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Drawing Points and Lines in OpenGL