The document discusses using computer games like The Battle for Wesnoth to teach skills like programming, design, and storytelling in a playful way inspired by hacker culture. It describes how the game has been used successfully in college courses to teach open-source development. Specific skills that can be taught using the game include programming, graphical design, animation, markup languages, and campaign building.
11. A techno-subculture grown out of MIT and Stanford in the 60s (see Hackers by S. Levy) and later forming the backbone of free software and open source movements
12. Playful cleverness: essentially means doing serious work as if it was fun, and taking fun seriously. Some people call it creativity
51. Spring 2008 – TLU third-year computer science students with adequate to expert propgramming skills; more than 20 people (5 teams of 3-5) completed the course
96. Teaches good structure (opening and closing tags, correct use of parameters) as well as 'the big picture' (campaign level)
97.
98. A crazy story involving a lot of famous characters from various tales and also some celebrity-based people (including three Danish robbers Caspar, Jesper & Jonathan, Tchapai & Petka, Matti the mage (and former ski-jumper), Chuck Norris, King Toomas Hendrik, Santa Claus, and a very undead Osama)
99. Will gradually feature more complicated techniques, the 2 existing scenarios are quite simple
100.
101. Wesnoth is a versatile tool for teaching a number of things
102. People can do marvellous things when not hindered by stupid artificial obstacles
103. Taking the fun seriously can result in a serious result without losing the fun factor :)