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Can be very simple, but allows for really complex operations (changing units and terrain on the fly – e.g. a character can be magically turned into a monster or a cave wall may open under a spell or password; events may also depend on if a character from a previous scenario is alive etc etc)
Teaches good structure (opening and closing tags, correct use of parameters) as well as 'the big picture' (campaign level)
A demo campaign I started to develop some time ago
A crazy story involving a lot of famous characters from various tales and also some celebrity-based people (including three Danish robbers Caspar, Jesper & Jonathan, Tchapai & Petka, Matti the mage (and former ski-jumper), Chuck Norris, King Toomas Hendrik, Santa Claus, and a very undead Osama)
Will gradually feature more complicated techniques, the 2 existing scenarios are quite simple