SlideShare a Scribd company logo
1 of 22
Artificial Intelligence
And
Video Games
By
Harshal Patil
Agenda
 Introduction
 Importance
 Design
 Different game genres
 AI in typical FPS
 Future Scope
 Conclusion
WHAT THE ARTIFICIAL
INTELLIGENCE IS ALL
ABOUT ?
 Artificial Intelligence is about making computers
able to perform thinking task that humans and
animals are capable of.
 This “Stuff” is not about making rules as it was in
classical games(E.g. Board games) it’s all about
obeying them strategically in order to defeat
opponent.
INCREASING IMPORTANCE
OF AI IN GAMES
 Smartness and complexity of the game entirely depends on
it’s underlying AI.
 Modern users not only demanding extreme graphics, but
also moderate level of opponent intelligence.
 Hence Design and Development Of AI is becoming more
and more significant.
SIMULATION OF HUMAN BEHAVIOR
IMPOSSIBLE??
Simulation of actual human behavior would be extremely difficult
if not possible.
Quit often games give a perception of reality
ie: Games appear to have character who are much more
“intelligent” than they actually are..
SO HOW DO THEY DO IT THEN??
STATE MACHINES
Sometimes non-player characters make decisions using state
machines.
Each non-player character would have a certain number of
states which it will go to when certain criteria are met.
 As the intelligence of the characters increases the decision
trees associated with their actions become more complex.
 The core behavior of the NPCs are defined only by a few
states. The remaining states are for rare circumstances.
State machines are inherently predictable to a certain
degree
There is a limit up to which the number of states can
be increased
Defining the transitions between the states is a
difficult task
DISADVANTAGES OF STATE MACHINES
Allows various characters on-screen to act
uniquely.
A planning system makes a gaming character
work out what it has to do in order to fulfill an
objective.
In order to achieve a goal, the computer looks
at the situation in which it wants to be, and then
work backwards from it to calculate the best
way of achieving the desired result.
THE PLANNING SYSTEM
Different game genres
 Driving
 First Person Shooter(FPS)
 Real-Time Strategy(RTS)
 Sports
Adaptive avatar
for driving
Separate game
mode
Basis of all in-game
AI
Basis of “dynamic”
racing line
Drivatar
 Two Phase Process:
1. Pre-generate possible racing lines prior to the
race from a (compressed) racing table.
2. Switch the lines during the race to add
variability.
 Compression reduces the memory needs per
racing line segment
 Switching makes smoother racing lines.
Drivatars: Main Idea
Segments a1 a2 a3 a4
Racing Table
Design
Execution Management
Strategy
Movement
Decision Making
AI MODEL
PhysicsAnimation
Content
Creation
Scripting
AI gets given processor time
Character AI
Group AI
WorldInterface
AI gets its
information
The Racing Line Model
Minimal Curvature Line
FIRST PERSON SHOOTING
GAMES(FPS)
FPS-type games implement layered structure
of the AI system.
Navigating through the entirety of the space available to the
NPCs makes the gaming experience more realistic
To address this issue something called “segments” are used.
Segments are a series of points and links, which may or may not
be on or attached to the navmesh.
The AI is free to create paths using these segments just as it
would on a normal navmesh.
The planning system is used to combine different segments,
thus creating paths in space where the characters can move in.
The probable destinations of the moving characters are
calculated in order to avoid collisions
Highly complicated programming involved
NAVIGATING THROUGH VOLUME
The NPCs keep checking their environments every
0.5 to 1 sec and respond to the changes using the
planning system
Changes can be identified by using Navmeshes
i.e.: Whenever rigid bodies are removed from the
environment , their corresponding outlines are
identified in the navmesh and the characters are made
to respond accordingly.
HOW IT WORKS ??
The general mindset of gamers are changing...
AI acceleration is being welcomed more than ever
Advancements ?......After the state machines and
the planning system , the next step is Online learning
i.e.: Online chatbots such as Jabberwacky learn as a
result of constant online input.(strategies , playing
styles etc)
AI IN GAMES- WHERE NEXT?
Simulating actual human behaviour is very
difficult and so games use various forms of
trickery to give an impression of intelligent
behaviour.
The ultimate aim of AI is to improve the
gaming experience and give a realistic feel to
the game.
Various methods including state machines,
planning systems ,online learning etc are used
to run and improve the AI.
CONCLUSION
THANK YOU…….

More Related Content

What's hot

AI Presentation.pptx
AI Presentation.pptxAI Presentation.pptx
AI Presentation.pptx
PTejaswini6
 
artificial intelligence
artificial intelligenceartificial intelligence
artificial intelligence
vallibhargavi
 
Artificial intelligence-full -report.doc
Artificial intelligence-full -report.docArtificial intelligence-full -report.doc
Artificial intelligence-full -report.doc
daksh Talsaniya
 
soc-iety.pptx
soc-iety.pptxsoc-iety.pptx
soc-iety.pptx
JawadSheikh13
 

What's hot (20)

Game playing in artificial intelligent technique
Game playing in artificial intelligent technique Game playing in artificial intelligent technique
Game playing in artificial intelligent technique
 
Artificial intelligence ppt
Artificial intelligence pptArtificial intelligence ppt
Artificial intelligence ppt
 
Artificial Intelligence in Gaming
Artificial Intelligence in GamingArtificial Intelligence in Gaming
Artificial Intelligence in Gaming
 
Ai on video games
Ai on video gamesAi on video games
Ai on video games
 
Project on ai gaming
Project on ai gamingProject on ai gaming
Project on ai gaming
 
Artificial intelligence
Artificial intelligenceArtificial intelligence
Artificial intelligence
 
Introduction to AI
Introduction to AIIntroduction to AI
Introduction to AI
 
Artificial Intelligence
Artificial IntelligenceArtificial Intelligence
Artificial Intelligence
 
Artificial intelligence
Artificial intelligence Artificial intelligence
Artificial intelligence
 
Artificial intelligence
Artificial intelligenceArtificial intelligence
Artificial intelligence
 
Deep Learning - The Past, Present and Future of Artificial Intelligence
Deep Learning - The Past, Present and Future of Artificial IntelligenceDeep Learning - The Past, Present and Future of Artificial Intelligence
Deep Learning - The Past, Present and Future of Artificial Intelligence
 
PPT on Artificial Intelligence(A.I.)
PPT on Artificial Intelligence(A.I.) PPT on Artificial Intelligence(A.I.)
PPT on Artificial Intelligence(A.I.)
 
AI Presentation.pptx
AI Presentation.pptxAI Presentation.pptx
AI Presentation.pptx
 
artificial intelligence
artificial intelligenceartificial intelligence
artificial intelligence
 
Understanding artificial intelligence and it's future scope
Understanding artificial intelligence and it's future scopeUnderstanding artificial intelligence and it's future scope
Understanding artificial intelligence and it's future scope
 
Artificial intelligence
Artificial intelligenceArtificial intelligence
Artificial intelligence
 
Artificial Intelligence
Artificial IntelligenceArtificial Intelligence
Artificial Intelligence
 
Artificial Intelligence presentation
Artificial Intelligence presentationArtificial Intelligence presentation
Artificial Intelligence presentation
 
Artificial intelligence-full -report.doc
Artificial intelligence-full -report.docArtificial intelligence-full -report.doc
Artificial intelligence-full -report.doc
 
soc-iety.pptx
soc-iety.pptxsoc-iety.pptx
soc-iety.pptx
 

Viewers also liked

Artificial Intelligence Presentation
Artificial Intelligence PresentationArtificial Intelligence Presentation
Artificial Intelligence Presentation
lpaviglianiti
 
Artificial Intelligence Presentation
Artificial Intelligence PresentationArtificial Intelligence Presentation
Artificial Intelligence Presentation
lpaviglianiti
 
Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1
Cynthia Marcello
 
Artificial intelligence
Artificial intelligenceArtificial intelligence
Artificial intelligence
Sukhdeep Kaur
 

Viewers also liked (20)

Game Playing in Artificial Intelligence
Game Playing in Artificial IntelligenceGame Playing in Artificial Intelligence
Game Playing in Artificial Intelligence
 
Artificial Intelligence in Computer and Video Games
Artificial Intelligence in Computer and Video GamesArtificial Intelligence in Computer and Video Games
Artificial Intelligence in Computer and Video Games
 
Artificial Intelligence
Artificial IntelligenceArtificial Intelligence
Artificial Intelligence
 
Artificial Intelligence (and Stupidity) in the Game Industry
Artificial Intelligence (and Stupidity) in the Game IndustryArtificial Intelligence (and Stupidity) in the Game Industry
Artificial Intelligence (and Stupidity) in the Game Industry
 
Artificial intelligence Speech recognition system
Artificial intelligence Speech recognition systemArtificial intelligence Speech recognition system
Artificial intelligence Speech recognition system
 
Artificial Intelligence Presentation
Artificial Intelligence PresentationArtificial Intelligence Presentation
Artificial Intelligence Presentation
 
Artificial Intelligence Presentation
Artificial Intelligence PresentationArtificial Intelligence Presentation
Artificial Intelligence Presentation
 
Artificial inteligence
Artificial inteligenceArtificial inteligence
Artificial inteligence
 
Video game design
Video game designVideo game design
Video game design
 
Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1
 
Computer Animation + Game Design Presentation
Computer Animation + Game Design PresentationComputer Animation + Game Design Presentation
Computer Animation + Game Design Presentation
 
Ai for games seminar: N-Grams prediction + intro to bayes inference
Ai for games seminar:  N-Grams prediction + intro to bayes inferenceAi for games seminar:  N-Grams prediction + intro to bayes inference
Ai for games seminar: N-Grams prediction + intro to bayes inference
 
Solving problems by searching Informed (heuristics) Search
Solving problems by searching Informed (heuristics) SearchSolving problems by searching Informed (heuristics) Search
Solving problems by searching Informed (heuristics) Search
 
MEIS 2015 : A Multilayered Model for Artificial Intelligence of Game Characte...
MEIS 2015 : A Multilayered Model for Artificial Intelligence of Game Characte...MEIS 2015 : A Multilayered Model for Artificial Intelligence of Game Characte...
MEIS 2015 : A Multilayered Model for Artificial Intelligence of Game Characte...
 
Artificial intelligence
Artificial intelligenceArtificial intelligence
Artificial intelligence
 
6 games
6 games6 games
6 games
 
Presentation on artificial intelligence
Presentation on artificial intelligencePresentation on artificial intelligence
Presentation on artificial intelligence
 
Game AI 101 - NPCs and Agents and Algorithms... Oh My!
Game AI 101 - NPCs and Agents and Algorithms... Oh My!Game AI 101 - NPCs and Agents and Algorithms... Oh My!
Game AI 101 - NPCs and Agents and Algorithms... Oh My!
 
Why Artificial Intelligence is a Game Changer for Retail Data
Why Artificial Intelligence is a Game Changer for Retail Data Why Artificial Intelligence is a Game Changer for Retail Data
Why Artificial Intelligence is a Game Changer for Retail Data
 
Minimax
MinimaxMinimax
Minimax
 

Similar to Artificial intelligence and video games

AI.implant_Games_White_Paper
AI.implant_Games_White_PaperAI.implant_Games_White_Paper
AI.implant_Games_White_Paper
Kenneth Trueman
 
Introduction to Artificial Intelligence
Introduction to Artificial IntelligenceIntroduction to Artificial Intelligence
Introduction to Artificial Intelligence
Ahmed Hani Ibrahim
 
Sip project and innovation (2)
Sip project and innovation (2)Sip project and innovation (2)
Sip project and innovation (2)
Sin FromBirth
 
Gameplaying in artificial intelligence
Gameplaying in artificial intelligenceGameplaying in artificial intelligence
Gameplaying in artificial intelligence
oceanparkk
 
Level Design Primer
Level Design PrimerLevel Design Primer
Level Design Primer
Tobby Ong
 
Workshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionWorkshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent version
Staffan Björk
 
Video Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleVideo Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game Console
Anup Yadav
 
artificialintelligenceingaming-221113091057-b894cc20.pdf
artificialintelligenceingaming-221113091057-b894cc20.pdfartificialintelligenceingaming-221113091057-b894cc20.pdf
artificialintelligenceingaming-221113091057-b894cc20.pdf
ArghyaGayen2
 

Similar to Artificial intelligence and video games (20)

Artificial intelligence
Artificial intelligenceArtificial intelligence
Artificial intelligence
 
AI.implant_Games_White_Paper
AI.implant_Games_White_PaperAI.implant_Games_White_Paper
AI.implant_Games_White_Paper
 
Game designing using artificial intelligence
Game designing using artificial intelligenceGame designing using artificial intelligence
Game designing using artificial intelligence
 
Introduction to Artificial Intelligence
Introduction to Artificial IntelligenceIntroduction to Artificial Intelligence
Introduction to Artificial Intelligence
 
Intelligent 3D Game Design based on Virtual Humanity
Intelligent 3D Game Design based on Virtual Humanity Intelligent 3D Game Design based on Virtual Humanity
Intelligent 3D Game Design based on Virtual Humanity
 
Overview on computer games
Overview on computer games Overview on computer games
Overview on computer games
 
Sip project and innovation (2)
Sip project and innovation (2)Sip project and innovation (2)
Sip project and innovation (2)
 
Exploratory Analysis of AI Techniques in Computer Games and Challenges faced ...
Exploratory Analysis of AI Techniques in Computer Games and Challenges faced ...Exploratory Analysis of AI Techniques in Computer Games and Challenges faced ...
Exploratory Analysis of AI Techniques in Computer Games and Challenges faced ...
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game design
 
Gameplaying in artificial intelligence
Gameplaying in artificial intelligenceGameplaying in artificial intelligence
Gameplaying in artificial intelligence
 
AIES 2021 Keynote lecture
AIES 2021 Keynote lecture AIES 2021 Keynote lecture
AIES 2021 Keynote lecture
 
Level Design Primer
Level Design PrimerLevel Design Primer
Level Design Primer
 
Case Studies in Mobile Board Game Conversion
Case Studies in Mobile Board Game ConversionCase Studies in Mobile Board Game Conversion
Case Studies in Mobile Board Game Conversion
 
Gaming technology Presentation
Gaming technology PresentationGaming technology Presentation
Gaming technology Presentation
 
Future trends unit_34
Future trends unit_34Future trends unit_34
Future trends unit_34
 
Workshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionWorkshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent version
 
Video Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game ConsoleVideo Game Making and Mind Reading Game Console
Video Game Making and Mind Reading Game Console
 
Ancient world online
Ancient world online Ancient world online
Ancient world online
 
Applying AI in Games (GDC2019)
Applying AI in Games (GDC2019)Applying AI in Games (GDC2019)
Applying AI in Games (GDC2019)
 
artificialintelligenceingaming-221113091057-b894cc20.pdf
artificialintelligenceingaming-221113091057-b894cc20.pdfartificialintelligenceingaming-221113091057-b894cc20.pdf
artificialintelligenceingaming-221113091057-b894cc20.pdf
 

Recently uploaded

Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 

Recently uploaded (20)

Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ..."I see eyes in my soup": How Delivery Hero implemented the safety system for ...
"I see eyes in my soup": How Delivery Hero implemented the safety system for ...
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
DBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor PresentationDBX First Quarter 2024 Investor Presentation
DBX First Quarter 2024 Investor Presentation
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 

Artificial intelligence and video games

  • 2. Agenda  Introduction  Importance  Design  Different game genres  AI in typical FPS  Future Scope  Conclusion
  • 3. WHAT THE ARTIFICIAL INTELLIGENCE IS ALL ABOUT ?  Artificial Intelligence is about making computers able to perform thinking task that humans and animals are capable of.  This “Stuff” is not about making rules as it was in classical games(E.g. Board games) it’s all about obeying them strategically in order to defeat opponent.
  • 4. INCREASING IMPORTANCE OF AI IN GAMES  Smartness and complexity of the game entirely depends on it’s underlying AI.  Modern users not only demanding extreme graphics, but also moderate level of opponent intelligence.  Hence Design and Development Of AI is becoming more and more significant.
  • 5. SIMULATION OF HUMAN BEHAVIOR IMPOSSIBLE?? Simulation of actual human behavior would be extremely difficult if not possible. Quit often games give a perception of reality ie: Games appear to have character who are much more “intelligent” than they actually are..
  • 6. SO HOW DO THEY DO IT THEN??
  • 7. STATE MACHINES Sometimes non-player characters make decisions using state machines. Each non-player character would have a certain number of states which it will go to when certain criteria are met.  As the intelligence of the characters increases the decision trees associated with their actions become more complex.  The core behavior of the NPCs are defined only by a few states. The remaining states are for rare circumstances.
  • 8. State machines are inherently predictable to a certain degree There is a limit up to which the number of states can be increased Defining the transitions between the states is a difficult task DISADVANTAGES OF STATE MACHINES
  • 9. Allows various characters on-screen to act uniquely. A planning system makes a gaming character work out what it has to do in order to fulfill an objective. In order to achieve a goal, the computer looks at the situation in which it wants to be, and then work backwards from it to calculate the best way of achieving the desired result. THE PLANNING SYSTEM
  • 10. Different game genres  Driving  First Person Shooter(FPS)  Real-Time Strategy(RTS)  Sports
  • 11. Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of “dynamic” racing line Drivatar
  • 12.  Two Phase Process: 1. Pre-generate possible racing lines prior to the race from a (compressed) racing table. 2. Switch the lines during the race to add variability.  Compression reduces the memory needs per racing line segment  Switching makes smoother racing lines. Drivatars: Main Idea
  • 13. Segments a1 a2 a3 a4 Racing Table
  • 14. Design Execution Management Strategy Movement Decision Making AI MODEL PhysicsAnimation Content Creation Scripting AI gets given processor time Character AI Group AI WorldInterface AI gets its information
  • 17. FIRST PERSON SHOOTING GAMES(FPS) FPS-type games implement layered structure of the AI system.
  • 18. Navigating through the entirety of the space available to the NPCs makes the gaming experience more realistic To address this issue something called “segments” are used. Segments are a series of points and links, which may or may not be on or attached to the navmesh. The AI is free to create paths using these segments just as it would on a normal navmesh. The planning system is used to combine different segments, thus creating paths in space where the characters can move in. The probable destinations of the moving characters are calculated in order to avoid collisions Highly complicated programming involved NAVIGATING THROUGH VOLUME
  • 19. The NPCs keep checking their environments every 0.5 to 1 sec and respond to the changes using the planning system Changes can be identified by using Navmeshes i.e.: Whenever rigid bodies are removed from the environment , their corresponding outlines are identified in the navmesh and the characters are made to respond accordingly. HOW IT WORKS ??
  • 20. The general mindset of gamers are changing... AI acceleration is being welcomed more than ever Advancements ?......After the state machines and the planning system , the next step is Online learning i.e.: Online chatbots such as Jabberwacky learn as a result of constant online input.(strategies , playing styles etc) AI IN GAMES- WHERE NEXT?
  • 21. Simulating actual human behaviour is very difficult and so games use various forms of trickery to give an impression of intelligent behaviour. The ultimate aim of AI is to improve the gaming experience and give a realistic feel to the game. Various methods including state machines, planning systems ,online learning etc are used to run and improve the AI. CONCLUSION