‘HAPTIC’   HAPTIC :having to do with sense of touch.   HAPTIC :also known as force-feedback    technology   Interfaces:...
Architecture for Hapticfeedback
System architecture for Hapticrendering
Contact-Response forces   Types of sensors    1.Tactile    2.Kinesthetic   Forces due to object    geometry   Forces du...
Haptic Devices
Applications
Medical training applications
Minimally Invasive surgery   Measures forces    and torques.   Determines Dof    forces.
Stroke PatientsPatients interact withvirtual worlds by feel.
Prostate Cancer   Improves    Brachytheraphy by    increasing seed    distribution    accuracy.
Immersion:   Mobiles –more    useful.   Games –more    electrifying.   Automobile controls-    more intuitive.   Medic...
Torch for BLIND
Virtual Brailee Display: (vdb)
CONCLUSION:   Future for online computing & E-    commerce.   Part of a Person’s normal computer    interaction.
Haptic technology
Haptic technology
Haptic technology
Haptic technology
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Haptic technology

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Haptic technology

  1. 1. ‘HAPTIC’ HAPTIC :having to do with sense of touch. HAPTIC :also known as force-feedback technology Interfaces: established out of field of tele- operation Telerobotic applications
  2. 2. Architecture for Hapticfeedback
  3. 3. System architecture for Hapticrendering
  4. 4. Contact-Response forces Types of sensors 1.Tactile 2.Kinesthetic Forces due to object geometry Forces due to object surface properties-
  5. 5. Haptic Devices
  6. 6. Applications
  7. 7. Medical training applications
  8. 8. Minimally Invasive surgery Measures forces and torques. Determines Dof forces.
  9. 9. Stroke PatientsPatients interact withvirtual worlds by feel.
  10. 10. Prostate Cancer Improves Brachytheraphy by increasing seed distribution accuracy.
  11. 11. Immersion: Mobiles –more useful. Games –more electrifying. Automobile controls- more intuitive. Medical training simulators-more effective.
  12. 12. Torch for BLIND
  13. 13. Virtual Brailee Display: (vdb)
  14. 14. CONCLUSION: Future for online computing & E- commerce. Part of a Person’s normal computer interaction.

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