3. Most advanced form of touch screen
technology
Ability to recognize more than one point of
contact
Allows multiple user interface
Gesture based multi touch
4. A multi-touch display (MTD) senses the
location, relative position, and change in
position of two or more fingertips. Multi-
touch is most commonly enabled in
capacitive touch screen, but may be
available with other types of displays.
7. • Uses two overhead cameras
• Provide multi touch on pc
• Overcomes the drawback with problem b/w
touch and near touch
• Multi user support has been implemented by
overlaying the image of one user hand on to the
work space of another using degree of
transparency of hand
10. The MT-50 is an interactive multitouch table developed by
Ideum.
The table has a 50" display with a 1280 x 720 resolution that
uses IR flood technology to register multi-user, multitouch
gestures, and uses the NUI Snowflake software package to
handle optical processing.
It supports over 50 discrete touch points.
The casing is built with aircraft-grade aluminum and
tempered glass to allow it to stand heavy use in public
environments
11. Mitsubishi Diamond Touch (2001)
Apple iPhone (announced January 9 2007)
Microsoft Pixel Sense (formerly Surface) (May
29, 2007)
NORTD labs Open Source system CUBIT (multi-touch)
(2007)
ELAN eFinger
12.
13. • While working on a group project, it is
suited for mobile computers were for
collaborative use.
• Even with computer display connected
to an external projector and another
mouse, it was impossible for more than
one person to make edits when pulling
together a PowerPoint presentation. Only
one set of actions went through via vocal
instructions to a laptop user, regardless of
the number of ideas tossed out that could
have been explored. This hampered
productivity.
• for an operating system that would
support a minimum of dual input (at least
two mice, two cursors on one screen) for
multiple-user single-tasking, AKA “group
conversations” on a single workstation.
14. you can't see what's under your fingers. For accurate work
in the real domain, a pen or pointing stick is used.
The finger is not accurate, and obscures what's under it.
You wouldn't write with your finger.
The screen image and point of touch not being at the
same depth also makes cordinating movements disorienting.
Fingerprints and wear to both the screen and the fingers.
Fingers are supposed to grip, not slip.
Misregistration of sensor to image. The sensing system is
different to the display system, and they generally don't line
up exactly