Cybernetic Developmental Theory - Presentation Transcript
Reprogramming Piaget: A Developmental Look at ICT and 21 st Century Learning SITE Conference 2006 Authors: Mechelle De Craene M.Ed. and John Cuthell Ph.D.
“ Piaget found the secrets of human learning and knowledge hidden behind the cute and seemingly illogical notions of children.” -Seymour Papert
Imagine if Piaget were alive today.
What would he think of technology…
in our 21 st Century
schools today?
Techno-Epistemology
What manipulatives would he use to explore cognition relating to technology?
What curiosities would he have only to be discovered through the eyes of Cyberkids?
Purpose
Our preliminary research examines the ways in which children acquire the skills and concepts of Information and Communication Technologies (ICT).
Rational for Reprogramming:
Students have usurped their teachers’ traditional Piagetian paradigm.
Watch a child and you will see that digital acquisition is largely and unschool phenomenon.
Education in the 21st Century is “flattening” due to global technologies.
Rational: So why Piaget?
“ Pragmatic Transformation clearly embodies a characteristic aspect of technology, and a theory of pragmatic subject would certainly be welcome for technology education. Yet, this area of neo-Piagetian research appears, up to now, to have yielded only scant,even if interesting results” (Verillon, 2000).
Research Questions
Q1: What is the relationship between Piaget’s Cognitive Development Theory and 21 st Century Learning?
Q2: How do children acquire technology skills?
Q3: What schemas do children hold regarding ICT?
Methodology
In the same way that Piaget observed his children to glean valuable information regarding development, we’ve been observing children and how they relate to technology.
In short, we’ve matched detailed observations of learners using ICT to Piaget’s Cognitive Developmental Theory.
A Theory in Progress
The provisional name of our hypothesis-in-progress is provisionally titled Cybernetic Developmental Theory, which explains how technology skills and schemas can be viewed through a Piagetian Perspective.
Sensorimotor (Typically Birth-Age 2)
This stage typically extends from birth to the acquisition of language.
The individual passes through six substages.
Two major themes preside:
(1) Causality
(2) Object Permanence
Sensorimotor (Interface)
First Contact…computer interface begins
Simple reflex activity exhibited
e.g. baby mouths corner of laptop or mouse
e.g. Playing with the keys
Sensorimotor schemas are exercised
Setting up ergonomical schema between self and artifact
Sensorimotor (Skills & Schemas)
Circular Reactions (Primary & Secondary)
Systematic movements
Grasping
Scratching the mouse pad
Swirling mouse
Repetitive playing with the keys
Repetitive movements of self and artifact
(e.g. Baby repeatedly drops mouse to see parents pick it up).
Overall Navigational Exploration
Clicking on various icons to see morphology
Scrolling up and down to watch the hypertext blur
Sensorimotor (Skills & Schemas)
Coordination of Secondary Schemas
Appearance of Intentionality
Two or more schemas combine to obtain a goal
e.g. Click and drag a virtual puzzle
e.g. Coloring with a virtual paintbrush
Tertiary Circular Reactions
Trail and Error
Causality
Intention of new means through Mental Combination
Object Permanence
e.g. “Losing Our Virtual Marbles Experiment”
Pre-operational (Typically ages 2-7)
The individual acquires language and symbolic functions.
The individual understands the world through ego-centrism and magical thinking rather than logic.
Pre-operational ICT Skills & Schemas:
Basic keyboarding skills
Hunt-and-Peck
Using the toolbar
Keyword Searching
(e.g. via Google)
Familiarity with School Reading & Math Programs
Pre-operational (cont.)
Schemas for Desktop Icons emerge
Basic E-mail (e.g. replying to grandma)
Internet schema emerges (I.e. from a thing to a place)
Animation & Magical Thinking (i.e. computers have feelings)
Solo game-play (e.g. Pokemon)
Egocentric Cybertime Schema
Concrete (Typically Ages 7-11)
The individual develops conservation skills
Mental Operations are applied to real (concrete) objects or events
Concrete (Skills & Schemas)
Full keyboarding skills including function, number, and command keys
Integration of skills and task needs
Reversibility
Back/Forward Arrow
Cut & Past
Conservation
Saving & transferring information
e.g. Desktop to memory stick, Internet to iPod
e.g. Schema that computer game characters can morph, die and come back to original state
Concrete (Skills & Schemas)
Procedure/Rules oriented
e.g. typically follows the school’s Acceptable User Policy (AUP) with little question
e.g. believes bootlegging music is “wrong”
Believing that everything online is a valid academic resource
e.g. citing a blog in a science paper
Concrete (Skills & Schemas)
Cooperative Computer Interface
e.g. sharing computer with classmate
Prefers Multiple Player Computer Games
Schema that Cyberspace Time is simultaneous
Formal (Typically Age 11 & Up)
Piaget (1958) contended that not everyone will achieve Formal Operations.
During this period, individuals can think abstractly, formulate hypothesis, use both inductive and deductive reasoning and check solutions.
Formal (Skills & Schemas)
Questioning whether information gleaned on the Internet is a valid resource.
Inference-Making
Questions and may challenge rules
Automaticity
NetSpeak
Subordination of technology to the needs and creativity of the user
Programming
Formal (Skills & Schemas)
Innovative Design
e.g. nanotech
Cyber Identity Formation
e.g. Postmodern Cyborgs Identity Schema
Schema tech & global citizenship
Participation and sense of belong to a Virtual Community
Schema of “Flattening Effect”
i.e. The World is Flat (Friedman, 2005)
Artificial Intelligence
Virtual Altruism
Educational Implications
This model is “kid-driven” (i.e. student centered) rather than teacher-centered.
It is a developmental model to help educators understand cognitive development related to ICT, not an Instructional/Curricular Model.
The Digital Divide Exists and impedes 21 st Century Learning
Multiple Perspectives via ICT are important for every classroom.
Educational Implications
Teachers cognizance of student interface behavior is important.
Students will special needs have been observed and show atypical development relating to ICT.
Precarious judgements related to students’ potential technical abilities do not serve the student well.
Integration of ICT in special needs classrooms should not be forgotten. ICT is a valuable asset in serving the diverse learning styles of our students with special needs (e.g. CAST).
Education in the 21 st Century is going global via ICT.
Further Research If you are interested in collaborating, please leave your contact information.
Conclusion
Piaget asserted, “The current state of knowledge is a movement in history, changing just as rapidly as the state of knowledge in the past has ever changed, and in many instances more rapidly.” Thus, shouldn’t our developmental frameworks evolve to embrace ICT for 21 st Century Learning?
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