TEL it to the People:Technology Enhanced Learning and the  Making and Hacking Communities           Dr. Brock Craft
(Pappert, Minsky, 1969)
(www.processing.org)                       (scratch.mit.edu)
Making & Hacking: recap   Wireless/Ham radio/“Dxing”   Electronics + Micros   Telephony/phreaking   BBS Culture   Ele...
“Democratizing” learning              w/ tangibles?   Internet and communication   Online learning communities of practi...
   The new potential in using small programmable    object technologies (SPOTs) and robotics    (“physical computing”)… ...
Project partners:   Dr. Philip Kent (LKL)   Dr. Nicolas Van Labeke (LKL, now LSRI)   2 month duration   Funded by Bect...
Educational premise   As children grow learning progresses from    physical (bodily-based) to symbolic   Presumption is ...
A case study in mathematics         (mathematics being a subject whose abstraction is notorious)   Bodily Interaction wit...
Devices and activities1. Virtual angles2. Spherical Geometry (great circles and   triangles)3. DODO (double odometer)4. Ma...
Proof of concept trials   Selected Year 10s in: academy school,    independent school, G&T summer school.   Trials of 2 ...
1 - Virtual Angles
1 - Virtual Angles
2 – Spherical Geometry
2 – Spherical Geometry
2 – Spherical Geometry
“What is a triangle?”2 – Spherical Geometry
3 – DOubleoDOmeter (DODO)
4 – Maps and journeys
Results   Students can create their own tests and    activities. What other things will they do?   Teachers can engage w...
Designing tangibles for learning            (www.lkl.ac.uk)
Arduino (http://arduino.cc)
LilyPadArduinohttp://web.media.mit.edu/~leah/LilyPad/
Basic Stamp and BoeBots       (www.parallax.com)
Phidgets(www.phidgets.com)
mBed(www.mbed.org)
SunSpots(www.sunspotworld.com)
Beagle Board (http://beagleboard.org/)
Bug Labs(www.buglabs.org)
Useful suppliers and resources   Rapid (www.rapidonline.com)   RS Components (rswww.com)   Farnell (uk.farnell.com)   ...
Dr. Brock Craft         http://www.brockcraft.comhttp:// www.lkl.ac.uk/research/SPOT_ON        http://www.tinkerlondon.com
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities
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Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities

  1. 1. TEL it to the People:Technology Enhanced Learning and the Making and Hacking Communities Dr. Brock Craft
  2. 2. (Pappert, Minsky, 1969)
  3. 3. (www.processing.org) (scratch.mit.edu)
  4. 4. Making & Hacking: recap Wireless/Ham radio/“Dxing” Electronics + Micros Telephony/phreaking BBS Culture Electronics + robotics Internet Making + Hacking
  5. 5. “Democratizing” learning w/ tangibles? Internet and communication Online learning communities of practice + Making & hacking Informal, self-guided Sharable learning designs “Internet of Things” creates new learning opportunities
  6. 6.  The new potential in using small programmable object technologies (SPOTs) and robotics (“physical computing”)… ...to support embodied and kinaesthetic learning ...examined for the case of secondary mathematics education A 2-month exploratory project to design hardware and software prototypes, tested in classrooms for “proof of concept”
  7. 7. Project partners: Dr. Philip Kent (LKL) Dr. Nicolas Van Labeke (LKL, now LSRI) 2 month duration Funded by Becta (RIP)
  8. 8. Educational premise As children grow learning progresses from physical (bodily-based) to symbolic Presumption is that physical mode is left behind; can the physical/kinaesthetic contribute to symbolic conceptual learning? As abstract conceptual content increases, the intellectual distance from physical activity increases - how to maintain the connections for learners? This is where the SPOT technology supports learning
  9. 9. A case study in mathematics (mathematics being a subject whose abstraction is notorious) Bodily Interaction with mathematical ideas in non-Euclidean geometry a sphere Problematise concepts that students would consider obvious and beyond question: Are there “straight lines” and “angles” on the surface of a sphere? If so, what do these have to do with the familiar straight lines and angles of the two-dimensional plane?
  10. 10. Devices and activities1. Virtual angles2. Spherical Geometry (great circles and triangles)3. DODO (double odometer)4. Maps and journeys: translations from spherical to plane geometry
  11. 11. Proof of concept trials Selected Year 10s in: academy school, independent school, G&T summer school. Trials of 2 to 2.5 hours, 5 to 7 students in group Can students use the devices we created? Can students engage with the ideas that we intended? Indications for learning?
  12. 12. 1 - Virtual Angles
  13. 13. 1 - Virtual Angles
  14. 14. 2 – Spherical Geometry
  15. 15. 2 – Spherical Geometry
  16. 16. 2 – Spherical Geometry
  17. 17. “What is a triangle?”2 – Spherical Geometry
  18. 18. 3 – DOubleoDOmeter (DODO)
  19. 19. 4 – Maps and journeys
  20. 20. Results Students can create their own tests and activities. What other things will they do? Teachers can engage with this approach to learning Teachers’ enthusiasm to hack learning designs and build with small programmable objects themselves? (Mathematics meets D&T??) Where are we with programmables/SPOTs?…
  21. 21. Designing tangibles for learning (www.lkl.ac.uk)
  22. 22. Arduino (http://arduino.cc)
  23. 23. LilyPadArduinohttp://web.media.mit.edu/~leah/LilyPad/
  24. 24. Basic Stamp and BoeBots (www.parallax.com)
  25. 25. Phidgets(www.phidgets.com)
  26. 26. mBed(www.mbed.org)
  27. 27. SunSpots(www.sunspotworld.com)
  28. 28. Beagle Board (http://beagleboard.org/)
  29. 29. Bug Labs(www.buglabs.org)
  30. 30. Useful suppliers and resources Rapid (www.rapidonline.com) RS Components (rswww.com) Farnell (uk.farnell.com) Sparkfun (www.sparkfun.com) Lady Ada (www.ladyada.net) Make Magazine (www.makezine.com) Instructables (www.instructables.com)
  31. 31. Dr. Brock Craft http://www.brockcraft.comhttp:// www.lkl.ac.uk/research/SPOT_ON http://www.tinkerlondon.com

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