OpenGL 3.2 and More
by Mark Kilgard, Graphics Software Engineer at NVIDIA on Oct 09, 2009
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Presented September 30, 2009 in San Jose, California at GPU Technology Conference....
Presented September 30, 2009 in San Jose, California at GPU Technology Conference.
Describes the new features of OpenGL 3.2 and NVIDIA's extensions beyond 3.2 such as bindless graphics, direct state access, separate shader objects, copy image, texture barrier, and Cg 2.2.
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