Your SlideShare is downloading. ×
0
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Various input devices showing their features
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Various input devices showing their features

2,197

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
2,197
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
10
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. COMPUTER HOLIDAYHOMEWORK Topic: Various Input Devices Showing Their Features. Creator: Lavan Santosh. Class: 9-D. Roll Number: 13.
  • 2. VARIOUS INPUT DEVICESSHOWING THEIR FEATURES. MADE BY: LAVAN SANTOSH
  • 3. CONTENT : KEYBOARD. POINTING DEVICES. HIGH DEGREE of FREEDOM INPUT DEVICES. COMPOSITE DEVICES. IMAGING and VIDEO OUTPUT DEVICES. AUDIO INPUT DEVICES. FURTHER:
  • 4. KEYBOARD : A keyboard is a human interface device which is represented as a layout of buttons. Each button, or key, can be used to either input a linguistic character to a computer, or to call upon a particular function of the computer. Traditional keyboards use spring-based buttons, though newer variations employ  virtual keys, or even projected keyboards. Examples of types of keyboards include: Computer keyboard Kier Chorded keyboard LPFK
  • 5. POINTINGDEVICES : A computer mouse A pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mice and touch screens, this is usually achieved by detecting movement across a physical surface. Analog devices, such as 3D mice,  joysticks, or pointing sticks, function by reporting their angle of deflection. Movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to
  • 6. HIGH-DEGREE of FREEDOMINPUT DEVICES : Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are generally used in ways that dont involve pointing to a location in space, such as the control of a camera angle while in 3D applications. These kinds of devices are typically used in  CAVEs, where input that registers 6DOF is required.
  • 7. COMPOSITE DEVICES(P-1) : Input devices, such as buttons and joysticks, can be combined on a single physical device that could be thought of as a composite device. Many gaming devices have controllers like this. Technically mice are composite devices, as they both track movement and provide buttons for clicking, but composite devices are generally considered to have more than two different forms of input.
  • 8. COMPOSITE DEVICES(P-2) : Game controller A game controller is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game. A controller is usually connected to a game console or computer by means of a wire or cord, although wireless controllers are also widespread. Input devices that have been classified as game controllers include keyboards, mice, game pads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Devices such as mice and keyboards can be emulated with a game pad through the use of programs such as JoyToKey.
  • 9. GAME PAD (or Joypad) A gamepad (also called joypad or control pad), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. Gamepads generally feature a set of action  buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four- way digital cross (also named a joy pad, or alternatively a D-pad), but most modern controllers additionally (or as a substitute) feature an analog stick. Some common additions to the standard pad include shoulder buttons placed along the edges of the pad, centrally placed start, select, and mode buttons, and an internal motor to provide  force feedback. Gamepads are the primary means of input on all modern video game consoles except for the Wii  (though the Wii Remote can function alternately
  • 10. Types of Game Controllers: ◦ 1.1 Gamepad ◦ 1.2 Paddle ◦ 1.3 Joystick ◦ 1.3.1 Arcade style Joystick ◦ 1.4 Trackball ◦ 1.5 Throttle quadrant ◦ 1.6 Steering wheel ◦ 1.7 Yoke ◦ 1.8 Pedals ◦ 1.9 Keyboard and mouse ◦ 1.9.1 Gaming keypads and programmable PC controllers ◦ 1.10 Touch screen ◦ 1.11 Motion sensing ◦ 1.12 Light gun ◦ 1.13 Rhythm game controllers
  • 11. THIRD GENERATION GAMINGCONSOLE: ◦ Nintendo Entertainment System/Family Computer ◦ Master System ◦ Atari 7800
  • 12. FOURTH GENERATIONGAMING CONSOLE: ◦ Genesis/Mega Drive ◦ TurboGrafx-16/PC-Engine ◦ Super Nintendo Entertainment System
  • 13. FIFTH GENERATION GAMINGCONSOLE: ◦ Apple Bandai Pippin ◦ Atari Jaguar ◦ Neo Geo CD ◦ Saturn ◦ Virtual Boy ◦ PlayStation ◦ Nintendo 64
  • 14. SIXTH GENERATION GAMINGCONTROLLERS: ◦ Dreamcast ◦ PlayStation 2 ◦ Nintendo GameCube ◦ Xbox
  • 15. SEVENTH GENERATIONGAMING CONSOLE: ◦ Xbox 360 ◦ PlayStation 3 ◦  Wii
  • 16. EIGHTH GENERATION GAMINGCONSOLE & OTHER GAMEPADS: Wii U Paddle (game controller)  Wii Remote Microsoft Kinect Sensor
  • 17. IMAGING & VIDEO INPUTDEVICES(P-1): Video input devices are used to digitize images or video from the outside world into the computer. The information can be stored in a multitude of formats depending on the users requirement. digital camera Webcam Image scanner Fingerprint scanner Barcode reader 3D scanner Laser rangefinder
  • 18. IMAGING & VIDEO INPUTDEVICES(P-2): Medical Imaging Computed tomography Magnetic resonance imaging Positron emission tomography Medical ultrasonography
  • 19. AUDIO INPUT DEVICES: In the fashion of video devices, audio devices are used to either capture or create sound. In some cases, an audio output device can be used as an input device, in order to capture produced sound. Microphone MIDI keyboard or
  • 20. Thankyou.

×