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Homo Zappiens

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Presentatie van prof. Wim Veen van TU Delft tijdens Proven Partners seminar

Presentatie van prof. Wim Veen van TU Delft tijdens Proven Partners seminar

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Homo Zappiens Homo Zappiens Presentation Transcript

  • Homo Zappiens Learning and Knowledge The Digital Mindset 1 - 49 Prof. Wim Veen Faculty of Technology, Policy and Management
  • Homo Zappiens Being in control of information flows 2 - 49
  • Daily Media Uses 3 - 49
  • Homo Zappiens
    • The generation
    • Playing Games
    • Grand Theft Auto, World of Warcraft, PS2, Xbox, LAN Parties
    • Communicating 24/7
    • Via SMS, MSN, chatrooms, mobile phones
    • Integrating f2f and virtual friends
    • Never reading a manual
    • Preferring a cell phone rather than a newspaper
    4 – 49
  • Homo Zappiens
      • The generation for whom
      • learning is playing
    5 - 49
  • Homo Zappiens
    • The generation inventing games
    • Without winners or losers, without start or end, and changing the rules continuously….
    6 - 49
  • Games sites for communicating with others 7 - 49
  • Worldwide Multi Player Games on the Internet 8 - 49
  • 9 - 49 Second Life: Learning in Virtual Worlds with Virtual Identities
  • Chatting in chatrooms using different virtual identities 10 - 49
  • 11 - 49 Pandora Music: Mass Customization
  • Using video clips for communication 12 - 49
  • Sharing and manipulating files for free 13 - 49
  • 13 - 49
  • MSN is on 24/7: 10 simultaneous communications More than 149 contacts 14 - 49
  • Sharing ambitions 15 - 49
  • Tagging and Sharing Images: a Participatory Culture 16 - 49
  • Homo Zappiens’ writing 17 - 49 My Space, My Language
  • Homo Zappiens is Skateboarding up the stairs 18 - 49 Surfing and snowboarding Searching for extremes
  • Homo Zappiens is
      • School is for meeting friends
      • rather than for learning
    19 - 49
  • Homo Zappiens is 20 - 49
  • Homo Zappiens is 21 - 49
  • Homo Zappiens at Work Iconic Skills 22 - 49 Multi-Tasking Proces -sing Discontinued Information Non-Linear Approach
  • Scanning icons, sound, colours, movements and images 23 - 49
  • Multi-Tasking Listening to favorite music 24 - 49 Doing Math homework Calling a friend Surfing or MSN
  • Processing Discontinued Information Zapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows 25 - 49
  • Non Linear Approach Non-linear learning strategies demand a redesign of content: learning assets, objects to be accessed just-in-time 26 - 49 Linear Non-linear A B C D E F A B C D E F
  • Mind Mapping 27 - 49
    • Interpreting
    • Everything is of same importance
    • Object
    • Book is static
    • Always same end
    • One way communication
    • Reader is spectator
    • Configuring
    • Choosing different paths, opportunities
    • Object and process
    • Game is dynamic
    • Multiple ends
    • Games are communities
    • Player is immersed
    • Transportation of person
    28 - 49
  • Different media lead to… 29 - 49 … different skills
  • Parents are good at reading… Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. 30 - 49
  • … but less good at visual cues Look at the chart and say the COLOUR not the word 31 - 49 YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE ORANGE Left - Right Conflict Your right brain tries to say the colour but your left brain insists on reading the word
  • Homo Zappiens learns differently... Homo Zappiens twitch speed < multi tasking < non linear approaches < iconic skills first < connected < collaborative < active < learning by playing < instant payoff < fantasy < 32 - 49 Homo Sapiens > conventional speed > mono tasking > linear approaches > reading skills first > stand alone > competitive > passive > separating learning and playing > patience > reality Courtesy: Marc Prensky
  • Homo Zappiens Develops Meta Cognitive Skills
    • Enquiry based approaches
    • Networked learning
    • Experiential learning
    • Collaborative learning
    • Active learning
    • Self organisation
    • Problem solving strategies
    • Externalizing knowledge
    33- 49
  • Homo Zappiens’ Reference Framework
    • Is digital and multimedia oriented
    34 - 49
    • Is menu, keywords, and tags oriented
    • Relies on challenge, creativity, and self-esteem
  • Homo Zappiens is
    • a creative problem solver
    • an experienced communicator
    • a self-directed learner
    • a digital thinker
    35 - 49
      • … Training institutions are analogue
      • and mostly linear
    36 - 49
  • Consequences of ICT for Learning 37 - 49
    • Learning is searching for meaning
    • Knowledge is communication about meaning
    • Digital data and information become a tool for knowledge construction
    • Learning with ICT goes beyond understanding of others’ thoughts by generating new ideas of
    • your own
  • Learning through aggregation
    • Learning digitally is
      • aggregating distributed and discontinued information
      • communicating in networks where each hold a part
      • sharing knowledge
      • prosumption
    38 - 49
  • Learning using new tools 39 - 49
  • 40 - 49
  • 41 - 49
  • 42 - 49
  • 43 - 49
  • Everyone a publisher 44 - 49
  • 45 - 49 Sharing your bookmarks on the net
  • 46 - 49 Access to scientific resources
  • 47 - 49 New Models for Content Development
  • 49 - 49 Further Readings www.amazon.co.uk