Slush 2012 david gardner

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Presentation for Slush 2012 in Helsinki by David Gardner, London Venture Partners

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Slush 2012 david gardner

  1. 1. The Need for Speed David Gardner
  2. 2. IN  10  MINUTES  I  WILL  TELL  YOU  •  Who  I  am    •  Where  things  are  going  •  Who  are  LVP  •  How  I  choose  my  investments  •  Why  I  do  this  •  What  you  should  do  
  3. 3. WHO  AM  I?  
  4. 4. WHERE  ARE  WE  HEADED?  
  5. 5. THE  COMMERCIAL  INTERNET  IS  NOW   ~20  YEARS  OLD    
  6. 6. PenetraKon  of  WW  PopulaKon,  5   Years  APer  Launch   8X 3X 2X 8% 4% 3% 1%PCs (1988) Facebook (2009) Internet (2000) iOS & Android (2012) Sources:  United  States  Census  Bureau,  InternaKonal  TelecommunicaKon  Union,  Facebook,  Flurry  
  7. 7. Something  profound  happened  last  year…  
  8. 8. So,  what  do  people  do   on  mobile?  
  9. 9. Apps vs. Games: App Store Top 25 Grossing UNITED KINGDOM FRANCE GERMANY 28%   40%   36%   64%   60%   72%   UNITED STATES CHINA TOTAL 12%   12%   30%   70%   88%   88%   GAMES APPLICATIONS Source:  iTunes  App  Store,  May  2012,  Flurry  analysis  
  10. 10. Indies Dominate on iOS & Android INDIE VS. ESTABLISHED GAME SESSIONS ON iOS & ANDROID, WW 40% 44% 32%60% 56% 68% Q1 2010 Q1 2011 Q1 2012 Independent iOS & Android Game Developers Game Companies from other Platforms Source:  Flurry  AnalyKcs  
  11. 11. iOS & Android Games Eat Traditional Gaming Revenue U.S. PORTABLE GAME SOFTWARE BY REVENUE 19% 34% 36%11% 57% 58% 70% 9% 6% 2009 2010 2011 iOS & Android Sony PSP Nintendo DS Source: Flurry Analytics, The NPD Group; Flurry analysis & estimates
  12. 12. WHO  ARE  LVP?  
  13. 13. 25+ years 15+ years EA COO ING/Barings Atari CEO Commerzbank AvistaDavid Gardner Paul HeydonGeneral Partner General Partner LVP Team 20+ years 25+ years Renderware Mindscape Criterion Sony President founder Atari President MicrosoftDavid Lau-Kee Phil HarrisonGeneral Partner Advisor © 2011 London Venture Partners LLP Confidential and Proprietary, all rights reserved
  14. 14. Global  Fundraising  in  Game  Sector   VC  Funding  in  Europe  was  only  19.6%  of  the   vc    funding  in  North  America  in  2011;     (USD$  millions)   Europe  is  underserved  by  VC’s   2,500.0   $8.4bn  raised  since  1997   2,000.0   1,500.0   1,000.0   500.0   0.0   1997   1998   1999   2000   2001   2002   2003   2004   2005   2006   2007   2008   2009   2010   2011  Source:  Capital  IQ,  Company  Filings,  Brokers  &  Press   North  America   Europe   Asia/  Pacific  
  15. 15. Dealflow  Analysis,  To  Date   Dealflow  by  Category   Dealflow  by  Territory   Other  Payment/DistribuKon   30%   PromoKon/analyKcs   Europe   Cloud  plaiorm   ROW   Tools/technology   4%   66%   USA   Social  network   Trad  online  games   Casual/social  games   Dealflow  EU   0.00%   5.00%   UK   10.00%   15.00%   20.00%   25.00%   FR   30.00%   35.00%   8%   1%   40.00%   7%   SE   7%   NL   DE   53%   10%   DK   7%   FI   7%   CZ   © 2011 London Venture Partners LLP Confidential and Proprietary, all rights reserved
  16. 16. WHAT  I  LIKE  TO  SEE  IN  AN  INVESTMENT  
  17. 17. +   +  INTELLIGENCE   INSIGHT   PASSION  
  18. 18. vs
  19. 19. LOW  LATENCY  IDEAS  
  20. 20. FAST  ITERATION  
  21. 21. CURIOSITY  
  22. 22. MORE  THAN  A  GAME  
  23. 23. I  LIKE  TO  UNDERSTAND  WHY  PEOPLE  LIKE  IT  
  24. 24. GOOD  CHEMISTRY  
  25. 25. WHY  I  DO  THIS?  
  26. 26. WHY  I  DO  THIS  •  Frustrated  with  bad  inerKa  at  big  companies  •  Couldn’t  turn  around  Atari  •  Early  investor  at  Playfish  •  Funding  for  “games”  was  hard  •  Love  Europe  •  Love  Entrepreneurs  (that  listen)  •  Love  the  industry  
  27. 27. WHAT  YOU  SHOULD  DO  
  28. 28. “If  Pac-­‐Man  had  affected  us  as  kids,  wed  all  be  running  around  in  dark  rooms,  munching  pills  and  listening  to  repeKKve  electronic  music.”    ―  Marcus  Brigstocke  

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