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Francesco Ficarelli
Developing and publishing a multiplatform Indie Game using
Mono: Doom & Destiny
thebenjaminficus@gmail.com – HeartBit Interactive
ROME 11-12 April 2014 – Francesco Ficarelli
HeartBit Interactive
● Born in Piacenza 2011
● Founded by Matteo
Nicolotti and Francesco
Ficarelli
● We made Doom & Destiny,
Miner Warfare, Spyleaks
and D_K_L_B
● We WFH converting
mobile games and giving
game quality assurance
● Francesco Ficarelli
thebenjaminficus@gmail.com
● Matteo Nicolotti
heartbit.interactive@gmail.com
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
What is Doom & Destiny?
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
Doom & Destiny
● Old-school role playing game
● 40 plus hours of gameplay
● Lot of comedy and parodies
● Ahahahaha!
● Turn based combat with
“dynamic battle queue”
● 720p via post-processing
● Save anywhere and cloud sync
● Translated in 5 languages
ROME 11-12 April 2014 – Francesco Ficarelli
● 4/5 Xbox Indie Games
USA
● 4.5/5 Windows Phone USA
● 5/5 Windows Phone ITA
● 4.75/5 Windows 8
● 89/100 Desura
● 4.8/5 Google Play
● 4.5/5 iTunes
● 4.4/5 Amazon
ROME 11-12 April 2014 – Francesco Ficarelli
Multiplatform!
ROME 11-12 April 2014 – Francesco Ficarelli
XBOX Indie Games
● Only one and inexpensive
hardware
● Large, hight quality user
base
● Huge and active web
comunity
● No piracy
● Friends envy you if you
make games for XBox360
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
Desura
● Complete paltform
● Easy to publish
● Chance of alpha-funding
● Excellent support
● Good anti-piracy system
● Excellent starting point for
promotional codes and
bundles
ROME 11-12 April 2014 – Francesco Ficarelli
● Il procedimento richiede
almeno 6-8 settimane
● Ricordatevi di certificare le
copie dei documenti
● L'apostilla si fa in
prefettura
● Le copie dei documenti
devono essere molto
chiare ed i dati leggibili
● State calmi e respirate a
fondo
ROME 11-12 April 2014 – Francesco Ficarelli
Windows Phone
● Reliable hardware
● Little fragmentation
● Excellent Microsoft support
● Marke reward quality
● Reliable emulator
● Easy to make demo
● Fast certifications of
localization
● Active Italian market
ROME 11-12 April 2014 – Francesco Ficarelli
Windows Phone
ROME 11-12 April 2014 – Francesco Ficarelli
Windows 8
● Leading-edge dev. tools
● Microsoft Adv. easy to use
● On every notebook
● An investiment for the
future
● Supports keypad,
gamepad and touch
● No piracy
ROME 11-12 April 2014 – Francesco Ficarelli
Windows 8
ROME 11-12 April 2014 – Francesco Ficarelli
Google Play
● Huge market
● Huge market
● No certification process
● Great sales analysis tools
● Excellent management of
payment
● Users used to bugs, very
patients
● Rewards costant update
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
Google Play
iOS
● Big market
● Customers are keen to pay
● Little fragmentation
● Tech support is very fast
● Analytics are good
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
iOS
Amazon App
● Big market in the USA
● Family oriented customers
● Big support from Amazon
● Rewards quality
● FAD gives huge visibility
● Amazon Fire Tv
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
Amazon
Steam Greenlight
● Rewards quick chart climb
● Rewards coop games
● Rewards huge comunity
● Bundles are vital to boost
visibility
● Post news and comments
● Be preparet to haters
ROME 11-12 April 2014 – Francesco Ficarelli
ROME 11-12 April 2014 – Francesco Ficarelli
Steam Greenlight
Conclusions, Part One
● Strongly consider
multiplatform
● Be aware of devices cost
for testing
● Be aware of the required to
convert the game
● If your game is good, seek
for help from majors
● Advanced Doom & Destiny
is coming in November ;)
ROME 11-12 April 2014 – Francesco Ficarelli
Questions? Not now :)
● Francesco Ficarelli
– Mail: thebenjaminficus@gmail.com
– Twitter: @ilBenjaminFicus
– Web: heartbit-interactive.com
ROME 11-12 April 2014 – Francesco Ficarelli

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Developing and publishing a multiplatform Indie Game using mono: Doom & Destiny - Ficarelli

  • 1. Francesco Ficarelli Developing and publishing a multiplatform Indie Game using Mono: Doom & Destiny thebenjaminficus@gmail.com – HeartBit Interactive ROME 11-12 April 2014 – Francesco Ficarelli
  • 2. HeartBit Interactive ● Born in Piacenza 2011 ● Founded by Matteo Nicolotti and Francesco Ficarelli ● We made Doom & Destiny, Miner Warfare, Spyleaks and D_K_L_B ● We WFH converting mobile games and giving game quality assurance ● Francesco Ficarelli thebenjaminficus@gmail.com ● Matteo Nicolotti heartbit.interactive@gmail.com ROME 11-12 April 2014 – Francesco Ficarelli
  • 3. ROME 11-12 April 2014 – Francesco Ficarelli
  • 4. ROME 11-12 April 2014 – Francesco Ficarelli
  • 5. What is Doom & Destiny? ROME 11-12 April 2014 – Francesco Ficarelli
  • 6. ROME 11-12 April 2014 – Francesco Ficarelli
  • 7. ROME 11-12 April 2014 – Francesco Ficarelli
  • 8. Doom & Destiny ● Old-school role playing game ● 40 plus hours of gameplay ● Lot of comedy and parodies ● Ahahahaha! ● Turn based combat with “dynamic battle queue” ● 720p via post-processing ● Save anywhere and cloud sync ● Translated in 5 languages ROME 11-12 April 2014 – Francesco Ficarelli
  • 9. ● 4/5 Xbox Indie Games USA ● 4.5/5 Windows Phone USA ● 5/5 Windows Phone ITA ● 4.75/5 Windows 8 ● 89/100 Desura ● 4.8/5 Google Play ● 4.5/5 iTunes ● 4.4/5 Amazon ROME 11-12 April 2014 – Francesco Ficarelli
  • 10. Multiplatform! ROME 11-12 April 2014 – Francesco Ficarelli
  • 11. XBOX Indie Games ● Only one and inexpensive hardware ● Large, hight quality user base ● Huge and active web comunity ● No piracy ● Friends envy you if you make games for XBox360 ROME 11-12 April 2014 – Francesco Ficarelli
  • 12. ROME 11-12 April 2014 – Francesco Ficarelli
  • 13. Desura ● Complete paltform ● Easy to publish ● Chance of alpha-funding ● Excellent support ● Good anti-piracy system ● Excellent starting point for promotional codes and bundles ROME 11-12 April 2014 – Francesco Ficarelli
  • 14. ● Il procedimento richiede almeno 6-8 settimane ● Ricordatevi di certificare le copie dei documenti ● L'apostilla si fa in prefettura ● Le copie dei documenti devono essere molto chiare ed i dati leggibili ● State calmi e respirate a fondo ROME 11-12 April 2014 – Francesco Ficarelli
  • 15. Windows Phone ● Reliable hardware ● Little fragmentation ● Excellent Microsoft support ● Marke reward quality ● Reliable emulator ● Easy to make demo ● Fast certifications of localization ● Active Italian market ROME 11-12 April 2014 – Francesco Ficarelli
  • 16. Windows Phone ROME 11-12 April 2014 – Francesco Ficarelli
  • 17. Windows 8 ● Leading-edge dev. tools ● Microsoft Adv. easy to use ● On every notebook ● An investiment for the future ● Supports keypad, gamepad and touch ● No piracy ROME 11-12 April 2014 – Francesco Ficarelli
  • 18. Windows 8 ROME 11-12 April 2014 – Francesco Ficarelli
  • 19. Google Play ● Huge market ● Huge market ● No certification process ● Great sales analysis tools ● Excellent management of payment ● Users used to bugs, very patients ● Rewards costant update ROME 11-12 April 2014 – Francesco Ficarelli
  • 20. ROME 11-12 April 2014 – Francesco Ficarelli Google Play
  • 21. iOS ● Big market ● Customers are keen to pay ● Little fragmentation ● Tech support is very fast ● Analytics are good ROME 11-12 April 2014 – Francesco Ficarelli
  • 22. ROME 11-12 April 2014 – Francesco Ficarelli iOS
  • 23. Amazon App ● Big market in the USA ● Family oriented customers ● Big support from Amazon ● Rewards quality ● FAD gives huge visibility ● Amazon Fire Tv ROME 11-12 April 2014 – Francesco Ficarelli
  • 24. ROME 11-12 April 2014 – Francesco Ficarelli Amazon
  • 25. Steam Greenlight ● Rewards quick chart climb ● Rewards coop games ● Rewards huge comunity ● Bundles are vital to boost visibility ● Post news and comments ● Be preparet to haters ROME 11-12 April 2014 – Francesco Ficarelli
  • 26. ROME 11-12 April 2014 – Francesco Ficarelli Steam Greenlight
  • 27. Conclusions, Part One ● Strongly consider multiplatform ● Be aware of devices cost for testing ● Be aware of the required to convert the game ● If your game is good, seek for help from majors ● Advanced Doom & Destiny is coming in November ;) ROME 11-12 April 2014 – Francesco Ficarelli
  • 28. Questions? Not now :) ● Francesco Ficarelli – Mail: thebenjaminficus@gmail.com – Twitter: @ilBenjaminFicus – Web: heartbit-interactive.com ROME 11-12 April 2014 – Francesco Ficarelli