Developing and publishing a multiplatform Indie Game using mono: Doom & Destiny - Ficarelli

269 views

Published on

Slides from Francesco Ficcarelli talk @ codemotion roma 2014

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
269
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
2
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Developing and publishing a multiplatform Indie Game using mono: Doom & Destiny - Ficarelli

  1. 1. Francesco Ficarelli Developing and publishing a multiplatform Indie Game using Mono: Doom & Destiny thebenjaminficus@gmail.com – HeartBit Interactive ROME 11-12 April 2014 – Francesco Ficarelli
  2. 2. HeartBit Interactive ● Born in Piacenza 2011 ● Founded by Matteo Nicolotti and Francesco Ficarelli ● We made Doom & Destiny, Miner Warfare, Spyleaks and D_K_L_B ● We WFH converting mobile games and giving game quality assurance ● Francesco Ficarelli thebenjaminficus@gmail.com ● Matteo Nicolotti heartbit.interactive@gmail.com ROME 11-12 April 2014 – Francesco Ficarelli
  3. 3. ROME 11-12 April 2014 – Francesco Ficarelli
  4. 4. ROME 11-12 April 2014 – Francesco Ficarelli
  5. 5. What is Doom & Destiny? ROME 11-12 April 2014 – Francesco Ficarelli
  6. 6. ROME 11-12 April 2014 – Francesco Ficarelli
  7. 7. ROME 11-12 April 2014 – Francesco Ficarelli
  8. 8. Doom & Destiny ● Old-school role playing game ● 40 plus hours of gameplay ● Lot of comedy and parodies ● Ahahahaha! ● Turn based combat with “dynamic battle queue” ● 720p via post-processing ● Save anywhere and cloud sync ● Translated in 5 languages ROME 11-12 April 2014 – Francesco Ficarelli
  9. 9. ● 4/5 Xbox Indie Games USA ● 4.5/5 Windows Phone USA ● 5/5 Windows Phone ITA ● 4.75/5 Windows 8 ● 89/100 Desura ● 4.8/5 Google Play ● 4.5/5 iTunes ● 4.4/5 Amazon ROME 11-12 April 2014 – Francesco Ficarelli
  10. 10. Multiplatform! ROME 11-12 April 2014 – Francesco Ficarelli
  11. 11. XBOX Indie Games ● Only one and inexpensive hardware ● Large, hight quality user base ● Huge and active web comunity ● No piracy ● Friends envy you if you make games for XBox360 ROME 11-12 April 2014 – Francesco Ficarelli
  12. 12. ROME 11-12 April 2014 – Francesco Ficarelli
  13. 13. Desura ● Complete paltform ● Easy to publish ● Chance of alpha-funding ● Excellent support ● Good anti-piracy system ● Excellent starting point for promotional codes and bundles ROME 11-12 April 2014 – Francesco Ficarelli
  14. 14. ● Il procedimento richiede almeno 6-8 settimane ● Ricordatevi di certificare le copie dei documenti ● L'apostilla si fa in prefettura ● Le copie dei documenti devono essere molto chiare ed i dati leggibili ● State calmi e respirate a fondo ROME 11-12 April 2014 – Francesco Ficarelli
  15. 15. Windows Phone ● Reliable hardware ● Little fragmentation ● Excellent Microsoft support ● Marke reward quality ● Reliable emulator ● Easy to make demo ● Fast certifications of localization ● Active Italian market ROME 11-12 April 2014 – Francesco Ficarelli
  16. 16. Windows Phone ROME 11-12 April 2014 – Francesco Ficarelli
  17. 17. Windows 8 ● Leading-edge dev. tools ● Microsoft Adv. easy to use ● On every notebook ● An investiment for the future ● Supports keypad, gamepad and touch ● No piracy ROME 11-12 April 2014 – Francesco Ficarelli
  18. 18. Windows 8 ROME 11-12 April 2014 – Francesco Ficarelli
  19. 19. Google Play ● Huge market ● Huge market ● No certification process ● Great sales analysis tools ● Excellent management of payment ● Users used to bugs, very patients ● Rewards costant update ROME 11-12 April 2014 – Francesco Ficarelli
  20. 20. ROME 11-12 April 2014 – Francesco Ficarelli Google Play
  21. 21. iOS ● Big market ● Customers are keen to pay ● Little fragmentation ● Tech support is very fast ● Analytics are good ROME 11-12 April 2014 – Francesco Ficarelli
  22. 22. ROME 11-12 April 2014 – Francesco Ficarelli iOS
  23. 23. Amazon App ● Big market in the USA ● Family oriented customers ● Big support from Amazon ● Rewards quality ● FAD gives huge visibility ● Amazon Fire Tv ROME 11-12 April 2014 – Francesco Ficarelli
  24. 24. ROME 11-12 April 2014 – Francesco Ficarelli Amazon
  25. 25. Steam Greenlight ● Rewards quick chart climb ● Rewards coop games ● Rewards huge comunity ● Bundles are vital to boost visibility ● Post news and comments ● Be preparet to haters ROME 11-12 April 2014 – Francesco Ficarelli
  26. 26. ROME 11-12 April 2014 – Francesco Ficarelli Steam Greenlight
  27. 27. Conclusions, Part One ● Strongly consider multiplatform ● Be aware of devices cost for testing ● Be aware of the required to convert the game ● If your game is good, seek for help from majors ● Advanced Doom & Destiny is coming in November ;) ROME 11-12 April 2014 – Francesco Ficarelli
  28. 28. Questions? Not now :) ● Francesco Ficarelli – Mail: thebenjaminficus@gmail.com – Twitter: @ilBenjaminFicus – Web: heartbit-interactive.com ROME 11-12 April 2014 – Francesco Ficarelli

×