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• Discuss the strengths and weaknesses of
  presentational, hands-on, and group building
  training methods
• Provide recommendations for effective on-
  the-job training (OJT)
• Develop a case study
• Develop a self-directed learning module
• Discuss the key components of behavior
  modeling training
• Explain the conditions necessary for
  adventure learning to be effective
• Discuss what team training should focus on to
  improve team performance
• Traditional training methods
  – Require an instructor or facilitator
  – Involve face-to-face interactions
• Trainees are passive recipients of information,
  which may include:
  – Facts or information
  – Processes
  – Problem-solving methods
• Includes lectures and audio-visual techniques
• Lecture
  – Trainers communicate through spoken words
  – Least expensive and least time-consuming ways to
    present information
  – Easily employed with large groups of trainees
  – Supports behavior modeling and technology-
    based techniques
– Disadvantages
  • Lacks participant involvement, feedback, and
    meaningful connection to work environment
  • Appeals to few of the trainees’ senses
  • Makes it difficult to judge learners’ level of
    understanding
• Audiovisual instruction
  – Used for improving communications, interviewing,
    and customer-service skills
  – Used for illustrating how procedures should be
    followed
  – Disadvantages
     • Too much content for the trainee to learn
     • Poor dialogue between the actors hinders credibility or
       clarity of the message
     • Overuse of humor, music, or drama may make it
       difficult to understand the important learning points
• Require trainee to be actively involved in
  learning
• On-the-job training (OJT)
  – New or inexperienced employees learn work by:
     • Observing peers or managers performing the job
     • Trying to imitate their behavior
  – Needs less investment in terms of time or money
Advantages                       Disadvantages

On-the-job       • Customized to the                •   Managers and peers may
training (OJT)     experiences and abilities of         not use the same process to
                   trainees                             complete a task
                 • Training is immediately          •   Managers/Peers may pass
                   applicable to the job                on bad habit as useful skill
                 • Save costs                       •   Unstructured OJT can result
                 • Can be offered at any time,          in poorly trained employees
                   and trainers will be available
                   because they are peers
• An effective OJT program should include:
  – A policy statement that describes OJT purpose
  – Clear specification of who is accountable for
    conducting OJT
  – Review of OJT practices in other companies
  – Availability of lesson plans, checklists, manuals,
    learning contracts, and progress reports
  – Evaluation of employees’ levels of basic skills
Advantages                    Disadvantages
Self directed learning   • Allows trainees to learn at     • Trainees must be
Employees                  their own pace and receive        motivated to learn on
• Take responsibility      feedback about the learning       their own
  for all aspects of       performance                     • Higher development
  learning               • Requires fewer trainers,          costs
• Determine when it        reduces costs associated with   • Development time is
  is conducted and         travel and meeting rooms,         longer
  who will be              and makes multiple-site
  involved                 training more realistic
                         • Provides consistent training
                           content
Trainers serve as
  facilitators           • Makes it easier for shift
                           employees to gain access to
                           training materials
• Necessary steps to develop effective self-
  directed learning:
  – Conduct job analysis to identify the tasks that
    must be covered
  – Write trainee-centered learning objectives directly
    related to the tasks
  – Develop the content for the learning package
  – Break the content into smaller pieces (“chunks”)
  – Develop an evaluation package
Advantages                Disadvantages

Apprenticeship      • Learners can earn pay       • High development
Work-study            while they learn              costs
training method     • Involves effective learning • Increased time
with both on-the-     about “why and how”           commitment required
job and classroom   • Results in full-time          of management and
training              employment for trainees       journey workers
                    • Meets specific business     • Limited access for
                      training needs and help       minorities and
                      attract talented employees    women
                                                  • No guarantee of full-
                                                    time employment
                                                  • Training results in
                                                    narrow focus
                                                    expertise
• Simulation
  – Represents a real-life situation
  – Trainees’ decisions and the resulting outcomes
    mirror what would happen in real work situations
  – Replicates the physical equipment that employees
    use on the job
  – Is used to teach production, process skills,
    management, and interpersonal skills
• Case studies
  – Description about how employees or an
    organization dealt with a difficult situation
  – Trainees are required to:
     • Analyze and critique the actions taken
     • Indicate the appropriate actions
     • Suggest what might have been done differently
  – Assumes that recall and use knowledge and skills
    is better if:
     • Learnt through the process of discovery
– Appropriate for developing higher order
  intellectual skills
– Help trainees develop the willingness to take risks
– Case may not actually relate to the work situation
  or problem that the trainee will encounter
• Business games
  – Require trainees to gather information, analyze it,
    and make decisions
  – Primarily used for management skill development
  – Mimic the competitive nature of business
  – Designed to demonstrate understanding or
    application of knowledge, skill, or behavior
  – Provides several alternative courses of action
  – Rules limit participant behavior
• Role plays: Trainees act out characters
  assigned to them
  – Trainers need to engage in several activities
    before, during, and after the role play
  – Differ from simulations on the basis of:
     • Response choices available to the trainees
     • Level of detail of the situation given to trainees
     • Outcomes of the trainees’ response
• Behavior modeling
  – Demonstrates key behaviors to replicate
  – Provides trainees with the opportunity to practice
    the key behaviors
  – Based on the principles of social learning theory
  – More appropriate for teaching skills and behaviors
    than factual information
– Developing behavior modeling training programs
  requires determining:
   • The tasks that are not being adequately performed due
     to lack of skill or behavior
   • The key behaviors that are required to perform the
     task.
– Key behavior: Set of behaviors that are necessary
  to complete a task
– Modeling display: Key behaviors that trainees will
  practice to develop the same set of behaviors
– Modeling display
  • Key behaviors that the trainees will practice to develop
    the same set of behaviors
  • Characteristics of effective modeling display
     –   Clearly presents key behaviors
     –   Is credible to trainees
     –   Overview of key behaviors is presented
     –   Key behavior is repeated
     –   Review of key behaviors is included
     –   Both positive and negative use of key behaviors is presented
– Application planning: Prepares trainees to use the
  key behaviors on the job
   • Involves identifying specific situations in which to use
     the key behaviors
• Designed to improve team or group effectiveness
   – Team
        • Two or more people with specific roles and shared
          responsibilities working to achieve a common goal
• Experiential learning: Four stages are:
   –   Gaining conceptual knowledge and theory
   –   Taking part in a behavioral simulation
   –   Analyzing the activity
   –   Connecting the theory and activity to real-life
       situations
• Adventure learning
  – Focuses on the development of teamwork and
    leadership skills through structured activities
  – Includes wilderness training, outdoor training,
    drum circles, and cooking classes
  – Develops skills related to group effectiveness
– To be successful:
   • Exercises should be related to the types of skills
     participants are expected to develop
   • After the exercises, a skilled facilitator should lead a
     discussion about:
       –   What happened in the exercise
       –   What was learned
       –   How events in the exercise relate to job situation
       –   How to apply what was learned on the job
• Team training: Designed to improve team
  effectiveness
• Effective team training helps
  – Develop procedures to identify and resolve errors
  – Coordinate information gathering
• Three components of team performance:
  – Knowledge
  – Attitudes
  – Behavior
• Cross training: Team members understand
  and practice each other’s skills
• Coordination training
  – Sharing information and decision- making
    responsibilities to maximize team performance
• Leader training: Training for team manager or
  facilitator
• Scenario-based training: Places team
  members in a realistic context while learning
• Guided team self-correction: Emphasizes
  continuous learning and knowledge sharing in
  teams
• Action learning: Teams or work groups:
  – Solve an actual problem
  – Commit to an action plan
  – Are accountable for carrying out the plan
• Addresses how to:
  – Change the business
  – Better utilize technology
  – Remove barriers between the customer and
    company
  – Develop global leaders
• Six sigma
  – Quality standard with a goal of no more than 3.4
    defects per million processes
  – Training involves several levels
  – On completion employees become certified as
    green belts, champions, or black belts
• Kaizen
  – Focuses on continuous improvement of business
    processes
• Identify the type of learning outcome
• Consider the extent to which the learning
  method facilitates
  – Learning
  – Transfer of training
• Evaluate the related costs
• Consider the effectiveness of training method
• New technologies have made it possible to:
  – Reduce costs associated with delivering training
  – Increase effectiveness of the learning environment
  – Help training contribute to business goals
• Employees can gain control over when and
  where they receive training
• Employees can access knowledge and expert
  systems on an as-needed basis
• The learning environment can look, feel, and
  sound just like the work environment
• Employees can choose the type of media they
  want to use in a training program
• Paperwork and time needed for
  administrative activities is reduced
• Employees’ accomplishments during training
  can be monitored
• Traditional training methods can be delivered
  to trainees rather than requiring them to
  come to a central training location
• Digital collaboration: Use of technology to
  enhance and extend employees’ abilities to
  work together regardless of their geographic
  proximity
  – Requires a computer, tablet, or phone with a web
    browser or app, but collaborative
• Types
  – Synchronous communication: Trainers, experts,
    and learners interact with each other live and in
    real time, the same way they would in face-to-face
    classroom instruction
  – Asynchronous communication: Non-real-time
    interactions
• Refers to instruction and delivery of training by
  computer through the Internet or the web
• Include and integrate into instruction text:
    – Interaction using simulations and games, and video
    – Collaboration using blogs, wikis, and social networks
    – Hyperlinks to additional resources
 In some types of CBT training:
    – Content is provided stand-alone using software or DVDs
      with no connection to the Internet
•   Online learning, e-learning, and web-based training
    include delivery of instruction using the Internet or
    web
• Needs assessment - Includes getting management to
  support online learning
   – Bandwidth: The number of bytes and bits (information)
     that can travel between computers per second
 Plug-ins: Additional software that needs to be loaded
  on the computer to listen to sound, watch video, or
  perform other functions
 Creating a positive online learning experience
   Rapid prototyping: An iterative process in which initial design ideas are
    proposed and provided in rough form in an online working prototype
    that is reviewed and refined by design team members
   Repurposing: Directly translating an instructor-led, face-to-face
    training program to an online format
• Learner control: Giving trainees the option to
  learn actively through:
  – Self-pacing
  – Exercises
  – Exploring links to other material
  – Conversations with other trainees and experts
• Given the work demands that employees face,
  trainees need incentives to complete online
  learning
  – Presenting cash awards and merchandise
  – Certifying programs to ensure that online courses are
    completed
• Hyperlinks: Links that allow a trainee to access
  other websites that include:
  – Printed materials
  – Communications links to experts, trainers, and other
    learners
• Learning with and creating a network with peers
  an important aspect for some employees
  – Prefer instructor-led face-to-face instruction over
    online learning
• Online and mobile technology used to create
  interactive communications allowing the creation
  and exchange of user-generated content
• Useful for:
  – Providing links to resources related to new learning
    content
  – Helping determine future training needs reinforcing
    and sustaining learning
  – Being used as a coaching and mentoring tool
  – Linking learners through a formal training event
  – Engaging Generation X and millennial employees
  – Providing content before a face-to-face learning event
• A webpage where an author posts entries and
  readers can comment
  – Personal blogs - Written by one person
  – Company blogs - Used for marketing and branding
    purposes
  – Topic blogs - Focus on a specific topic area
  – Video blogs and mobile device blog
• Wiki: A website that allows many users to create,
  edit, and update content and share knowledge
• Microblog: Software tools like Twitter
  – Enable communications in short bursts of text, links,
    and multimedia through:
     • Stand-alone applications, online communities or social
       networks
  – Shared media: Audio or video such as YouTube that
    can be accessed and shared with others
• Combines online learning, face-to-face
  instruction, and other methods for distributing
  learning content and instruction
  – Provides increased learner control
  – Allows for self-directedness
  – Requires learners to take more responsibility for their
    learning
  – More face-to-face social interaction
  – Ensures a dedicated learning environment
• Avatars: Computer depictions of humans that are
  used as:
  – Imaginary coaches
  – Coworkers
  – Customers in simulations
Advantages                        Disadvantages
• Eliminate need to travel to a   • High development costs
  central training location       • Trainees may not be
• Get trainees involved in          comfortable in learning
  learning, and are emotionally     situations that lack human
  engaging                          contact
• Provide a consistent message of
  what needs to be learned
• Put employees in situations
  that would be dangerous in the
  real world
• Result in positive outcomes as
  shorter training times and
  increased ROI
• A computer-based technology that provides
  trainees with a three-dimensional learning
  experience
 Advantages:
   Allows trainees to practice dangerous tasks without
    putting themselves or others in danger
   More memory available for learning
 Disadvantages:
   Poor equipment that results in a reduced sense of
    presence
   Poor presence may result in the trainee experiencing
    simulator sickness
• Computer-based, simulated online three-
  dimensional representations of the real world
  where learning programs or experiences can
 Advantages
  be hosted
   Imitates an actual workplace without any harm
   Provides a place to meet with trainers, managers, or other
      employees who can serve as teachers
 Disadvantages
     Lack of ease of use for first-time users
     Potential risk of a difficult keyboard and mouse interface
     High investment of time and money
     Lack of evidence supporting effectiveness
• Consists of:
  – Wireless transmission systems - Wi-Fi and
    Bluetooth
  – Mobile devices - PDAs, smartphones
  – Software applications related to processing audio
    files, word processing, spreadsheets, Internet, e-
    mail, and instant messaging
• Training delivered using a mobile device such
  as a smartphone, netbook, notebook
  computer, or iPad
• Involves:
  – Formal learning - Include e-learning courses,
    podcasts, or videos on the mobile device
  – Informal learning - Engaging in communication
    and messaging via Twitter, blogs, or Facebook
• Apps: Applications designed specifically for
  smartphones and tablet computers
• Instructional systems that use artificial
  intelligence
• Three types of ITS environments:
  – Tutoring - Increases trainee understanding of a
    content domain
  – Coaching - Provides trainees with flexibility to
    practice skills in artificial environments
  – Empowering - Refers to the student’s ability to
    explore the content of the training program freely
• Different from other technologies:
  – Has the ability to match instruction to individual
    student needs
  – Can communicate and respond to the student
  – Can model the trainee’s learning process
  – Can decide, on basis of a trainee’s previous
    performance, what information to provide
  – Can make decisions about trainee’s level of
    understanding
  – Can complete a self-assessment resulting in a
    modification of its teaching process
Involves two types of technology:
 Teleconferencing: Synchronous exchange of audio, video, and/or
  text between two or more individuals or groups at two or more
  locations
    Virtual classroom: Using a computer and the Internet to distribute
     instructor-led training to geographically dispersed employees
 Distance Learning: Used by geographically dispersed companies
  to provide information about new products, policies, or
  procedures, as well as deliver skills training and expert lectures to
  field location
• Interactive distance learning (IDL): Uses
  satellite technology to broadcast programs to
  different locations and allows trainees to
  respond to questions posed during the training
  program using a keypad
  – Webcasting: Involves instruction that is provided
    online through live broadcasts
• Advantages
  – Company saves on travel costs
  – Allows employees in geographically dispersed sites to
    receive training from experts who would not
    otherwise be available to visit each location
• Disadvantages
  – Lack of interaction between the trainer and the
    audience
  – Technology failures
  – Unprepared trainers
• Expert systems: Technology (usually software)
  that organizes and applies the knowledge of
  human experts to specific problems
• Three elements:
  – Knowledge base
  – Decision-making capability
  – User interface
• Electronic Performance Support Systems
  (EPSSs):
  – An electronic infrastructure that captures, stores,
    and distributes individual and corporate knowledge
    assets throughout an organization
     • To enable individuals to achieve required levels of
       performance in the fastest possible time and with a
       minimum of support from other people
• The typical EPSS includes:
  – An assistant to automate tasks and lighten the
    workload
  – A librarian to provide task-specific information
  – A teacher to guide the user through the
    process step by step
  – An advisor to provide expert advice
• A technology platform that can be used to
  automate the administration, development, and
  delivery of all of a company’s training programs
• Important for human capital management
  – Human capital management: Integrates
    training with all aspects of the human
    resource function to determine how:
    • Training dollars are spent
    • Training expenses translate into business dollars
      for the company
• Major reasons companies adopt an LMS:
  – Centralize management of learning activities
  – Track regulatory compliance
  – Measure training usage
  – Measure employee performance
• Senior management needs to be convinced that
  an LMS will:
  – Benefit employees
  – Improve business functions
  – Contribute to overall business strategies and goals
• The company must have an e-learning culture
• The online learning environment needs to be
  under the control of the learner
• Advantages of these methods:
  – Cost savings due to training being accessible to
    employees at their home or office
  – Reduced number of trainers needed
  – Reduced costs associated with employees
    traveling to a central training location (e.g.,
    airfare, food, and lodging)
• Should be considered when:
  – Sufficient budget and resources are provided
  – Trainees are geographically dispersed
  – Trainees are comfortable using technology
  – It is a part of the company’s business strategy and
    suits its culture
• Employees have limited or no time for
  training
• Current training methods allow limited
  time for practice, feedback, and
  assessment
• Its use fits into the organizational culture or
  business strategy
• Learner control – the degree to which an
  individual is given control over instructional
  features that influence the pace, content, and
  structure of the training environment

• Purpose: investigate how trainees’ personality
  characteristics may help explain in the mixed
  findings concerning the influence of learner
  control on training performance in an e-learning
  environment
1. The learner control-training performance
   relationship is moderated by trainee
   openness to experience.
2. The learner control-training performance
   relationship is moderated by trainee
   conscientiousness.
3. The learner control-training performance
   relationship is moderated by trainee
   extraversion
• 274 undergraduates enrolled in management
  courses
• 64.6% male and 89.8% Caucasians
• 123 participants in the low learner control
  condition
• 151 participants in the high learner control
  condition
• All participants viewed video modules
• High learner control condition
  – The ability to complete the modules in any order
    as well as go faster or slower, pause, skip, and
    repeat the instructional content with features
  – The ability to display or hide the format types
• Low learner control condition
  – Control to complete video modules in their
    entirety
• The Big Five personality traits
  – Saucier’s (1994) Mini-Marker
• Training performance
  – 14-item multiple choice declarative knowledge
    test
• General mental ability
  – College GPA
• Lack of a leadership knowledge pre-test
• Lack of true random assignment of
  participants to learner control conditions
• Did not examine the processes through which
  personality interacts with learner control to
  affect training performance in this context
• The consideration of trainee individual
  differences have significant positive effects for
  both the individual trainee and the
  organization
• Organizations would benefit from developing
  e-learning programs that contains a range of
  available learner control features.

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Week 10 training methods

  • 1.
  • 2. • Discuss the strengths and weaknesses of presentational, hands-on, and group building training methods • Provide recommendations for effective on- the-job training (OJT) • Develop a case study • Develop a self-directed learning module
  • 3. • Discuss the key components of behavior modeling training • Explain the conditions necessary for adventure learning to be effective • Discuss what team training should focus on to improve team performance
  • 4. • Traditional training methods – Require an instructor or facilitator – Involve face-to-face interactions
  • 5. • Trainees are passive recipients of information, which may include: – Facts or information – Processes – Problem-solving methods • Includes lectures and audio-visual techniques
  • 6. • Lecture – Trainers communicate through spoken words – Least expensive and least time-consuming ways to present information – Easily employed with large groups of trainees – Supports behavior modeling and technology- based techniques
  • 7. – Disadvantages • Lacks participant involvement, feedback, and meaningful connection to work environment • Appeals to few of the trainees’ senses • Makes it difficult to judge learners’ level of understanding
  • 8.
  • 9. • Audiovisual instruction – Used for improving communications, interviewing, and customer-service skills – Used for illustrating how procedures should be followed – Disadvantages • Too much content for the trainee to learn • Poor dialogue between the actors hinders credibility or clarity of the message • Overuse of humor, music, or drama may make it difficult to understand the important learning points
  • 10. • Require trainee to be actively involved in learning • On-the-job training (OJT) – New or inexperienced employees learn work by: • Observing peers or managers performing the job • Trying to imitate their behavior – Needs less investment in terms of time or money
  • 11. Advantages Disadvantages On-the-job • Customized to the • Managers and peers may training (OJT) experiences and abilities of not use the same process to trainees complete a task • Training is immediately • Managers/Peers may pass applicable to the job on bad habit as useful skill • Save costs • Unstructured OJT can result • Can be offered at any time, in poorly trained employees and trainers will be available because they are peers
  • 12.
  • 13. • An effective OJT program should include: – A policy statement that describes OJT purpose – Clear specification of who is accountable for conducting OJT – Review of OJT practices in other companies – Availability of lesson plans, checklists, manuals, learning contracts, and progress reports – Evaluation of employees’ levels of basic skills
  • 14. Advantages Disadvantages Self directed learning • Allows trainees to learn at • Trainees must be Employees their own pace and receive motivated to learn on • Take responsibility feedback about the learning their own for all aspects of performance • Higher development learning • Requires fewer trainers, costs • Determine when it reduces costs associated with • Development time is is conducted and travel and meeting rooms, longer who will be and makes multiple-site involved training more realistic • Provides consistent training content Trainers serve as facilitators • Makes it easier for shift employees to gain access to training materials
  • 15. • Necessary steps to develop effective self- directed learning: – Conduct job analysis to identify the tasks that must be covered – Write trainee-centered learning objectives directly related to the tasks – Develop the content for the learning package – Break the content into smaller pieces (“chunks”) – Develop an evaluation package
  • 16. Advantages Disadvantages Apprenticeship • Learners can earn pay • High development Work-study while they learn costs training method • Involves effective learning • Increased time with both on-the- about “why and how” commitment required job and classroom • Results in full-time of management and training employment for trainees journey workers • Meets specific business • Limited access for training needs and help minorities and attract talented employees women • No guarantee of full- time employment • Training results in narrow focus expertise
  • 17. • Simulation – Represents a real-life situation – Trainees’ decisions and the resulting outcomes mirror what would happen in real work situations – Replicates the physical equipment that employees use on the job – Is used to teach production, process skills, management, and interpersonal skills
  • 18. • Case studies – Description about how employees or an organization dealt with a difficult situation – Trainees are required to: • Analyze and critique the actions taken • Indicate the appropriate actions • Suggest what might have been done differently – Assumes that recall and use knowledge and skills is better if: • Learnt through the process of discovery
  • 19. – Appropriate for developing higher order intellectual skills – Help trainees develop the willingness to take risks – Case may not actually relate to the work situation or problem that the trainee will encounter
  • 20.
  • 21. • Business games – Require trainees to gather information, analyze it, and make decisions – Primarily used for management skill development – Mimic the competitive nature of business – Designed to demonstrate understanding or application of knowledge, skill, or behavior – Provides several alternative courses of action – Rules limit participant behavior
  • 22.
  • 23. • Role plays: Trainees act out characters assigned to them – Trainers need to engage in several activities before, during, and after the role play – Differ from simulations on the basis of: • Response choices available to the trainees • Level of detail of the situation given to trainees • Outcomes of the trainees’ response
  • 24.
  • 25. • Behavior modeling – Demonstrates key behaviors to replicate – Provides trainees with the opportunity to practice the key behaviors – Based on the principles of social learning theory – More appropriate for teaching skills and behaviors than factual information
  • 26. – Developing behavior modeling training programs requires determining: • The tasks that are not being adequately performed due to lack of skill or behavior • The key behaviors that are required to perform the task. – Key behavior: Set of behaviors that are necessary to complete a task – Modeling display: Key behaviors that trainees will practice to develop the same set of behaviors
  • 27.
  • 28. – Modeling display • Key behaviors that the trainees will practice to develop the same set of behaviors • Characteristics of effective modeling display – Clearly presents key behaviors – Is credible to trainees – Overview of key behaviors is presented – Key behavior is repeated – Review of key behaviors is included – Both positive and negative use of key behaviors is presented
  • 29. – Application planning: Prepares trainees to use the key behaviors on the job • Involves identifying specific situations in which to use the key behaviors
  • 30. • Designed to improve team or group effectiveness – Team • Two or more people with specific roles and shared responsibilities working to achieve a common goal • Experiential learning: Four stages are: – Gaining conceptual knowledge and theory – Taking part in a behavioral simulation – Analyzing the activity – Connecting the theory and activity to real-life situations
  • 31. • Adventure learning – Focuses on the development of teamwork and leadership skills through structured activities – Includes wilderness training, outdoor training, drum circles, and cooking classes – Develops skills related to group effectiveness
  • 32. – To be successful: • Exercises should be related to the types of skills participants are expected to develop • After the exercises, a skilled facilitator should lead a discussion about: – What happened in the exercise – What was learned – How events in the exercise relate to job situation – How to apply what was learned on the job
  • 33. • Team training: Designed to improve team effectiveness • Effective team training helps – Develop procedures to identify and resolve errors – Coordinate information gathering • Three components of team performance: – Knowledge – Attitudes – Behavior
  • 34.
  • 35. • Cross training: Team members understand and practice each other’s skills • Coordination training – Sharing information and decision- making responsibilities to maximize team performance • Leader training: Training for team manager or facilitator
  • 36. • Scenario-based training: Places team members in a realistic context while learning • Guided team self-correction: Emphasizes continuous learning and knowledge sharing in teams
  • 37. • Action learning: Teams or work groups: – Solve an actual problem – Commit to an action plan – Are accountable for carrying out the plan • Addresses how to: – Change the business – Better utilize technology – Remove barriers between the customer and company – Develop global leaders
  • 38.
  • 39. • Six sigma – Quality standard with a goal of no more than 3.4 defects per million processes – Training involves several levels – On completion employees become certified as green belts, champions, or black belts • Kaizen – Focuses on continuous improvement of business processes
  • 40. • Identify the type of learning outcome • Consider the extent to which the learning method facilitates – Learning – Transfer of training • Evaluate the related costs • Consider the effectiveness of training method
  • 41.
  • 42.
  • 43. • New technologies have made it possible to: – Reduce costs associated with delivering training – Increase effectiveness of the learning environment – Help training contribute to business goals
  • 44.
  • 45.
  • 46. • Employees can gain control over when and where they receive training • Employees can access knowledge and expert systems on an as-needed basis • The learning environment can look, feel, and sound just like the work environment • Employees can choose the type of media they want to use in a training program
  • 47. • Paperwork and time needed for administrative activities is reduced • Employees’ accomplishments during training can be monitored • Traditional training methods can be delivered to trainees rather than requiring them to come to a central training location
  • 48. • Digital collaboration: Use of technology to enhance and extend employees’ abilities to work together regardless of their geographic proximity – Requires a computer, tablet, or phone with a web browser or app, but collaborative
  • 49. • Types – Synchronous communication: Trainers, experts, and learners interact with each other live and in real time, the same way they would in face-to-face classroom instruction – Asynchronous communication: Non-real-time interactions
  • 50.
  • 51. • Refers to instruction and delivery of training by computer through the Internet or the web • Include and integrate into instruction text: – Interaction using simulations and games, and video – Collaboration using blogs, wikis, and social networks – Hyperlinks to additional resources  In some types of CBT training: – Content is provided stand-alone using software or DVDs with no connection to the Internet • Online learning, e-learning, and web-based training include delivery of instruction using the Internet or web
  • 52.
  • 53.
  • 54.
  • 55.
  • 56. • Needs assessment - Includes getting management to support online learning – Bandwidth: The number of bytes and bits (information) that can travel between computers per second  Plug-ins: Additional software that needs to be loaded on the computer to listen to sound, watch video, or perform other functions  Creating a positive online learning experience  Rapid prototyping: An iterative process in which initial design ideas are proposed and provided in rough form in an online working prototype that is reviewed and refined by design team members  Repurposing: Directly translating an instructor-led, face-to-face training program to an online format
  • 57.
  • 58. • Learner control: Giving trainees the option to learn actively through: – Self-pacing – Exercises – Exploring links to other material – Conversations with other trainees and experts
  • 59. • Given the work demands that employees face, trainees need incentives to complete online learning – Presenting cash awards and merchandise – Certifying programs to ensure that online courses are completed
  • 60. • Hyperlinks: Links that allow a trainee to access other websites that include: – Printed materials – Communications links to experts, trainers, and other learners • Learning with and creating a network with peers an important aspect for some employees – Prefer instructor-led face-to-face instruction over online learning
  • 61. • Online and mobile technology used to create interactive communications allowing the creation and exchange of user-generated content
  • 62. • Useful for: – Providing links to resources related to new learning content – Helping determine future training needs reinforcing and sustaining learning – Being used as a coaching and mentoring tool – Linking learners through a formal training event – Engaging Generation X and millennial employees – Providing content before a face-to-face learning event
  • 63. • A webpage where an author posts entries and readers can comment – Personal blogs - Written by one person – Company blogs - Used for marketing and branding purposes – Topic blogs - Focus on a specific topic area – Video blogs and mobile device blog
  • 64. • Wiki: A website that allows many users to create, edit, and update content and share knowledge • Microblog: Software tools like Twitter – Enable communications in short bursts of text, links, and multimedia through: • Stand-alone applications, online communities or social networks – Shared media: Audio or video such as YouTube that can be accessed and shared with others
  • 65.
  • 66. • Combines online learning, face-to-face instruction, and other methods for distributing learning content and instruction – Provides increased learner control – Allows for self-directedness – Requires learners to take more responsibility for their learning – More face-to-face social interaction – Ensures a dedicated learning environment
  • 67.
  • 68. • Avatars: Computer depictions of humans that are used as: – Imaginary coaches – Coworkers – Customers in simulations
  • 69. Advantages Disadvantages • Eliminate need to travel to a • High development costs central training location • Trainees may not be • Get trainees involved in comfortable in learning learning, and are emotionally situations that lack human engaging contact • Provide a consistent message of what needs to be learned • Put employees in situations that would be dangerous in the real world • Result in positive outcomes as shorter training times and increased ROI
  • 70. • A computer-based technology that provides trainees with a three-dimensional learning experience  Advantages:  Allows trainees to practice dangerous tasks without putting themselves or others in danger  More memory available for learning  Disadvantages:  Poor equipment that results in a reduced sense of presence  Poor presence may result in the trainee experiencing simulator sickness
  • 71. • Computer-based, simulated online three- dimensional representations of the real world where learning programs or experiences can  Advantages be hosted  Imitates an actual workplace without any harm  Provides a place to meet with trainers, managers, or other employees who can serve as teachers  Disadvantages  Lack of ease of use for first-time users  Potential risk of a difficult keyboard and mouse interface  High investment of time and money  Lack of evidence supporting effectiveness
  • 72. • Consists of: – Wireless transmission systems - Wi-Fi and Bluetooth – Mobile devices - PDAs, smartphones – Software applications related to processing audio files, word processing, spreadsheets, Internet, e- mail, and instant messaging
  • 73. • Training delivered using a mobile device such as a smartphone, netbook, notebook computer, or iPad • Involves: – Formal learning - Include e-learning courses, podcasts, or videos on the mobile device – Informal learning - Engaging in communication and messaging via Twitter, blogs, or Facebook • Apps: Applications designed specifically for smartphones and tablet computers
  • 74. • Instructional systems that use artificial intelligence • Three types of ITS environments: – Tutoring - Increases trainee understanding of a content domain – Coaching - Provides trainees with flexibility to practice skills in artificial environments – Empowering - Refers to the student’s ability to explore the content of the training program freely
  • 75. • Different from other technologies: – Has the ability to match instruction to individual student needs – Can communicate and respond to the student – Can model the trainee’s learning process – Can decide, on basis of a trainee’s previous performance, what information to provide – Can make decisions about trainee’s level of understanding – Can complete a self-assessment resulting in a modification of its teaching process
  • 76.
  • 77. Involves two types of technology:  Teleconferencing: Synchronous exchange of audio, video, and/or text between two or more individuals or groups at two or more locations  Virtual classroom: Using a computer and the Internet to distribute instructor-led training to geographically dispersed employees  Distance Learning: Used by geographically dispersed companies to provide information about new products, policies, or procedures, as well as deliver skills training and expert lectures to field location
  • 78. • Interactive distance learning (IDL): Uses satellite technology to broadcast programs to different locations and allows trainees to respond to questions posed during the training program using a keypad – Webcasting: Involves instruction that is provided online through live broadcasts
  • 79. • Advantages – Company saves on travel costs – Allows employees in geographically dispersed sites to receive training from experts who would not otherwise be available to visit each location • Disadvantages – Lack of interaction between the trainer and the audience – Technology failures – Unprepared trainers
  • 80.
  • 81. • Expert systems: Technology (usually software) that organizes and applies the knowledge of human experts to specific problems • Three elements: – Knowledge base – Decision-making capability – User interface
  • 82. • Electronic Performance Support Systems (EPSSs): – An electronic infrastructure that captures, stores, and distributes individual and corporate knowledge assets throughout an organization • To enable individuals to achieve required levels of performance in the fastest possible time and with a minimum of support from other people
  • 83. • The typical EPSS includes: – An assistant to automate tasks and lighten the workload – A librarian to provide task-specific information – A teacher to guide the user through the process step by step – An advisor to provide expert advice
  • 84. • A technology platform that can be used to automate the administration, development, and delivery of all of a company’s training programs
  • 85.
  • 86. • Important for human capital management – Human capital management: Integrates training with all aspects of the human resource function to determine how: • Training dollars are spent • Training expenses translate into business dollars for the company
  • 87. • Major reasons companies adopt an LMS: – Centralize management of learning activities – Track regulatory compliance – Measure training usage – Measure employee performance
  • 88. • Senior management needs to be convinced that an LMS will: – Benefit employees – Improve business functions – Contribute to overall business strategies and goals • The company must have an e-learning culture • The online learning environment needs to be under the control of the learner
  • 89.
  • 90. • Advantages of these methods: – Cost savings due to training being accessible to employees at their home or office – Reduced number of trainers needed – Reduced costs associated with employees traveling to a central training location (e.g., airfare, food, and lodging)
  • 91. • Should be considered when: – Sufficient budget and resources are provided – Trainees are geographically dispersed – Trainees are comfortable using technology – It is a part of the company’s business strategy and suits its culture
  • 92. • Employees have limited or no time for training • Current training methods allow limited time for practice, feedback, and assessment • Its use fits into the organizational culture or business strategy
  • 93. • Learner control – the degree to which an individual is given control over instructional features that influence the pace, content, and structure of the training environment • Purpose: investigate how trainees’ personality characteristics may help explain in the mixed findings concerning the influence of learner control on training performance in an e-learning environment
  • 94. 1. The learner control-training performance relationship is moderated by trainee openness to experience. 2. The learner control-training performance relationship is moderated by trainee conscientiousness. 3. The learner control-training performance relationship is moderated by trainee extraversion
  • 95. • 274 undergraduates enrolled in management courses • 64.6% male and 89.8% Caucasians • 123 participants in the low learner control condition • 151 participants in the high learner control condition
  • 96. • All participants viewed video modules • High learner control condition – The ability to complete the modules in any order as well as go faster or slower, pause, skip, and repeat the instructional content with features – The ability to display or hide the format types • Low learner control condition – Control to complete video modules in their entirety
  • 97. • The Big Five personality traits – Saucier’s (1994) Mini-Marker • Training performance – 14-item multiple choice declarative knowledge test • General mental ability – College GPA
  • 98.
  • 99. • Lack of a leadership knowledge pre-test • Lack of true random assignment of participants to learner control conditions • Did not examine the processes through which personality interacts with learner control to affect training performance in this context
  • 100. • The consideration of trainee individual differences have significant positive effects for both the individual trainee and the organization • Organizations would benefit from developing e-learning programs that contains a range of available learner control features.