The document discusses various techniques used in filmmaking to tell visual stories. It begins by explaining that films use pictures and sounds, in addition to words, to convey meaning. It then covers concepts like mise-en-scène, cinematography, editing techniques, narrative structures, and semiotics - how meaning is constructed through signs and symbols in film. Overall, the document illustrates that film is a complex visual text that uses multiple artistic and technical elements purposefully arranged to immerse viewers in fictional worlds and communicate ideas.
3. A FILM TELLS A STORY THROUGH PICTURES
A good writer chooses his words carefully.
A good filmmaker chooses everything
carefully
Words
Pictures
Sounds
Music
Actors
4. DIEGESIS
The fictional story world within a film, the
sum of on-screen and off-screen space,
narrative, etc. Everything in the film but not
in its fictional world is non-diegetic (score,
credits, some voice-overs, etc.)
5. “A film is never
really good unless
the camera is an
eye in the head of a
poet”
Orson Welles, director,
writer, actor and
producer
6. IT’S NOT JUST…
What things you say
What things you see
What things you hear
But most of all, it’s how
you do it
It’s what you don’t say
It’s what you don’t see
It’s what you don’t hear
7. THINGS TO WATCH FOR IN FILM
Semiotics
Narrative
Images
Editing
Notice I didn’t include “acting”
8. SEMIOTICS
Semiotics is the study of “signs”
A sign is:
A (usually visual or audible) abbreviation for a
unit of meaning
Signs include:
Clichés
Metaphors
Metonymy / synecdoche
10. SEMIOTICS (2)
Sign as object (physical): what we see, hear,
etc. the signifier (perception)
Sign as concept (psychological): how we
react to the sign the signified (meaning)
Denotation the direct meaning of the sign
Connotation the indirect meaning of the
sign
15. GENRES
Action and adventure
Sci-Fi
Western
Crime, detective and
thriller, courtroom
Horror
Comedy
Romance
Rom-Com
Western
Road Movie
Buddy film
Bio-pic
Fantasy/sword and
sorcery
War movie
Chick-flick
Screwball comedy
Costume and historical
drama
Disaster movie
Film noir
Musical and dance
Teen movie
Fight film
16. “… any text is
constructed of a mosaic
of quotations; any text is
the absorption and
transformation of
another”
Julia Kristeva,
philosopher and literary
critic
17. ROLAND BARTHES: FIVE SYSTEMS OF MEANING
The enigma code keeps the audience guessing and delaying
revelation until the end..
The connotative code refers to connotation within the story that
gives additional meaning.
The action (or proairetic) code builds tension by using actions that
indicate a deeper meaning.
The symbolic code organizes semantic meanings into broader
and deeper sets of meaning. This is typically done by antithesis,
where pairs of meanings are created, such as good/evil, etc.
The cultural (or referential) code: This code refers to anything that
is founded on some kind of canonical works that cannot be
challenged and is assumed to be a foundation for truth. Typically
this involves either science or religion, although other canons
such as magical truths may be used in fantasy stories.
18. NARRATIVE
“If you string together a set of
speeches expressive of
character, and well finished in
point and diction and thought,
you will not produce the essential
tragic effect nearly so well as with
a play which, however deficient
in these respects, yet has a plot
and artistically constructed
incidents.”
Aristotle, Poetics
19. ROLAND BARTHES ON NARRATIVE
Narratives are written, verbal or visual
Narratives are constructed, they don’t just
appear. They consist of events that are
selected
All human and cultural interaction is
governed by narrative, not just fiction
Narratives have existed as long as man
could think.
20. ‘STORY’ VS ‘PLOT’
“The king died and
then the queen died
is a story. The king
died, and then queen
died of grief is a
plot. ”
E.M. Forster
21. STORY VS PLOT
Story: The linear
construction of both
represented and
inferred narrative
events
Plot: the sum of story
and non-diegetic
elements, such as
camera angles, editing,
sound, titles, etc., that
gives causality to the
narrative
Non-diegetic: anything
in the film but not in its
fictional world
22. VLADIMIR PROPP’S 8 SPHERES OF ACTION
Villain
Helper
Donor (often magician)
Female in distress
Her father
Dispatcher
Hero
False hero
23. NARRATIVE
“A whole is that which has a
beginning, a middle, and an end. A
beginning is that which does not
itself follow anything by causal
necessity, but after which something
naturally is or comes to be. An end,
on the contrary, is that which itself
naturally follows some other thing,
either by necessity, or as a rule, but
has nothing following it. A middle is
that which follows something as some
other thing follows it. A well
constructed plot, therefore, must
neither begin nor end at haphazard,
but conform to these principles.”
Aristotle, Poetics
24. TZVETAN TODOROV: HOLLYWOOD NARRATIVE
STRUCTURE
Equilibrium is established
Disruption to the
equilibrium
Character(s) identify
the disruption
Character(s) seek to
resolve the issue
Return to equilibrium
25. THE HOLLYWOOD THREE-ACT STRUCTURE
Act 1: 1st quarter of the
story (30 minutes)
equilibrium
Act 2: The next two
quarters (60 minutes)
Disruption of
equilibrium
Act 3: The final quarter
(30 minutes)
Restored equlibrium
27. STORY
Events: things happen, but what is the causal
relationship between them?
Characters: their actions and interactions.
Note: a character who does not act or
interact is part of the setting
Setting: the time and place; it frames the
characters and events
28. NARRATION
Extradiegetic: a voice-over by someone not
in the film
Homodiegetic: a voice-over by someone in
the film, or a character who directly speaks to
the camera
Intra-diegetic: when characters speak to one
another – In a film, dialogue is to further plot
or characterization, not for no reason
29. TEXT
Characterization: the traits and attributes that
make a character ‘real’ for the audience
Time: all elements of the narrative – how
they repeat and the order in which they occur
Focalization: the viewpoint from which we
see things
30. THE SEVEN PRIMARY PLOTS
Achilles – overcoming struggle
Cinderella – transformation
Jason – pursuit, the quest
Faust – temptation
Orpheus – irrevocable loss
Romeo and Juliet – love triumphant
Tristan and Isolde – love defeated
32. WHOSE EYES?
Objective or subjective? Do we see the
scene as non-participants, or are we seeing
it through the eyes or from the perspective of
one of the characters?
33. THE VISUAL DEVICES
Camera angles
On-screen and off-screen space
Shot distances
Composition/in the frame (mise en scène)
Lighting
Camera movement (panning, tilting, moving)
Zoom and reverse zoom
Duration
Time
38. SHOT DURATION AND TIME
Typical today: shot length 4-6 seconds
(before 1960 8-11 seconds)
A “long take” can be much longer (60
seconds)
Fast motion: camera films at less than 24
FPS and is shown at that speed
Slow motion: camera films at more than 24
FPS and is shown at that speed
Simulated slow motion
39. CAMERA MOVEMENT
Pan(orama): the camera pans left or right, like turning
its head horizontally
Tilt: the camera tilts up and down vertically
Tracking (dolly or trucking): the camera is moves on a
track
Steadicam: mounted on a camera operator such that
it moves smoothly
Hand-held: camera operator moves it, creates a
shaky effect
Zoom (simulated movement)
Reverse zoom (simulated movement)
40. ON-SCREEN AND OFF-SCREEN SPACE
Left of the frame
Right of the frame
Top of the frame
Bottom of the frame
Back of the frame
Front of the frame (the
fourth wall)
It is spoken about in
dialogue
A character or object
leaves the frame
A character or object
(re-) enters the frame
A character looks at
something outside the
frame
Sound outside the
frame
48. LIGHTING
Key light: the brightest,
highlights details by
creating shadow
Fill light: opposite the
key, is softer and less
bright, lessens the
effect of shadow
Back light: behind the
subject, creates depth
giving the subject a
halo
Key
light
Fill
light
Back light
49. HIGH KEY VS LOW KEY LIGHTING
“HIGH KEY” (HIGH CONTRAST) USES HARSH LIGHT,
DARK SHADOWS AROUND THE IMPORTANT DETAILS
(NOTE NO SHADOWS ON THE FACE)
“LOW KEY” IS VERY DARK, MANY
SHADOWS, TO HIGHLIGHT THE LIGHT PARTS
51. CONTINUITY EDITING: THE RULES
Tell the story. Take out anything that gets in
the way; minimize repetition
Construct and preserve coherence of space
Maintain continuity of time
Create and sustain graphic and rhythmic
relations
Hide the means of construction from the
viewer
52. TECHNIQUES
180º rule: if in one shot, a character walks left to right and leaves
the frame on the right, in the next shot, he enters from the left.
Match-on-action: if in one shot the character opens the door and
walks through, the next shot shows him walking without repeating
the door opening
Eyeline matches: If the character looks down at someone off-
screen, and in the next shot, we see the person looking back,
then he must look up at a matching angle
30º rule: If a new shot/scene sequence is begun, it must be
greater than 30º or it will disturb continuity
Shot-reverse-shot editing: when cutting from one character to
another, they stay always on the same side of the screen:
http://www.youtube.com/watch?v=QLkUHZ1qips
53. TRANSITIONS
Techniques to create ellipses (jumps in time
or space)
Dissolve: a smooth transition
Fade (to black or another color)
Wipe
Irises
Freeze-frame
54. “The secret to film is
that it’s an illusion”
George Lucas