Where does technology fit in school libraries?

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Where does technology fit in school libraries?

  1. 1. Where Does Technology Fit in School Libraries?<br />By: Amie Shahan<br />
  2. 2. Technology is used for business, used in appliances and for leisure. (Morley, 2011) With this in mind, libraries across the world realize this changing and computer-oriented society needs a library that will adapt to its specific needs. <br />
  3. 3. “The role of the librarian has to change in order for the technology world to enter the doors of the library.” (Hill, 2010)<br />
  4. 4. HOW?<br />
  5. 5. Through Open Content<br />Users will be able to use search engines such as , but it will cause the search results to produce MANY hits.<br />Librarians will be there to help with database search technology, which produces more efficient and trustworthy sources.<br />
  6. 6. E-Books<br />“The time is now to implement e-books into school libraries.” (Ishizuka, 2010)<br />“Most students are very computer savvy and ready for the change to happen quickly.” (Hill, 2010)<br />
  7. 7. Benefits of E-Books:- Integrates technology into the school libraries- Cost effective : the cost of the book in digital format is much cheaper than a hard copy format. - Earth-friendly- E-Books are also quite impressive to students, which will increase their desire to read!<br />
  8. 8. GAMES<br />
  9. 9. “…Literacy isn’t just about print anymore. Literacy is the ability to rapidly decode abstract meaning from symbols.” (Neilburger, 2007)<br />
  10. 10. Benefits of Gaming:<br />Attracts Learners<br />Entertaining<br />Family Oriented<br /><ul><li>Great way to increase family involvement within the school and library</li></ul>Makes Learning Fun<br /><ul><li>Difficult concepts can be eased with step by step learning</li></ul>Assessment<br /><ul><li>Gives immediate results so the learner knows what to work on.</li></ul>Check out www.ilovelibraries.org/gaming for information about National Gaming Day at your school library!<br />
  11. 11. Open YOUR library doors to technology!<br />
  12. 12. Works Cited<br />Hill, R. (2010, October 1). Turning the Page: Forget About Those Bulky Backbreakers, Digital Textbooks are the Future. Retrieved February 1, 2011, from School Library Journal: http://www.schoollibraryjournal.com/slj/home/886880-312/turning_the_page_forget_about.html.csp<br />Ishizuka, K. (2010, June 29). ALA 2010: Message to Schools: Act Now on Ebooks. Retrieved January 31, 2011, from LibraryJournal.com: http://www.libraryjournal.com/lj/community/ala/885574-448/ala_2010_message_to_schools.html.csp<br />Morley, D. (2011). Understanding Computers in a Changing Society (4th Edition ed.). Boston, MA: Course Technology, Cengage Learning.<br />Neilburger, E. (2007, July 7). Games...in the Library? Retrieved Febrary 1, 2011, from School Library Journal: http://www.schoollibraryjournal.com/article/CA6456375.html<br />SLJ. (2010, October 12). Celebrate National Game Day at Your Library. Retrieved February 1, 2011, from School Library Journal: http://www.schoollibraryjournal.com/slj/home/887179-312/celebrate_national_gaming_day_.html.csp<br />

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