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9/10/11




 Embedded Storycrafting
     Key to controlling risk and schedule

       Nancy Van Schooenderwoert
         http://www.leanagilepartners.com/
                 NancyV@LeanAgilePartners.com

              © 2008-11 Lean-Agile Partners Inc. All rights reserved.


                                                                        1




Nancy V’s Background
    15 years safety-critical systems experience
    11 years agile team coaching
    4 years agile enterprise coaching
    Industries: Aerospace, Medical Devices,
     Sonar Weaponry, Scientific Instruments,
     Financial Services
    Electrical Engineering and Software
     Engineering, embedded systems


                                                                        2




                                                                                 1
9/10/11




     Message
    We’re not getting all we can from Agile
     Story basics – let’s use them better
    And we can get lots more by modest
     extensions:
         “Building Block” stories
         “Do-er” role
         Perhaps others



                                               3




     Why Storycrafting?
    Because there is a real craft to using
     Agile Stories well
    Context matters
    Stories evolve
    Embedded storycrafting addresses these
     for the software + hardware world




                                               4




                                                        2
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  What’s the Point?




           Idea to Action



                                                    5




  Ideas to Action
       Can we get to MMF?
                                      Minimum
                                      Marketable
                                      Feature-set

           M1          M2    M3

“Now”
                                         £
       Need early feasibility estimate
       Need detailed design (of each feature)
        ready ‘just in time’

                                                    6




                                                             3
9/10/11




 Each feature goes thru…
     Features travel from ‘Idea’ to ‘Done’
     Agile Story format is one way to make that
      happen


Idea                Coarse                  Ready to   Done
                    Estimate                 build




       Communications about WHAT to build
       Communications about HOW to build

                                                              7




 Format of a Story
 As a <role, beneficiary> I want
  <capability> so that <benefit>
     <role> is the customer of the Story
     <capability> is what
     <benefit> is why


 Conditions of Satisfaction
     <Facts that would demonstrate ‘capability’ exists>


                                                              8




                                                                       4
9/10/11




      Example story – Pedometer
    Can you see customer, what, why in this Story?
                 Story             Conditions of Satisfaction
        As a runner I want to        •  See accurate step count
        upload my paces with one     on my Facebook page
        button press so I can        •  Record up to 6 hrs steps
        compare with my work         •  Car ride does not
        mates                        increment # of steps




                                                                    9




      Example story – HART Bus
    Can you see customer, what, why in this Story?
                 Story             Conditions of Satisfaction

                                     Get expected response to
        System can read a single     Cmd #1 with
        HART value at a fixed        •  Single master
        address                      •  Using present hardware
                                     •  Update < 1 second

         Narrative details to be     CoS becomes the root of
         captured in documents       story acceptance test


 This team’s Story doesn’t follow the template
 fully, but CoS is well stated

                                                                   10




                                                                             5
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      How strict?
          Do we always have to follow the form
           exactly?
          No, but consider trying it
          What problems happen if it’s not used?
                Without the “why” info, can miss oppty to invent
                 better solution (no symptom)
                Harder to spot best way to split Stories
                When CoS matches Customer, easier to get
                 Story accepted

                                                                                        11




      Story Context
          Is “using present hardware” ok?
                                               You cannot answer based on what
                                               is written here.
   Conditions of Satisfaction
                                               If the team has already discussed
      Get expected response to                 this story and they understand
      Cmd #1 with
      •  Single master
                                               “present hardware” then it’s clear
      •  Using present hardware                enough prior to estimation work*.
      •  Update < 1 second
                                               If the story was written just now,
                                               and Team has not discussed it,
                                               the Team may need it clarified.

* In a regulated environment the h/w setups will be documented, as actually required.

                                                                                        12




                                                                                                  6
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How much context?
    Only what is needed to go from “Idea” to “Coarse
     Estimate”
    Don’t say all that can be said about a feature;
    Just cover what has a bearing on size of the job


                Idea            Coarse
                                Estimate

Requires mainly discussion of WHAT to build,
and some discussion of HOW to build it


                                                        13




Story Evolution
    First version may hold one person’s
     understanding of the need
    Conversation sharpens up the Story
         May change wording
         May change CoS (e.g. to control scope)
         May split the Story


                                                        14




                                                                  7
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Example story – ‘Camera’
           Story              Conditions of Satisfaction

  As a software developer I     •  Command triggers status
  want a link to the camera     response in <= 300 ms
  to send commands, get         •  Do 2 commands/ sec
  status                        •  Comms faults not handled


  Narrative details to be       CoS becomes the root of
  captured in documents         story acceptance test


3rd bullet added by Team during estimation exercise.
(Handling comms faults makes the job much bigger.)
Stories evolve.

                                                              15




8 Storycrafting Techniques
      Context matters
      Stories evolve
      Use language of project community
      Find the first customer
      Find the Conditions of Satisfaction
      Customer shadows
      Building-block stories for customer layers
      Do-er role


                                                              16




                                                                        8
9/10/11




 Aerospace Story headlines

Aero project “laundry list”
 Transmit EICAS ARINC label (no
    data)                                 Do your Stories
 EICAS WOW Indication                      look like this?
 EICAS “Gear not in demanded
    pos’n” ind.
 EICAS “Gear locked down” ind.
 WOW i/p error checks
                                  ‘Headline form’ is a starting point.
 …..                              Let’s flesh-out one of these...



                                                                    17




 Story: EICAS WOW Indication
                                        One list item cast into
Aero project “laundry list”                  Story form
 Transmit EICAS ARINC label (no       “As a software developer I
    data)                             want to see WOW ind. on
 EICAS WOW Indication                 EICAS ARINC label.”
 EICAS “Gear not in demanded
    pos’n” ind.                       Conditions of Satisfaction:
 EICAS “Gear locked down” ind.          MCDC test on 3 gear i/ps
 WOW i/p error checks                   Response within 100 ms
 …..                                    (no error checking)



                                                                    18




                                                                              9
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      Embedded stories are techy
    Transmit EICAS ARINC label (no data)
    EICAS WOW Indication
    EICAS “Gear not in demanded pos’n” ind.
    EICAS “Gear locked down” ind.             Glossary
    WOW i/p error checks                      EICAS = Engine Indication
                                                Crew Alert System
    …..                                       ARINC = Aeronautical Radio
                                                Incorporated
                                              WOW = Weight on wheels
  So you need a key!                          Ind. = indication
                                              i/p = input, inputs
Rule: All terms understandable by Team
                                              MCDC = Modified Condition
& Customer
                                                Decision Coverage

                                                                          19




      8 Storycrafting Techniques
              Context matters
              Stories evolve
              Use language of project community
              Find the first customer
              Find the Conditions of Satisfaction
              Customer shadows
              Building-block stories for customer layers
              Do-er role


                                                                          20




                                                                                   10
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  Multiple customers…
      This story benefits different roles, at different
       times…
                                  Which role uses the
“As a customer I want 10GB
                                   software trouble-shooting
extra Flash memory for
bigger troubleshooting log         log?
and 2 more languages –
Arabic, Urdu”
                                  Which role installs new
                                   language support?
Conditions of Satisfaction:       When are each needed?
….



                                                               21




  Splitting stories
    Break story first by time its parts are needed
                                     “As a developer I want 10GB
                                     extra Flash memory for
                                     bigger troubleshooting log.”
“As a customer I want 10GB
extra Flash memory for               CoS: ….
bigger troubleshooting log
and 2 more languages –
Arabic, Urdu”                        “As customer internal
                                     support tech I want 10GB
                                     extra Flash memory to load
Conditions of Satisfaction:          2 more languages – Arabic,
….                                   Urdu.”
                                     CoS: ….

                                                               22




                                                                        11
9/10/11




     Splitting stories (continued)
    Always split Story initially by time if applicable
           EARLY                             LATER

“As a developer I want 10GB      “As customer internal support
extra Flash memory for           tech I want 10GB extra Flash
bigger troubleshooting log.”     memory to load 2 more
CoS:                             languages – Arabic, Urdu.”
  All bits pass R-W test        CoS:
  No cut traces on board          All screens use Arabic, Urdu
                                   Keypad allows lang. symbols
                                   Can select Arabic, Urdu
Splitting the Story simplifies CoS for both new Stories.
Allows 2 smaller Stories to sit cleanly on the timeline.

                                                               23




     Splitting stories (continued)
    Don’t end up with 20GB extra Flash!
           EARLY                             LATER

“As a developer I want 10GB      “As customer internal support
extra Flash memory for           tech I want 10GB extra Flash
bigger troubleshooting log.”     memory to load 2 more
CoS:                             languages – Arabic, Urdu.”
  All bits pass R-W test        CoS:
  No cut traces on board          All screens use Arabic, Urdu
                                   Keypad allows lang. symbols
                                   Can select Arabic, Urdu
Second Story merely uses the additional memory – doesn’t add
any.

                                                               24




                                                                        12
9/10/11




    8 Storycrafting Techniques
           Context matters
           Stories evolve
           Use language of project community
           Find the first customer
           Find the Conditions of Satisfaction
           Customer shadows
           Building-block stories for customer layers
           Do-er role


                                                                       25




    Splitting stories (continued)
                Development         Field trials      Cust. delivery

                                                                Time




Now you can
                                                           Extra
position          Extra Flash for
                                                       languages for
supporting          developer
                                                        support tech
Stories
            “Upgrade              “Prep            “Language
             board”           translations”         uploader”




                                                                       26




                                                                                13
9/10/11




     Customer shadows
         Second customer’s needs may be fully covered
          within those of first customer
         If so, one Story does it all. Else need 2 Stories




                                                              27




     Customer shadows example
    Software developer = 1st customer
    Customer internal support tech = 2nd customer
    2nd story only needs to address what the 1st
     story didn’t

                                       2nd Story
                         1st Story




                                                              28




                                                                       14
9/10/11




8 Storycrafting Techniques
         Context matters
         Stories evolve
         Use language of project community
         Find the first customer
         Find the Conditions of Satisfaction
         Customer shadows
         Building-block stories for customer layers
         Do-er role


                                                   29




Extending the Story Form
    Some modest extensions help when
     building embedded applications
    They are not exclusive to embedded
     work
    First, a look at the problem we’re
     addressing



                                                   30




                                                            15
9/10/11




 The Problem…
               ?
                   ?   ?
                   ?       ?                               Time

     PROJECT               First Release
      START




    Early work – no perceived customer value
    Later stories that have customer value
    Early stories are “building-block stories”
    But: All work should have customer value, right?

                                                                      31




 Deliver in Working Increments
           One iteration
                                                    Many Iterations


                                           A given story might not
                                    GUI    slice through all
                                   APP     architectural layers
                                    LIB
                                           Often necessary to keep
                                    OS
                                           stories small enough.
                               FIRMWARE

                                 BOARD     Use ‘spike’ stories when
                                           possible.



                                                                      32




                                                                               16
9/10/11




     Layers of Customers
         First iterations serve “near” customers…
                                        Prototype
                     s/w trouble-       assembly       Mechanical
                       shooters          people        engineers


                  Self      Algorithm                            Regulators,
 S/W Team                   designers       Sensor               Partners,
                                                                 Suppliers,
                                           designers
                                                                 Hospital adm,
                         Electrical                              Physicians,
  Building a                                                     Patients
                         engineers    Electrical
blood analyzer
                                      engineers     Electrical
                                                    engineers


                                                                            33




     8 Storycrafting Techniques
              Context matters
              Stories evolve
              Use language of project community
              Find the first customer
              Find the Conditions of Satisfaction
              Customer shadows
              Building-block stories for customer layers
              Do-er role


                                                                            34




                                                                                     17
9/10/11




  Format of a Story
  As a <role, beneficiary > I want
   <capability> so that <benefit>
      <role> is the customer of the Story
      <capability> is what
      <benefit> is why
      Missing is the Do-er; the performer of the Story’s
       work (Team is the implied Do-er, but we have
       closely cooperating teams: Software, EEs, MEs,
       etc. )

                                                                35




  An Embedded Story
                                        Customer

 As a Software Developer I want                      Do-er
 an extra I/O pin brought out so that
 I can monitor task entry/ exit on the
    oscilloscope
                                                   ?
                                     The Do-er is implied
                                             by which Backlog
                              Why            the Story is in.
What



                                                                36




                                                                         18
9/10/11




 An Embedded Story (again)
                                Customer            Do-er

As a Software Developer I want EEs
to bring out an extra I/O pin so that
I can monitor task entry/ exit on the
   oscilloscope
                                                  What
                                Why
This way all stories
could go into one
Backlog.

                                                                37




 S/W is Customer of H/W
“Volt Mon” Story
                                             Customer
As a Software Developer I want
an extra I/O pin brought out so that                      Do-er
I can monitor voltage level A/D counts on test point 3A

                                                          H/W
Conditions of satisfaction:
    I can easily get a probe onto the pin

    Pin is accessible with cover on




                                                                38




                                                                         19
9/10/11




    H/W is Customer of S/W
   “Volt Disp” Story
                                                        Customer
   As an Electrical Tech, I want to see
   test point 3A voltage on the display so that                        Do-er
   I don’t have to open the unit in the field to check it.


   Conditions of satisfaction:                                         S/W
       Value is displayed when * key pressed, in test mode

       Value is in volts

       Displayed value updates within 0.1 sec of change to actual


                                                                               39




  Customer layers & story paths
        “Volt Mon”                          MEs
                                                         Algorithm
                                EEs                      designers
            S/W        Self
           Team                                            Scientist

                              “Volt Disp”



S/W is customer for ‘Volt Mon’, EEs are customer for ‘Volt Disp’.
Other layers will also use Stories as flexible “micro contracts”.

Note: “EEs” is Electrical Engineers. “MEs” is Mechanical Engineers.

                                                                               40




                                                                                        20
9/10/11




8 Storycrafting Techniques
         Context matters
         Stories evolve
         Use language of project community
         Find the first customer
         Find the Conditions of Satisfaction
         Customer shadows
         Building-block stories for customer layers
         Do-er role


                                                             41




Other Questions…
    What about the “ilities”?
         As before – must test for them iteratively
    What about modeling and UML charts?
         They’re good – use them; Stories are for
          communicating between Do-er, Customer
         Don’t stay with models too long
    Where’s the rest of the documentation?
         Stories are the first kernel of it – keep going!


                                                             42




                                                                      21
9/10/11




              Early Stage Stories
                  Early workstream make-up may be
                   dominated by building-block stories
                  Soon gives way to mainly User stories
 Workstream




                                                           User stories
                                                           carry business
                                                           value
                                     Building- block
                   Time              stories carry no
                                     business value



                                                                            43




              Product Evolution via Stories
 All these evolve as a side-effect when the voices of
 Customer and Engineering bring a Story to maturity.




                                                        What to build
                                                        Estimate
Agile Story                                             Architecture
                                                        Risk Plans
                                                        Test Approach
                                                        QA Approach

                                                                            44




                                                                                     22
9/10/11




       Reaching the goal
                                                                  Minimum
                                                                  Marketable
Reach your project goals…                                         Feature-set

                            M1                    M2     M3

            “Now”
                                                                     £
By taking each story through the states from Idea to Done


      Idea                    Coarse                   Ready to        Done
                              Estimate                  build

             Communications about WHAT to build
             Communications about HOW to build


                                                                                45




       Controlling Risk & Schedule
      Well crafted Stories:
           Have clear CoS, based on the customer identified

           Clarify scope with CoS

           Avoid rework through clear “done-ness” criteria

           Let Team access deeper knowledge they have by knowing
            why the capability is needed

           Use Building Block Stories and Do-er role to let internal
            customers guide early infrastructure development




                                                                                46




                                                                                         23
9/10/11




     Sources, Further Reading
    Sources
          ‘User Stories Applied’ by Mike Cohn
          Story examples are from many teams coached, and attendees of my course
           “Advanced Agile Embedded Workshop”

    Books for further reading
          ‘Agile Estimating & Planning’ by Mike Cohn
          ‘Lean Software Development’ series by Mary and Tom Poppendieck (basics of how
           lean for manufacturing differs from lean development)

    Public Appearances
          Course: “Software Quality and FDA”, Boston MA, Oct 4, 2011
          Keynote: Software Quality Day, Nuremberg, Germany: Nov 2-3,
           2011


    Contact: nancyv@leanagilepartners.com
    More info at: http://www.leanagilepartners.com/publications.html

                                                                                           47




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Embedded storycrafting

  • 1. 9/10/11 Embedded Storycrafting Key to controlling risk and schedule Nancy Van Schooenderwoert http://www.leanagilepartners.com/ NancyV@LeanAgilePartners.com © 2008-11 Lean-Agile Partners Inc. All rights reserved. 1 Nancy V’s Background   15 years safety-critical systems experience   11 years agile team coaching   4 years agile enterprise coaching   Industries: Aerospace, Medical Devices, Sonar Weaponry, Scientific Instruments, Financial Services   Electrical Engineering and Software Engineering, embedded systems 2 1
  • 2. 9/10/11 Message   We’re not getting all we can from Agile Story basics – let’s use them better   And we can get lots more by modest extensions:   “Building Block” stories   “Do-er” role   Perhaps others 3 Why Storycrafting?   Because there is a real craft to using Agile Stories well   Context matters   Stories evolve   Embedded storycrafting addresses these for the software + hardware world 4 2
  • 3. 9/10/11 What’s the Point? Idea to Action 5 Ideas to Action   Can we get to MMF? Minimum Marketable Feature-set M1 M2 M3 “Now” £   Need early feasibility estimate   Need detailed design (of each feature) ready ‘just in time’ 6 3
  • 4. 9/10/11 Each feature goes thru…   Features travel from ‘Idea’ to ‘Done’   Agile Story format is one way to make that happen Idea Coarse Ready to Done Estimate build Communications about WHAT to build Communications about HOW to build 7 Format of a Story As a <role, beneficiary> I want <capability> so that <benefit>   <role> is the customer of the Story   <capability> is what   <benefit> is why Conditions of Satisfaction   <Facts that would demonstrate ‘capability’ exists> 8 4
  • 5. 9/10/11 Example story – Pedometer   Can you see customer, what, why in this Story? Story Conditions of Satisfaction As a runner I want to •  See accurate step count upload my paces with one on my Facebook page button press so I can •  Record up to 6 hrs steps compare with my work •  Car ride does not mates increment # of steps 9 Example story – HART Bus   Can you see customer, what, why in this Story? Story Conditions of Satisfaction Get expected response to System can read a single Cmd #1 with HART value at a fixed •  Single master address •  Using present hardware •  Update < 1 second Narrative details to be CoS becomes the root of captured in documents story acceptance test This team’s Story doesn’t follow the template fully, but CoS is well stated 10 5
  • 6. 9/10/11 How strict?   Do we always have to follow the form exactly?   No, but consider trying it   What problems happen if it’s not used?   Without the “why” info, can miss oppty to invent better solution (no symptom)   Harder to spot best way to split Stories   When CoS matches Customer, easier to get Story accepted 11 Story Context   Is “using present hardware” ok? You cannot answer based on what is written here. Conditions of Satisfaction If the team has already discussed Get expected response to this story and they understand Cmd #1 with •  Single master “present hardware” then it’s clear •  Using present hardware enough prior to estimation work*. •  Update < 1 second If the story was written just now, and Team has not discussed it, the Team may need it clarified. * In a regulated environment the h/w setups will be documented, as actually required. 12 6
  • 7. 9/10/11 How much context?   Only what is needed to go from “Idea” to “Coarse Estimate”   Don’t say all that can be said about a feature;   Just cover what has a bearing on size of the job Idea Coarse Estimate Requires mainly discussion of WHAT to build, and some discussion of HOW to build it 13 Story Evolution   First version may hold one person’s understanding of the need   Conversation sharpens up the Story   May change wording   May change CoS (e.g. to control scope)   May split the Story 14 7
  • 8. 9/10/11 Example story – ‘Camera’ Story Conditions of Satisfaction As a software developer I •  Command triggers status want a link to the camera response in <= 300 ms to send commands, get •  Do 2 commands/ sec status •  Comms faults not handled Narrative details to be CoS becomes the root of captured in documents story acceptance test 3rd bullet added by Team during estimation exercise. (Handling comms faults makes the job much bigger.) Stories evolve. 15 8 Storycrafting Techniques   Context matters   Stories evolve   Use language of project community   Find the first customer   Find the Conditions of Satisfaction   Customer shadows   Building-block stories for customer layers   Do-er role 16 8
  • 9. 9/10/11 Aerospace Story headlines Aero project “laundry list” Transmit EICAS ARINC label (no data) Do your Stories EICAS WOW Indication look like this? EICAS “Gear not in demanded pos’n” ind. EICAS “Gear locked down” ind. WOW i/p error checks ‘Headline form’ is a starting point. ….. Let’s flesh-out one of these... 17 Story: EICAS WOW Indication One list item cast into Aero project “laundry list” Story form Transmit EICAS ARINC label (no “As a software developer I data) want to see WOW ind. on EICAS WOW Indication EICAS ARINC label.” EICAS “Gear not in demanded pos’n” ind. Conditions of Satisfaction: EICAS “Gear locked down” ind.   MCDC test on 3 gear i/ps WOW i/p error checks   Response within 100 ms …..   (no error checking) 18 9
  • 10. 9/10/11 Embedded stories are techy Transmit EICAS ARINC label (no data) EICAS WOW Indication EICAS “Gear not in demanded pos’n” ind. EICAS “Gear locked down” ind. Glossary WOW i/p error checks EICAS = Engine Indication Crew Alert System ….. ARINC = Aeronautical Radio Incorporated WOW = Weight on wheels So you need a key! Ind. = indication i/p = input, inputs Rule: All terms understandable by Team MCDC = Modified Condition & Customer Decision Coverage 19 8 Storycrafting Techniques   Context matters   Stories evolve   Use language of project community   Find the first customer   Find the Conditions of Satisfaction   Customer shadows   Building-block stories for customer layers   Do-er role 20 10
  • 11. 9/10/11 Multiple customers…   This story benefits different roles, at different times…   Which role uses the “As a customer I want 10GB software trouble-shooting extra Flash memory for bigger troubleshooting log log? and 2 more languages – Arabic, Urdu”   Which role installs new language support? Conditions of Satisfaction:   When are each needed? …. 21 Splitting stories   Break story first by time its parts are needed “As a developer I want 10GB extra Flash memory for bigger troubleshooting log.” “As a customer I want 10GB extra Flash memory for CoS: …. bigger troubleshooting log and 2 more languages – Arabic, Urdu” “As customer internal support tech I want 10GB extra Flash memory to load Conditions of Satisfaction: 2 more languages – Arabic, …. Urdu.” CoS: …. 22 11
  • 12. 9/10/11 Splitting stories (continued)   Always split Story initially by time if applicable EARLY LATER “As a developer I want 10GB “As customer internal support extra Flash memory for tech I want 10GB extra Flash bigger troubleshooting log.” memory to load 2 more CoS: languages – Arabic, Urdu.”   All bits pass R-W test CoS:   No cut traces on board   All screens use Arabic, Urdu   Keypad allows lang. symbols   Can select Arabic, Urdu Splitting the Story simplifies CoS for both new Stories. Allows 2 smaller Stories to sit cleanly on the timeline. 23 Splitting stories (continued)   Don’t end up with 20GB extra Flash! EARLY LATER “As a developer I want 10GB “As customer internal support extra Flash memory for tech I want 10GB extra Flash bigger troubleshooting log.” memory to load 2 more CoS: languages – Arabic, Urdu.”   All bits pass R-W test CoS:   No cut traces on board   All screens use Arabic, Urdu   Keypad allows lang. symbols   Can select Arabic, Urdu Second Story merely uses the additional memory – doesn’t add any. 24 12
  • 13. 9/10/11 8 Storycrafting Techniques   Context matters   Stories evolve   Use language of project community   Find the first customer   Find the Conditions of Satisfaction   Customer shadows   Building-block stories for customer layers   Do-er role 25 Splitting stories (continued) Development Field trials Cust. delivery Time Now you can Extra position Extra Flash for languages for supporting developer support tech Stories “Upgrade “Prep “Language board” translations” uploader” 26 13
  • 14. 9/10/11 Customer shadows   Second customer’s needs may be fully covered within those of first customer   If so, one Story does it all. Else need 2 Stories 27 Customer shadows example   Software developer = 1st customer   Customer internal support tech = 2nd customer   2nd story only needs to address what the 1st story didn’t 2nd Story 1st Story 28 14
  • 15. 9/10/11 8 Storycrafting Techniques   Context matters   Stories evolve   Use language of project community   Find the first customer   Find the Conditions of Satisfaction   Customer shadows   Building-block stories for customer layers   Do-er role 29 Extending the Story Form   Some modest extensions help when building embedded applications   They are not exclusive to embedded work   First, a look at the problem we’re addressing 30 15
  • 16. 9/10/11 The Problem… ? ? ? ? ? Time PROJECT First Release START   Early work – no perceived customer value   Later stories that have customer value   Early stories are “building-block stories”   But: All work should have customer value, right? 31 Deliver in Working Increments One iteration Many Iterations A given story might not GUI slice through all APP architectural layers LIB Often necessary to keep OS stories small enough. FIRMWARE BOARD Use ‘spike’ stories when possible. 32 16
  • 17. 9/10/11 Layers of Customers   First iterations serve “near” customers… Prototype s/w trouble- assembly Mechanical shooters people engineers Self Algorithm Regulators, S/W Team designers Sensor Partners, Suppliers, designers Hospital adm, Electrical Physicians, Building a Patients engineers Electrical blood analyzer engineers Electrical engineers 33 8 Storycrafting Techniques   Context matters   Stories evolve   Use language of project community   Find the first customer   Find the Conditions of Satisfaction   Customer shadows   Building-block stories for customer layers   Do-er role 34 17
  • 18. 9/10/11 Format of a Story As a <role, beneficiary > I want <capability> so that <benefit>   <role> is the customer of the Story   <capability> is what   <benefit> is why   Missing is the Do-er; the performer of the Story’s work (Team is the implied Do-er, but we have closely cooperating teams: Software, EEs, MEs, etc. ) 35 An Embedded Story Customer As a Software Developer I want Do-er an extra I/O pin brought out so that I can monitor task entry/ exit on the oscilloscope ? The Do-er is implied by which Backlog Why the Story is in. What 36 18
  • 19. 9/10/11 An Embedded Story (again) Customer Do-er As a Software Developer I want EEs to bring out an extra I/O pin so that I can monitor task entry/ exit on the oscilloscope What Why This way all stories could go into one Backlog. 37 S/W is Customer of H/W “Volt Mon” Story Customer As a Software Developer I want an extra I/O pin brought out so that Do-er I can monitor voltage level A/D counts on test point 3A H/W Conditions of satisfaction:   I can easily get a probe onto the pin   Pin is accessible with cover on 38 19
  • 20. 9/10/11 H/W is Customer of S/W “Volt Disp” Story Customer As an Electrical Tech, I want to see test point 3A voltage on the display so that Do-er I don’t have to open the unit in the field to check it. Conditions of satisfaction: S/W   Value is displayed when * key pressed, in test mode   Value is in volts   Displayed value updates within 0.1 sec of change to actual 39 Customer layers & story paths “Volt Mon” MEs Algorithm EEs designers S/W Self Team Scientist “Volt Disp” S/W is customer for ‘Volt Mon’, EEs are customer for ‘Volt Disp’. Other layers will also use Stories as flexible “micro contracts”. Note: “EEs” is Electrical Engineers. “MEs” is Mechanical Engineers. 40 20
  • 21. 9/10/11 8 Storycrafting Techniques   Context matters   Stories evolve   Use language of project community   Find the first customer   Find the Conditions of Satisfaction   Customer shadows   Building-block stories for customer layers   Do-er role 41 Other Questions…   What about the “ilities”?   As before – must test for them iteratively   What about modeling and UML charts?   They’re good – use them; Stories are for communicating between Do-er, Customer   Don’t stay with models too long   Where’s the rest of the documentation?   Stories are the first kernel of it – keep going! 42 21
  • 22. 9/10/11 Early Stage Stories   Early workstream make-up may be dominated by building-block stories   Soon gives way to mainly User stories Workstream User stories carry business value Building- block Time stories carry no business value 43 Product Evolution via Stories All these evolve as a side-effect when the voices of Customer and Engineering bring a Story to maturity. What to build Estimate Agile Story Architecture Risk Plans Test Approach QA Approach 44 22
  • 23. 9/10/11 Reaching the goal Minimum Marketable Reach your project goals… Feature-set M1 M2 M3 “Now” £ By taking each story through the states from Idea to Done Idea Coarse Ready to Done Estimate build Communications about WHAT to build Communications about HOW to build 45 Controlling Risk & Schedule   Well crafted Stories:   Have clear CoS, based on the customer identified   Clarify scope with CoS   Avoid rework through clear “done-ness” criteria   Let Team access deeper knowledge they have by knowing why the capability is needed   Use Building Block Stories and Do-er role to let internal customers guide early infrastructure development 46 23
  • 24. 9/10/11 Sources, Further Reading   Sources   ‘User Stories Applied’ by Mike Cohn   Story examples are from many teams coached, and attendees of my course “Advanced Agile Embedded Workshop”   Books for further reading   ‘Agile Estimating & Planning’ by Mike Cohn   ‘Lean Software Development’ series by Mary and Tom Poppendieck (basics of how lean for manufacturing differs from lean development)   Public Appearances   Course: “Software Quality and FDA”, Boston MA, Oct 4, 2011   Keynote: Software Quality Day, Nuremberg, Germany: Nov 2-3, 2011   Contact: nancyv@leanagilepartners.com   More info at: http://www.leanagilepartners.com/publications.html 47 24