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The Golden
Rules
What provides “value?”


              Learning/Cre   Together
                 ativity       Time

                                        Replay/
       Intuitive
                                        Reuse


                                        Brands/Char
 Communication
                                           acters


Multi-child                                   Safe/
  Use                                        Ad-Free
The values of mobile play


xxxxx
Narrowing of the Generation Gap


        Music                          TV
                      Movies

          Shared                  Information
        Technology                   Access

    Gaming           Parenting          Mobile
                       Styles           Phones
Kids want to spend time with family and friends



Spend time with your friends in person               30%         17%       47%

Spend time with your family in person           20%         19%            39%

                        Play video games       18%         16%             34%


                         Watch television     15%          22%             37%


         Play a game on your computer        8% 13%                        21%


   Spend time with your friends online 6%       10%                        16%


       Read or look through magazines 2%         4%                         6%


                                             First     Second          Top 2 Choices


Source: Nickelodeon & StarCom Project 2008
Together Time & Time Alone
Parents and kids want both things to do together AND things to do alone. In either
case, the technology has to work for them.




   If it’s coplay, give us something
          to actually do together!
                                                  If it’s for my child, make sure
                                                         they can do it alone.
We need more cooperation!




           84% of parents would be interested
                       in playing
            asynchronous, cooperative games
                     with their kids
Families with kids overindex on every type of media
  They also tend to be earlier on the adoption curve, especially for technologies that can be
  used by multiple family members or are seen as educational.

About ¾ of families have at least one “smart” mobile device in their home (and
  most have more). Of those that have at least one, here is the breakdown:
Tech & entertainment purchases are impacted by
siblings



                                Products generally have a
                                longer use life for older
                                siblings than younger ones;
                                and households with
                                siblings generally “age up”
                                their media use quicker.


                                Products that can be used
                                for multiple kids (in age-
                                appropriate ways) have
                                considerable value for
                                multi-child households.
Everything is a negotiation

                                       Kids have more influence in
                                       purchase decisions than
                                       ever before. They usually
                                       have access to the same
                                       information their parents
                                       do, and use that in their
                                       negotiations.

                                       Parents also listen to kids.
                                       For topics that parents think
                                       their children know more
                                       about (e.g., anything tech
                                       related), they are
                                       significantly more likely to
                                       take their kids’ advice when
                                       making a purchase.

       You have to message to    Give kids “sound bites”
        both kids and parents,   to take to their parents.
Paying to play

Subscriptions that are too long-
term or automatically renew
make many parents
uncomfortable because they
are afraid their kids will grow
bored or outgrow the product.
               +
Any micro-transactions that do
not have parent safeguards are
a big no-no for parents.
               +
But, parents don’t necessarily
want their kids to have to bug
them every time they want
something.
               =
 Allowance or other hybrid
systems get high marks from
   both parents and kids.
Digital Dads


This generation of Dads
                                                          Dads play a more active
more involved in family
                                                           role in technology and
media, especially when
                                                              media purchase
   it comes to newer
                                                          decisions for the family.
      technologies.




                                                              Dads are also more
Today’s Dads are highly
                                                          likely to spend more on
  engaged in social
                                                             technology-related
 media, and Millennial
                                                              items. They spend
 Dads even have more
                                                            $0.45 more for iPhone
   friends online than
                                                          apps and $0.75 more for
    Millennial Moms.
                                                            iPad apps than Moms.


                      And they like to be spoken to as Dads.
Grandparents’ role is increasing in importance
    This is for both the day-to-day functioning
    of the family unit, but also with regard to
                                                                                                                3 in every 10
    kids’ entertainment.
                                                                                                                 adults is a
                                                                        The media ages for                      grandparent.
                                                                            becoming a
                                                                        grandparent are 50                     Grandparents
          3-Generation Households                                         (W) and 54 (M).                         control the
                               (MMs)                                                                              majority of
           75-          1.4                                                                                    finacial assets
           84                                 9.1                        The grandparent                            today.
                                                                        population is larger
           65-                                                   16.1     than either the                     Grandparent
           74                                       10.7
                                                                         African American                  spending on their
GP Age
           55-                                                  15          or Hispanic                      grandkids has
           64                                            12.6               Population.                    grown 7.6% every
           45-                                                                                              year since 2000.
                                       6.7
           54                           7.3                               Grandparents
                               2020       2010                            make 45% of                         Grandparents
                                                                            nonprofit                        account for 42%
                                                                           donations                          of all spending
                                                                                                                  on gifts.
         Source: MetLife Mature American Report (2011)
                                                                            Source: Grandparents.com (2009). The Grandparent Economy.
What grandparents want from technology




                        • Co-play experiences
                        • Special/unique experiences
                        • More consistent communication
                        • Tangible gifts (even for digital items)
                        • Information/Marketing that speaks to
                          them (as grandparents)
                        • Educational experiences
Grandparents are fast adopters of new platforms
They are not the first adopters, but they catch up quickly.
Let’s Play!

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Alison Bryant w/ Play Science @ MamaBear Conference, Mt. View 4/20

  • 1.
  • 2.
  • 4. What provides “value?” Learning/Cre Together ativity Time Replay/ Intuitive Reuse Brands/Char Communication acters Multi-child Safe/ Use Ad-Free
  • 5. The values of mobile play xxxxx
  • 6.
  • 7. Narrowing of the Generation Gap Music TV Movies Shared Information Technology Access Gaming Parenting Mobile Styles Phones
  • 8. Kids want to spend time with family and friends Spend time with your friends in person 30% 17% 47% Spend time with your family in person 20% 19% 39% Play video games 18% 16% 34% Watch television 15% 22% 37% Play a game on your computer 8% 13% 21% Spend time with your friends online 6% 10% 16% Read or look through magazines 2% 4% 6% First Second Top 2 Choices Source: Nickelodeon & StarCom Project 2008
  • 9. Together Time & Time Alone Parents and kids want both things to do together AND things to do alone. In either case, the technology has to work for them. If it’s coplay, give us something to actually do together! If it’s for my child, make sure they can do it alone.
  • 10. We need more cooperation! 84% of parents would be interested in playing asynchronous, cooperative games with their kids
  • 11.
  • 12. Families with kids overindex on every type of media They also tend to be earlier on the adoption curve, especially for technologies that can be used by multiple family members or are seen as educational. About ¾ of families have at least one “smart” mobile device in their home (and most have more). Of those that have at least one, here is the breakdown:
  • 13. Tech & entertainment purchases are impacted by siblings Products generally have a longer use life for older siblings than younger ones; and households with siblings generally “age up” their media use quicker. Products that can be used for multiple kids (in age- appropriate ways) have considerable value for multi-child households.
  • 14.
  • 15. Everything is a negotiation Kids have more influence in purchase decisions than ever before. They usually have access to the same information their parents do, and use that in their negotiations. Parents also listen to kids. For topics that parents think their children know more about (e.g., anything tech related), they are significantly more likely to take their kids’ advice when making a purchase. You have to message to Give kids “sound bites” both kids and parents, to take to their parents.
  • 16. Paying to play Subscriptions that are too long- term or automatically renew make many parents uncomfortable because they are afraid their kids will grow bored or outgrow the product. + Any micro-transactions that do not have parent safeguards are a big no-no for parents. + But, parents don’t necessarily want their kids to have to bug them every time they want something. = Allowance or other hybrid systems get high marks from both parents and kids.
  • 17. Digital Dads This generation of Dads Dads play a more active more involved in family role in technology and media, especially when media purchase it comes to newer decisions for the family. technologies. Dads are also more Today’s Dads are highly likely to spend more on engaged in social technology-related media, and Millennial items. They spend Dads even have more $0.45 more for iPhone friends online than apps and $0.75 more for Millennial Moms. iPad apps than Moms. And they like to be spoken to as Dads.
  • 18.
  • 19. Grandparents’ role is increasing in importance This is for both the day-to-day functioning of the family unit, but also with regard to 3 in every 10 kids’ entertainment. adults is a The media ages for grandparent. becoming a grandparent are 50 Grandparents 3-Generation Households (W) and 54 (M). control the (MMs) majority of 75- 1.4 finacial assets 84 9.1 The grandparent today. population is larger 65- 16.1 than either the Grandparent 74 10.7 African American spending on their GP Age 55- 15 or Hispanic grandkids has 64 12.6 Population. grown 7.6% every 45- year since 2000. 6.7 54 7.3 Grandparents 2020 2010 make 45% of Grandparents nonprofit account for 42% donations of all spending on gifts. Source: MetLife Mature American Report (2011) Source: Grandparents.com (2009). The Grandparent Economy.
  • 20. What grandparents want from technology • Co-play experiences • Special/unique experiences • More consistent communication • Tangible gifts (even for digital items) • Information/Marketing that speaks to them (as grandparents) • Educational experiences
  • 21. Grandparents are fast adopters of new platforms They are not the first adopters, but they catch up quickly.