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google cardboard and VR tips

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google cardboard and VR tips

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google cardboard and VR tips

  1. 1. Cardboard and VR Google IO Extended 2015 - GDG Singapore Yukio Andoh (GDE Japan) @yukio_andoh
  2. 2. Cannes Lions Mobile GRAND PRIX cannes lions is a global advertising festival. Cardboard was awarded the Cannes Lions Mobile Grand Prix
  3. 3. since Google I/O 2014 The first card board appeared It was Google I/O 2014.
  4. 4. 1 million units of the cardboard has been used all over the world.
  5. 5. Pattern is an open source.
  6. 6. https://www.google.com/get/cardboard/get-cardboard/ It was released from a lot of company.
  7. 7. A lot of the design have been made in freedom.
  8. 8. Viewer Profile Generator https://www.google.com/get/cardboard/viewerprofilegenerator/ You also create a cardborad, it will be able to register your profiles.
  9. 9. Cardboard 2015 (+iOS +6inch) It supports the iOS and 6 inch sizes.
  10. 10. Support for screens up to 6 inches
  11. 11. cardboard app (Android/iOS) When the smartphone in a vertical it is reset.
  12. 12. VR market has been like crazy growth.
  13. 13. Oculus has been acquired by facebook. $ 2,000,000,000
  14. 14. 4 Type of VR Contents
  15. 15. Old Experience
  16. 16. New Experience
  17. 17. Google Play Cardboard apps https://play.google.com/store/apps/collection/promotion_3001527_cardboard_apps
  18. 18. VR Jam 2015 1789 people are registered for this challenge $1,000,000 https://vrjam.challengepost.com already finished.
  19. 19. https://vrjam.challengepost.com/submissions Games and architecture, and there are a variety of apps, such as works of art. It is a treasure trove of ideas.
  20. 20. Cardboard SDK Cardboard SDK for Android https://developers.google.com/cardboard/android/ Cardboard SDK for Unity Unity 4.5 pro / Unity 5 (free) Individual developers, small company you can use for free.
  21. 21. Tips for VR
  22. 22. Using a Reticle
  23. 23. Using a Reticle ×
  24. 24. Using a Reticle
  25. 25. UI Depth & Eye Strain It becomes difficult to see, even if too far away or too close. This is the same as the stereoscopic movie subtitles.
  26. 26. Using Constant Velocity
  27. 27. Keeping the User Grounded
  28. 28. Maintaining Head Tracking
  29. 29. Guiding with Light
  30. 30. Leveraging Scale
  31. 31. Parallax (6.5cm) Human eyes are roughly 6.5cm away.
  32. 32. Giant > 6.5cm > Fairy
  33. 33. Spatial Audio
  34. 34. Spatial Audio It is boring without any movie sound.
  35. 35. Spatial Audio
  36. 36. Spatial Audio (15 degree) photo by via. oc
  37. 37. Gaze Cues Do not to be directed where to focus.
  38. 38. Gaze Cues
  39. 39. Make it Beautiful (by ustwo)
  40. 40. Single Color Icons
  41. 41. Shorter Experiences It is different from the movie. To enjoy in five minutes.
  42. 42. Google JUMP
  43. 43. Jump Assembler Resolution is 4K-TV x 5 VideoStitch Studio / Kolor Autopano video You can use a variety of tools.
  44. 44. We use this kind of rig.You can make a 3D printer.
  45. 45. $500 x 16 It is very expensive.
  46. 46. Try it ! https://goo.gl/GnvPM1
  47. 47. https://www.youtube.com/360 It now handles a panoramic video on YouTube.
  48. 48. Panorama Camera Sphericam 2 / RICOH Theta / PhotoSphere You can use a panoramic photographic equipment.
  49. 49. Google Spotlight
  50. 50. Google Spotlight 360 movie projects for Mobile devices
  51. 51. Director is a famous Justin Lin.
  52. 52. 6K $8500 used a digital camera of 6000 pixel resolution.
  53. 53. Monster rig
  54. 54. Resources Twitter @googlecardboard Google+ +GoogleCardboard Cardboard design guide http://www.google.com/design/spec-vr/ stackoverflow #google-cardboard Codelabs https://io2015codelabs.appspot.com/ codelabs/cardboard-unity Facebook Groups : 360 Video Professionals
  55. 55. Birdly / Zürcher Hochschule der Künste My favorite VR content
  56. 56. EXPEDITIONS g.co/expeditions You can watch a video teacher has operated in the classroom at all students.
  57. 57. 60
  58. 58. Thank you.
  59. 59. 1. 位置指定はマウスカーソルではなく十字線(レクチル)で表現 2. 立体UIにおける奥行き方向の配置と眼精疲労を考慮 3. 急激にカメラを動かすことなく一定速度で 4. カメラが地面に設置してあるような安定した感覚を保持 5. 頭の動きに応じた素早い映像追従 6. 注視したり選択したりする方向を光で案内 7. 大きさ(小ささ)をうまく調整 8. 空間を表現する 3Dオーディオの活用 9. 視線方向への手がかりを用意する 10. コンテンツは美しく魅せること

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