13. Key Considerations – Enterprise
Gamification
•• Business objectives
Business objectives
•• Behaviors to Encourage
Behaviors to Encourage
•• Target Group
Target Group
identification
identification
•• Ensure “Corporate” brand
Ensure “Corporate” brand
integrity
integrity
•• Culture fitment
Culture fitment
•• Aligns with Corporate
Aligns with Corporate
ethos
ethos
•• Motivation to play, Holding them
Motivation to play, Holding them
back
back
•• Help towards biz objective
Help towards biz objective
achievement
achievement
•• Rewards, initial “buzz”, Recognition
Rewards, initial “buzz”, Recognition
••
••
••
••
•• System Flexibility
System Flexibility
•• Phased approach
Phased approach
•• Continuous feedback,
Continuous feedback,
fine-tuning
fine-tuning
•• Organization Commitment
Organization Commitment
Game Mechanics
Game Mechanics
Operational model
Operational model
IT Application Design
IT Application Design
Mobile integration
Mobile integration
14. Key Considerations for a Game
GOALS
RULES
VOLUNTARY
VOLUNTARY
PARTICIPATION
PARTICIPATION
FEEDBACK