SlideShare a Scribd company logo
1 of 26
Sony h/usic Entertainment and the
Evolution of the Music Industry
A. J. Strickland
The Ilniversitg of Alabama
Andrew Pharaoh
2015 Undergraduate,
The Universitg of Alabama
d d A t such a pivotal time for music, it's more
ffi imRortant than ever to develop a fertile,d  creative
environment that generates the
highest quality of artists and music, while seeking to
fully exploit the many opportunities that new digital
services and products provide in reaching audiences
around the world."r
The remarks of Sony Music Entertainment CEO
Doug Morris in 2011 illustrated an accurate under-
standing of the environment of music sales. Morris,
a globally influential executive and music innovator,
agreed to join Sony Music Entertainment as chief
executive officer effective July 1, 201l. In a time of
great change in the music marketplace, it was abso-
lutely necessary that Sony take active steps to remain
competitive. Morris took the job graciously, but he
placed himself into a business whose margins were
becoming thinner and thinner. With a declining
industry that had been made less lucrative by the
wide availability of substitutes, Morris was forced to
develop a strategy to contend with industry change
and unfavorable competitive forces in 2014.
F"$$ST#ffiV #ffi S#NY f'1U$$*
ffiNTKreT&!Iq P--$ffiNY
American Record Company, the company that would
laterbecome Sony Music Entertainment, was founded
in 1929 and then acquired by Columbia Broadcasting
Company in 1938. In March 1968, Sony, at that rime
Seth Kennedg
2014 Llndergraduate,
The Universitg of Alabama
a Japanese company, began a joint venture with the
American company CBS to form CBS/Sony Records
Inc. In September 1976, Sony introduced the optical
digital audio disc, now known as the compact disc
(CD). In 1983, CBS Inc., as an American company,
allowed introduction of the CD to American markets.
In January 1988, CBS Records Inc. was absorbed,
and in January 1991, the new company was renamed
Sony Music Entertainment Inc.
In August 2004, Sony BMG Music Entertain-
ment was established as a new joint venture with Ber-
telsmann AG. Later, in August 2008, Sony acquired
BMG's 50 percent stake in Sony Music Entertain-
ment and began operation once again as Sony Music
Entertainment, a wholly owned subsidiary of Sony
Corporation. In July 2012, Sony/AIV Music Publish-
ing, a joint venture between Sony and the Michael
Jackson Family Trust, along with a consortium of
other investment firms, bought the publishing arm of
the EMI Group, which solidified Sony's position as
the world's largest music publisher.
#VffiRV!HW ffiT THffi ML,}$$T
il N,EM M$TruV
Before the 1900s, music and entertainment media had
a strong emphasis on performance. If theater, magic,
or music was wanted in a certain venue, individuals
Copyright O 2014 by A. J. Strickland. All rights reserved.
who could perform the arl personally were found and
paid to do so. At the beginning of the 20th century,
music began to become ownership-driven. Listen-
ing to music was still done live, but, as the quality
of technology improved, artists began to produce
recordings of their music. Recordings initially made
the music industry more efficient, because artists
were able to receive royalties on physical recordings
and were able to reach a wider audience with their
songs. This allowed more time to be spent on cre-
ating new music, and the field became more lucra-
tive and more attractive. However, aftet a shorl-lived
heyday came a long decline, beginning in the early
2000s, as a result ofpiracy (discussed later) and digi-
tal distribution.
The 1993 release of the MP3 algorithm enabled
the reduction of song files to a size that made Internet
broadcasting and uploading and downloading fea-
sible. Shortly afterward, in 1994, WXYC (89.3 FM,
Chapel Hill, North Carolina) became the first tradi-
tional radio station to announce broadcasting on the
Intemet. In 1998, the newfound portability of music
was coupled with a naming service and comprehen-
sive databases of music information developed by
Gracenote (later purchased by Sony in 2008 for $260
million), making it possible to retain the information
associated with the song files. Technologies like these
opened the floodgates of digital distribution. Napster,
the popular (illegal) file-sharing service, was started
shortly afterward, in 1999, and iTunes, a legal online
music store, was launched by Apple in 2001.
In February 2003, Warehouse Music, a retail
music store selling physical albums, declared bank-
ruptcy. The followingyear, in February 2004,Tower
Records filed for the first of three bankruptcies, which
ended with the closing of its 93 stores across the
United States. Virgin and Circuit City lasted some-
what longer, until 2009, but were also eventual fod-
der to digital music. Sellers of other types of physical
media, such as Borders (books) and Blockbuster
(DVDs), also chose to shut their doors in the 2000s
as a result of the digital music and video age. These
companies, however, tended to blame piracy for their
financial downtum, not digital media, and certainly
not an outdated business model.
Album sales continued the decline that put
brick-and-mortar record stores out of business, with
sales falling from about 575 million in2006 to about
290 million in2013.Internet and digital track sales,
on the other hand, continued to rise, topping out
c-179
at an estimated I.34 billion tracks in 2072. Digital
sales declined slightly in2013 to 1.26 billion. This
roughly 6 percent decline was the first decline in
digital sales since the iTunes store debuted more
than a decade earlier. However, industry revenues
steadily declined from a peak of $17 billion in 2000
to $7.9 billion in2013.
Copyright Infringement and Piracy
The early 2000s saw a huge increase in copyright
infringement in the music world. For products such
as Rolex watches and Gucci bags, imitations had
always existed. Third-party manufacturers, especially
abroad, re-created the look of the original product
with cheaper raw materials and sold the counterfeits
at a discount. With music, however (and most digital
media, for that matter), the duplicates were identical
in quality, simple and costless to the duplicator, and
able to be redistributed digitally. To make matters
worse for the profitability of the industry the likeli-
hood of being held responsible for the crime was quite
low Sharing music was so easy, so ubiquitous, and so
socially acceptable that it was not long before it gave
birth to popular flle sharing on a much larger scale,
like that through Napster (1999), LimeWire (2000),
and Kazaa (2006)-not to mention sharing by indi-
viduals who bumed physical CDs to give to friends.
As of May 2014, two bills were under consid-
eration by the U.S. Congress that addressed digital
piracy. The Stop Online Piracy Act (SOPA) and the
Protect IP Act (PIPA) aimed to stop copyright infringe-
ment and to stop the trafficking of copyright material
by requiring that search engines abstain from linking
to websites violating copyright laws and that Intemet
service providers block access to these websites. Both
bills were met with public opposition, and votes on
the bills were postponed until the issues regarding the
bills could be resolved.
The Institute for Policy Innovation estimated
that "global music piracy causes $12.5 billion of
economic losses every year,7l,O60 U.S. jobs lost, a
loss of $2.7 billion in workers' earnings, and a loss
of $422 million in tax revenues, $291 million in per-
sonal income tax and $131 million in lost corporate
income and production taxes."
Music Publishing
Record labels scout for promising musicians and
bands, sign them to publishing contracts, and help
CASE 12 Sony Music Entertainment and the Evolution of the
Music Industry
c-180 PART 2 Cases in Crafting and Executing Strategy
them through the process of creating and marketing
their music. Record labels (or the artists themselves)
will typically own all rights to the master recordings
that their artists produce and then compensate the
artists according to the amount of sales that the spe-
cific sound recording produces. Labels record the
music of artists in studios, manufacture recordings,
and promote and distribute that music by various
means to the consumer. Through copyrights, labels
are responsible for the protection of the music and
artists they sponsor.
There was an increasing simplicity to digital
music distribution, and it was becoming easier and
easier for artists to record, publish, and promote
their music themselves without the help of corpora-
tions. The trend of using the Internet and technology
that was more accessible than ever had initiated a
bypass of the middlemen and was a difficult obsta-
cle for music companies to overcome.
In January 2014, Sony Music Entertainment
was the second-largest record label, with 20 percent
of total industry market share. In terms of total
album sales, Sony Music Entertainment was posi-
tioned with 30.4 percent of market share, behind the
leader Universal by 7.3 percent; however, Sony's
artist Justin Timberlake was the top-selling artist
in 2013.In digital sales, Sony still lagged behind
Universal by 6.2 and 9.5 percent in album sales
and individual-track sales, respectively. Sony/ATV
Music Publishing was the largest music publisher,
with 16.9 percent of the total market share.
Whereas record companies owned the physi-
cal sound recording, publishers (or the artists
themselves) typically owned the rights to license
and collect royalties on the specific melody, lyr-
ics, rhythm, and so on, every time they were used.
A "use" of a song was typically classified as fall-
ing under one of three "rights" controlled by a pub-
lisher: Mechanical rights represented the ability of
an owner to collect royalties when the song was dig-
itally downloaded; performing arts royalties were
collected when a song was played on the radio; and
synchronization royalties would be collected when
a song was used in a movie or commercial. Pub-
lishers typically worked closely with record labels
in the same way that a hardware store might have
worked with a carpenter or plumber. In the case of
Sony Music Entertainment and the other two lead-
ing music industry giants, both the publisher and
the label were vertically integrated as subsidiaries
of the same parent company. Publishers also helped
to market recordings and performed services for a
musician much as a bank did for a businessperson-
providing advances and loans with future income as
collateral.
NIGITAL MUSIC
DISTRIBUTION IN 2O'I4
In 2014, there were three main methods of digital
music distribution: digital download, Internet radio,
and interactive streaming. For the digital purchases
of music, iTunes was the clear leader, accounting
for 63 percent of digital music sales in 2013, and it
had facilitated over $25 billion in digital music sales
since its inception. According to Apple's 2013 10-K
report, filed October 30,2013, the iTunes Store gen-
erated a total of $9.3 billion in net sales during 2013,
representing a 24 percent increase over 2012 sales.
The iTunes sales figure included digital music down-
loads through iTunes, purchases through the App
Store, and purchases on iBooks. In September 2013,
iTunes had launched its own free Internet radio ser-
vice, iTunes Radio. The service tailored radio sta-
tions on the basis of users' iTunes libraries and user
input. The service was available in Australia and the
United States and boasted over 20 million users.
Self-Publishing in the Music Industry
The same technologies and social environment that
facilitated the rise in digital distribution through
services like iTunes and Amazon were also facili-
tating self-publishing, and in 2014 the allure to
an artist was strong. The creator had control over
the creation; the profit margin was much higher
and paid monthly, in contrast to the annual roy-
alty remuneration typical of labels; and the whole
process was completed much faster. Avoiding the
30 percent cut that distributors like iTunes and
Amazon took was an incentive in and of itself, if
avoiding the typical 10 percent cut to record labels
wasn't enough.
For example, the band Radiohead digitally self-
published two albums, In Rainbows (October 2007)
and King of Limbs (February 20II), by means of
the band's website, radiohead.com. Additionally,
In Rainbows was released on a donation-based sys-
tem, which effectively allowed fans to download
the album free. In the first month after its release.
40 percent of the approximately I million fans who
had downloaded the album paid an average of $6,
earning almost $3 million for the band.
Artists without a substantial preexisting constit-
uency also had options to bypass the record labels
through a growing number of services such as Ama-
zon's Create Space and CD Baby. Exhibit 1 presents
a breakdown of the split in royalties with CD Baby.
Interactive Streaming
and lnternet Radio
There were many Internet radio and subscription
streaming services in 2014, but Spotify, Slacker
Radio, Rdio, Pandora, Last.fm, Beats Music, Napster,
Zune Marketplace, Grooveshark, Myspace, iTunes
Radio, and Rhapsody were among the largest. From
2008 to 2013, Intemet radio grew at an annual rate of
42percent, to a $767 million industry. It was projected
that Intemet and streaming radio would continue to
grow at an annual rate of 72.7 percenta year until 2018
and that in2016 almost 161 million consumers would
be subscribing to a streaming music or Intemet radio
service. Increasingly, many music companies saw
revenue from music streaming and Internet radio as
a substitute for sales. This meant that, instead of pur-
chasing a physical CD or even downloading a CD on
iTunes, the consumer would instead turn to a cheaper
(in many cases, free), more convenient Intemet stream-
ing source. A business model that relied on scarcity to
c-181
force consumers to buy, download, or have ownership
of the product in any way waned in efficacy.
Despite manifold flaws in licensing models and
remuneration of artists (Grooveshark, another popu-
lar interactive streaming service, had been sued by
all of the Big Three record labels over licensing
problems since its inception), the period from 2010
to 2012 saw rapid growth of Internet distribution.
Possibly stimulated by the threat of file sharing
and reductions in physical CD sales, record labels
and music publishers were willing to look to new
monetization methods, such as streaming services,
that might save their profitability. A common goal
of salespeople was to make their product as attrac-
tive and accessible as possible to the consumer. In
the early to mid-2000s, the constraints of technology
were still a problem, but advancements quickly pro-
gressed to reduce these constraints. Music streaming
services weren't a new idea by any means, but in
2010-2011 new streaming services were accompa-
nied by the ubiquity of the smartphone. In 2014, any
smartphone, computer, and Internet-enabled auto-
mobile (as of January 2074, Pandora had partnered
with 140 different car models to offer its in-car
radio service) was able to stream music directly and
quickly. It was estimated that, in2014,58 percent of
Americans had a smartphone and 63 percent of cell
phone owners used their phones to access the Inter-
net. Content owners had been reluctant to embrace
the services because of very low profit margins, but
CASE t2 Sony Music Entertainment and the Evolution of the
Music Industry
EXHIBIT I split of cD Baby Royalties
CDs and vinyl
(includes sales through our
distribution partners)
CDBaby.com downloads
(single tracks and full-album)
Digital distribution sales
(from iTunes, Amazon MP3,
Rhapsody, and many more)
Credit card swiper sales
Your chosen purchase
price minus $4
75ok of your chosen
purchase price
91"k of net income
87.2"k
We keep $4 per unit sold. lf your album sells for $13,
you get paid $9.
We keep only 25o/o and pay you a whopping 75%
per download sold on our store-more than iTunes,
Amazon, and other retailers. So if you set your single-
song download price at [email protected] you'tt get paid 740 per
song!
We keep 9% of the net income paid to us by our
partners and you keep the rest.
We keep 9% plus 3.8% for credit card fees (12.8% total).
Source; CDBaby.com.
c-182 PART 2 Cases in Crafting and Executing Strategy
it had become clear that consumers were enjoying
the services' flexibility, freedom, and access.
Interactive streaming services like Rhapsody
and Spotify licensed music from artists and record
labels and then provided it to users through a client
available on their respective websites. Spotify and
Rhapsody were very similar in terms of business
model, as both companies relied most heavily on
payments from subscribers in order to fund their
high cost of sales, or licensing fees. The main differ-
ence was the content available to unsubscribed users.
Whereas Rhapsody allowed a short, 30-day trial of
its premium service, nonpaying Spotify users were
able to listen to much of its paid content for free,
as long as they were willing to listen to ads played
between every few songs.
Spotify seemed to be offto an inauspicious start in
October 2008, with heavy losses totaling $42 million.
Exhibit 2 shows the change in the number of paying
customers for Spotify. Since its inception, Spotify
had not turned a profit but had seen explosive revenue
growth. The company increased its revenues from
$99 million in 2009 to $578 million in2012.
YouTube
YouTube was an unlikely but very significant player
in the music industry. An integral part of YouTube's
success in the music scene was the introduction of
Content ID, a service that identified the music in vid-
eos posted by users. With this information, instead of
removing videos that contained a song whose use was
a copyright infringement, YouTube simply identified
the owner of the copyright and paid a royalty to the
record label or artist after a short verification process.
Like Spotify and Rhapsody, YouTube paid licens-
ing fees to record labels and artists, and it was better
able to absorb the costs paid to content owners because
of the higher price advertisers paid for video ads.
Below the video would be a link to a digital disfibutor,
such as iTunes orAmazon, from which the song could
be purchased, as well as a link to theYouTirbe account
run by the artist. In this way, YouTube was somewhat
able to harness what was once copyright infringement
in order to gain legal entry into the market of interac-
tive streaming. Of course, the technology was still
flawed, but it had come far. YouTube is also rumored
to be planning to unveil a subscription music and video
service to directly rival Spotify, Rdio, and other com-
petitors.YouTirbe would offer a free version along with
a premium service for a monthly fee of $9.99.
To put the rivalry between YouTube and stream-
ing services in perspective, Spotify announced in
February 2014 that its most popular song was Avicii's
"Wake Me Up," with more than 200 million plays
since it was released in June 2013. On YouTube,
"Wake Me Up" had over 450 million plays and that
number did not include other uploads featuring the
song, such as uploads from fans, live performances,
or remixes.
SONY MUSIC
ENTERTAINMENT'S BUSI NESS
MODEL AND STRATHGY
In 2007, Sony Music Entertainment, in collabora-
tion with BMG, focused on two things: finding
promising new talent and collecting more fans for its
stars such as Daughtry, Alicia Keys, Avril Lavigne,
Celine Dion, Bruce Springsteen, and Foo Fighters.
The year 2007 was an excellent one for innovation.
Sony began Myspace Music as a joint venture "as
an interactive online platform for music sales, sub-
scription services and ad supported entertainment";
access to many of the company's artists' greatest hits
EXHIBIT 2 Change in Spotifyi Number of Paying
Subscribers,2oro-2org
Number of paying subscribers 13m
Source:
onfine.wsj.com/news/articles/SBrooor4z4os27o2zo479t7o
s7g2t2'ts216s4 gA52.
was included on stock mobile phones, and an agree-
ment was made with Amazon to sell MP3s, which
were compatible with iPods and other MP3 players.
All this was accompanied by the promise in Sony's
2008 annual report that the company would maxi-
mize the potential of the digital distribution age.
A change in strategy came on October I,2009,
when Sony Music Entertainment became a wholly
owned subsidiary of Sony Corporation. Previously,
the company had been a 50-50 joint venture with
Bertelsmann AG, but the remaining 50 percent stake
was acquired by Sony for $1.2 billion. This was
done to lower costs through increased efficiency,
and, according to Sony's 2009 annual report, it was
envisioned that the acquisition would allow the com-
pany to work more effectively with the electronics,
game. and pictures businesses.
VEVO
In December 2009, Sony Music entered into a joint
venture with Abu Dhabi Media and Universal Music
Group to form VEVO, a music video licensor and
aggregator. The videos were uploaded by VEVO,
and users viewed and listened for free as advertise-
ments scrolled simultaneously. The company oper-
ated at a loss in 201 0 and 201 1 , but it was projected
to be profitable sometime in the middle of 2012, with
revenue jumping from $150 million in 20lI to $280
million in 2012. ln 2013, VEVO had 221 million
viewers from 13 countries and 5.5 billion monthly
video views. The company had seen a transition from
videos being viewed on smart TVs and computers to
65 percent of videos being viewed on mobile phones.
The company was valued at $500 million in20l3.
Music Unlimited
In December 2010, Sony Music announced Music
Unlimited, a cloud-based music streaming service
powered by Qriocity, the company's video distribution
platform. Music Unlimited had a library of approxi-
mately 15 million songs and allowed both radio and
interactive streaming capabilities. In Janaary 2012,
Music Unlimited had more than 1 million active users.
Sony was not the first to develop a cloud-based music
listening service, so the company made use of its mar-
ket share in consumer electronics to bundle the soft-
ware with Sony-made devices, like gaming systems,
Blu-ray players, and TVs, in order to gain an initial
audience. Holding true to the strategy of October
c-183
2009, Sony aimed to blend the business of Sony Music
Entertainment and Sony Corporation for the sake of
efficiency. This strategy paid dividends, with nearly
38 percent of all song streams occurring on Sony's
PlayStation 4 gaming device as of January 2014.
On June 15, 2077, Sony introduced the Music
Unlimited app for Android-enabled devices; the app
was, therefore, compatible with all Sony Corporation
tablets and smartphones. Sony Corporation also part-
nered with various other music services, most notably
Pandora and Slacker Radio, whose applications were
compatible with SonyTVs, MP3 players, smartphones,
and tablets. The Sony Entertainment Network allowed
linking of devices, so the same preferences, library, and
account could be used on multiple machines.
Upon creation of an account, Music Unlimited
provided certain benefits free, with progressive ben-
efits based upon the subscription type. New users
were given a free 30-day preview of premium ser-
vice. There were two subscription levels:
. For $4.99 per month, the basic subscription
included Spotify-like full interactive streaming
from a consumer's home PC and game console.
o For $9.99 per month, the premium subscription
included Spotify-like full interactive streaming
from the devices covered in the basic subscription
as well as Androids, iPhones, and tablets.
Interestingly, Music Unlimited was not Sony's
first attempt at a digital music medium. In December
2001, Sony Music (then Sony Music Entertainment
Inc.) and the Universal Music Group began Press-
play, an online, subscription-based music service
that allowed tracks to be streamed, downloaded, and
burned onto a CD while protecting artists' rights.
Pressplay had many of the features that characteized
subsequent popular services such as Spotify-for
example, playlist sharing and access to music charts
and new release information. However, the initiative
was discontinued in mid-2003 because of intense
criticism of the heavy-handed implementation, shal-
low variety of music, and inefficient licensing,
Beginning in2072, under new CEO Kazuo Hirai,
Sony launched a four-part plan to save the company,
which was hemonhaging cash. Hirai wanted to focus
the company on its core business, which he identi-
fied as gaming, mobile products, and digital imag-
ing, while curtailing the company's diverse business
portfolio and exiting the LCD TV market. In 2012,
Sony Publishing completed the purchase of EMI
CASE 12 Sony Music Entertainment and the Evolution of the
Music lndustry
c-184 PART 2 Cases in Crafting and Executing Strategy
Music Publishing for $2.2 billion. The purchase gave
Sony Publishing access to 1.3 million songs, raising
its total to over 2 million songs. In 2012 and 2013,
Sony sold Gracenote, an ownership stake in M3, and
Sony Chemical.
Sony Corporation's revenues from the sale
of music increased fromY44l.1 billion in 2012 to
Y503.3 billion in2013, and its operating income for
the division increased fromY37.2 billion to Y50.2
billion over the same period. This increase in operat-
ing income was mainly the result of lower restruc-
turing costs than in previous years and growth in
digital revenue. A summary of Sony Corporation's
financial performance between 2009 and 2013 is
presented in Exhibit 3. Exhibit 4 presents the reve-
nue and operating profit contributions for Sony Cor-
poration's various divisions for 2011 through 2013.
COMPHTITION IN THE
DXGITAL M USIC INNLISTRY
In the record label business in 2014, Sony Records
was second in terms of market share. with 20 oercent.
Universal Music Group boasted a slight edge at
25.5 percent, and Warner Music Group lagged
somewhat behind, with 11.6 percent. The Big Three
music companies collectively held 57.1 percent
of the industry market share. In music publishing,
the same players held 35.9 percent of the industry
market share: Sony/ATV had 16.9 percentt Univer-
sal Music Group, 13.9 percent; and Warner Music
Group, 5.1 percent. In 2013, Universal Music
Group (a l00%a Vivendi subsidiary) had revenues of
$6.7 billion and employed 6,500 employees. On
November 11.2011. Vivendi announced that it had
signed a definitive agreement to purchase EMI's
recorded music division for $1.9 billion, which was
seven times EBITDA prior to synergies.
Mobile Applications
In the age of data streaming and smartphones, mobile
application downloads were an apt way to track the
success of services. For comparison with the ratings
below, Clash of Clans, the most popular free app in
the Apple Store in 2014, received 752,024 ratings
with an averase of 4.5 stars.
EXHIBIT 5 Financial Summary for Sony Corporation, 2oo9-
2o15 (in millions of yen,
except per share amounts)
Sales and operating revenue
Operating income
Income (loss) before income raxes
Income taxes
Net income (loss) attributable to Sony
Corporation's stockholders
Data per share of common stock:
Basic
Diluted
Cash dividends
At year-end
Net working capital (deficit)
Long-term debt
Sony Corporation's stockholders' equity
Common stock
Total assets
Y6,800,851
230,100
245,68'l
141,505
Y43,034
*42.80
Y40.19
Y25.00
-Y668,556
938,428
2,197,766
630,923
14,206,383
Y6,493,212
*67,275
- 83,1 86
315,239
-Y456,660
-Y455.03
-Y455.03
Y25.00
-Y775,019
762,226
2,028,891
630,923
13,295,667
Y7,181,273
199,821
205,013
425,339
-Y259,585
-Y258.66
-Y258.66
Y25.00
-Y291,253
812,235
2,547,987
630,921
12,911,122
Y7,213,998
31,772
26,912
13,958
-440,802
-Y40.66
*Y40.66
Y25.00
Y64,627
924,207
2 oAE On4
630,822
12,862,624
v7,729,993
-227,783
*'t74,955
-72,741
-Y98,938
-Y98.59
-Y98.59
Y42.50
-Y190,265
660,147
2,964,653
630,765
11,983,480
Source: Sony Corporation 2013 annual report.
Pandora. Pandora received 8ll,I24 ratings with
an average of 4 stars at the Apple Store and
1,428,724 ratings with an average of 4.5 stars at
Google Play in 2013. As of the first quarter of
2014, Pandora had over 250 million registered
users, who listened to 4.8 billion hours of music,
and had total revenue of $194.3 million. Panoora
had been downloaded more than 1 billion times
and claimed 73.6 percent of the market share of
streaming Internet radio listenin g in 2013.
Music Unlimited. At $9.99 per month, Music
Unlimited was far less popular than Pandora. It
received 688 ratings with an average of 3 stars at
the Apple Store and 24,029 ratings with an average
of 3.7 stars at Google Play. Music Unlimited had
approximately 10 million downloads by 2014.
c-185
. Spottfy. Spotify had 303,200 ratings with an aver-
age of 4.5 stars at the Apple Store and 568,870
ratings with an average of 4 stars at Google Play
in 2013. It was estimated that Spotify had been
downloaded more than 100 million times by 2014.
In May 2014, Spotify had over 24 million active
users, 5 million of whom were paying for the inter-
active streaming service. The company was based
in Sweden and operated globally in 56 countries.
The bulk of an average band's or artist's income
in2013 came from live performances-this was true
even for a band like Radiohead, which was able to
self-publish a CD that earned almost $3 million.
Under such circumstances, the publishing industry
still continued to struggle with monetizing stream-
ing music and saw an average annual growth of
CASE 12 Sony Music Entertainment and the Evolution of the
Music Industry
EXHIBIT 4 Sony Corporation's Revenues and Operating
Income, by Division,
2c12-2e13 (in millions of yen)
Sales and operating revenue
Mobile Products & Communications
Game
lmaging Products &
Solution
s
Home Entertainment & Sound
Devices
Pictures
Music
Financial Services
All other, corporate and eliminations
Consolidated
Operating income
Mobile Products & Communications
Game
lmaging Products &

More Related Content

Similar to Sony husic Entertainment and theEvolution of the Music Indu.docx

Basic Music Industry Research
Basic Music Industry ResearchBasic Music Industry Research
Basic Music Industry Researchgeorgieann_
Β 
Short Film Analysis
Short Film AnalysisShort Film Analysis
Short Film Analysishannah1994
Β 
Presentation iiftm
Presentation iiftmPresentation iiftm
Presentation iiftmhannah1994
Β 
Short FIlm Analysis
Short FIlm AnalysisShort FIlm Analysis
Short FIlm Analysishannah1994
Β 
Online music economy- third year presentation
Online music economy- third year presentation Online music economy- third year presentation
Online music economy- third year presentation Francesca Ayling
Β 
December 2010 - MBJ
December 2010 - MBJDecember 2010 - MBJ
December 2010 - MBJRenee Lau
Β 
Music Industry Case Studies:
Music Industry Case Studies:Music Industry Case Studies:
Music Industry Case Studies:aprilmccullin
Β 
Music industry notes
Music industry notesMusic industry notes
Music industry notesjoeportman27
Β 
The Current And Future Structure Of The Music Industry
The Current And Future Structure Of The Music IndustryThe Current And Future Structure Of The Music Industry
The Current And Future Structure Of The Music IndustryKrystal Ellison
Β 
Online music economy presentation
Online music economy presentationOnline music economy presentation
Online music economy presentationTara-sapphire Broe
Β 
Informational Communication Technology
Informational Communication TechnologyInformational Communication Technology
Informational Communication TechnologyLori Gilbert
Β 
Music In New Media
Music In New MediaMusic In New Media
Music In New MediaMike Leal
Β 

Similar to Sony husic Entertainment and theEvolution of the Music Indu.docx (13)

Basic Music Industry Research
Basic Music Industry ResearchBasic Music Industry Research
Basic Music Industry Research
Β 
G322 q2 music
G322 q2 musicG322 q2 music
G322 q2 music
Β 
Short Film Analysis
Short Film AnalysisShort Film Analysis
Short Film Analysis
Β 
Presentation iiftm
Presentation iiftmPresentation iiftm
Presentation iiftm
Β 
Short FIlm Analysis
Short FIlm AnalysisShort FIlm Analysis
Short FIlm Analysis
Β 
Online music economy- third year presentation
Online music economy- third year presentation Online music economy- third year presentation
Online music economy- third year presentation
Β 
December 2010 - MBJ
December 2010 - MBJDecember 2010 - MBJ
December 2010 - MBJ
Β 
Music Industry Case Studies:
Music Industry Case Studies:Music Industry Case Studies:
Music Industry Case Studies:
Β 
Music industry notes
Music industry notesMusic industry notes
Music industry notes
Β 
The Current And Future Structure Of The Music Industry
The Current And Future Structure Of The Music IndustryThe Current And Future Structure Of The Music Industry
The Current And Future Structure Of The Music Industry
Β 
Online music economy presentation
Online music economy presentationOnline music economy presentation
Online music economy presentation
Β 
Informational Communication Technology
Informational Communication TechnologyInformational Communication Technology
Informational Communication Technology
Β 
Music In New Media
Music In New MediaMusic In New Media
Music In New Media
Β 

More from whitneyleman54422

In this unit, you will experience the powerful impact communication .docx
In this unit, you will experience the powerful impact communication .docxIn this unit, you will experience the powerful impact communication .docx
In this unit, you will experience the powerful impact communication .docxwhitneyleman54422
Β 
In this task, you will write an analysis (suggested length of 3–5 .docx
In this task, you will write an analysis (suggested length of 3–5 .docxIn this task, you will write an analysis (suggested length of 3–5 .docx
In this task, you will write an analysis (suggested length of 3–5 .docxwhitneyleman54422
Β 
In this SLP you will identify where the major transportation modes a.docx
In this SLP you will identify where the major transportation modes a.docxIn this SLP you will identify where the major transportation modes a.docx
In this SLP you will identify where the major transportation modes a.docxwhitneyleman54422
Β 
In this module the student will present writing which focuses attent.docx
In this module the student will present writing which focuses attent.docxIn this module the student will present writing which focuses attent.docx
In this module the student will present writing which focuses attent.docxwhitneyleman54422
Β 
In this module, we looked at a variety of styles in the Renaissa.docx
In this module, we looked at a variety of styles in the Renaissa.docxIn this module, we looked at a variety of styles in the Renaissa.docx
In this module, we looked at a variety of styles in the Renaissa.docxwhitneyleman54422
Β 
In this experiential learning experience, you will evaluate a health.docx
In this experiential learning experience, you will evaluate a health.docxIn this experiential learning experience, you will evaluate a health.docx
In this experiential learning experience, you will evaluate a health.docxwhitneyleman54422
Β 
In this essay you should combine your practice responding and analyz.docx
In this essay you should combine your practice responding and analyz.docxIn this essay you should combine your practice responding and analyz.docx
In this essay you should combine your practice responding and analyz.docxwhitneyleman54422
Β 
In this Discussion, pick one film to write about and answer ques.docx
In this Discussion, pick one film to write about and answer ques.docxIn this Discussion, pick one film to write about and answer ques.docx
In this Discussion, pick one film to write about and answer ques.docxwhitneyleman54422
Β 
In this assignment, you will identify and interview a family who.docx
In this assignment, you will identify and interview a family who.docxIn this assignment, you will identify and interview a family who.docx
In this assignment, you will identify and interview a family who.docxwhitneyleman54422
Β 
In this assignment, you will assess the impact of health legisla.docx
In this assignment, you will assess the impact of health legisla.docxIn this assignment, you will assess the impact of health legisla.docx
In this assignment, you will assess the impact of health legisla.docxwhitneyleman54422
Β 
In this assignment, you will create a presentation. Select a topic o.docx
In this assignment, you will create a presentation. Select a topic o.docxIn this assignment, you will create a presentation. Select a topic o.docx
In this assignment, you will create a presentation. Select a topic o.docxwhitneyleman54422
Β 
In this assignment, the student will understand the growth and devel.docx
In this assignment, the student will understand the growth and devel.docxIn this assignment, the student will understand the growth and devel.docx
In this assignment, the student will understand the growth and devel.docxwhitneyleman54422
Β 
In this assignment, I want you to locate two pieces of news detailin.docx
In this assignment, I want you to locate two pieces of news detailin.docxIn this assignment, I want you to locate two pieces of news detailin.docx
In this assignment, I want you to locate two pieces of news detailin.docxwhitneyleman54422
Β 
In this assignment worth 150 points, you will consider the present-d.docx
In this assignment worth 150 points, you will consider the present-d.docxIn this assignment worth 150 points, you will consider the present-d.docx
In this assignment worth 150 points, you will consider the present-d.docxwhitneyleman54422
Β 
In the readings thus far, the text identified many early American in.docx
In the readings thus far, the text identified many early American in.docxIn the readings thus far, the text identified many early American in.docx
In the readings thus far, the text identified many early American in.docxwhitneyleman54422
Β 
In the Roman Colony, leaders, or members of the court, were to be.docx
In the Roman Colony, leaders, or members of the court, were to be.docxIn the Roman Colony, leaders, or members of the court, were to be.docx
In the Roman Colony, leaders, or members of the court, were to be.docxwhitneyleman54422
Β 
In the provided scenario there are a few different crimes being .docx
In the provided scenario there are a few different crimes being .docxIn the provided scenario there are a few different crimes being .docx
In the provided scenario there are a few different crimes being .docxwhitneyleman54422
Β 
STOP THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docx
STOP  THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docxSTOP  THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docx
STOP THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docxwhitneyleman54422
Β 
Stoichiometry Lab – The Chemistry Behind Carbonates reacting with .docx
Stoichiometry Lab – The Chemistry Behind Carbonates reacting with .docxStoichiometry Lab – The Chemistry Behind Carbonates reacting with .docx
Stoichiometry Lab – The Chemistry Behind Carbonates reacting with .docxwhitneyleman54422
Β 
Stock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docx
Stock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docxStock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docx
Stock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docxwhitneyleman54422
Β 

More from whitneyleman54422 (20)

In this unit, you will experience the powerful impact communication .docx
In this unit, you will experience the powerful impact communication .docxIn this unit, you will experience the powerful impact communication .docx
In this unit, you will experience the powerful impact communication .docx
Β 
In this task, you will write an analysis (suggested length of 3–5 .docx
In this task, you will write an analysis (suggested length of 3–5 .docxIn this task, you will write an analysis (suggested length of 3–5 .docx
In this task, you will write an analysis (suggested length of 3–5 .docx
Β 
In this SLP you will identify where the major transportation modes a.docx
In this SLP you will identify where the major transportation modes a.docxIn this SLP you will identify where the major transportation modes a.docx
In this SLP you will identify where the major transportation modes a.docx
Β 
In this module the student will present writing which focuses attent.docx
In this module the student will present writing which focuses attent.docxIn this module the student will present writing which focuses attent.docx
In this module the student will present writing which focuses attent.docx
Β 
In this module, we looked at a variety of styles in the Renaissa.docx
In this module, we looked at a variety of styles in the Renaissa.docxIn this module, we looked at a variety of styles in the Renaissa.docx
In this module, we looked at a variety of styles in the Renaissa.docx
Β 
In this experiential learning experience, you will evaluate a health.docx
In this experiential learning experience, you will evaluate a health.docxIn this experiential learning experience, you will evaluate a health.docx
In this experiential learning experience, you will evaluate a health.docx
Β 
In this essay you should combine your practice responding and analyz.docx
In this essay you should combine your practice responding and analyz.docxIn this essay you should combine your practice responding and analyz.docx
In this essay you should combine your practice responding and analyz.docx
Β 
In this Discussion, pick one film to write about and answer ques.docx
In this Discussion, pick one film to write about and answer ques.docxIn this Discussion, pick one film to write about and answer ques.docx
In this Discussion, pick one film to write about and answer ques.docx
Β 
In this assignment, you will identify and interview a family who.docx
In this assignment, you will identify and interview a family who.docxIn this assignment, you will identify and interview a family who.docx
In this assignment, you will identify and interview a family who.docx
Β 
In this assignment, you will assess the impact of health legisla.docx
In this assignment, you will assess the impact of health legisla.docxIn this assignment, you will assess the impact of health legisla.docx
In this assignment, you will assess the impact of health legisla.docx
Β 
In this assignment, you will create a presentation. Select a topic o.docx
In this assignment, you will create a presentation. Select a topic o.docxIn this assignment, you will create a presentation. Select a topic o.docx
In this assignment, you will create a presentation. Select a topic o.docx
Β 
In this assignment, the student will understand the growth and devel.docx
In this assignment, the student will understand the growth and devel.docxIn this assignment, the student will understand the growth and devel.docx
In this assignment, the student will understand the growth and devel.docx
Β 
In this assignment, I want you to locate two pieces of news detailin.docx
In this assignment, I want you to locate two pieces of news detailin.docxIn this assignment, I want you to locate two pieces of news detailin.docx
In this assignment, I want you to locate two pieces of news detailin.docx
Β 
In this assignment worth 150 points, you will consider the present-d.docx
In this assignment worth 150 points, you will consider the present-d.docxIn this assignment worth 150 points, you will consider the present-d.docx
In this assignment worth 150 points, you will consider the present-d.docx
Β 
In the readings thus far, the text identified many early American in.docx
In the readings thus far, the text identified many early American in.docxIn the readings thus far, the text identified many early American in.docx
In the readings thus far, the text identified many early American in.docx
Β 
In the Roman Colony, leaders, or members of the court, were to be.docx
In the Roman Colony, leaders, or members of the court, were to be.docxIn the Roman Colony, leaders, or members of the court, were to be.docx
In the Roman Colony, leaders, or members of the court, were to be.docx
Β 
In the provided scenario there are a few different crimes being .docx
In the provided scenario there are a few different crimes being .docxIn the provided scenario there are a few different crimes being .docx
In the provided scenario there are a few different crimes being .docx
Β 
STOP THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docx
STOP  THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docxSTOP  THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docx
STOP THE MEETING MADNESS HOW TO FREE UP TIME FOR ME.docx
Β 
Stoichiometry Lab – The Chemistry Behind Carbonates reacting with .docx
Stoichiometry Lab – The Chemistry Behind Carbonates reacting with .docxStoichiometry Lab – The Chemistry Behind Carbonates reacting with .docx
Stoichiometry Lab – The Chemistry Behind Carbonates reacting with .docx
Β 
Stock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docx
Stock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docxStock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docx
Stock-Trak Portfolio Report Write-Up GuidelinesYou may want to.docx
Β 

Recently uploaded

Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxEyham Joco
Β 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
Β 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
Β 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
Β 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
Β 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
Β 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
Β 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
Β 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
Β 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
Β 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
Β 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
Β 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
Β 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
Β 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
Β 

Recently uploaded (20)

Types of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptxTypes of Journalistic Writing Grade 8.pptx
Types of Journalistic Writing Grade 8.pptx
Β 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
Β 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
Β 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
Β 
Model Call Girl in Bikash Puri Delhi reach out to us at πŸ”9953056974πŸ”
Model Call Girl in Bikash Puri  Delhi reach out to us at πŸ”9953056974πŸ”Model Call Girl in Bikash Puri  Delhi reach out to us at πŸ”9953056974πŸ”
Model Call Girl in Bikash Puri Delhi reach out to us at πŸ”9953056974πŸ”
Β 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
Β 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
Β 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
Β 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
Β 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
Β 
Model Call Girl in Tilak Nagar Delhi reach out to us at πŸ”9953056974πŸ”
Model Call Girl in Tilak Nagar Delhi reach out to us at πŸ”9953056974πŸ”Model Call Girl in Tilak Nagar Delhi reach out to us at πŸ”9953056974πŸ”
Model Call Girl in Tilak Nagar Delhi reach out to us at πŸ”9953056974πŸ”
Β 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
Β 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
Β 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
Β 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
Β 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
Β 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
Β 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
Β 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
Β 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
Β 

Sony husic Entertainment and theEvolution of the Music Indu.docx

  • 1. Sony h/usic Entertainment and the Evolution of the Music Industry A. J. Strickland The Ilniversitg of Alabama Andrew Pharaoh 2015 Undergraduate, The Universitg of Alabama d d A t such a pivotal time for music, it's more ffi imRortant than ever to develop a fertile,d creative environment that generates the highest quality of artists and music, while seeking to fully exploit the many opportunities that new digital services and products provide in reaching audiences around the world."r The remarks of Sony Music Entertainment CEO Doug Morris in 2011 illustrated an accurate under- standing of the environment of music sales. Morris, a globally influential executive and music innovator, agreed to join Sony Music Entertainment as chief executive officer effective July 1, 201l. In a time of great change in the music marketplace, it was abso- lutely necessary that Sony take active steps to remain competitive. Morris took the job graciously, but he placed himself into a business whose margins were becoming thinner and thinner. With a declining industry that had been made less lucrative by the wide availability of substitutes, Morris was forced to
  • 2. develop a strategy to contend with industry change and unfavorable competitive forces in 2014. F"$$ST#ffiV #ffi S#NY f'1U$$* ffiNTKreT&!Iq P--$ffiNY American Record Company, the company that would laterbecome Sony Music Entertainment, was founded in 1929 and then acquired by Columbia Broadcasting Company in 1938. In March 1968, Sony, at that rime Seth Kennedg 2014 Llndergraduate, The Universitg of Alabama a Japanese company, began a joint venture with the American company CBS to form CBS/Sony Records Inc. In September 1976, Sony introduced the optical digital audio disc, now known as the compact disc (CD). In 1983, CBS Inc., as an American company, allowed introduction of the CD to American markets. In January 1988, CBS Records Inc. was absorbed, and in January 1991, the new company was renamed Sony Music Entertainment Inc. In August 2004, Sony BMG Music Entertain- ment was established as a new joint venture with Ber- telsmann AG. Later, in August 2008, Sony acquired BMG's 50 percent stake in Sony Music Entertain- ment and began operation once again as Sony Music Entertainment, a wholly owned subsidiary of Sony Corporation. In July 2012, Sony/AIV Music Publish- ing, a joint venture between Sony and the Michael Jackson Family Trust, along with a consortium of other investment firms, bought the publishing arm of the EMI Group, which solidified Sony's position as the world's largest music publisher.
  • 3. #VffiRV!HW ffiT THffi ML,}$$T il N,EM M$TruV Before the 1900s, music and entertainment media had a strong emphasis on performance. If theater, magic, or music was wanted in a certain venue, individuals Copyright O 2014 by A. J. Strickland. All rights reserved. who could perform the arl personally were found and paid to do so. At the beginning of the 20th century, music began to become ownership-driven. Listen- ing to music was still done live, but, as the quality of technology improved, artists began to produce recordings of their music. Recordings initially made the music industry more efficient, because artists were able to receive royalties on physical recordings and were able to reach a wider audience with their songs. This allowed more time to be spent on cre- ating new music, and the field became more lucra- tive and more attractive. However, aftet a shorl-lived heyday came a long decline, beginning in the early 2000s, as a result ofpiracy (discussed later) and digi- tal distribution. The 1993 release of the MP3 algorithm enabled the reduction of song files to a size that made Internet broadcasting and uploading and downloading fea- sible. Shortly afterward, in 1994, WXYC (89.3 FM, Chapel Hill, North Carolina) became the first tradi- tional radio station to announce broadcasting on the Intemet. In 1998, the newfound portability of music was coupled with a naming service and comprehen- sive databases of music information developed by
  • 4. Gracenote (later purchased by Sony in 2008 for $260 million), making it possible to retain the information associated with the song files. Technologies like these opened the floodgates of digital distribution. Napster, the popular (illegal) file-sharing service, was started shortly afterward, in 1999, and iTunes, a legal online music store, was launched by Apple in 2001. In February 2003, Warehouse Music, a retail music store selling physical albums, declared bank- ruptcy. The followingyear, in February 2004,Tower Records filed for the first of three bankruptcies, which ended with the closing of its 93 stores across the United States. Virgin and Circuit City lasted some- what longer, until 2009, but were also eventual fod- der to digital music. Sellers of other types of physical media, such as Borders (books) and Blockbuster (DVDs), also chose to shut their doors in the 2000s as a result of the digital music and video age. These companies, however, tended to blame piracy for their financial downtum, not digital media, and certainly not an outdated business model. Album sales continued the decline that put brick-and-mortar record stores out of business, with sales falling from about 575 million in2006 to about 290 million in2013.Internet and digital track sales, on the other hand, continued to rise, topping out c-179 at an estimated I.34 billion tracks in 2072. Digital sales declined slightly in2013 to 1.26 billion. This roughly 6 percent decline was the first decline in digital sales since the iTunes store debuted more than a decade earlier. However, industry revenues
  • 5. steadily declined from a peak of $17 billion in 2000 to $7.9 billion in2013. Copyright Infringement and Piracy The early 2000s saw a huge increase in copyright infringement in the music world. For products such as Rolex watches and Gucci bags, imitations had always existed. Third-party manufacturers, especially abroad, re-created the look of the original product with cheaper raw materials and sold the counterfeits at a discount. With music, however (and most digital media, for that matter), the duplicates were identical in quality, simple and costless to the duplicator, and able to be redistributed digitally. To make matters worse for the profitability of the industry the likeli- hood of being held responsible for the crime was quite low Sharing music was so easy, so ubiquitous, and so socially acceptable that it was not long before it gave birth to popular flle sharing on a much larger scale, like that through Napster (1999), LimeWire (2000), and Kazaa (2006)-not to mention sharing by indi- viduals who bumed physical CDs to give to friends. As of May 2014, two bills were under consid- eration by the U.S. Congress that addressed digital piracy. The Stop Online Piracy Act (SOPA) and the Protect IP Act (PIPA) aimed to stop copyright infringe- ment and to stop the trafficking of copyright material by requiring that search engines abstain from linking to websites violating copyright laws and that Intemet service providers block access to these websites. Both bills were met with public opposition, and votes on the bills were postponed until the issues regarding the bills could be resolved. The Institute for Policy Innovation estimated
  • 6. that "global music piracy causes $12.5 billion of economic losses every year,7l,O60 U.S. jobs lost, a loss of $2.7 billion in workers' earnings, and a loss of $422 million in tax revenues, $291 million in per- sonal income tax and $131 million in lost corporate income and production taxes." Music Publishing Record labels scout for promising musicians and bands, sign them to publishing contracts, and help CASE 12 Sony Music Entertainment and the Evolution of the Music Industry c-180 PART 2 Cases in Crafting and Executing Strategy them through the process of creating and marketing their music. Record labels (or the artists themselves) will typically own all rights to the master recordings that their artists produce and then compensate the artists according to the amount of sales that the spe- cific sound recording produces. Labels record the music of artists in studios, manufacture recordings, and promote and distribute that music by various means to the consumer. Through copyrights, labels are responsible for the protection of the music and artists they sponsor. There was an increasing simplicity to digital music distribution, and it was becoming easier and easier for artists to record, publish, and promote their music themselves without the help of corpora- tions. The trend of using the Internet and technology that was more accessible than ever had initiated a
  • 7. bypass of the middlemen and was a difficult obsta- cle for music companies to overcome. In January 2014, Sony Music Entertainment was the second-largest record label, with 20 percent of total industry market share. In terms of total album sales, Sony Music Entertainment was posi- tioned with 30.4 percent of market share, behind the leader Universal by 7.3 percent; however, Sony's artist Justin Timberlake was the top-selling artist in 2013.In digital sales, Sony still lagged behind Universal by 6.2 and 9.5 percent in album sales and individual-track sales, respectively. Sony/ATV Music Publishing was the largest music publisher, with 16.9 percent of the total market share. Whereas record companies owned the physi- cal sound recording, publishers (or the artists themselves) typically owned the rights to license and collect royalties on the specific melody, lyr- ics, rhythm, and so on, every time they were used. A "use" of a song was typically classified as fall- ing under one of three "rights" controlled by a pub- lisher: Mechanical rights represented the ability of an owner to collect royalties when the song was dig- itally downloaded; performing arts royalties were collected when a song was played on the radio; and synchronization royalties would be collected when a song was used in a movie or commercial. Pub- lishers typically worked closely with record labels in the same way that a hardware store might have worked with a carpenter or plumber. In the case of Sony Music Entertainment and the other two lead- ing music industry giants, both the publisher and the label were vertically integrated as subsidiaries
  • 8. of the same parent company. Publishers also helped to market recordings and performed services for a musician much as a bank did for a businessperson- providing advances and loans with future income as collateral. NIGITAL MUSIC DISTRIBUTION IN 2O'I4 In 2014, there were three main methods of digital music distribution: digital download, Internet radio, and interactive streaming. For the digital purchases of music, iTunes was the clear leader, accounting for 63 percent of digital music sales in 2013, and it had facilitated over $25 billion in digital music sales since its inception. According to Apple's 2013 10-K report, filed October 30,2013, the iTunes Store gen- erated a total of $9.3 billion in net sales during 2013, representing a 24 percent increase over 2012 sales. The iTunes sales figure included digital music down- loads through iTunes, purchases through the App Store, and purchases on iBooks. In September 2013, iTunes had launched its own free Internet radio ser- vice, iTunes Radio. The service tailored radio sta- tions on the basis of users' iTunes libraries and user input. The service was available in Australia and the United States and boasted over 20 million users. Self-Publishing in the Music Industry The same technologies and social environment that facilitated the rise in digital distribution through services like iTunes and Amazon were also facili- tating self-publishing, and in 2014 the allure to an artist was strong. The creator had control over the creation; the profit margin was much higher and paid monthly, in contrast to the annual roy- alty remuneration typical of labels; and the whole
  • 9. process was completed much faster. Avoiding the 30 percent cut that distributors like iTunes and Amazon took was an incentive in and of itself, if avoiding the typical 10 percent cut to record labels wasn't enough. For example, the band Radiohead digitally self- published two albums, In Rainbows (October 2007) and King of Limbs (February 20II), by means of the band's website, radiohead.com. Additionally, In Rainbows was released on a donation-based sys- tem, which effectively allowed fans to download the album free. In the first month after its release. 40 percent of the approximately I million fans who had downloaded the album paid an average of $6, earning almost $3 million for the band. Artists without a substantial preexisting constit- uency also had options to bypass the record labels through a growing number of services such as Ama- zon's Create Space and CD Baby. Exhibit 1 presents a breakdown of the split in royalties with CD Baby. Interactive Streaming and lnternet Radio There were many Internet radio and subscription streaming services in 2014, but Spotify, Slacker Radio, Rdio, Pandora, Last.fm, Beats Music, Napster, Zune Marketplace, Grooveshark, Myspace, iTunes Radio, and Rhapsody were among the largest. From 2008 to 2013, Intemet radio grew at an annual rate of 42percent, to a $767 million industry. It was projected that Intemet and streaming radio would continue to
  • 10. grow at an annual rate of 72.7 percenta year until 2018 and that in2016 almost 161 million consumers would be subscribing to a streaming music or Intemet radio service. Increasingly, many music companies saw revenue from music streaming and Internet radio as a substitute for sales. This meant that, instead of pur- chasing a physical CD or even downloading a CD on iTunes, the consumer would instead turn to a cheaper (in many cases, free), more convenient Intemet stream- ing source. A business model that relied on scarcity to c-181 force consumers to buy, download, or have ownership of the product in any way waned in efficacy. Despite manifold flaws in licensing models and remuneration of artists (Grooveshark, another popu- lar interactive streaming service, had been sued by all of the Big Three record labels over licensing problems since its inception), the period from 2010 to 2012 saw rapid growth of Internet distribution. Possibly stimulated by the threat of file sharing and reductions in physical CD sales, record labels and music publishers were willing to look to new monetization methods, such as streaming services, that might save their profitability. A common goal of salespeople was to make their product as attrac- tive and accessible as possible to the consumer. In the early to mid-2000s, the constraints of technology were still a problem, but advancements quickly pro- gressed to reduce these constraints. Music streaming services weren't a new idea by any means, but in 2010-2011 new streaming services were accompa- nied by the ubiquity of the smartphone. In 2014, any smartphone, computer, and Internet-enabled auto-
  • 11. mobile (as of January 2074, Pandora had partnered with 140 different car models to offer its in-car radio service) was able to stream music directly and quickly. It was estimated that, in2014,58 percent of Americans had a smartphone and 63 percent of cell phone owners used their phones to access the Inter- net. Content owners had been reluctant to embrace the services because of very low profit margins, but CASE t2 Sony Music Entertainment and the Evolution of the Music Industry EXHIBIT I split of cD Baby Royalties CDs and vinyl (includes sales through our distribution partners) CDBaby.com downloads (single tracks and full-album) Digital distribution sales (from iTunes, Amazon MP3, Rhapsody, and many more) Credit card swiper sales Your chosen purchase price minus $4 75ok of your chosen purchase price 91"k of net income 87.2"k
  • 12. We keep $4 per unit sold. lf your album sells for $13, you get paid $9. We keep only 25o/o and pay you a whopping 75% per download sold on our store-more than iTunes, Amazon, and other retailers. So if you set your single- song download price at [email protected] you'tt get paid 740 per song! We keep 9% of the net income paid to us by our partners and you keep the rest. We keep 9% plus 3.8% for credit card fees (12.8% total). Source; CDBaby.com. c-182 PART 2 Cases in Crafting and Executing Strategy it had become clear that consumers were enjoying the services' flexibility, freedom, and access. Interactive streaming services like Rhapsody and Spotify licensed music from artists and record labels and then provided it to users through a client available on their respective websites. Spotify and Rhapsody were very similar in terms of business model, as both companies relied most heavily on payments from subscribers in order to fund their high cost of sales, or licensing fees. The main differ- ence was the content available to unsubscribed users. Whereas Rhapsody allowed a short, 30-day trial of its premium service, nonpaying Spotify users were able to listen to much of its paid content for free, as long as they were willing to listen to ads played
  • 13. between every few songs. Spotify seemed to be offto an inauspicious start in October 2008, with heavy losses totaling $42 million. Exhibit 2 shows the change in the number of paying customers for Spotify. Since its inception, Spotify had not turned a profit but had seen explosive revenue growth. The company increased its revenues from $99 million in 2009 to $578 million in2012. YouTube YouTube was an unlikely but very significant player in the music industry. An integral part of YouTube's success in the music scene was the introduction of Content ID, a service that identified the music in vid- eos posted by users. With this information, instead of removing videos that contained a song whose use was a copyright infringement, YouTube simply identified the owner of the copyright and paid a royalty to the record label or artist after a short verification process. Like Spotify and Rhapsody, YouTube paid licens- ing fees to record labels and artists, and it was better able to absorb the costs paid to content owners because of the higher price advertisers paid for video ads. Below the video would be a link to a digital disfibutor, such as iTunes orAmazon, from which the song could be purchased, as well as a link to theYouTirbe account run by the artist. In this way, YouTube was somewhat able to harness what was once copyright infringement in order to gain legal entry into the market of interac- tive streaming. Of course, the technology was still flawed, but it had come far. YouTube is also rumored to be planning to unveil a subscription music and video service to directly rival Spotify, Rdio, and other com-
  • 14. petitors.YouTirbe would offer a free version along with a premium service for a monthly fee of $9.99. To put the rivalry between YouTube and stream- ing services in perspective, Spotify announced in February 2014 that its most popular song was Avicii's "Wake Me Up," with more than 200 million plays since it was released in June 2013. On YouTube, "Wake Me Up" had over 450 million plays and that number did not include other uploads featuring the song, such as uploads from fans, live performances, or remixes. SONY MUSIC ENTERTAINMENT'S BUSI NESS MODEL AND STRATHGY In 2007, Sony Music Entertainment, in collabora- tion with BMG, focused on two things: finding promising new talent and collecting more fans for its stars such as Daughtry, Alicia Keys, Avril Lavigne, Celine Dion, Bruce Springsteen, and Foo Fighters. The year 2007 was an excellent one for innovation. Sony began Myspace Music as a joint venture "as an interactive online platform for music sales, sub- scription services and ad supported entertainment"; access to many of the company's artists' greatest hits EXHIBIT 2 Change in Spotifyi Number of Paying Subscribers,2oro-2org Number of paying subscribers 13m Source: onfine.wsj.com/news/articles/SBrooor4z4os27o2zo479t7o s7g2t2'ts216s4 gA52.
  • 15. was included on stock mobile phones, and an agree- ment was made with Amazon to sell MP3s, which were compatible with iPods and other MP3 players. All this was accompanied by the promise in Sony's 2008 annual report that the company would maxi- mize the potential of the digital distribution age. A change in strategy came on October I,2009, when Sony Music Entertainment became a wholly owned subsidiary of Sony Corporation. Previously, the company had been a 50-50 joint venture with Bertelsmann AG, but the remaining 50 percent stake was acquired by Sony for $1.2 billion. This was done to lower costs through increased efficiency, and, according to Sony's 2009 annual report, it was envisioned that the acquisition would allow the com- pany to work more effectively with the electronics, game. and pictures businesses. VEVO In December 2009, Sony Music entered into a joint venture with Abu Dhabi Media and Universal Music Group to form VEVO, a music video licensor and aggregator. The videos were uploaded by VEVO, and users viewed and listened for free as advertise- ments scrolled simultaneously. The company oper- ated at a loss in 201 0 and 201 1 , but it was projected to be profitable sometime in the middle of 2012, with revenue jumping from $150 million in 20lI to $280 million in 2012. ln 2013, VEVO had 221 million viewers from 13 countries and 5.5 billion monthly video views. The company had seen a transition from videos being viewed on smart TVs and computers to 65 percent of videos being viewed on mobile phones.
  • 16. The company was valued at $500 million in20l3. Music Unlimited In December 2010, Sony Music announced Music Unlimited, a cloud-based music streaming service powered by Qriocity, the company's video distribution platform. Music Unlimited had a library of approxi- mately 15 million songs and allowed both radio and interactive streaming capabilities. In Janaary 2012, Music Unlimited had more than 1 million active users. Sony was not the first to develop a cloud-based music listening service, so the company made use of its mar- ket share in consumer electronics to bundle the soft- ware with Sony-made devices, like gaming systems, Blu-ray players, and TVs, in order to gain an initial audience. Holding true to the strategy of October c-183 2009, Sony aimed to blend the business of Sony Music Entertainment and Sony Corporation for the sake of efficiency. This strategy paid dividends, with nearly 38 percent of all song streams occurring on Sony's PlayStation 4 gaming device as of January 2014. On June 15, 2077, Sony introduced the Music Unlimited app for Android-enabled devices; the app was, therefore, compatible with all Sony Corporation tablets and smartphones. Sony Corporation also part- nered with various other music services, most notably Pandora and Slacker Radio, whose applications were compatible with SonyTVs, MP3 players, smartphones, and tablets. The Sony Entertainment Network allowed linking of devices, so the same preferences, library, and account could be used on multiple machines.
  • 17. Upon creation of an account, Music Unlimited provided certain benefits free, with progressive ben- efits based upon the subscription type. New users were given a free 30-day preview of premium ser- vice. There were two subscription levels: . For $4.99 per month, the basic subscription included Spotify-like full interactive streaming from a consumer's home PC and game console. o For $9.99 per month, the premium subscription included Spotify-like full interactive streaming from the devices covered in the basic subscription as well as Androids, iPhones, and tablets. Interestingly, Music Unlimited was not Sony's first attempt at a digital music medium. In December 2001, Sony Music (then Sony Music Entertainment Inc.) and the Universal Music Group began Press- play, an online, subscription-based music service that allowed tracks to be streamed, downloaded, and burned onto a CD while protecting artists' rights. Pressplay had many of the features that characteized subsequent popular services such as Spotify-for example, playlist sharing and access to music charts and new release information. However, the initiative was discontinued in mid-2003 because of intense criticism of the heavy-handed implementation, shal- low variety of music, and inefficient licensing, Beginning in2072, under new CEO Kazuo Hirai, Sony launched a four-part plan to save the company, which was hemonhaging cash. Hirai wanted to focus the company on its core business, which he identi- fied as gaming, mobile products, and digital imag- ing, while curtailing the company's diverse business
  • 18. portfolio and exiting the LCD TV market. In 2012, Sony Publishing completed the purchase of EMI CASE 12 Sony Music Entertainment and the Evolution of the Music lndustry c-184 PART 2 Cases in Crafting and Executing Strategy Music Publishing for $2.2 billion. The purchase gave Sony Publishing access to 1.3 million songs, raising its total to over 2 million songs. In 2012 and 2013, Sony sold Gracenote, an ownership stake in M3, and Sony Chemical. Sony Corporation's revenues from the sale of music increased fromY44l.1 billion in 2012 to Y503.3 billion in2013, and its operating income for the division increased fromY37.2 billion to Y50.2 billion over the same period. This increase in operat- ing income was mainly the result of lower restruc- turing costs than in previous years and growth in digital revenue. A summary of Sony Corporation's financial performance between 2009 and 2013 is presented in Exhibit 3. Exhibit 4 presents the reve- nue and operating profit contributions for Sony Cor- poration's various divisions for 2011 through 2013. COMPHTITION IN THE DXGITAL M USIC INNLISTRY In the record label business in 2014, Sony Records was second in terms of market share. with 20 oercent. Universal Music Group boasted a slight edge at 25.5 percent, and Warner Music Group lagged
  • 19. somewhat behind, with 11.6 percent. The Big Three music companies collectively held 57.1 percent of the industry market share. In music publishing, the same players held 35.9 percent of the industry market share: Sony/ATV had 16.9 percentt Univer- sal Music Group, 13.9 percent; and Warner Music Group, 5.1 percent. In 2013, Universal Music Group (a l00%a Vivendi subsidiary) had revenues of $6.7 billion and employed 6,500 employees. On November 11.2011. Vivendi announced that it had signed a definitive agreement to purchase EMI's recorded music division for $1.9 billion, which was seven times EBITDA prior to synergies. Mobile Applications In the age of data streaming and smartphones, mobile application downloads were an apt way to track the success of services. For comparison with the ratings below, Clash of Clans, the most popular free app in the Apple Store in 2014, received 752,024 ratings with an averase of 4.5 stars. EXHIBIT 5 Financial Summary for Sony Corporation, 2oo9- 2o15 (in millions of yen, except per share amounts) Sales and operating revenue Operating income Income (loss) before income raxes Income taxes Net income (loss) attributable to Sony Corporation's stockholders Data per share of common stock:
  • 20. Basic Diluted Cash dividends At year-end Net working capital (deficit) Long-term debt Sony Corporation's stockholders' equity Common stock Total assets Y6,800,851 230,100 245,68'l 141,505 Y43,034 *42.80 Y40.19 Y25.00 -Y668,556 938,428 2,197,766 630,923
  • 23. -227,783 *'t74,955 -72,741 -Y98,938 -Y98.59 -Y98.59 Y42.50 -Y190,265 660,147 2,964,653 630,765 11,983,480 Source: Sony Corporation 2013 annual report. Pandora. Pandora received 8ll,I24 ratings with an average of 4 stars at the Apple Store and 1,428,724 ratings with an average of 4.5 stars at Google Play in 2013. As of the first quarter of 2014, Pandora had over 250 million registered users, who listened to 4.8 billion hours of music, and had total revenue of $194.3 million. Panoora had been downloaded more than 1 billion times and claimed 73.6 percent of the market share of streaming Internet radio listenin g in 2013.
  • 24. Music Unlimited. At $9.99 per month, Music Unlimited was far less popular than Pandora. It received 688 ratings with an average of 3 stars at the Apple Store and 24,029 ratings with an average of 3.7 stars at Google Play. Music Unlimited had approximately 10 million downloads by 2014. c-185 . Spottfy. Spotify had 303,200 ratings with an aver- age of 4.5 stars at the Apple Store and 568,870 ratings with an average of 4 stars at Google Play in 2013. It was estimated that Spotify had been downloaded more than 100 million times by 2014. In May 2014, Spotify had over 24 million active users, 5 million of whom were paying for the inter- active streaming service. The company was based in Sweden and operated globally in 56 countries. The bulk of an average band's or artist's income in2013 came from live performances-this was true even for a band like Radiohead, which was able to self-publish a CD that earned almost $3 million. Under such circumstances, the publishing industry still continued to struggle with monetizing stream- ing music and saw an average annual growth of CASE 12 Sony Music Entertainment and the Evolution of the Music Industry EXHIBIT 4 Sony Corporation's Revenues and Operating Income, by Division, 2c12-2e13 (in millions of yen) Sales and operating revenue Mobile Products & Communications
  • 25. Game lmaging Products & Solution s Home Entertainment & Sound Devices Pictures Music Financial Services All other, corporate and eliminations Consolidated Operating income Mobile Products & Communications