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Enhancing Learning Opportunities
   and Student Success with
      Play-Based Learning
     at the Secondary Level
      Hawaii International Conference on Education
                    January 6-9, 2013

           Drs. Alicia Wenzel & Cindy Ryan
            Western Oregon University, OR
• What do you first
  think of when you
  hear the word
  “play”:
  – As teachers?
  – As parents?
  – As humans?
Play Theory
• Piaget, Vygotsky, Erikson, and other theorists have studied play
  and its importance on children’s development in the following
  areas:
   – Social-Emotional          - Cognitive
   – Language                  - Physical
   – Creative                  - Cultural



                                                           Or, of big
           This is a common                                   kids
          image when many                                  “playing.”
           think of little kids
               “playing.”




            BUT, isn’t there more???
Benefits of Play
•   It is through play that children grow and develop - individually, with
    others, and as part of a larger community.




                                                                             Wordle.net
Unfortunate state of affairs
•   Play has changed dramatically over the last half century, and has been
    virtually eliminated in many schools at all levels.

•   HOWEVER, children of all ages need to:
     •   engage in play to build executive functioning,
     •   learn how to interact socially and to work as teams,
     •   put theory to practice
     •   problem solve, critical think, risk, learn to fail and win (graciously)
     •   have opportunities to develop in all areas of their being


•   Removing play is hazardous to one’s health (Isenberg & Quisenberry, 1998; Hurwitz,
    2002/2003; Pellagrini, 2005)
Necessary or not?
        • As educators we know that play is vital to the
          development of young children, but how
          important is play in the development for
          middle and high school students?




http://www.prweb.com/releases/2012/3/prweb9293984.htm
Guiding Research Qs:
 What does play-based learning mean and look like for
  secondary students?

 How can facets of play in early childhood effectively translate to
  a secondary learning environment so that help young
  adolescents have greater success in school?

 What are specific, successful play-based practices that can be
  incorporated into secondary classrooms?

 What are barriers or challenges related to incorporating play-
  based learning opportunities and how can we positively address
  each?
Play in adolescence
• The maturation of the frontal lobe continues in adolescence.
    –   increase in speed and efficiency of thought
    –   spatial working memory improves,
    –   emotional regulation becomes greater,
    –   planning and problem solving skills increase,
    –   scientific reasoning and ability to understand one’s own thinking develops


• Play & pastimes often are a group production
    – equipment for organized sports or activities
    – electronic games
    – complex head games


• At the same time, preteens lavish lots of time and concentration
  on individual interests.
    – books
    – music
    – elaborate construction
Generalizing Play Theory & Practice
                          to other levels
      • ‘Play’ at the MS & HS levels:




Students garden at Scarsdale MS
                                  Gaming teaches HS students
                                    problem-solving skills        Balsa Bridge Building Contest
                                                                  for all Physics 11 &12
                                                                  students
                                                    Kids creating murals            Debate




Theatrical & musical
   productions           Team competing at FIRST
More play-based opportunities
•   Incorporating activities through & with T.V., movies, songs they know
•   Online gaming
•   Robotics & Lego Design
•   Role-Playing
•   Music
     –    Singing
     –    Playing instruments
     –    Creating lyrics
•   Art
     –    Collage
     –    Sculpture
     –    Photography
     –    Graphic design
•   Video-Movie Making
     – Commercials
     – Videos
     – News reports
•   Mobile Technologies

          Ways to use iPads in the classroom
More examples of play, games, and
   problem/project based learning
• White Plains School District
  – http://newlearninginstitute.org/digital-media-programs/school-b

• Middle School Example-D3 Lab
  – http://newlearninginstitute.org/d3-lab-nightingale-middle-schoo

• High School Example-Project & Standard Based Learning
  School
   – http://www.youtube.com/watch?v=ovkW8M8vD5o
Play based resources:
•   Brown, S. (2009). Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul.
    London, England. Penguin Books, Inc.
•   DeKoven, B. (2005). Junkyard Sports. Champaign, IL: Human Kinetics.
•   DeKoven, B. (2002). The Well-Played Game: A Playful Path to Wholeness. Lincoln, NE: iUniverse.
•   Hurwitz, S. C. (2002/2003). To be successful: let them play! Child Education. 79:101–102.
•   Isenberg, J. & Quisenberry, N.L. (1998). Play: a necessity for all children . Child Education. 64:138 –145.
•   Kemp, G., Smith, M., DeKoven, B., & Segal, J. (2012). Play, creativity, and lifelong learning: Why play
    matters for both kids and adults.
      – http://www.helpguide.org/life/creative_play_fun_games.htm
•   McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the
    World. Penguin Books.
•   Nash, R. (2010). The active classroom field book. Thousand Oaks, CA: Corwin.(Includes numerous
    success stories from active classrooms K-12, and lots of ideas of how to incorporate active learning into
    the classroom).
•   Nash, R. (2010). The active classroom: Practical strategies for involving students in the learning process.
    Thousand Oaks, CA: Corwin.(Promotes classroom experiences that engage students at all levels in active
    learning. Shares research to back up the need for active learning).
•   Pellegrini, A.D. & Bohn, C.M. (2005). The role of recess in children’s cognitive performance and school
    adjustment. Educ Res. 2005;34:13–19
•   Sheldon, L. (2011). The Multiplayer Classroom: Designing Coursework as a Game. Course Technology
    PTR.
•   Vygotsky, L.S. (1978, original essay published in 1933). “The Role of Play in Development,” in M. Cole, V.
    John-Steiner, S. Scribner, & E. Souberman (Eds.). Mind in Society: The Development of Higher
    Psychological Processes, 92-104.
The benefits of play based learning
•    10 Reasons Play Can Make You Healthy, Happy, and More Productive – Top ten list of the many
     ways play contributes to mental and physical health. (U.S. News & World Report)
      – http://health.usnews.com/health-news/family-health/childrens-health/articles/2009/03/09/10-reasons-play-can-make-yo
           .

•    Play Science: The Patterns of Play – Learn about the different ways human beings play, the roles these
     different patterns of play serve, and how we benefit from them. (National Institute for Play)
       – http://nifplay.org/states_play.html.

•    The Value of Play I: The Definition of Play Provides Clues to Its Purposes – Psychologist Peter Gray
     discusses the purpose and benefits of play. (Psychology Today)
       – http://www.psychologytoday.com/blog/freedom-learn/200811/the-value-play-i-the-definition-play-provides-clues-its-pur
           .

•    The Value of Play II: How Play Promotes Reasoning in Children and Adults – Learn how playfulness
     can improve reasoning and problem-solving skills. (Psychology Today).
       – http://www.psychologytoday.com/blog/freedom-learn/200812/the-value-play-ii-how-play-promotes-reasoning-in-childre
           .

•    Leisure Play Is Important for Human Collaboration – Article describes how play teaches human
     beings to cooperate and curbs tendencies towards aggression and dominance. (PsychCentral).
      – http://psychcentral.com/news/2009/04/17/leisure-play-is-important-for-human-collaboration/5398.html
           .
Play and problem/project based
                learning activities
•   FIRST-lego & robotics activities and competitions for ages 6-18
     –   http://www.usfirst.org/roboticsprograms


•   Problem and project-based learning activities.
     –   http://www.mrsoshouse.com/pbl/pblin.html


•   More problem and project-based learning activities. Search for projects developed by
    others or contribute your own. Many list the standard/s addressed.
     –   http://www.pbl-online.org/.


•   ‘Electronic’ posters- seeks to bring the poster into the 21st century by allowing users to
    create a digital poster, or glog, with multimedia and hyperlinked elements.
     –   http://edu.glogster.com/


•   Ed Tech Teacher Recommended iPad Apps, Links, & Ideas
     –   http://www.edtechteacher.org/index.php/teaching-technology/mobile-technology-apps/ipad-apps


•   Future Problem Solving Program International-To develop the ability of young people
    globally to design and promote positive futures using critical, creative thinking.
     –   http://www.fpspi.org/


•   Using mobile phones in the classroom
     –   http://www.guardian.co.uk/teacher-network/2012/sep/10/mobile-phones-classroom-teaching-


•   100 Ways to use iPads in the classroom
     –   http://edudemic.com/2012/09/100-ways-to-use-ipads-in-your-classroom/
Serious games:
•26 Learning Games to Change the World
     – http://www.missiontolearn.com/2008/04/learning-games-for-change/

•Foldit -computer game enabling you to contribute to important scientific research.
      – http://fold.it/portal/info/about

•Filament Games-beautiful, educational games for most subject areas including 21 st century skills
      – http://www.filamentgames.com (Youtube clip on some games on the site:
      – http://www.youtube.com/watch?v=T_73na0SiRE (Youtube clip showing some of the games)

•iCivics-prepares young Americans to become knowledgeable, engaged 21st century citizens with 16
educational video games as well as standards-aligned teaching materials.
      – http://www.icivics.org-

•Mike Farley (MS & HS teacher)-webpage with serious games and accompanying curriculum
     – http://mikefarley.weebly.com/serious-games.html


Other ideas for play, problem, & project based learning:

•Mobile technology: Combines 21st century skills with many interests of students
•Plays: Students create their own or use a pre-made one. So many options!
•Internships: local-international
•Service Learning: local-international
"What do most Nobel Laureates, innovative
entrepreneurs, artists and performers, well-
   adjusted children, happy couples and
families, and the most successfully adapted
  mammals have in common? They play
  enthusiastically throughout their lives."

        ~ Stuart Brown, Institute of Play
Qs?

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Modified1 lego slides putting play in our secondary practice for hice 2013

  • 1. Enhancing Learning Opportunities and Student Success with Play-Based Learning at the Secondary Level Hawaii International Conference on Education January 6-9, 2013 Drs. Alicia Wenzel & Cindy Ryan Western Oregon University, OR
  • 2. • What do you first think of when you hear the word “play”: – As teachers? – As parents? – As humans?
  • 3. Play Theory • Piaget, Vygotsky, Erikson, and other theorists have studied play and its importance on children’s development in the following areas: – Social-Emotional - Cognitive – Language - Physical – Creative - Cultural Or, of big This is a common kids image when many “playing.” think of little kids “playing.” BUT, isn’t there more???
  • 4. Benefits of Play • It is through play that children grow and develop - individually, with others, and as part of a larger community. Wordle.net
  • 5. Unfortunate state of affairs • Play has changed dramatically over the last half century, and has been virtually eliminated in many schools at all levels. • HOWEVER, children of all ages need to: • engage in play to build executive functioning, • learn how to interact socially and to work as teams, • put theory to practice • problem solve, critical think, risk, learn to fail and win (graciously) • have opportunities to develop in all areas of their being • Removing play is hazardous to one’s health (Isenberg & Quisenberry, 1998; Hurwitz, 2002/2003; Pellagrini, 2005)
  • 6. Necessary or not? • As educators we know that play is vital to the development of young children, but how important is play in the development for middle and high school students? http://www.prweb.com/releases/2012/3/prweb9293984.htm
  • 7. Guiding Research Qs:  What does play-based learning mean and look like for secondary students?  How can facets of play in early childhood effectively translate to a secondary learning environment so that help young adolescents have greater success in school?  What are specific, successful play-based practices that can be incorporated into secondary classrooms?  What are barriers or challenges related to incorporating play- based learning opportunities and how can we positively address each?
  • 8. Play in adolescence • The maturation of the frontal lobe continues in adolescence. – increase in speed and efficiency of thought – spatial working memory improves, – emotional regulation becomes greater, – planning and problem solving skills increase, – scientific reasoning and ability to understand one’s own thinking develops • Play & pastimes often are a group production – equipment for organized sports or activities – electronic games – complex head games • At the same time, preteens lavish lots of time and concentration on individual interests. – books – music – elaborate construction
  • 9.
  • 10. Generalizing Play Theory & Practice to other levels • ‘Play’ at the MS & HS levels: Students garden at Scarsdale MS Gaming teaches HS students problem-solving skills Balsa Bridge Building Contest for all Physics 11 &12 students Kids creating murals Debate Theatrical & musical productions Team competing at FIRST
  • 11. More play-based opportunities • Incorporating activities through & with T.V., movies, songs they know • Online gaming • Robotics & Lego Design • Role-Playing • Music – Singing – Playing instruments – Creating lyrics • Art – Collage – Sculpture – Photography – Graphic design • Video-Movie Making – Commercials – Videos – News reports • Mobile Technologies Ways to use iPads in the classroom
  • 12. More examples of play, games, and problem/project based learning • White Plains School District – http://newlearninginstitute.org/digital-media-programs/school-b • Middle School Example-D3 Lab – http://newlearninginstitute.org/d3-lab-nightingale-middle-schoo • High School Example-Project & Standard Based Learning School – http://www.youtube.com/watch?v=ovkW8M8vD5o
  • 13. Play based resources: • Brown, S. (2009). Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul. London, England. Penguin Books, Inc. • DeKoven, B. (2005). Junkyard Sports. Champaign, IL: Human Kinetics. • DeKoven, B. (2002). The Well-Played Game: A Playful Path to Wholeness. Lincoln, NE: iUniverse. • Hurwitz, S. C. (2002/2003). To be successful: let them play! Child Education. 79:101–102. • Isenberg, J. & Quisenberry, N.L. (1998). Play: a necessity for all children . Child Education. 64:138 –145. • Kemp, G., Smith, M., DeKoven, B., & Segal, J. (2012). Play, creativity, and lifelong learning: Why play matters for both kids and adults. – http://www.helpguide.org/life/creative_play_fun_games.htm • McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Books. • Nash, R. (2010). The active classroom field book. Thousand Oaks, CA: Corwin.(Includes numerous success stories from active classrooms K-12, and lots of ideas of how to incorporate active learning into the classroom). • Nash, R. (2010). The active classroom: Practical strategies for involving students in the learning process. Thousand Oaks, CA: Corwin.(Promotes classroom experiences that engage students at all levels in active learning. Shares research to back up the need for active learning). • Pellegrini, A.D. & Bohn, C.M. (2005). The role of recess in children’s cognitive performance and school adjustment. Educ Res. 2005;34:13–19 • Sheldon, L. (2011). The Multiplayer Classroom: Designing Coursework as a Game. Course Technology PTR. • Vygotsky, L.S. (1978, original essay published in 1933). “The Role of Play in Development,” in M. Cole, V. John-Steiner, S. Scribner, & E. Souberman (Eds.). Mind in Society: The Development of Higher Psychological Processes, 92-104.
  • 14. The benefits of play based learning • 10 Reasons Play Can Make You Healthy, Happy, and More Productive – Top ten list of the many ways play contributes to mental and physical health. (U.S. News & World Report) – http://health.usnews.com/health-news/family-health/childrens-health/articles/2009/03/09/10-reasons-play-can-make-yo . • Play Science: The Patterns of Play – Learn about the different ways human beings play, the roles these different patterns of play serve, and how we benefit from them. (National Institute for Play) – http://nifplay.org/states_play.html. • The Value of Play I: The Definition of Play Provides Clues to Its Purposes – Psychologist Peter Gray discusses the purpose and benefits of play. (Psychology Today) – http://www.psychologytoday.com/blog/freedom-learn/200811/the-value-play-i-the-definition-play-provides-clues-its-pur . • The Value of Play II: How Play Promotes Reasoning in Children and Adults – Learn how playfulness can improve reasoning and problem-solving skills. (Psychology Today). – http://www.psychologytoday.com/blog/freedom-learn/200812/the-value-play-ii-how-play-promotes-reasoning-in-childre . • Leisure Play Is Important for Human Collaboration – Article describes how play teaches human beings to cooperate and curbs tendencies towards aggression and dominance. (PsychCentral). – http://psychcentral.com/news/2009/04/17/leisure-play-is-important-for-human-collaboration/5398.html .
  • 15. Play and problem/project based learning activities • FIRST-lego & robotics activities and competitions for ages 6-18 – http://www.usfirst.org/roboticsprograms • Problem and project-based learning activities. – http://www.mrsoshouse.com/pbl/pblin.html • More problem and project-based learning activities. Search for projects developed by others or contribute your own. Many list the standard/s addressed. – http://www.pbl-online.org/. • ‘Electronic’ posters- seeks to bring the poster into the 21st century by allowing users to create a digital poster, or glog, with multimedia and hyperlinked elements. – http://edu.glogster.com/ • Ed Tech Teacher Recommended iPad Apps, Links, & Ideas – http://www.edtechteacher.org/index.php/teaching-technology/mobile-technology-apps/ipad-apps • Future Problem Solving Program International-To develop the ability of young people globally to design and promote positive futures using critical, creative thinking. – http://www.fpspi.org/ • Using mobile phones in the classroom – http://www.guardian.co.uk/teacher-network/2012/sep/10/mobile-phones-classroom-teaching- • 100 Ways to use iPads in the classroom – http://edudemic.com/2012/09/100-ways-to-use-ipads-in-your-classroom/
  • 16. Serious games: •26 Learning Games to Change the World – http://www.missiontolearn.com/2008/04/learning-games-for-change/ •Foldit -computer game enabling you to contribute to important scientific research. – http://fold.it/portal/info/about •Filament Games-beautiful, educational games for most subject areas including 21 st century skills – http://www.filamentgames.com (Youtube clip on some games on the site: – http://www.youtube.com/watch?v=T_73na0SiRE (Youtube clip showing some of the games) •iCivics-prepares young Americans to become knowledgeable, engaged 21st century citizens with 16 educational video games as well as standards-aligned teaching materials. – http://www.icivics.org- •Mike Farley (MS & HS teacher)-webpage with serious games and accompanying curriculum – http://mikefarley.weebly.com/serious-games.html Other ideas for play, problem, & project based learning: •Mobile technology: Combines 21st century skills with many interests of students •Plays: Students create their own or use a pre-made one. So many options! •Internships: local-international •Service Learning: local-international
  • 17. "What do most Nobel Laureates, innovative entrepreneurs, artists and performers, well- adjusted children, happy couples and families, and the most successfully adapted mammals have in common? They play enthusiastically throughout their lives." ~ Stuart Brown, Institute of Play
  • 18. Qs?