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Steam webinar final


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Steam webinar final

  1. 1. Let’s create some STEAM:Why creativity is important for STEM.
  2. 2. Out of Our Minds:Learning to be CreativeSTEAM Point:A Guide to Integrating Science, Technology, Engineering,the Arts and Mathematics through Common CoreReading List:
  3. 3. Education Today:Image from RSA Animate: Changing Education Paradigms video:
  4. 4. What Education Could Be:Dayton Regional STEM school in Kettering, Ohio. Student work that combines arts and STEM teaching is displayed throughout the building.
  5. 5. What Education Could Be:Kentucky Country Day School’s Fab Lab for STEAM.
  6. 6. What is STEAM?
  7. 7. What is STEM?
  8. 8. What is STEM?
  9. 9. What is STEM?
  10. 10. What is STEM?
  11. 11. What is STEM?
  12. 12. What is STEAM?
  13. 13. What is STEAM?
  14. 14. Outdated education system
  15. 15. Consequences of Not Using STEAM:
  16. 16. Computers and the Internet
  17. 17. Consequences of Not Using STEAM:“While there is plenty of research that showcasesthe merits of both STEM and Arts Integrationas ways to both engage our students andprepare them for the unique challenges in thisrapidly changing world, the majority of schoolseither do not use these ideas or only do so atthe most minimal of levels.”- Susan M. Riley, Steam Point
  18. 18. Wiley H. Bates MiddleSchool Students surpassing standardsin reading has gone from 73%to 81% Students surpassing standardsin Math has gone from 62% to77%. Disciplinary problems havedecreased by 23%. Powered Schools:
  19. 19. What e can learn from these new models Growth in three areas: 1. Social skills 2. Academic skills 3. 21st Century skills
  20. 20. Schools of the past
  21. 21. Schools of today
  22. 22. In the
  23. 23. Subjects Joined Through STEAM:
  24. 24. STEAM Lesson Plans:Writing + Visual ArtHave students study a famousphotograph by Dorothea Lange, andcreate a story about the people in thephotograph.Then, have them draw an inventionthat one of the children in thephotograph could have created. Thestudents can photograph theirdrawings and upload them to anonline gallery.
  25. 25. STEAM Lesson Plans:Math + MusicAllow students to learn aboutpatterns by playing a set ofBoomwackers.Give the students cards that matchthe colors of the Boomwacker tubeson one side and contain numbers onthe other side. They will listen tohow the different patterns createdifferent sounds.
  26. 26. STEAM Lesson Plans:STEM + Visual ArtHave students study advertisementsfor popular cell phones.Then, allow the students to researchwhich phone works better for theirfavorite app, and create an infographicshowing what they learned.Finally, they can create a marketingcampaign and advertisement for theirfavorite phone.
  27. 27. STEAM Lesson Plans:Reading + Math + Visual ArtHave students look at artwork byBetty Hawley Kelso and create an “Isee, I think, I wonder” chart.Then, have them do the same activitywith Shape Poetry.After studying the artwork andpoetry, students can create their ownart and poems.
  28. 28. Education Lacks STEAM Academic work focuses oncertain sorts of verbal andmathematical reasoning: onwriting factual and criticalessays, verbal discussions andmathematical analysis. But ifhuman intelligence waslimited to them, most ofhuman culture would neverhave happened.
  29. 29. Lack of STEAM There would be a lot of analysis but not much action They would have written about it, but not actually constructed thething.
  30. 30. Full STEAM Ahead:“Promoting creativity systematicallyin schools is about transforming theculture of education as a whole.”“A creative culture in schoolsdepends on re-energizing thecreative abilities of teachers.”“The principal role of a creativeleader is not to have all the ideas; itis to nurture a culture whereeveryone can have new ideas.”- Sir Ken Robinson, Out of Our Minds
  31. 31. Full STEAM Ahead: STEAM gives color and meaning to each subject andwhen done in a purposeful way creates the music oflearning.
  32. 32. ReferencesBequette, J. W. (2012). A Place for ART and DESIGN Education in the STEM Conversation. Art Education, 40-47.Dierking, L. D. (2010). A Comprehensive Approach to Fostering the Next Generation of Science, Technology, Engineering, and Mathematics (STEM) Education Leaders. The NewEducator, 297-309.Hardiman, M. M. (2009). Neuroeducation: Learning, art, and the brain. New York: Dana Press.Kamen, J. &. (2012, November 13). STEM to STEAM: Art is key to building a strong economy. Retrieved from The Huffington Post:, S. R. (2012, August 22). From STEM to STEAM: Science and Art Go Hand-in-Hand. Retrieved from Scientific American:, S. M. (2012). STEAM point: A guide to integrating science, technology, engineering, the arts and mathematics through common core. Westminster, MD: Education Closet.Robinson, K. (2011). Out of Our Minds: Learning to be creative. West Sussex, UK: Capstone Publishing Ltd.Sousa, D.A. (2013). From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts. California: Corwin.Storksdieck, M. (2011, April 1). STEM or STEAM? Retrieved from Science Blogs:, V. (2012, August 29). A Research-Based Approach to Arts Integration. Retrieved from Edutopia:, H. (2010). Our Education System is not so much “Broken” – as it is Totally Outdated! Retrieved from STEAM not STEM:, G. (2008, March). STEAM Education: An overview of creating a model of integrative education. Retrieved from STEAMedu:, U. (2011). Science and Technology Education in the STES Context in Primary Schools: What Should It Take? Jouirnal of Science Education and Technology, 444-453.