3. Plan Motive
• It find of can use real world in gamification
system.
• My favorite genre is RPG. It use Interesting
system(Level UP, Quest, Job Change) is applied
real system(Company).
4. System Design1
• Level System
– Each Level grants to staff.
– (Even if the same Job Class, But is not same
Level.)
– Differential pay of salary and favor on the Level.
– When a specific work(Quest, Related work), So
get experience point of Lavel_UP.
– Save Level and experience point to Company
Database.
– Each see their own information from Database.
5. System Design2
• Quest System
– Notice on the bulletin board to
Quest(Participation, Overtime work).
– When a solving Quest, So get experience
point and bonus salary.
– If you have the solving ability, it can running
Quest of other department.
– Prevent to Attempt of indiscretion. So set try
qualification or fail penalty.
6. System Design3
• Job Change System
– Get Class_UP chance, if in the certain Level
to Level_UP.
– If you pass the Class_UP Quest(Promotion
Test) to Class_UP(Promotion).
– If you have experience point of other
department to can change department.
– Special department and Special Class is need
multiple experience point.
7. Problems can occur and
Measures1
• Level UP, Promotion
– High Class Staff to Rating of work and
Promotion test
– For Higher Class Staff rating to rating chart so
fair rating.
– Find wrong rating, so penalty(Lavel Down)
8. Problems can occur and
Measures2
• Quest
– Do not try to Quest of company relation work.
– If that happens, High_Class forced the Quest
can be granted.
– (But, Half bonus, No penalty)
9. Benefits
• Level of competition between the staff
Induced.
• Quest use to work to be actively induced
• Use Experience point and Penalty to do
not stop trying.
• You can control move department and
promotion to objective system and efficient
system.