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Chapter 10
1.
4/27/2015 1 6.1 Copyright ©
2014 Pearson Educationpublishing as Prentice Hall E‐commerce: Digital Markets, Digital Goods Chapter 10 Video Cases Video Case 1: Deals Galore at Groupon Video Case 2: Etsy: A Marketplace and Community Video Case 3: Ford Manufacturing Supply Chain: B2B Marketplace 6.2 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.2 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Describe the unique features of e‐commerce, digital markets, and digital goods. • Describe the principal e‐commerce business and revenue models. • Explain how e‐commerce has transformed marketing. • Explain how e‐commerce has affected business‐to‐business transactions. • Describe the role of m‐commerce in business and the most important m‐commerce applications. • Describe the issues that must be addressed when building an e‐commerce presence. LEARNING OBJECTIVES
2.
4/27/2015 2 6.3 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.3 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Problem: Competing with other business models utilizing social and local commerce in group couponing; large number of competitors • Solution: Get big quick to build a brand to prevent competitors from finding audience • Demonstrates use of localization and social networking technologies in generating new business models • Illustrates the difficulties many social networking sites have in showing a profit or monetizing Groupon’s Business Model: Social and Local 6.4 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.4 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E-commerce: Use of the Internet and Web to transact business. • Began in 1995 and grew exponentially; still stable even in a recession. • Companies that survived the dot-com bubble burst and now thrive. • E-commerce revolution is still in its early stages. E‐commerce and the Internet
3.
4/27/2015 3 6.5 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.5 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2012, e-commerce revenues are growing again at an estimated 15 percent annually. Figure 10-1 The Growth of E‐Commerce 6.6 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.6 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Eight unique features of Internet and Web as commercial medium – Ubiquity – Global reach – Universal standards – Richness – Interactivity – Information density – Personalization/customization – Social technology E‐commerce and the Internet
4.
4/27/2015 4 6.7 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.7 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods – Ubiquity •Internet/Web technology available everywhere: work, home, and so on, anytime. •Effect: – Marketplace removed from temporal, geographic locations to become “marketspace” – Enhanced customer convenience and reduced shopping costs •Reduces transaction costs – Costs of participating in market E‐commerce and the Internet 6.8 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.8 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Global reach • The technology reaches across national boundaries, around Earth • Effect: • Commerce enabled across cultural and national boundaries seamlessly and without modification. • Marketspace includes, potentially, billions of consumers and millions of businesses worldwide. E‐commerce and the Internet
5.
4/27/2015 5 6.9 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.9 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Universal standards – One set of technology standards: Internet standards – Effect: • Disparate computer systems easily communicate with one another • Lower market entry costs—costs merchants must pay to bring goods to market • Lower consumers’ search costs—effort required to find suitable products E‐commerce and the Internet 6.10 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.10 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Richness – Supports video, audio, and text messages – Effect: • Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people. • Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience. E‐commerce and the Internet
6.
4/27/2015 6 6.11 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.11 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Interactivity – The technology works through interaction with the user. – Effect: • Consumers engaged in dialog that dynamically adjusts experience to the individual. • Consumer becomes co‐participant in process of delivering goods to market. E‐commerce and the Internet 6.12 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.12 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Information density – Large increases in information density—the total amount and quality of information available to all market participants – Effect: • Greater price transparency • Greater cost transparency • Enables merchants to engage in price discrimination E‐commerce and the Internet
7.
4/27/2015 7 6.13 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.13 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Personalization/Customization – Technology permits modification of messages, goods – Effect: • Personalized messages can be sent to individuals as well as groups. • Products and services can be customized to individual preferences. E‐commerce and the Internet 6.14 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.14 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social technology – The technology promotes user content generation and social networking – Effect: • New Internet social and business models enable user content creation and distribution, support social networks • Many‐to‐many model E‐commerce and the Internet
8.
4/27/2015 8 6.15 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.15 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Effect of the Internet on the marketplace: – Reduces information asymmetry – Offers greater flexibility and efficiency because of: • Reduced search costs and transaction costs • Lower menu costs (merchants’ cost of changing prices) • Greater price discrimination • Dynamic pricing (due to customers’ demand) – May reduce or increase switching costs (the cost of switching from one product to a competitor’s product) – May delay gratification: effects dependent on product – Increased market segmentation – Stronger network effects – More disintermediation E‐commerce and the Internet 6.16 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.16 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. Figure 10-2 The Benefits of Disintermediation to the Consumer
9.
4/27/2015 9 6.17 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.17 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Digital goods – Goods that can be delivered over a digital network • For example: music tracks, video, software, newspapers, books – Cost of producing first unit is almost entire cost of product – Costs of delivery over the Internet very low – Marketing costs remain the same; pricing highly variable – Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.) E‐commerce and the Internet 6.18 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.18 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Three major types of e‐commerce – Business‐to‐consumer (B2C) • Example: BarnesandNoble.com – Business‐to‐business (B2B) • Example: ChemConnect – Consumer‐to‐consumer (C2C) • Example: eBay • E‐commerce can be categorized by platform – Mobile commerce (m‐commerce) E‐commerce: Business and Technology
10.
4/27/2015 10 6.19 Copyright ©
2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.19 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 414) – Portal – E‐tailer – Content provider – Transaction broker – Market creator – Service provider – Community provider E‐commerce: Business and Technology 6.20 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.20 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 414) – Portal: Charge advertisers for ad placements, collect referral fees, or charge for premium services. These sites are much more than just simple search engines. They now include news headlines, calendars, digital downloads like music and books, shopping, and maps. (e.g. Yahoo!, Google, www.malaysia.gov.my) – E‐tailer: Provide a shopping channel 24/7 that’s convenient and easy to use. Your site could be rather small, offering a limited range of goods or it could be a huge conglomeration of goods. (e.g. Amazon) E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.21 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 414) – Content provider: Offer a wide range of intellectual property content that users can purchase for use on digital devices like smartphones, iPods, or e‐book readers. Your site can be a conduit for podcasting audio or video downloads. You can offer customers a streaming service that provides a way for them to enjoy music or videos without downloading the content to their computing device. (e.g. iTunes.com) – Transaction broker: Process transactions for consumers, saving them time and money. Generates a fee per transaction (e.g. Expedia, ETrade.com) E‐commerce: Business and Technology 6.22 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.22 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 415) – Market creator: Provide a platform that conveniently connects sellers and buyers. (e.g. eBay) – Service provider: Offer services like photo sharing, data backup and storage, or Web 2.0 applications. (e.g. Google apps, Dropbox) – Community provider: Create an environment in which people can communicate with one another, share common interests, upload videos and pictures, or buy and sell products. (e.g. Facebook, Google +) E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.23 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Read the Interactive Session and discuss the following questions Interactive Session: Organizations • Based on your reading in this chapter, how would you characterize O2’s business model? • If O2 is to have a revenue model, which of the revenue models described in this chapter would work? • What considerations do O2 need to make when targeting potential customers? • What other types of businesses might benefit from this type of location-based marketing? LOCATION-BASED MARKETING AND ADVERTISING 6.24 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.24 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce revenue models (pg. 416‐420) •Advertising revenue model •Sales revenue model (selling goods & services) •Subscription revenue model (content or services charged for a fee) •Free/Freemium revenue model (free for basic features, charge special features) •Transaction fee revenue model (a fee for enabling a transaction – eBay auction) •Affiliate revenue model (connecting companies to potential customers – charge a referral fee) E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.25 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social networking and the wisdom of crowds – Most popular Web 2.0 service: social networking • Social shopping sites: Swap shopping ideas with friends – Wisdom of crowds • Firms should consult with their customers to establish a relationship with them • To better understand how their products/services are used and appreciated / rejected E‐commerce: Business and Technology 6.26 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.26 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social networking and the wisdom of crowds – Crowdsourcing • the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people • Large numbers of people can make better decisions about topics and products than a single person. – Prediction markets • Peer‐to‐peer betting markets on specific outcomes (elections, sales figures, designs for new products) E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.27 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce marketing – Internet provides new ways to identify and communicate with customers. – Long tail marketing: • Ability to reach a large audience inexpensively – Behavioral targeting: • Tracking online behavior of individuals on thousands of Web sites – Internet advertising formats • Search engine marketing, display ads, rich media, e‐mail, and so on E‐commerce: Business and Technology 6.28 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.28 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step and what actions it could take to increase sales. Figure 10-3 Web Site Visitor Tracking
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.29 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. Figure 10-4 Web Site Personalization 6.30 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.30 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Advertising networks and their use of tracking programs have become controversial among privacy advocates because of their ability to track individual consumers across the Internet. Figure 10-5 How an Advertising Network Works
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.31 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social e‐commerce: – Based on digital social graph • Mapping of all significant online relationships • Four features of social e‐commerce driving its growth – Social sign‐on – Collaborative shopping – Network notification – Social search (recommendations) E‐commerce: Business and Technology 6.32 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.32 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.33 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social media: – Fastest growing media for branding and marketing • Social network marketing: – Seeks to leverage individuals influence over others in social graph – Target is a social network of people sharing interests and advice – Facebook’s “Like button” – Social networks have huge audiences • Facebook: 150 million U.S. visitors monthly E‐commerce: Business and Technology 6.34 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.34 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Read the Interactive Session and discuss the following questions Interactive Session: Management • Assess the management, organization, and technology issues for using social media to engage with customers. • What are the advantages and disadvantages of using social media for advertising, brand building, market research, and customer service? • Give some examples of management decisions that were facilitated by using social media to interact with customers • Should all companies use Facebook and Twitter for customer service and advertising? Why or why not? What kinds of companies are best suited to use these platforms? Social Commerce Creates New Customer Relationships
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.35 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • B2B e‐commerce – U.S. B2B trade in 2012 is $16 trillion – U.S. B2B e‐commerce in 2012 is $4.1 trillion – Procurement requires significant overhead costs, which Internet and networking helps automate – Variety of Internet‐enabled technologies used in B2B • Electronic data interchange (EDI) • Private industrial networks (private exchanges) • Net marketplaces • Exchanges E‐commerce: Business and Technology 6.36 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.36 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Electronic data interchange (EDI) • Computer‐to‐computer exchange of standard transactions such as invoices, purchase orders. • Major industries have EDI standards that define structure and information fields of electronic documents. • More companies are increasingly moving toward private networks that allow them to link to a wider variety of firms than EDI allows and share a wider range of information in a single system. E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.37 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Figure 10-6 Electronic Data Interchange 6.38 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.38 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Private industrial network (private exchange) – Large firm using extranet to link to its suppliers, distributors, and other key business partners – Owned by buyer – Permits sharing of: • Product design and development • Marketing • Production scheduling and inventory management • Unstructured communication (graphics and e‐mail) E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.39 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. Figure 10-7 A Private Industrial Network 6.40 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.40 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Net marketplaces (e‐hubs) – Single market for many buyers and sellers – Industry‐owned or owned by independent intermediary – Generate revenue from transaction fees, other services – Use prices established through negotiation, auction, RFQs, or fixed prices – May focus on direct or indirect goods – May be vertical or horizontal marketplaces E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.41 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. Figure 10-8 A Net Marketplace 6.42 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.42 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Exchanges • Independently owned third‐party Net marketplaces • Connect thousands of suppliers and buyers for spot purchasing • Typically provide vertical markets for direct goods for single industry (food, electronics) • Proliferated during early years of e‐commerce; many have failed • Competitive bidding drove prices down and did not offer long‐ term relationships with buyers or services to make lowering prices worthwhile. E‐commerce: Business and Technology
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.43 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • M‐commerce – In 2012 is 10% of all e‐commerce – Fastest growing form of e‐commerce • Some areas growing at 50% – Four billion mobile phone users worldwide – Main areas of growth • Retail sales at top Mobile 400 (Amazon, eBay, etc.) • Sales of digital content (music, TV, etc.) • Local search for restaurants, museums, stores The Mobile Digital Platform and Mobile E‐commerce 6.44 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.44 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small part of all e-commerce in 2011. Figure 10-9 Consolidated Mobile Commerce Revenues
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.45 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Location‐based services – Used by 74% of smartphone owners – Based on GPS map services – Types • Geosocial services – Where friends are • Geoadvertising – What shops are nearby • Geoinformation services – Price of house you are passing The Mobile Digital Platform and Mobile E‐commerce 6.46 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.46 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Other mobile commerce services – Banks, credit card companies provide account management apps – Mobile display advertising • iAd, AdMob, Facebook – Games and entertainment • Downloadable and streamable services • Games • Video, short films, movies, TV shows • Music and ring tones The Mobile Digital Platform and Mobile E‐commerce
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.47 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Pieces of the site‐building puzzle – Assembling a team with the skills required to make decisions about: • Technology • Site design • Social and information policies • Hardware, software, and telecommunications infrastructure – Customer’s demands should drive the site’s technology and design. Building an E‐commerce Web Site 6.48 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.48 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Business objectives – The capabilities the site should have • Business decisions should drive technology – Example: execute a transaction payment • System functionality – Technology needed to achieve objective – Example: a shopping cart or other payment system • Information requirement – Specific data and processes needed – Example: secure credit card clearing, multiple payment options Building an E‐commerce Web Site
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.49 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Alternatives in building the Web site: – Completely in‐house – Mixed responsibility – Completely outsourced (outsource web hosting and web development) • Web site budgets – Several thousand to millions per year – 50% of budget is system maintenance and content creation Building an E‐commerce Web Site 6.50 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.50 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods You have a number of alternatives to consider when building and hosting an e-commerce site.Figure 10-10 Choices in Building and Hosting Web Sites
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2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.51 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Figure 10-11 Components of a Web Site Budget
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