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6.1 Copyright © 2014 Pearson Educationpublishing as Prentice Hall
E‐commerce: Digital 
Markets, Digital Goods
Chapter	10
Video	Cases
Video	Case	1:		Deals	Galore	at	Groupon	
Video	Case	2:	Etsy:	A	Marketplace	and	Community
Video	Case	3:	Ford	Manufacturing	Supply	Chain:	B2B	Marketplace	
6.2 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.2 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Describe the unique features of e‐commerce, digital 
markets, and digital goods.
• Describe the principal e‐commerce business and revenue 
models.
• Explain how e‐commerce has transformed marketing.
• Explain how e‐commerce has affected business‐to‐business 
transactions.
• Describe the role of m‐commerce in business and the most 
important m‐commerce applications.
• Describe the issues that must be addressed when building 
an e‐commerce presence.
LEARNING OBJECTIVES
4/27/2015
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6.3 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.3 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Problem: Competing with other business models 
utilizing social and local commerce in group 
couponing; large number of competitors
• Solution: Get big quick to build a brand to prevent 
competitors from finding audience
• Demonstrates use of localization and social 
networking technologies in generating new 
business models
• Illustrates the difficulties many social networking 
sites have in showing a profit or monetizing
Groupon’s Business Model: Social and Local
6.4 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.4 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E-commerce: Use of the Internet and Web to
transact business.
• Began in 1995 and grew exponentially; still
stable even in a recession.
• Companies that survived the dot-com bubble
burst and now thrive.
• E-commerce revolution is still in its early
stages.
E‐commerce and the Internet
4/27/2015
3
6.5 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.5 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed
measurably. In 2012, e-commerce revenues are growing again at an estimated 15 percent annually.
Figure 10-1
The Growth of E‐Commerce
6.6 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.6 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Eight unique features of Internet and Web as 
commercial medium
– Ubiquity 
– Global reach
– Universal standards
– Richness
– Interactivity
– Information density
– Personalization/customization
– Social technology
E‐commerce and the Internet
4/27/2015
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6.7 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.7 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
– Ubiquity 
•Internet/Web technology available 
everywhere: work, home, and so on, anytime.  
•Effect: 
– Marketplace removed from temporal, geographic 
locations to become “marketspace”
– Enhanced customer convenience and reduced 
shopping costs
•Reduces transaction costs
– Costs of participating in market
E‐commerce and the Internet
6.8 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.8 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Global reach
• The technology reaches across national boundaries, 
around Earth
• Effect: 
• Commerce enabled across cultural and national 
boundaries seamlessly and without modification.
• Marketspace includes, potentially, billions of 
consumers and millions of businesses  worldwide.
E‐commerce and the Internet
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6.9 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Universal standards
– One set of technology standards: Internet standards
– Effect: 
• Disparate computer systems easily communicate with 
one another
• Lower market entry costs—costs merchants must pay 
to bring goods to market
• Lower consumers’ search costs—effort required to 
find suitable products
E‐commerce and the Internet
6.10 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.10 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Richness
– Supports video, audio, and text messages
– Effect: 
• Possible to deliver rich messages with text, audio, and 
video simultaneously to large numbers of people.
• Video, audio, and text marketing messages can be 
integrated into single marketing message and 
consumer experience.
E‐commerce and the Internet
4/27/2015
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6.11 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.11 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Interactivity
– The technology works through interaction with the 
user.
– Effect: 
• Consumers engaged in dialog that dynamically adjusts 
experience to the individual.
• Consumer becomes co‐participant in process of 
delivering goods to market.
E‐commerce and the Internet
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Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.12 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Information density
– Large increases in information density—the total 
amount and quality of information available to all 
market participants
– Effect:
• Greater price transparency
• Greater cost transparency
• Enables merchants to engage in price discrimination
E‐commerce and the Internet
4/27/2015
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6.13 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.13 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Personalization/Customization
– Technology permits modification of messages, goods
– Effect:
• Personalized messages can be sent to individuals as 
well as groups.
• Products and services can be customized to individual 
preferences.
E‐commerce and the Internet
6.14 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.14 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Social technology
– The technology promotes user content 
generation and social networking 
– Effect:
• New Internet social and business models enable 
user content creation and distribution, support 
social networks
• Many‐to‐many model
E‐commerce and the Internet
4/27/2015
8
6.15 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.15 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Effect of the Internet on the marketplace:
– Reduces information asymmetry
– Offers greater flexibility and efficiency because of:
• Reduced search costs and transaction costs
• Lower menu costs (merchants’ cost of changing prices) 
• Greater price discrimination
• Dynamic pricing (due to customers’ demand)
– May reduce or increase switching costs (the cost of switching 
from one product to a competitor’s product)
– May delay gratification: effects dependent on product
– Increased market segmentation
– Stronger network effects
– More disintermediation
E‐commerce and the Internet
6.16 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.16 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
The typical distribution channel has several intermediary layers, each of which adds to the final cost of a
product, such as a sweater. Removing layers lowers the final cost to the consumer.
Figure 10-2
The Benefits of Disintermediation to the Consumer
4/27/2015
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6.17 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.17 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Digital goods
– Goods that can be delivered over a digital network
• For example: music tracks, video, software, 
newspapers, books
– Cost of producing first unit is almost entire cost of 
product
– Costs of delivery over the Internet very low
– Marketing costs remain the same; pricing highly 
variable
– Industries with digital goods are undergoing 
revolutionary changes (publishers, record labels, etc.)
E‐commerce and the Internet
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Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.18 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Three major types of e‐commerce
– Business‐to‐consumer (B2C)
• Example: BarnesandNoble.com
– Business‐to‐business (B2B)
• Example: ChemConnect
– Consumer‐to‐consumer (C2C)
• Example: eBay
• E‐commerce can be categorized by platform
– Mobile commerce (m‐commerce)
E‐commerce: Business and Technology
4/27/2015
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6.19 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.19 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E‐commerce business models (pg. 414)
– Portal
– E‐tailer
– Content provider
– Transaction broker
– Market creator
– Service provider
– Community provider
E‐commerce: Business and Technology
6.20 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.20 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E‐commerce business models (pg. 414)
– Portal: Charge advertisers for ad placements, collect 
referral fees, or charge for premium services. These 
sites are much more than just simple search engines. 
They now include news headlines, calendars, digital 
downloads like music and books, shopping, and maps. 
(e.g. Yahoo!, Google, www.malaysia.gov.my) 
– E‐tailer: Provide a shopping channel 24/7 that’s 
convenient and easy to use. Your site could be rather 
small, offering a limited range of goods or it could be 
a huge conglomeration of goods. (e.g. Amazon)
E‐commerce: Business and Technology
4/27/2015
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6.21 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E‐commerce business models (pg. 414)
– Content provider: Offer a wide range of intellectual 
property content that users can purchase for use on 
digital devices like smartphones, iPods, or e‐book 
readers. Your site can be a conduit for podcasting 
audio or video downloads. You can offer customers a 
streaming service that provides a way for them to 
enjoy music or videos without downloading the 
content to their computing device. (e.g. iTunes.com)
– Transaction broker: Process transactions for 
consumers, saving them time and money. Generates a 
fee per transaction (e.g. Expedia, ETrade.com)
E‐commerce: Business and Technology
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Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E‐commerce business models (pg. 415)
– Market creator: Provide a platform that conveniently 
connects sellers and buyers. (e.g. eBay)
– Service provider: Offer services like photo sharing, 
data backup and storage, or Web 2.0 applications. 
(e.g. Google apps, Dropbox)
– Community provider: Create an environment in 
which people can communicate with one another, 
share common interests, upload videos and pictures, 
or buy and sell products. (e.g. Facebook, Google +)
E‐commerce: Business and Technology
4/27/2015
12
6.23 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.23 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Read	the	Interactive	Session	and	discuss	the	following	questions
Interactive Session: Organizations
• Based on your reading in this chapter, how would you
characterize O2’s business model?
• If O2 is to have a revenue model, which of the revenue
models described in this chapter would work?
• What considerations do O2 need to make when targeting
potential customers?
• What other types of businesses might benefit from this
type of location-based marketing?
LOCATION-BASED MARKETING AND ADVERTISING
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Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.24 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E‐commerce revenue models (pg. 416‐420)
•Advertising revenue model 
•Sales revenue model (selling goods & services)
•Subscription revenue model (content or services 
charged for a fee)
•Free/Freemium revenue model (free for basic 
features, charge special features)
•Transaction fee revenue model (a fee for enabling a 
transaction – eBay auction)
•Affiliate revenue model (connecting companies to 
potential customers – charge a referral fee)
E‐commerce: Business and Technology
4/27/2015
13
6.25 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.25 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Social networking and the wisdom of crowds
– Most popular Web 2.0 service: social networking
• Social shopping sites: Swap shopping ideas with friends
– Wisdom of crowds 
• Firms should consult with their customers to establish a 
relationship with them
• To better understand how their products/services are used 
and appreciated / rejected
E‐commerce: Business and Technology
6.26 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.26 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Social networking and the wisdom of crowds
– Crowdsourcing
• the practice of obtaining needed services, ideas, or content 
by soliciting contributions from a large group of people
• Large numbers of people can make better decisions about 
topics and products than a single person.
– Prediction markets
• Peer‐to‐peer betting markets on specific outcomes (elections, 
sales figures, designs for new products)
E‐commerce: Business and Technology
4/27/2015
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6.27 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.27 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• E‐commerce marketing
– Internet provides new ways to identify and 
communicate with customers.
– Long tail marketing: 
• Ability to reach a large audience inexpensively
– Behavioral targeting: 
• Tracking online behavior of individuals on thousands of 
Web sites
– Internet advertising formats
• Search engine marketing, display ads, rich media,          
e‐mail, and so on
E‐commerce: Business and Technology
6.28 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.28 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
E-commerce Web
sites have tools to
track a shopper’s
every step through
an online store.
Close examination
of customer
behavior at a Web
site selling
women’s clothing
shows what the
store might learn at
each step and what
actions it could take
to increase sales.
Figure 10-3
Web Site Visitor Tracking
4/27/2015
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Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Firms can create unique
personalized Web pages that
display content or ads for
products or services of special
interest to individual users,
improving the customer
experience and creating
additional value.
Figure 10-4
Web Site Personalization
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Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Advertising networks and their
use of tracking programs have
become controversial among
privacy advocates because of
their ability to track individual
consumers across the Internet.
Figure 10-5
How an Advertising Network Works
4/27/2015
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6.31 Copyright © 2013 Pearson Education, Inc. publishing a
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Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Social e‐commerce:
– Based on digital social graph
• Mapping of all significant online relationships
• Four features of social e‐commerce driving its 
growth
– Social sign‐on
– Collaborative shopping
– Network notification
– Social search (recommendations)
E‐commerce: Business and Technology
6.32 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.32 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
E‐commerce: Business and Technology
4/27/2015
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6.33 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.33 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Social media: 
– Fastest growing media for branding and marketing
• Social network marketing: 
– Seeks to leverage individuals influence over others in 
social graph
– Target is a social network of people sharing interests 
and advice
– Facebook’s “Like button”
– Social networks have huge audiences
• Facebook: 150 million U.S. visitors monthly
E‐commerce: Business and Technology
6.34 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Read	the	Interactive	Session	and	discuss	the	following	questions
Interactive Session: Management
• Assess the management, organization, and technology issues 
for using social media to engage with customers.
• What are the advantages and disadvantages of using social 
media for advertising, brand building, market research, and 
customer service?
• Give some examples of management decisions that were 
facilitated by using social media to interact with customers
• Should all companies use Facebook and Twitter for customer 
service and advertising? Why or why not? What kinds of 
companies are best suited to use these platforms?
Social Commerce Creates New Customer Relationships
4/27/2015
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6.35 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
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Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• B2B e‐commerce 
– U.S. B2B trade in 2012 is $16 trillion
– U.S. B2B e‐commerce in 2012 is $4.1 trillion
– Procurement requires significant overhead costs, 
which Internet and networking helps automate
– Variety of Internet‐enabled technologies used in B2B
• Electronic data interchange (EDI)
• Private industrial networks (private exchanges)
• Net marketplaces
• Exchanges
E‐commerce: Business and Technology
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Chapter 6: Foundations of Business Intelligence
10.36 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Electronic data interchange (EDI)
• Computer‐to‐computer exchange of standard 
transactions such as invoices, purchase orders.
• Major industries have EDI standards that define 
structure and information fields of electronic 
documents.
• More companies are increasingly moving toward 
private networks that allow them to link to a wider 
variety of firms than EDI allows and share a wider range 
of information in a single system. 
E‐commerce: Business and Technology
4/27/2015
19
6.37 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.37 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment.
Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI
to provide production and inventory requirements and payment data to suppliers.
Figure 10-6
Electronic Data Interchange
6.38 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.38 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Private industrial network (private exchange)
– Large firm using extranet to link to its suppliers, 
distributors, and other key business partners
– Owned by buyer
– Permits sharing of:
• Product design and development
• Marketing
• Production scheduling and inventory management
• Unstructured communication (graphics and e‐mail)
E‐commerce: Business and Technology
4/27/2015
20
6.39 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.39 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
A private industrial network,
also known as a private
exchange, links a firm to its
suppliers, distributors, and
other key business partners for
efficient supply chain
management and other
collaborative commerce
activities.
Figure 10-7
A Private Industrial Network
6.40 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.40 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Net marketplaces (e‐hubs)
– Single market for many buyers and sellers
– Industry‐owned or owned by independent 
intermediary
– Generate revenue from transaction fees, other 
services
– Use prices established through negotiation, auction, 
RFQs, or fixed prices
– May focus on direct or indirect goods
– May be vertical or horizontal marketplaces
E‐commerce: Business and Technology
4/27/2015
21
6.41 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.41 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Net marketplaces are online
marketplaces where multiple
buyers can purchase from
multiple sellers.
Figure 10-8
A Net Marketplace
6.42 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.42 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Exchanges
• Independently owned third‐party Net marketplaces
• Connect thousands of suppliers and buyers for spot purchasing
• Typically provide vertical markets for direct goods for single 
industry (food, electronics)
• Proliferated during early years of e‐commerce; many have 
failed
• Competitive bidding drove prices down and did not offer long‐
term relationships with buyers or services to make lowering prices 
worthwhile.
E‐commerce: Business and Technology
4/27/2015
22
6.43 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.43 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• M‐commerce 
– In 2012 is 10% of all e‐commerce
– Fastest growing form of e‐commerce
• Some areas growing at 50%
– Four billion mobile phone users worldwide
– Main areas of growth
• Retail sales at top Mobile 400 (Amazon, eBay, etc.)
• Sales of digital content (music, TV, etc.)
• Local search for restaurants, museums, stores 
The Mobile Digital Platform and Mobile E‐commerce
6.44 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.44 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small part of
all e-commerce in 2011.
Figure 10-9
Consolidated Mobile Commerce Revenues
4/27/2015
23
6.45 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.45 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Location‐based services
– Used by 74% of smartphone owners
– Based on GPS map services
– Types
• Geosocial services
– Where friends are 
• Geoadvertising
– What shops are nearby
• Geoinformation services
– Price of house you are passing
The Mobile Digital Platform and Mobile E‐commerce
6.46 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.46 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Other mobile commerce services
– Banks, credit card companies provide account 
management apps 
– Mobile display advertising
• iAd, AdMob, Facebook
– Games and entertainment
• Downloadable and streamable services
• Games
• Video, short films, movies, TV shows
• Music and ring tones
The Mobile Digital Platform and Mobile E‐commerce
4/27/2015
24
6.47 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.47 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Pieces of the site‐building puzzle
– Assembling a team with the skills required to make 
decisions about:
• Technology
• Site design
• Social and information policies
• Hardware, software, and telecommunications 
infrastructure
– Customer’s demands should drive the site’s 
technology and design.
Building an E‐commerce Web Site
6.48 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.48 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Business objectives 
– The capabilities the site should have
• Business decisions should drive technology
– Example: execute a transaction payment
• System functionality
– Technology needed to achieve objective
– Example: a shopping cart or other payment system
• Information requirement 
– Specific data and processes needed
– Example: secure credit card clearing, multiple 
payment options 
Building an E‐commerce Web Site
4/27/2015
25
6.49 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.49 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
• Alternatives in building the Web site:
– Completely in‐house
– Mixed responsibility
– Completely outsourced (outsource web hosting and 
web development)
• Web site budgets
– Several thousand to millions per year
– 50% of budget is system maintenance and content 
creation
Building an E‐commerce Web Site
6.50 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.50 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
You have a number of alternatives to consider when building and hosting an e-commerce site.Figure 10-10
Choices in Building and Hosting Web Sites
4/27/2015
26
6.51 Copyright © 2013 Pearson Education, Inc. publishing a
Management	Information	Systems,	Global	Edition
Chapter 6: Foundations of Business Intelligence
10.51 Copyright © 2014 Pearson Education
Management	Information	Systems,	Global	Edition
Chapter 10: E‐commerce: Digital Markets, Digital Goods
Figure 10-11
Components of a Web Site Budget

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Chapter 10

  • 1. 4/27/2015 1 6.1 Copyright © 2014 Pearson Educationpublishing as Prentice Hall E‐commerce: Digital  Markets, Digital Goods Chapter 10 Video Cases Video Case 1: Deals Galore at Groupon Video Case 2: Etsy: A Marketplace and Community Video Case 3: Ford Manufacturing Supply Chain: B2B Marketplace 6.2 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.2 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Describe the unique features of e‐commerce, digital  markets, and digital goods. • Describe the principal e‐commerce business and revenue  models. • Explain how e‐commerce has transformed marketing. • Explain how e‐commerce has affected business‐to‐business  transactions. • Describe the role of m‐commerce in business and the most  important m‐commerce applications. • Describe the issues that must be addressed when building  an e‐commerce presence. LEARNING OBJECTIVES
  • 2. 4/27/2015 2 6.3 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.3 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Problem: Competing with other business models  utilizing social and local commerce in group  couponing; large number of competitors • Solution: Get big quick to build a brand to prevent  competitors from finding audience • Demonstrates use of localization and social  networking technologies in generating new  business models • Illustrates the difficulties many social networking  sites have in showing a profit or monetizing Groupon’s Business Model: Social and Local 6.4 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.4 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E-commerce: Use of the Internet and Web to transact business. • Began in 1995 and grew exponentially; still stable even in a recession. • Companies that survived the dot-com bubble burst and now thrive. • E-commerce revolution is still in its early stages. E‐commerce and the Internet
  • 3. 4/27/2015 3 6.5 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.5 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2012, e-commerce revenues are growing again at an estimated 15 percent annually. Figure 10-1 The Growth of E‐Commerce 6.6 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.6 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Eight unique features of Internet and Web as  commercial medium – Ubiquity  – Global reach – Universal standards – Richness – Interactivity – Information density – Personalization/customization – Social technology E‐commerce and the Internet
  • 4. 4/27/2015 4 6.7 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.7 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods – Ubiquity  •Internet/Web technology available  everywhere: work, home, and so on, anytime.   •Effect:  – Marketplace removed from temporal, geographic  locations to become “marketspace” – Enhanced customer convenience and reduced  shopping costs •Reduces transaction costs – Costs of participating in market E‐commerce and the Internet 6.8 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.8 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Global reach • The technology reaches across national boundaries,  around Earth • Effect:  • Commerce enabled across cultural and national  boundaries seamlessly and without modification. • Marketspace includes, potentially, billions of  consumers and millions of businesses  worldwide. E‐commerce and the Internet
  • 5. 4/27/2015 5 6.9 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.9 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Universal standards – One set of technology standards: Internet standards – Effect:  • Disparate computer systems easily communicate with  one another • Lower market entry costs—costs merchants must pay  to bring goods to market • Lower consumers’ search costs—effort required to  find suitable products E‐commerce and the Internet 6.10 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.10 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Richness – Supports video, audio, and text messages – Effect:  • Possible to deliver rich messages with text, audio, and  video simultaneously to large numbers of people. • Video, audio, and text marketing messages can be  integrated into single marketing message and  consumer experience. E‐commerce and the Internet
  • 6. 4/27/2015 6 6.11 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.11 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Interactivity – The technology works through interaction with the  user. – Effect:  • Consumers engaged in dialog that dynamically adjusts  experience to the individual. • Consumer becomes co‐participant in process of  delivering goods to market. E‐commerce and the Internet 6.12 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.12 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Information density – Large increases in information density—the total  amount and quality of information available to all  market participants – Effect: • Greater price transparency • Greater cost transparency • Enables merchants to engage in price discrimination E‐commerce and the Internet
  • 7. 4/27/2015 7 6.13 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.13 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Personalization/Customization – Technology permits modification of messages, goods – Effect: • Personalized messages can be sent to individuals as  well as groups. • Products and services can be customized to individual  preferences. E‐commerce and the Internet 6.14 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.14 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social technology – The technology promotes user content  generation and social networking  – Effect: • New Internet social and business models enable  user content creation and distribution, support  social networks • Many‐to‐many model E‐commerce and the Internet
  • 8. 4/27/2015 8 6.15 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.15 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Effect of the Internet on the marketplace: – Reduces information asymmetry – Offers greater flexibility and efficiency because of: • Reduced search costs and transaction costs • Lower menu costs (merchants’ cost of changing prices)  • Greater price discrimination • Dynamic pricing (due to customers’ demand) – May reduce or increase switching costs (the cost of switching  from one product to a competitor’s product) – May delay gratification: effects dependent on product – Increased market segmentation – Stronger network effects – More disintermediation E‐commerce and the Internet 6.16 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.16 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. Figure 10-2 The Benefits of Disintermediation to the Consumer
  • 9. 4/27/2015 9 6.17 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.17 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Digital goods – Goods that can be delivered over a digital network • For example: music tracks, video, software,  newspapers, books – Cost of producing first unit is almost entire cost of  product – Costs of delivery over the Internet very low – Marketing costs remain the same; pricing highly  variable – Industries with digital goods are undergoing  revolutionary changes (publishers, record labels, etc.) E‐commerce and the Internet 6.18 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.18 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Three major types of e‐commerce – Business‐to‐consumer (B2C) • Example: BarnesandNoble.com – Business‐to‐business (B2B) • Example: ChemConnect – Consumer‐to‐consumer (C2C) • Example: eBay • E‐commerce can be categorized by platform – Mobile commerce (m‐commerce) E‐commerce: Business and Technology
  • 10. 4/27/2015 10 6.19 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.19 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 414) – Portal – E‐tailer – Content provider – Transaction broker – Market creator – Service provider – Community provider E‐commerce: Business and Technology 6.20 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.20 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 414) – Portal: Charge advertisers for ad placements, collect  referral fees, or charge for premium services. These  sites are much more than just simple search engines.  They now include news headlines, calendars, digital  downloads like music and books, shopping, and maps.  (e.g. Yahoo!, Google, www.malaysia.gov.my)  – E‐tailer: Provide a shopping channel 24/7 that’s  convenient and easy to use. Your site could be rather  small, offering a limited range of goods or it could be  a huge conglomeration of goods. (e.g. Amazon) E‐commerce: Business and Technology
  • 11. 4/27/2015 11 6.21 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.21 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 414) – Content provider: Offer a wide range of intellectual  property content that users can purchase for use on  digital devices like smartphones, iPods, or e‐book  readers. Your site can be a conduit for podcasting  audio or video downloads. You can offer customers a  streaming service that provides a way for them to  enjoy music or videos without downloading the  content to their computing device. (e.g. iTunes.com) – Transaction broker: Process transactions for  consumers, saving them time and money. Generates a  fee per transaction (e.g. Expedia, ETrade.com) E‐commerce: Business and Technology 6.22 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.22 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce business models (pg. 415) – Market creator: Provide a platform that conveniently  connects sellers and buyers. (e.g. eBay) – Service provider: Offer services like photo sharing,  data backup and storage, or Web 2.0 applications.  (e.g. Google apps, Dropbox) – Community provider: Create an environment in  which people can communicate with one another,  share common interests, upload videos and pictures,  or buy and sell products. (e.g. Facebook, Google +) E‐commerce: Business and Technology
  • 12. 4/27/2015 12 6.23 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.23 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Read the Interactive Session and discuss the following questions Interactive Session: Organizations • Based on your reading in this chapter, how would you characterize O2’s business model? • If O2 is to have a revenue model, which of the revenue models described in this chapter would work? • What considerations do O2 need to make when targeting potential customers? • What other types of businesses might benefit from this type of location-based marketing? LOCATION-BASED MARKETING AND ADVERTISING 6.24 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.24 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce revenue models (pg. 416‐420) •Advertising revenue model  •Sales revenue model (selling goods & services) •Subscription revenue model (content or services  charged for a fee) •Free/Freemium revenue model (free for basic  features, charge special features) •Transaction fee revenue model (a fee for enabling a  transaction – eBay auction) •Affiliate revenue model (connecting companies to  potential customers – charge a referral fee) E‐commerce: Business and Technology
  • 13. 4/27/2015 13 6.25 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.25 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social networking and the wisdom of crowds – Most popular Web 2.0 service: social networking • Social shopping sites: Swap shopping ideas with friends – Wisdom of crowds  • Firms should consult with their customers to establish a  relationship with them • To better understand how their products/services are used  and appreciated / rejected E‐commerce: Business and Technology 6.26 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.26 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social networking and the wisdom of crowds – Crowdsourcing • the practice of obtaining needed services, ideas, or content  by soliciting contributions from a large group of people • Large numbers of people can make better decisions about  topics and products than a single person. – Prediction markets • Peer‐to‐peer betting markets on specific outcomes (elections,  sales figures, designs for new products) E‐commerce: Business and Technology
  • 14. 4/27/2015 14 6.27 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.27 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • E‐commerce marketing – Internet provides new ways to identify and  communicate with customers. – Long tail marketing:  • Ability to reach a large audience inexpensively – Behavioral targeting:  • Tracking online behavior of individuals on thousands of  Web sites – Internet advertising formats • Search engine marketing, display ads, rich media,           e‐mail, and so on E‐commerce: Business and Technology 6.28 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.28 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step and what actions it could take to increase sales. Figure 10-3 Web Site Visitor Tracking
  • 15. 4/27/2015 15 6.29 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.29 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. Figure 10-4 Web Site Personalization 6.30 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.30 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Advertising networks and their use of tracking programs have become controversial among privacy advocates because of their ability to track individual consumers across the Internet. Figure 10-5 How an Advertising Network Works
  • 16. 4/27/2015 16 6.31 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.31 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social e‐commerce: – Based on digital social graph • Mapping of all significant online relationships • Four features of social e‐commerce driving its  growth – Social sign‐on – Collaborative shopping – Network notification – Social search (recommendations) E‐commerce: Business and Technology 6.32 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.32 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods E‐commerce: Business and Technology
  • 17. 4/27/2015 17 6.33 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.33 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Social media:  – Fastest growing media for branding and marketing • Social network marketing:  – Seeks to leverage individuals influence over others in  social graph – Target is a social network of people sharing interests  and advice – Facebook’s “Like button” – Social networks have huge audiences • Facebook: 150 million U.S. visitors monthly E‐commerce: Business and Technology 6.34 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.34 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Read the Interactive Session and discuss the following questions Interactive Session: Management • Assess the management, organization, and technology issues  for using social media to engage with customers. • What are the advantages and disadvantages of using social  media for advertising, brand building, market research, and  customer service? • Give some examples of management decisions that were  facilitated by using social media to interact with customers • Should all companies use Facebook and Twitter for customer  service and advertising? Why or why not? What kinds of  companies are best suited to use these platforms? Social Commerce Creates New Customer Relationships
  • 18. 4/27/2015 18 6.35 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.35 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • B2B e‐commerce  – U.S. B2B trade in 2012 is $16 trillion – U.S. B2B e‐commerce in 2012 is $4.1 trillion – Procurement requires significant overhead costs,  which Internet and networking helps automate – Variety of Internet‐enabled technologies used in B2B • Electronic data interchange (EDI) • Private industrial networks (private exchanges) • Net marketplaces • Exchanges E‐commerce: Business and Technology 6.36 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.36 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Electronic data interchange (EDI) • Computer‐to‐computer exchange of standard  transactions such as invoices, purchase orders. • Major industries have EDI standards that define  structure and information fields of electronic  documents. • More companies are increasingly moving toward  private networks that allow them to link to a wider  variety of firms than EDI allows and share a wider range  of information in a single system.  E‐commerce: Business and Technology
  • 19. 4/27/2015 19 6.37 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.37 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Figure 10-6 Electronic Data Interchange 6.38 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.38 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Private industrial network (private exchange) – Large firm using extranet to link to its suppliers,  distributors, and other key business partners – Owned by buyer – Permits sharing of: • Product design and development • Marketing • Production scheduling and inventory management • Unstructured communication (graphics and e‐mail) E‐commerce: Business and Technology
  • 20. 4/27/2015 20 6.39 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.39 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. Figure 10-7 A Private Industrial Network 6.40 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.40 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Net marketplaces (e‐hubs) – Single market for many buyers and sellers – Industry‐owned or owned by independent  intermediary – Generate revenue from transaction fees, other  services – Use prices established through negotiation, auction,  RFQs, or fixed prices – May focus on direct or indirect goods – May be vertical or horizontal marketplaces E‐commerce: Business and Technology
  • 21. 4/27/2015 21 6.41 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.41 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. Figure 10-8 A Net Marketplace 6.42 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.42 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Exchanges • Independently owned third‐party Net marketplaces • Connect thousands of suppliers and buyers for spot purchasing • Typically provide vertical markets for direct goods for single  industry (food, electronics) • Proliferated during early years of e‐commerce; many have  failed • Competitive bidding drove prices down and did not offer long‐ term relationships with buyers or services to make lowering prices  worthwhile. E‐commerce: Business and Technology
  • 22. 4/27/2015 22 6.43 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.43 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • M‐commerce  – In 2012 is 10% of all e‐commerce – Fastest growing form of e‐commerce • Some areas growing at 50% – Four billion mobile phone users worldwide – Main areas of growth • Retail sales at top Mobile 400 (Amazon, eBay, etc.) • Sales of digital content (music, TV, etc.) • Local search for restaurants, museums, stores  The Mobile Digital Platform and Mobile E‐commerce 6.44 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.44 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small part of all e-commerce in 2011. Figure 10-9 Consolidated Mobile Commerce Revenues
  • 23. 4/27/2015 23 6.45 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.45 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Location‐based services – Used by 74% of smartphone owners – Based on GPS map services – Types • Geosocial services – Where friends are  • Geoadvertising – What shops are nearby • Geoinformation services – Price of house you are passing The Mobile Digital Platform and Mobile E‐commerce 6.46 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.46 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Other mobile commerce services – Banks, credit card companies provide account  management apps  – Mobile display advertising • iAd, AdMob, Facebook – Games and entertainment • Downloadable and streamable services • Games • Video, short films, movies, TV shows • Music and ring tones The Mobile Digital Platform and Mobile E‐commerce
  • 24. 4/27/2015 24 6.47 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.47 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Pieces of the site‐building puzzle – Assembling a team with the skills required to make  decisions about: • Technology • Site design • Social and information policies • Hardware, software, and telecommunications  infrastructure – Customer’s demands should drive the site’s  technology and design. Building an E‐commerce Web Site 6.48 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.48 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Business objectives  – The capabilities the site should have • Business decisions should drive technology – Example: execute a transaction payment • System functionality – Technology needed to achieve objective – Example: a shopping cart or other payment system • Information requirement  – Specific data and processes needed – Example: secure credit card clearing, multiple  payment options  Building an E‐commerce Web Site
  • 25. 4/27/2015 25 6.49 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.49 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods • Alternatives in building the Web site: – Completely in‐house – Mixed responsibility – Completely outsourced (outsource web hosting and  web development) • Web site budgets – Several thousand to millions per year – 50% of budget is system maintenance and content  creation Building an E‐commerce Web Site 6.50 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.50 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods You have a number of alternatives to consider when building and hosting an e-commerce site.Figure 10-10 Choices in Building and Hosting Web Sites
  • 26. 4/27/2015 26 6.51 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems, Global Edition Chapter 6: Foundations of Business Intelligence 10.51 Copyright © 2014 Pearson Education Management Information Systems, Global Edition Chapter 10: E‐commerce: Digital Markets, Digital Goods Figure 10-11 Components of a Web Site Budget