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6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall
E-commerce: Digital
E-commerce: Digital
Markets, Digital Goods
Markets, Digital Goods
Chapter 10
Video Cases
Video Case 1: Deals Galore at Groupon
Video Case 2: Etsy: A Marketplace and Community
Video Case 3: Ford Manufacturing Supply Chain: B2B Marketplace
6.2 Copyright © 2013 Pearson Education, Inc. publishing a
Management Information Systems
Chapter 6: Foundations of Business Intelligence
10.2 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• What are the unique features of e-commerce, digital
markets, and digital goods?
• What are the principal e-commerce business and revenue
models?
• How has e-commerce transformed marketing?
• How has e-commerce affected business-to-business
transactions?
• What is the role of m-commerce in business and what are
the most important m-commerce applications?
• What issues must be addressed when building an
e-commerce presence?
LEARNING OBJECTIVES
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Problem: How to derive profits from large and varied
consumer base
• Solution:
– Create a data warehouse for customer data
– Use NeuroBayes to analyze and discover patterns
in data
• Demonstrates use of technology to increase
efficiency and reduce costs
Otto Group: Profits from Prediction
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Chapter 6: Foundations of Business Intelligence
10.4 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• E-commerce: Use of the Internet and
Web to transact business.
• Began in 1995 and grew exponentially;
still stable even in a recession.
• Companies that survived the dot-com
bubble now thrive.
• The new e-commerce: social, mobile,
local
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Management Information Systems
Chapter 6: Foundations of Business Intelligence
10.5 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed
measurably. In 2014, e-commerce revenues are growing again at an estimated 12 percent annually.
Figure 10-1
The Growth of E-commerce
The Growth of E-commerce
6.6 Copyright © 2013 Pearson Education, Inc. publishing a
Management Information Systems
Chapter 6: Foundations of Business Intelligence
10.6 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Eight unique features of Internet and Web as
commercial medium
– Ubiquity
– Global reach
– Universal standards
– Richness
– Interactivity
– Information density
– Personalization/customization
– Social technology
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
– Ubiquity
•Internet/Web technology available
everywhere: work, home, and so on, anytime
•Effect:
– Marketplace removed from temporal, geographic
locations to become “marketspace”
– Enhanced customer convenience and reduced
shopping costs
•Reduces transaction costs
– Costs of participating in market
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Global reach
• The technology reaches across national boundaries,
around Earth
• Effect:
• Commerce enabled across cultural and national
boundaries seamlessly and without modification.
• Marketspace includes, potentially, billions of
consumers and millions of businesses worldwide.
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Universal standards
– One set of technology standards: Internet standards
– Effect:
• Disparate computer systems easily communicate with
one another
• Lower market entry costs—costs merchants must pay
to bring goods to market
• Lower consumers’ search costs—effort required to find
suitable products
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Richness
– Supports video, audio, and text messages
– Effect:
• Possible to deliver rich messages with text, audio, and
video simultaneously to large numbers of people.
• Video, audio, and text marketing messages can be
integrated into single marketing message and
consumer experience.
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Chapter 10: E-commerce: Digital Markets, Digital Goods
• Interactivity
– The technology works through interaction with the
user.
– Effect:
• Consumers engaged in dialog that dynamically adjusts
experience to the individual.
• Consumer becomes co-participant in process of
delivering goods to market.
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Information density
– Large increases in information density—the total
amount and quality of information available to all
market participants
– Effect:
• Greater price transparency
• Greater cost transparency
• Enables merchants to engage in price discrimination
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Personalization/Customization
– Technology permits modification of messages, goods
– Effect:
• Personalized messages can be sent to individuals as
well as groups.
• Products and services can be customized to individual
preferences.
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Social technology
– The technology promotes user content
generation and social networking
– Effect:
• New Internet social and business models enable
user content creation and distribution, support
social networks
• Many-to-many model
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Effect of the Internet on the marketplace:
– Reduces information asymmetry
– Offers greater flexibility and efficiency because of:
• Reduced search costs and transaction costs
• Lower menu costs
• Greater price discrimination
• Dynamic pricing
– May reduce or increase switching costs
– May delay gratification: effects dependent on product
– Increased market segmentation
– Stronger network effects
– More disintermediation
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
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Chapter 10: E-commerce: Digital Markets, Digital Goods
The typical distribution channel has several intermediary layers, each of which adds to the final cost of a
product, such as a sweater. Removing layers lowers the final cost to the consumer.
Figure 10-2
The Benefits of Disintermediation to the Consumer
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Chapter 6: Foundations of Business Intelligence
10.17 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Digital goods
– Goods that can be delivered over a digital network
• For example: music tracks, video, software,
newspapers, books
– Cost of producing first unit is almost entire cost of
product
– Costs of delivery over the Internet very low
– Marketing costs remain the same; pricing highly
variable
– Industries with digital goods are undergoing
revolutionary changes (publishers, record labels, etc.)
Unique Features of E-commerce, Digital Markets, and Digital Goods
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Chapter 6: Foundations of Business Intelligence
10.18 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Three major types of e-commerce
– Business-to-consumer (B2C)
• Example: BarnesandNoble.com
– Business-to-business (B2B)
• Example: ChemConnect
– Consumer-to-consumer (C2C)
• Example: eBay
• E-commerce can be categorized by platform
– Mobile commerce (m-commerce)
E-commerce Business and Revenue Models
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Chapter 6: Foundations of Business Intelligence
10.19 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• E-commerce business models
– Portal
– E-tailer
– Content provider
– Transaction broker
– Market creator
– Service provider
– Community provider
E-commerce Business and Revenue Models
6.20 Copyright © 2013 Pearson Education, Inc. publishing a
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Chapter 6: Foundations of Business Intelligence
10.20 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• E-commerce revenue models
– Advertising
– Sales
– Subscription
– Free/Freemium
– Transaction fee
– Affiliate
E-commerce Business and Revenue Models
6.21 Copyright © 2013 Pearson Education, Inc. publishing a
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Chapter 6: Foundations of Business Intelligence
10.21 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Read the Interactive Session and discuss the following questions
Interactive Session: Organizations
• Analyze Pandora using the value chain and competitive
forces models. What competitive forces does the
company have to deal with? What is its customer value
proposition?
• Explain how Pandora’s “freemium” business model
works. How does the company generate revenue?
• Can Pandora succeed with its “freemium” model? Why
or why not? What people, organization, and technology
factors affect its success with this business model?
Can Pandora Succeed with Freemium?
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Chapter 6: Foundations of Business Intelligence
10.22 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• E-commerce marketing
– Internet provides new ways to identify and
communicate with customers.
– Long tail marketing:
• Ability to reach a large audience inexpensively
– Internet advertising formats
– Behavioral targeting:
• Tracking online behavior of individuals on thousands of
Web sites and within apps
• Privacy concerns
How Has E-commerce Transformed Marketing?
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Chapter 6: Foundations of Business Intelligence
10.23 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
E-commerce Web
sites have tools to
track a shopper's
every step through
an online store.
Close examination
of customer
behavior at a Web
site selling women's
clothing shows what
the store might learn
at each step and
what actions it could
take to increase
sales.
Figure 10-3
Web Site Visitor Tracking
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Firms can create unique
personalized Web pages that
display content or ads for
products or services of special
interest to individual users,
improving the customer
experience and creating
additional value.
Figure 10-4
Web Site Personalization
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Chapter 6: Foundations of Business Intelligence
10.25 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Advertising networks and their
use of tracking programs have
become controversial among
privacy advocates because of
their ability to track individual
consumers across the Internet.
Figure 10-5
How an Advertising Network Works
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Chapter 6: Foundations of Business Intelligence
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Chapter 10: E-commerce: Digital Markets, Digital Goods
• Social e-commerce:
– Based on digital social graph
• Features of social e-commerce driving its
growth
– Newsfeed
– Timelines
– Social sign-on
– Collaborative shopping
– Network notification
– Social search (recommendations)
E-commerce Business and Revenue Models
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Chapter 6: Foundations of Business Intelligence
10.27 Copyright © 2016 Pearson Education Ltd.
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Chapter 10: E-commerce: Digital Markets, Digital Goods
• Social media:
– Fastest growing media for branding and marketing
• Social network marketing:
– Seeks to leverage individuals influence over others in
social graph
– The target is a social network of people sharing
interests and advice
– Facebook’s “Like button”
– Social networks have huge audiences
• Facebook: 137 million U.S. visitors monthly
E-commerce Business and Revenue Models
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Social shopping sites
• Wisdom of crowds
• Crowdsourcing
– Large numbers of people can make better decisions
about topics and products than a single person.
• Prediction markets
– Peer-to-peer betting markets on specific outcomes
(elections, sales figures, designs for new products)
How Has E-commerce Transformed Marketing?
6.29 Copyright © 2013 Pearson Education, Inc. publishing a
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Chapter 6: Foundations of Business Intelligence
10.29 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• B2B e-commerce
– U.S. B2B trade in 2014 is $13.8 trillion
– U.S. B2B e-commerce in 2014 is $5.7 trillion
– Procurement requires significant overhead costs,
which Internet and networking helps automate
– Variety of Internet-enabled technologies used in B2B
• Electronic data interchange (EDI)
• Private industrial networks (private exchanges)
• Net marketplaces
• Exchanges
E-commerce and Business-to-Business Transactions
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Electronic data interchange (EDI)
• Computer-to-computer exchange of standard
transactions such as invoices, purchase orders.
• Major industries have EDI standards that define
structure and information fields of electronic
documents.
• More companies are increasingly moving toward
private networks that allow them to link to a wider
variety of firms than EDI allows and share a wider range
of information in a single system.
E-commerce and Business-to-Business Transactions
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Chapter 6: Foundations of Business Intelligence
10.31 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment.
Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI
to provide production and inventory requirements and payment data to suppliers.
Figure 10-6
Electronic Data Interchange
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Chapter 6: Foundations of Business Intelligence
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Chapter 10: E-commerce: Digital Markets, Digital Goods
• Private industrial network (private exchange)
– Large firm using extranet to link to its suppliers,
distributors, and other key business partners
– Owned by buyer
– Permits sharing of:
• Product design and development
• Marketing
• Production scheduling and inventory management
• Unstructured communication (graphics and e-mail)
E-commerce and Business-to-Business Transactions
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Chapter 6: Foundations of Business Intelligence
10.33 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
A private industrial network,
also known as a private
exchange, links a firm to its
suppliers, distributors, and
other key business partners for
efficient supply chain
management and other
collaborative commerce
activities.
Figure 10-7
A Private Industrial Network
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Net marketplaces (e-hubs)
– Single market for many buyers and sellers
– Industry-owned or owned by independent
intermediary
– Generate revenue from transaction fees, other
services
– Use prices established through negotiation, auction,
RFQs, or fixed prices
– May focus on direct or indirect goods
– May be vertical or horizontal marketplaces
E-commerce and Business-to-Business Transactions
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Chapter 6: Foundations of Business Intelligence
10.35 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Net marketplaces are online
marketplaces where multiple
buyers can purchase from
multiple sellers.
Figure 10-8
A Net Marketplace
A Net Marketplace
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Exchanges
• Independently owned third-party Net marketplaces
• Connect thousands of suppliers and buyers for spot purchasing
• Typically provide vertical markets for direct goods for single
industry (food, electronics)
• Proliferated during early years of e-commerce; many have
failed
• Competitive bidding drove prices down and did not offer long-
term relationships with buyers or services to make lowering prices
worthwhile.
E-commerce and Business-to-Business Transactions
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Chapter 6: Foundations of Business Intelligence
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Chapter 10: E-commerce: Digital Markets, Digital Goods
• M-commerce
– In 2014 is 19 percent of all e-commerce
– Fastest growing form of e-commerce
•Some areas growing at 50 percent or more
– Main areas of growth (exclusive of location-
based services)
•Retail sales at top Mobile 400 (Amazon, eBay,
etc.)
•Sales of digital content (music, TV, etc.)
M-commerce and M-commerce Applications
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Chapter 6: Foundations of Business Intelligence
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Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Mobile e-commerce is the fastest growing type of B2C e-commerce and represents about 19 percent of all e-
commerce in 2014.
Figure 10-9
Consolidated Mobile Commerce Revenues
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Chapter 6: Foundations of Business Intelligence
10.39 Copyright © 2016 Pearson Education Ltd.
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Chapter 10: E-commerce: Digital Markets, Digital Goods
• Location-based services
– Used by 74 percent of smartphone owners
– Based on GPS map services
– Types
• Geosocial services
– Where friends are
• Geoadvertising
– What shops are nearby
• Geoinformation services
– Price of house you are passing
M-commerce and M-commerce Applications
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Management Information Systems
Chapter 6: Foundations of Business Intelligence
10.40 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
Read the Interactive Session and discuss the following questions
Interactive Session: Management
• How important is mobile technology in Orbitz’s business
strategy? Why?
• What management, organization, and technology issues did
Orbitz need to address in its mobile strategy?
• Why are mobile phone users much more likely to book same-
day hotel room or airline reservations?
• What role does Orbitz for Business play in the company’s
business strategy?
• How successful is Orbitz’s mobile strategy? Explain your
answer.
Will Mobile Technology Put Orbitz in the Lead?
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Chapter 6: Foundations of Business Intelligence
10.41 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Other mobile commerce services
– Banks, credit card companies provide account
management apps
– Mobile display advertising
•iAd, AdMob, Millenial Media, Facebook
•Ads embedded in games, videos, and mobile
apps
– 55 percent of online retailers have m-commerce
Web sites
M-commerce and M-commerce Applications
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Chapter 6: Foundations of Business Intelligence
10.42 Copyright © 2016 Pearson Education Ltd.
Management Information Systems
Chapter 10: E-commerce: Digital Markets, Digital Goods
• Most important management challenges
– Developing clear understanding of business
objectives
– Knowing how to choose the right technology to
achieve those objectives
• Develop an e-commerce presence map
– Four areas: Web sites, e-mail, social media, offline
media
• Develop a timeline: milestones
– Breaking a project into discrete phases
Building an E-commerce Presence
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Chapter 6: Foundations of Business Intelligence
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Chapter 10: E-commerce: Digital Markets, Digital Goods
Building an E-commerce Presence
Figure 10-10
E-commerce Presence Map
E-commerce Presence Map
An e-commerce presence requires firms to
consider the four different types of presence,
with specific platforms and activities
associated with each.
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Chapter 10: E-commerce: Digital Markets, Digital Goods
E-commerce Presence Timeline
E-commerce Presence Timeline
Building an E-commerce Presence
Table 10-8
Phase Activity Milestone
Phase 1: Planning Envision Web presence; determine personnel Web mission statement
Phase 2: Web site
development
Acquire content; develop a site design; arrange
for hosting the site
Web site plan
Phase 3: Web
Implementation
Develop keywords and metatags; focus on
search engine optimization; identify potential
sponsors
A functional Web site
Phase 4: Social media
plan
Identify appropriate social platforms and
content for your products and services
A social media plan
Phase 5: Social media
implementation
Develop Facebook, Twitter, and Pinterest
presence
Functioning social media
presence
Phase 6: Mobile plan Develop a mobile plan; consider
options for porting your Web site
to smartphones
A mobile media plan

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Chapter 10 ecommerce digital markets digital goods

  • 1. 6.1 Copyright © 2014 Pearson Education, Inc. publishing as Prentice Hall E-commerce: Digital E-commerce: Digital Markets, Digital Goods Markets, Digital Goods Chapter 10 Video Cases Video Case 1: Deals Galore at Groupon Video Case 2: Etsy: A Marketplace and Community Video Case 3: Ford Manufacturing Supply Chain: B2B Marketplace
  • 2. 6.2 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.2 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • What are the unique features of e-commerce, digital markets, and digital goods? • What are the principal e-commerce business and revenue models? • How has e-commerce transformed marketing? • How has e-commerce affected business-to-business transactions? • What is the role of m-commerce in business and what are the most important m-commerce applications? • What issues must be addressed when building an e-commerce presence? LEARNING OBJECTIVES
  • 3. 6.3 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.3 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Problem: How to derive profits from large and varied consumer base • Solution: – Create a data warehouse for customer data – Use NeuroBayes to analyze and discover patterns in data • Demonstrates use of technology to increase efficiency and reduce costs Otto Group: Profits from Prediction
  • 4. 6.4 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.4 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • E-commerce: Use of the Internet and Web to transact business. • Began in 1995 and grew exponentially; still stable even in a recession. • Companies that survived the dot-com bubble now thrive. • The new e-commerce: social, mobile, local Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 5. 6.5 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.5 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2014, e-commerce revenues are growing again at an estimated 12 percent annually. Figure 10-1 The Growth of E-commerce The Growth of E-commerce
  • 6. 6.6 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.6 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Eight unique features of Internet and Web as commercial medium – Ubiquity – Global reach – Universal standards – Richness – Interactivity – Information density – Personalization/customization – Social technology Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 7. 6.7 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.7 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods – Ubiquity •Internet/Web technology available everywhere: work, home, and so on, anytime •Effect: – Marketplace removed from temporal, geographic locations to become “marketspace” – Enhanced customer convenience and reduced shopping costs •Reduces transaction costs – Costs of participating in market Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 8. 6.8 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.8 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Global reach • The technology reaches across national boundaries, around Earth • Effect: • Commerce enabled across cultural and national boundaries seamlessly and without modification. • Marketspace includes, potentially, billions of consumers and millions of businesses worldwide. Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 9. 6.9 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.9 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Universal standards – One set of technology standards: Internet standards – Effect: • Disparate computer systems easily communicate with one another • Lower market entry costs—costs merchants must pay to bring goods to market • Lower consumers’ search costs—effort required to find suitable products Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 10. 6.10 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.10 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Richness – Supports video, audio, and text messages – Effect: • Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people. • Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience. Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 11. 6.11 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.11 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Interactivity – The technology works through interaction with the user. – Effect: • Consumers engaged in dialog that dynamically adjusts experience to the individual. • Consumer becomes co-participant in process of delivering goods to market. Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 12. 6.12 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.12 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Information density – Large increases in information density—the total amount and quality of information available to all market participants – Effect: • Greater price transparency • Greater cost transparency • Enables merchants to engage in price discrimination Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 13. 6.13 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.13 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Personalization/Customization – Technology permits modification of messages, goods – Effect: • Personalized messages can be sent to individuals as well as groups. • Products and services can be customized to individual preferences. Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 14. 6.14 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.14 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Social technology – The technology promotes user content generation and social networking – Effect: • New Internet social and business models enable user content creation and distribution, support social networks • Many-to-many model Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 15. 6.15 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.15 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Effect of the Internet on the marketplace: – Reduces information asymmetry – Offers greater flexibility and efficiency because of: • Reduced search costs and transaction costs • Lower menu costs • Greater price discrimination • Dynamic pricing – May reduce or increase switching costs – May delay gratification: effects dependent on product – Increased market segmentation – Stronger network effects – More disintermediation Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 16. 6.16 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.16 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. Figure 10-2 The Benefits of Disintermediation to the Consumer
  • 17. 6.17 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.17 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Digital goods – Goods that can be delivered over a digital network • For example: music tracks, video, software, newspapers, books – Cost of producing first unit is almost entire cost of product – Costs of delivery over the Internet very low – Marketing costs remain the same; pricing highly variable – Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.) Unique Features of E-commerce, Digital Markets, and Digital Goods
  • 18. 6.18 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.18 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Three major types of e-commerce – Business-to-consumer (B2C) • Example: BarnesandNoble.com – Business-to-business (B2B) • Example: ChemConnect – Consumer-to-consumer (C2C) • Example: eBay • E-commerce can be categorized by platform – Mobile commerce (m-commerce) E-commerce Business and Revenue Models
  • 19. 6.19 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.19 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • E-commerce business models – Portal – E-tailer – Content provider – Transaction broker – Market creator – Service provider – Community provider E-commerce Business and Revenue Models
  • 20. 6.20 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.20 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • E-commerce revenue models – Advertising – Sales – Subscription – Free/Freemium – Transaction fee – Affiliate E-commerce Business and Revenue Models
  • 21. 6.21 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.21 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Read the Interactive Session and discuss the following questions Interactive Session: Organizations • Analyze Pandora using the value chain and competitive forces models. What competitive forces does the company have to deal with? What is its customer value proposition? • Explain how Pandora’s “freemium” business model works. How does the company generate revenue? • Can Pandora succeed with its “freemium” model? Why or why not? What people, organization, and technology factors affect its success with this business model? Can Pandora Succeed with Freemium?
  • 22. 6.22 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.22 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • E-commerce marketing – Internet provides new ways to identify and communicate with customers. – Long tail marketing: • Ability to reach a large audience inexpensively – Internet advertising formats – Behavioral targeting: • Tracking online behavior of individuals on thousands of Web sites and within apps • Privacy concerns How Has E-commerce Transformed Marketing?
  • 23. 6.23 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.23 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods E-commerce Web sites have tools to track a shopper's every step through an online store. Close examination of customer behavior at a Web site selling women's clothing shows what the store might learn at each step and what actions it could take to increase sales. Figure 10-3 Web Site Visitor Tracking
  • 24. 6.24 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.24 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. Figure 10-4 Web Site Personalization
  • 25. 6.25 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.25 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Advertising networks and their use of tracking programs have become controversial among privacy advocates because of their ability to track individual consumers across the Internet. Figure 10-5 How an Advertising Network Works
  • 26. 6.26 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.26 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Social e-commerce: – Based on digital social graph • Features of social e-commerce driving its growth – Newsfeed – Timelines – Social sign-on – Collaborative shopping – Network notification – Social search (recommendations) E-commerce Business and Revenue Models
  • 27. 6.27 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.27 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Social media: – Fastest growing media for branding and marketing • Social network marketing: – Seeks to leverage individuals influence over others in social graph – The target is a social network of people sharing interests and advice – Facebook’s “Like button” – Social networks have huge audiences • Facebook: 137 million U.S. visitors monthly E-commerce Business and Revenue Models
  • 28. 6.28 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.28 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Social shopping sites • Wisdom of crowds • Crowdsourcing – Large numbers of people can make better decisions about topics and products than a single person. • Prediction markets – Peer-to-peer betting markets on specific outcomes (elections, sales figures, designs for new products) How Has E-commerce Transformed Marketing?
  • 29. 6.29 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.29 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • B2B e-commerce – U.S. B2B trade in 2014 is $13.8 trillion – U.S. B2B e-commerce in 2014 is $5.7 trillion – Procurement requires significant overhead costs, which Internet and networking helps automate – Variety of Internet-enabled technologies used in B2B • Electronic data interchange (EDI) • Private industrial networks (private exchanges) • Net marketplaces • Exchanges E-commerce and Business-to-Business Transactions
  • 30. 6.30 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.30 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Electronic data interchange (EDI) • Computer-to-computer exchange of standard transactions such as invoices, purchase orders. • Major industries have EDI standards that define structure and information fields of electronic documents. • More companies are increasingly moving toward private networks that allow them to link to a wider variety of firms than EDI allows and share a wider range of information in a single system. E-commerce and Business-to-Business Transactions
  • 31. 6.31 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.31 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Figure 10-6 Electronic Data Interchange
  • 32. 6.32 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.32 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Private industrial network (private exchange) – Large firm using extranet to link to its suppliers, distributors, and other key business partners – Owned by buyer – Permits sharing of: • Product design and development • Marketing • Production scheduling and inventory management • Unstructured communication (graphics and e-mail) E-commerce and Business-to-Business Transactions
  • 33. 6.33 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.33 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. Figure 10-7 A Private Industrial Network
  • 34. 6.34 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.34 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Net marketplaces (e-hubs) – Single market for many buyers and sellers – Industry-owned or owned by independent intermediary – Generate revenue from transaction fees, other services – Use prices established through negotiation, auction, RFQs, or fixed prices – May focus on direct or indirect goods – May be vertical or horizontal marketplaces E-commerce and Business-to-Business Transactions
  • 35. 6.35 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.35 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. Figure 10-8 A Net Marketplace A Net Marketplace
  • 36. 6.36 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.36 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Exchanges • Independently owned third-party Net marketplaces • Connect thousands of suppliers and buyers for spot purchasing • Typically provide vertical markets for direct goods for single industry (food, electronics) • Proliferated during early years of e-commerce; many have failed • Competitive bidding drove prices down and did not offer long- term relationships with buyers or services to make lowering prices worthwhile. E-commerce and Business-to-Business Transactions
  • 37. 6.37 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.37 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • M-commerce – In 2014 is 19 percent of all e-commerce – Fastest growing form of e-commerce •Some areas growing at 50 percent or more – Main areas of growth (exclusive of location- based services) •Retail sales at top Mobile 400 (Amazon, eBay, etc.) •Sales of digital content (music, TV, etc.) M-commerce and M-commerce Applications
  • 38. 6.38 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.38 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Mobile e-commerce is the fastest growing type of B2C e-commerce and represents about 19 percent of all e- commerce in 2014. Figure 10-9 Consolidated Mobile Commerce Revenues
  • 39. 6.39 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.39 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Location-based services – Used by 74 percent of smartphone owners – Based on GPS map services – Types • Geosocial services – Where friends are • Geoadvertising – What shops are nearby • Geoinformation services – Price of house you are passing M-commerce and M-commerce Applications
  • 40. 6.40 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.40 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Read the Interactive Session and discuss the following questions Interactive Session: Management • How important is mobile technology in Orbitz’s business strategy? Why? • What management, organization, and technology issues did Orbitz need to address in its mobile strategy? • Why are mobile phone users much more likely to book same- day hotel room or airline reservations? • What role does Orbitz for Business play in the company’s business strategy? • How successful is Orbitz’s mobile strategy? Explain your answer. Will Mobile Technology Put Orbitz in the Lead?
  • 41. 6.41 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.41 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Other mobile commerce services – Banks, credit card companies provide account management apps – Mobile display advertising •iAd, AdMob, Millenial Media, Facebook •Ads embedded in games, videos, and mobile apps – 55 percent of online retailers have m-commerce Web sites M-commerce and M-commerce Applications
  • 42. 6.42 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.42 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods • Most important management challenges – Developing clear understanding of business objectives – Knowing how to choose the right technology to achieve those objectives • Develop an e-commerce presence map – Four areas: Web sites, e-mail, social media, offline media • Develop a timeline: milestones – Breaking a project into discrete phases Building an E-commerce Presence
  • 43. 6.43 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.43 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods Building an E-commerce Presence Figure 10-10 E-commerce Presence Map E-commerce Presence Map An e-commerce presence requires firms to consider the four different types of presence, with specific platforms and activities associated with each.
  • 44. 6.44 Copyright © 2013 Pearson Education, Inc. publishing a Management Information Systems Chapter 6: Foundations of Business Intelligence 10.44 Copyright © 2016 Pearson Education Ltd. Management Information Systems Chapter 10: E-commerce: Digital Markets, Digital Goods E-commerce Presence Timeline E-commerce Presence Timeline Building an E-commerce Presence Table 10-8 Phase Activity Milestone Phase 1: Planning Envision Web presence; determine personnel Web mission statement Phase 2: Web site development Acquire content; develop a site design; arrange for hosting the site Web site plan Phase 3: Web Implementation Develop keywords and metatags; focus on search engine optimization; identify potential sponsors A functional Web site Phase 4: Social media plan Identify appropriate social platforms and content for your products and services A social media plan Phase 5: Social media implementation Develop Facebook, Twitter, and Pinterest presence Functioning social media presence Phase 6: Mobile plan Develop a mobile plan; consider options for porting your Web site to smartphones A mobile media plan