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Management Information SystemsManagement Information Systems
MANAGING THE DIGITAL FIRM, 12TH
EDITION
E-COMMERCE: DIGITAL MARKETS,
DIGITAL GOODS
Chapter 10
VIDEO CASES
Case 1: M-Commerce: The Past, Present, and Future
Case 2: Ford AutoXchange B2B Marketplace
Management Information SystemsManagement Information Systems
• What are the unique features of e-commerce, digital
markets, and digital goods?
• What are the principal e-commerce business and revenue
models?
• How has e-commerce transformed marketing?
• How has e-commerce affected business-to-business
transactions?
• What is the role of m-commerce in business and what are
the most important m-commerce applications?
• What issues must be addressed when building an
e-commerce Web site?
Learning Objectives
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 20112
Management Information SystemsManagement Information Systems
• Problem - Differentiate a burger restaurant’s
services in crowded marketplace (Manhattan)
• Solution – Utilize social networking and
crowdsourcing for marketing and services
– Ordering via iPad, online
– Customers can create and name own sandwiches
– Twitter, Facebook, Foursquare integration
• Illustrates: Use of information systems to create
new products and services
• Demonstrates: Use of social networking
technologies as marketing tool
4FOOD: Burgers Go Social
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 20113
Management Information SystemsManagement Information Systems
• E-commerce today:
– Use of the Internet and Web to transact
business; digitally enabled transactions
– Began in 1995 and grew exponentially, still
growing even in a recession
– Companies that survived the dot-com bubble
burst and now thrive
– E-commerce revolution is still in its early
stages
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
4 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce and the Internet
THE GROWTH OF E-COMMERCE
Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they
slowed measurably. In 2010, e-commerce revenues are growing again at an estimated 12 percent annually.
FIGURE 10-1
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 20115
Management Information SystemsManagement Information Systems
• Why e-commerce is different – 8 unique features
1. Ubiquity
• Internet/Web technology available
everywhere: work, home, etc., anytime.
• Effect:
– Marketplace removed from temporal, geographic
locations to become “marketspace”
– Enhanced customer convenience and reduced
shopping costs
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
6 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
2. Global reach
• The technology reaches across national
boundaries, around Earth
• Effect:
– Commerce enabled across cultural and national
boundaries seamlessly and without modification
– Marketspace includes, potentially, billions of
consumers and millions of businesses worldwide
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
7 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
3. Universal standards
• One set of technology standards: Technical
standards of Internet
• Effect:
– Disparate computer systems easily communicate with each
other
– Lower market entry costs—costs merchants must pay to bring
goods to market
– Lower consumers’ search costs—effort required to find
suitable products
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
8 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
4. Richness
• Supports video, audio, and text messages
• Effect:
– Possible to deliver rich messages with text, audio,
and video simultaneously to large numbers of
people
– Video, audio, and text marketing messages can be
integrated into single marketing message and
consumer experience
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
9 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
5. Interactivity
• The technology works through interaction with
the user
• Effect:
– Consumers engaged in dialog that dynamically
adjusts experience to the individual
– Consumer becomes co-participant in process of
delivering goods to market
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
10 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
6. Information density
• Large increases in information density—the
total amount and quality of information
available to all market participants
• Effect:
– Greater price transparency
– Greater cost transparency
– Enables merchants to engage in price
discrimination
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
11 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
7. Personalization/Customization
• Technology permits modification of messages,
goods
• Effect
– Personalized messages can be sent to individuals as
well as groups
– Products and services can be customized to
individual preferences
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
12 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• 8 unique features (cont.)
8. Social technology
• The technology promotes user content
generation and social networking
• Effect
– New Internet social and business models enable
user content creation and distribution, and support
social networks
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
13 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Key concepts in e-commerce
– Digital markets reduce
• Information asymmetry
• Search costs
• Transaction costs
• Menu costs
– Digital markets enable
• Price discrimination
• Dynamic pricing
• Disintermediation
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
14 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce and the Internet
THE BENEFITS OF DISINTERMEDIATION TO THE CONSUMER
The typical distribution channel has several intermediary layers, each of which adds to the final cost of a
product, such as a sweater. Removing layers lowers the final cost to the consumer.
FIGURE 10-2
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 201115
Management Information SystemsManagement Information Systems
• Key concepts in e-commerce
– Digital goods
• Goods that can be delivered over a digital network
– E.g. Music tracks, video, software, newspapers, books
• Cost of producing first unit almost entire cost of
product: marginal cost of 2nd unit is about zero
• Costs of delivery over the Internet very low
• Marketing costs remain the same; pricing highly
variable
• Industries with digital goods are undergoing
revolutionary changes (publishers, record labels, etc.)
E-commerce and the Internet
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
16 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Types of e-commerce
• Business-to-consumer (B2C)
• Business-to-business (B2B)
• Consumer-to-consumer (C2C)
• Mobile commerce (m-commerce)
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
17 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• E-commerce business models
– Portal
– E-tailer
– Content Provider
– Transaction Broker
– Market Creator
– Service Provider
– Community Provider
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
18 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
Read the Interactive Session and discuss the following questions
• Based on your reading in this chapter, how would you
characterize Twitter’s business model?
• If Twitter is to have a revenue model, which of the revenue
models described in this chapter would work?
• What is the most important asset that Twitter has and how
could it monetize this asset?
• What impact will a high customer churn rate have on
Twitter’s potential advertising revenue?
E-commerce: Business and Technology
TWITTER SEARCHES FOR A BUSINESS MODEL
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 201119
Management Information SystemsManagement Information Systems
• E-commerce revenue models
1. Advertising
2. Sales
3. Subscription
4. Free/Freemium
5. Transaction Fee
6. Affiliate
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
20 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Most popular Web 2.0 service: social networking
– Social networking sites sell banner ads, user preference
information, and music, videos and e-books
• Social shopping sites
– Swap shopping ideas with friends (Kaboodle, ThisNext)
• Wisdom of crowds/crowdsourcing
– Large numbers of people can make better decisions about
topics and products than a single person
• Prediction markets:
– Peer-to-peer betting markets on specific outcomes
(elections, sales figures, designs for new products)
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
21 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
Read the Interactive Session and discuss the following questions
• What concepts in the chapter are illustrated in this case?
• Describe the weaknesses of Facebook’s privacy policies and
features. What management, organization, and technology factors
have contributed to those weaknesses?
• List and describe some of the options that Facebook managers
have in balancing privacy and profitability. How can Facebook
better safeguard user privacy? What would be the impact on its
profitability and business model?
• Do you anticipate that Facebook will be successful in developing a
business model that monetizes their site traffic? Why or why not?
E-commerce: Business and Technology
FACEBOOK: MANAGING YOUR PRIVACY FOR THEIR PROFIT
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 201122
Management Information SystemsManagement Information Systems
• E-commerce marketing
– Internet provides marketers with new ways of
identifying and communicating with customers
– Long tail marketing: Ability to reach a large
audience inexpensively
– Behavioral targeting: Tracking online behavior of
individuals on thousands of Web sites
– Advertising formats include search engine
marketing, display ads, rich media, and e-mail
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
23 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce: Business and Technology
WEB SITE VISITOR TRACKING
E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination
of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step
and what actions it could take to increase sales.
FIGURE 10-3
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
24 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce: Business and Technology
WEB SITE
PERSONALIZATION
Firms can create unique
personalized Web pages that
display content or ads for
products or services of special
interest to individual users,
improving the customer
experience and creating
additional value.
FIGURE 10-4
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
25 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce: Business and Technology
HOW AN
ADVERTISING
NETWORK SUCH
AS DOUBLECLICK
WORKS
Advertising networks
have become
controversial among
privacy advocates
because of their ability to
track individual
consumers across the
Internet.
FIGURE 10-5
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
26 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Business-to-business e-commerce
– Electronic data interchange (EDI)
• Computer-to-computer exchange of standard
transactions such as invoices, purchase orders
• Major industries have EDI standards that define
structure and information fields of electronic
documents for that industry
• More companies increasingly moving away from
private networks to Internet for linking to other firms
– E.g. Procurement: Businesses can now use Internet to locate
most low-cost supplier, search online catalogs of supplier
products, negotiate with suppliers, place orders, etc.
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
27 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce: Business and Technology
ELECTRONIC DATA INTERCHANGE (EDI)
Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment.
Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI
to provide production and inventory requirements and payment data to suppliers.
FIGURE 10-6
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
28 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Business-to-business e-commerce (cont.)
– Private industrial networks (private exchanges)
• Large firm using extranet to link to its suppliers,
distributors and other key business partners
• Owned by buyer
• Permits sharing of:
– Product design and development
– Marketing
– Production scheduling and inventory management
– Unstructured communication (graphics and e-mail)
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
29 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce: Business and Technology
A PRIVATE
INDUSTRIAL
NETWORK
A private industrial network,
also known as a private
exchange, links a firm to its
suppliers, distributors, and
other key business partners for
efficient supply chain
management and other
collaborative commerce
activities.
FIGURE 10-7
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
30 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Business-to-business e-commerce (cont.)
– Net marketplaces (e-hubs)
• Single market for many buyers and sellers
• Industry-owned or owned by independent intermediary
• Generate revenue from transaction fees, other services
• Use prices established through negotiation, auction,
RFQs, or fixed prices
• May focus on direct or indirect goods
• May be vertical or horizontal marketplaces
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
31 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
E-commerce: Business and Technology
A NET
MARKETPLACE
Net marketplaces are online
marketplaces where multiple
buyers can purchase from
multiple sellers.
FIGURE 10-8
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
32 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Business-to-business e-commerce (cont.)
– Exchanges
• Independently owned third-party Net marketplaces
• Connect thousands of suppliers and buyers for spot
purchasing
• Typically provide vertical markets for direct goods for
single industry (food, electronics)
• Proliferated during early years of e-commerce; many
have failed
– Competitive bidding drove prices down and did not offer
long-term relationships with buyers or services to make
lowering prices worthwhile
E-commerce: Business and Technology
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
33 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• M-commerce
–Although m-commerce represents small
fraction of total e-commerce transactions,
revenue has been steadily growing
• Location-based services
• Banking and financial services
• Wireless advertising and retailing
• Games and entertainment
The Mobile Digital Platform and Mobile E-commerce
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
34 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
The Mobile Digital Platform and Mobile E-commerce
CONSOLIDATED MOBILE COMMERCE REVENUES
Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small
part of all e-commerce in 2010.
FIGURE 10-9
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
35 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Assembling a team with the skills required to
make decisions about:
– Technology
– Site design
– Social and information policies
– Hardware, software, and telecommunications
infrastructure
• Customer’s demands should drive the site’s
technology and design
Building an E-commerce Web Site
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
36 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Business decisions drive the technology – not the
reverse
– Business objectives
• Capabilities the site should have
• E.g. execute a transaction payment
– System functionality
• Technological capability to achieve this objective
• E.g. a shopping cart or other payment system
– Information requirements
• E.g. secure credit card clearing, multiple payment
options
Building an E-commerce Web Site
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
37 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
• Alternatives in building the Web site
– Completely in-house
– Mixed responsibility
– Completely outsourced
• Co-location
• Web site budgets
– Several thousand to millions / year
– 50% of a budget is system maintenance and
content creation
Building an E-commerce Web Site
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
38 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
The Mobile Digital Platform and Mobile E-commerce
CHOICES IN BUILDING AND HOSTING WEB SITES
You have a number of alternatives to consider when building and hosting an e-commerce site.FIGURE 10-10
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
39 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
The Mobile Digital Platform and Mobile E-commerce
COMPONENTS OF A WEB SITE BUDGET
FIGURE 10-11
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
40 © Prentice Hall 2011
Management Information SystemsManagement Information Systems
All rights reserved. No part of this publication may be reproduced, stored
in a retrieval system, or transmitted, in any form or by any means,
electronic, mechanical, photocopying, recording, or otherwise, without the
prior written permission of the publisher.
Printed in the United States of America.
Copyright © 2011 Pearson Education, Inc.  
Publishing as Prentice Hall
CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS
© Prentice Hall 201141

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E-Commerce Chapter Digital Goods

  • 1. Management Information SystemsManagement Information Systems MANAGING THE DIGITAL FIRM, 12TH EDITION E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS Chapter 10 VIDEO CASES Case 1: M-Commerce: The Past, Present, and Future Case 2: Ford AutoXchange B2B Marketplace
  • 2. Management Information SystemsManagement Information Systems • What are the unique features of e-commerce, digital markets, and digital goods? • What are the principal e-commerce business and revenue models? • How has e-commerce transformed marketing? • How has e-commerce affected business-to-business transactions? • What is the role of m-commerce in business and what are the most important m-commerce applications? • What issues must be addressed when building an e-commerce Web site? Learning Objectives CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 20112
  • 3. Management Information SystemsManagement Information Systems • Problem - Differentiate a burger restaurant’s services in crowded marketplace (Manhattan) • Solution – Utilize social networking and crowdsourcing for marketing and services – Ordering via iPad, online – Customers can create and name own sandwiches – Twitter, Facebook, Foursquare integration • Illustrates: Use of information systems to create new products and services • Demonstrates: Use of social networking technologies as marketing tool 4FOOD: Burgers Go Social CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 20113
  • 4. Management Information SystemsManagement Information Systems • E-commerce today: – Use of the Internet and Web to transact business; digitally enabled transactions – Began in 1995 and grew exponentially, still growing even in a recession – Companies that survived the dot-com bubble burst and now thrive – E-commerce revolution is still in its early stages E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 4 © Prentice Hall 2011
  • 5. Management Information SystemsManagement Information Systems E-commerce and the Internet THE GROWTH OF E-COMMERCE Retail e-commerce revenues grew 15–25 percent per year until the recession of 2008–2009, when they slowed measurably. In 2010, e-commerce revenues are growing again at an estimated 12 percent annually. FIGURE 10-1 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 20115
  • 6. Management Information SystemsManagement Information Systems • Why e-commerce is different – 8 unique features 1. Ubiquity • Internet/Web technology available everywhere: work, home, etc., anytime. • Effect: – Marketplace removed from temporal, geographic locations to become “marketspace” – Enhanced customer convenience and reduced shopping costs E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 6 © Prentice Hall 2011
  • 7. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 2. Global reach • The technology reaches across national boundaries, around Earth • Effect: – Commerce enabled across cultural and national boundaries seamlessly and without modification – Marketspace includes, potentially, billions of consumers and millions of businesses worldwide E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 7 © Prentice Hall 2011
  • 8. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 3. Universal standards • One set of technology standards: Technical standards of Internet • Effect: – Disparate computer systems easily communicate with each other – Lower market entry costs—costs merchants must pay to bring goods to market – Lower consumers’ search costs—effort required to find suitable products E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 8 © Prentice Hall 2011
  • 9. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 4. Richness • Supports video, audio, and text messages • Effect: – Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people – Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 9 © Prentice Hall 2011
  • 10. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 5. Interactivity • The technology works through interaction with the user • Effect: – Consumers engaged in dialog that dynamically adjusts experience to the individual – Consumer becomes co-participant in process of delivering goods to market E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 10 © Prentice Hall 2011
  • 11. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 6. Information density • Large increases in information density—the total amount and quality of information available to all market participants • Effect: – Greater price transparency – Greater cost transparency – Enables merchants to engage in price discrimination E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 11 © Prentice Hall 2011
  • 12. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 7. Personalization/Customization • Technology permits modification of messages, goods • Effect – Personalized messages can be sent to individuals as well as groups – Products and services can be customized to individual preferences E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 12 © Prentice Hall 2011
  • 13. Management Information SystemsManagement Information Systems • 8 unique features (cont.) 8. Social technology • The technology promotes user content generation and social networking • Effect – New Internet social and business models enable user content creation and distribution, and support social networks E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 13 © Prentice Hall 2011
  • 14. Management Information SystemsManagement Information Systems • Key concepts in e-commerce – Digital markets reduce • Information asymmetry • Search costs • Transaction costs • Menu costs – Digital markets enable • Price discrimination • Dynamic pricing • Disintermediation E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 14 © Prentice Hall 2011
  • 15. Management Information SystemsManagement Information Systems E-commerce and the Internet THE BENEFITS OF DISINTERMEDIATION TO THE CONSUMER The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. FIGURE 10-2 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 201115
  • 16. Management Information SystemsManagement Information Systems • Key concepts in e-commerce – Digital goods • Goods that can be delivered over a digital network – E.g. Music tracks, video, software, newspapers, books • Cost of producing first unit almost entire cost of product: marginal cost of 2nd unit is about zero • Costs of delivery over the Internet very low • Marketing costs remain the same; pricing highly variable • Industries with digital goods are undergoing revolutionary changes (publishers, record labels, etc.) E-commerce and the Internet CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 16 © Prentice Hall 2011
  • 17. Management Information SystemsManagement Information Systems • Types of e-commerce • Business-to-consumer (B2C) • Business-to-business (B2B) • Consumer-to-consumer (C2C) • Mobile commerce (m-commerce) E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 17 © Prentice Hall 2011
  • 18. Management Information SystemsManagement Information Systems • E-commerce business models – Portal – E-tailer – Content Provider – Transaction Broker – Market Creator – Service Provider – Community Provider E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 18 © Prentice Hall 2011
  • 19. Management Information SystemsManagement Information Systems Read the Interactive Session and discuss the following questions • Based on your reading in this chapter, how would you characterize Twitter’s business model? • If Twitter is to have a revenue model, which of the revenue models described in this chapter would work? • What is the most important asset that Twitter has and how could it monetize this asset? • What impact will a high customer churn rate have on Twitter’s potential advertising revenue? E-commerce: Business and Technology TWITTER SEARCHES FOR A BUSINESS MODEL CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 201119
  • 20. Management Information SystemsManagement Information Systems • E-commerce revenue models 1. Advertising 2. Sales 3. Subscription 4. Free/Freemium 5. Transaction Fee 6. Affiliate E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 20 © Prentice Hall 2011
  • 21. Management Information SystemsManagement Information Systems • Most popular Web 2.0 service: social networking – Social networking sites sell banner ads, user preference information, and music, videos and e-books • Social shopping sites – Swap shopping ideas with friends (Kaboodle, ThisNext) • Wisdom of crowds/crowdsourcing – Large numbers of people can make better decisions about topics and products than a single person • Prediction markets: – Peer-to-peer betting markets on specific outcomes (elections, sales figures, designs for new products) E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 21 © Prentice Hall 2011
  • 22. Management Information SystemsManagement Information Systems Read the Interactive Session and discuss the following questions • What concepts in the chapter are illustrated in this case? • Describe the weaknesses of Facebook’s privacy policies and features. What management, organization, and technology factors have contributed to those weaknesses? • List and describe some of the options that Facebook managers have in balancing privacy and profitability. How can Facebook better safeguard user privacy? What would be the impact on its profitability and business model? • Do you anticipate that Facebook will be successful in developing a business model that monetizes their site traffic? Why or why not? E-commerce: Business and Technology FACEBOOK: MANAGING YOUR PRIVACY FOR THEIR PROFIT CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 201122
  • 23. Management Information SystemsManagement Information Systems • E-commerce marketing – Internet provides marketers with new ways of identifying and communicating with customers – Long tail marketing: Ability to reach a large audience inexpensively – Behavioral targeting: Tracking online behavior of individuals on thousands of Web sites – Advertising formats include search engine marketing, display ads, rich media, and e-mail E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 23 © Prentice Hall 2011
  • 24. Management Information SystemsManagement Information Systems E-commerce: Business and Technology WEB SITE VISITOR TRACKING E-commerce Web sites have tools to track a shopper’s every step through an online store. Close examination of customer behavior at a Web site selling women’s clothing shows what the store might learn at each step and what actions it could take to increase sales. FIGURE 10-3 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 24 © Prentice Hall 2011
  • 25. Management Information SystemsManagement Information Systems E-commerce: Business and Technology WEB SITE PERSONALIZATION Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. FIGURE 10-4 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 25 © Prentice Hall 2011
  • 26. Management Information SystemsManagement Information Systems E-commerce: Business and Technology HOW AN ADVERTISING NETWORK SUCH AS DOUBLECLICK WORKS Advertising networks have become controversial among privacy advocates because of their ability to track individual consumers across the Internet. FIGURE 10-5 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 26 © Prentice Hall 2011
  • 27. Management Information SystemsManagement Information Systems • Business-to-business e-commerce – Electronic data interchange (EDI) • Computer-to-computer exchange of standard transactions such as invoices, purchase orders • Major industries have EDI standards that define structure and information fields of electronic documents for that industry • More companies increasingly moving away from private networks to Internet for linking to other firms – E.g. Procurement: Businesses can now use Internet to locate most low-cost supplier, search online catalogs of supplier products, negotiate with suppliers, place orders, etc. E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 27 © Prentice Hall 2011
  • 28. Management Information SystemsManagement Information Systems E-commerce: Business and Technology ELECTRONIC DATA INTERCHANGE (EDI) Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. FIGURE 10-6 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 28 © Prentice Hall 2011
  • 29. Management Information SystemsManagement Information Systems • Business-to-business e-commerce (cont.) – Private industrial networks (private exchanges) • Large firm using extranet to link to its suppliers, distributors and other key business partners • Owned by buyer • Permits sharing of: – Product design and development – Marketing – Production scheduling and inventory management – Unstructured communication (graphics and e-mail) E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 29 © Prentice Hall 2011
  • 30. Management Information SystemsManagement Information Systems E-commerce: Business and Technology A PRIVATE INDUSTRIAL NETWORK A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. FIGURE 10-7 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 30 © Prentice Hall 2011
  • 31. Management Information SystemsManagement Information Systems • Business-to-business e-commerce (cont.) – Net marketplaces (e-hubs) • Single market for many buyers and sellers • Industry-owned or owned by independent intermediary • Generate revenue from transaction fees, other services • Use prices established through negotiation, auction, RFQs, or fixed prices • May focus on direct or indirect goods • May be vertical or horizontal marketplaces E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 31 © Prentice Hall 2011
  • 32. Management Information SystemsManagement Information Systems E-commerce: Business and Technology A NET MARKETPLACE Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. FIGURE 10-8 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 32 © Prentice Hall 2011
  • 33. Management Information SystemsManagement Information Systems • Business-to-business e-commerce (cont.) – Exchanges • Independently owned third-party Net marketplaces • Connect thousands of suppliers and buyers for spot purchasing • Typically provide vertical markets for direct goods for single industry (food, electronics) • Proliferated during early years of e-commerce; many have failed – Competitive bidding drove prices down and did not offer long-term relationships with buyers or services to make lowering prices worthwhile E-commerce: Business and Technology CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 33 © Prentice Hall 2011
  • 34. Management Information SystemsManagement Information Systems • M-commerce –Although m-commerce represents small fraction of total e-commerce transactions, revenue has been steadily growing • Location-based services • Banking and financial services • Wireless advertising and retailing • Games and entertainment The Mobile Digital Platform and Mobile E-commerce CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 34 © Prentice Hall 2011
  • 35. Management Information SystemsManagement Information Systems The Mobile Digital Platform and Mobile E-commerce CONSOLIDATED MOBILE COMMERCE REVENUES Mobile e-commerce is the fastest growing type of B2C e-commerce although it represents only a small part of all e-commerce in 2010. FIGURE 10-9 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 35 © Prentice Hall 2011
  • 36. Management Information SystemsManagement Information Systems • Assembling a team with the skills required to make decisions about: – Technology – Site design – Social and information policies – Hardware, software, and telecommunications infrastructure • Customer’s demands should drive the site’s technology and design Building an E-commerce Web Site CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 36 © Prentice Hall 2011
  • 37. Management Information SystemsManagement Information Systems • Business decisions drive the technology – not the reverse – Business objectives • Capabilities the site should have • E.g. execute a transaction payment – System functionality • Technological capability to achieve this objective • E.g. a shopping cart or other payment system – Information requirements • E.g. secure credit card clearing, multiple payment options Building an E-commerce Web Site CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 37 © Prentice Hall 2011
  • 38. Management Information SystemsManagement Information Systems • Alternatives in building the Web site – Completely in-house – Mixed responsibility – Completely outsourced • Co-location • Web site budgets – Several thousand to millions / year – 50% of a budget is system maintenance and content creation Building an E-commerce Web Site CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 38 © Prentice Hall 2011
  • 39. Management Information SystemsManagement Information Systems The Mobile Digital Platform and Mobile E-commerce CHOICES IN BUILDING AND HOSTING WEB SITES You have a number of alternatives to consider when building and hosting an e-commerce site.FIGURE 10-10 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 39 © Prentice Hall 2011
  • 40. Management Information SystemsManagement Information Systems The Mobile Digital Platform and Mobile E-commerce COMPONENTS OF A WEB SITE BUDGET FIGURE 10-11 CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS 40 © Prentice Hall 2011
  • 41. Management Information SystemsManagement Information Systems All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Copyright © 2011 Pearson Education, Inc.   Publishing as Prentice Hall CHAPTER 10: E-COMMERCE: DIGITAL MARKETS, DIGITAL GOODS © Prentice Hall 201141

Editor's Notes

  1. This chapter describes the key features of electronic commerce. Students are participants in e-commerce and they love to talk about their experiences. You can start the conversation by asking if any in the class purchased something today or yesterday online. Draw students out to talk about their good and bad e-commerce experiences. How many have used their cell phones to search for products, or purchase products? How did they use e-commerce in the last holiday season? How has e-commerce changed how they shop and purchase goods and services? How many have used a dating site (don’t expect an honest answer, but some will volunteer).
  2. This slide discusses the chapter opening case, which describes the efforts by a new organic burger restaurant in Manhattan to appeal to the social networking audience by integrating services and entertainment with Twitter, Facebook, and Foursquare. Ask students if they have used Foursquare and what their thoughts are about it.
  3. This slide discusses what e-commerce is, and what the state of e-commerce is today. The text states that e-commerce history mirrors those of other technology innovations. What other innovations is e-commerce similar to? Students probably will not know about the early days of radio and TV, but perhaps they will remember cassette music, VHS video tapes, and even CDs which though still with us are definitely declining in sales. There are many current trends in e-commerce, from e-books to mobile purchasing. Ask the students to work with you to list some of these new trends in e-commerce.
  4. This graphic illustrates the continuing growth of e-commerce. From the text: “E-commerce grew at double-digit rates until the recession of 2008–2009 when growth slowed to a crawl. In 2009, e-commerce revenues were flat, not bad considering that traditional retail sales were shrinking by 5 percent annually. In fact, e-commerce during the recession was the only stable segment in retail. Despite the recession, in 2010, the number of online buyers increased by 6 percent to 133 million, and the average annual purchase is up 5 percent to $1,139. Amazon’s sales grew by 28 percent in the year.
  5. This slide and the next seven discuss the reasons for the quick growth of e-commerce – namely the unique features of the Internet and e-commerce, which are richer and more powerful than previous technology revolutions like radio and TV. The text describes eight features of the Internet: (1) ubiquity, (2) global reach, (3) universal standards, (4) richness, (5) interactivity, (6) information density, (7) personalization/customization, (8) social technology. Ask students to describe what they think distinguishes the Internet from other communication media or traditional shopping or information experiences. In terms of commercial benefits, what is special about the quality of “ubiquity”? The next slide discusses the feature of global reach. Ask students what global reach means and what the effects of global reach are. (Global reach: Commerce enabled across cultural and national boundaries seamlessly and without modification. Marketspace includes, potentially, billions of consumers and millions of businesses worldwide.)
  6. This slide discusses the unique feature of global reach. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? Are there any disadvantages? The next slide discusses the feature of universal standards. Ask students what this means and what its effects might be. (Universal standards: Disparate computer systems easily communicate with each other. Lower market entry costs—costs merchants must pay to bring goods to market. Lower consumers’ search costs—effort required to find suitable products.)
  7. This slide discusses the unique feature of universal standards. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? Are there any disadvantages? The next slide discusses the feature of richness. Ask students what this means and what its effects might be. (Richness: Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people. Video, audio, and text marketing messages can be integrated into single marketing message and consumer experience.)
  8. This slide discusses the unique feature of richness. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? Are there any disadvantages? The next slide discusses the feature of interactivity. Ask students what this means and what its effects might be. (Interactivity: Consumers engaged in dialog that dynamically adjusts experience to the individual. Consumer becomes co-participant in process of delivering goods to market.)
  9. This slide discusses the unique feature of interactivity. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? The next slide discusses the feature of information density. Ask students what this means and what its effects might be. (Information density: Greater price transparency. Greater cost transparency. Enables merchants to engage in price discrimination.)
  10. This slide discusses the unique feature of interactivity. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? Any disadvantages? The next slide discusses the feature of personalization/customization. Ask students what this means and what its effects might be. (Personalization/Customization: Personalized messages can be sent to individuals as well as groups. Products and services can be customized to individual preferences.)
  11. This slide discusses the unique feature of personalization/customization. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? Any disadvantages? Ask student what the difference is between personalization and customization. The next slide discusses the feature of social technology. Ask students what this means and what its effects might be. (Social technology: New Internet social and business models enable user content creation and distribution, and support social networks.)
  12. This slide discusses the eighth unique feature of social technology. Ask students if they can think of other effects of this quality. Are there social, political, or ethical consequences? Any disadvantages?
  13. This slide introduces digital markets and discusses the effects of digital markets on the ways companies conduct business. Ask students to define the terms listed here, and also to explain how each of these effects (lowered information asymmetry, etc.) are created by digital markets. Go through each of the three types of costs involving in any marketplace. Students may not be familiar with these words, but they will be familiar with the phenomenon. For instance, all students will recognize that it takes time and money to go to a mall to find a shirt (this is a search cost). The same shirt can be bought on the Web today with minimal search costs. Information asymmetry: when one party in a transaction has more information that is important for the transaction than the other party Search costs: The effort to find suitable products Transaction costs: The cost of participating in a market Menu costs: Merchants’ costs of changing prices Price discrimination: Selling the same goods, or nearly the same goods, to different targeted groups at different prices. Dynamic pricing: The price of a product varies depending on the demand characteristics of the customer or the supply situation of the seller Disintermediation: The removal of organizations or business process layers responsible for intermediary steps in a value chain
  14. This graphic illustrates how disintermediation reduces prices to consumers. It also allows manufacturers to earn more profit for the product by eliminating the middle man. Are middle men really necessary? You should ask students who they think is a “middle man.” Walmart is, for instance, a distributor and retailer. Do they provide an important function? Why can’t manufacturers just ignore Walmart and sell directly to the customer? Even though market disintermediation sounds like a good thing because costs and prices go down, for the most part manufacturers kept their distribution partners and channels. Walmart is still needed by manufacturers like P&G to sell soap.
  15. This slide continues the discussion of key concepts in e-commerce, looking at digital goods and how these compare with traditional goods. Ask students how their purchases of digital goods have changed over the past five years. Are digital goods equal in value to their traditional counterparts? What benefits and drawbacks do they have? Music, for instance, used to be a physical product (record or CD) not a digital product or digital service.
  16. This slide introduces the types of e-commerce. B2C, B2B, and C2C e-commerce are categorized according to the nature of the participants. M-commerce is a category based on the nature of the connection to the Internet. Ask students to provide examples of the different types of e-commerce listed here. Most students will find it hard to come up with a B2B example. One place you can visit on the Web is grainger.com, one of the largest B2B marketplaces in the U.S. Another is mcmaster.com, and also elemica.com (chemical industry).
  17. This slide continues the discussion of new Internet business models. Ask students to give examples of these business models. For each model, ask students about their experience, or ask for examples for each model. Ask how these business models create revenue. For instance, Content provider – Revenue: Access fees, advertising Portal – Revenue: Advertising Service provider – Revenue: Subscription fees, advertising While many of the new business models are pure-play, some, especially in the retail industry, are clicks-and-mortar. Some of the new models take advantage of the Internet’s communication capabilities, such as the social networking sites.
  18. This slide presents discussion questions regarding the case study of Twitter, the social networking site that allows users to transmit 140-character messages to friends and followers. Twitter illustrates the business model of community provider discussed on the previous slide. How many students use Twitter? Have any quit using Twitter? Twitter’s churn rate is reportedly quite high– over 30% a year. Why might that be so?
  19. This slide discusses the ways in which e-commerce sites make money – their revenue model. Ask students to give examples of sites for each type of revenue model. Advertising – Yahoo Sales – Amazon Subscription – Wall Street Journal Free/freemium – Flckrs Transaction fee – eTrade Affiliate – Amazon, MyPoints
  20. This slide discusses the impact of the social networking aspect of Web 2.0 technologies. Most students will be well aware of social networking technologies, but have they heard of prediction markets? Ask them to investigate this further on their own time. How can these techniques and phenomenon be used by business firms? LinkedIn is the largest professional and business social network that members often use to recruit employees and find jobs.
  21. This slide presents discussion questions regarding the case study of Facebook, the largest social networking site in the world. Facebook uses the advertising revenue models and advertisers using Facebook are interested in targeting audiences based on personal information posted by users to Facebook, many of whom wish to keep their personal information private.
  22. Ask students to explain why marketers are looking to analyze blog content, and content from chat rooms and message boards. Have students describe and evaluate their experiences with advertising on social networks, via e-mail, and other online formats.
  23. This graphic illustrates how clickstream tracking works and what the store can tell about the activities of a shopper on their Web site. Extensive metrics exist for various types of user behavior, from the time spent on a Web page to the number of products ordered and placed in a shopping cart but not purchased.
  24. This graphic illustrates some of the types of personalization that clickstream tracking can make possible. Have students found suggestions made by a Web site useful in their experience? You can go to Amazon.com and illustrate how recommender systems work. Search for a product, and then scroll to the bottom of the page where Amazon’s recommender will tell you what other people who looked at the current page actually bought. Netflix is also an excellent site to demonstrate personalization.
  25. What do students think (or do they think) about how advertising networks follow them around the Internet? It’s actually quite difficult for anyone to know when they are being tracked by a network, and even more difficult to find out how the information is being used. What social benefits are provided by social networks and ad targeting?
  26. This slide looks at changes brought to B2B e-commerce by Internet technologies. Note that the Internet and Web technology enable businesses to create new electronic storefronts for selling to other businesses with multimedia graphic displays and interactive features similar to those for B2C commerce. Alternatively, businesses can use Internet technology to create extranets or electronic marketplaces for linking to other businesses for purchase and sale transactions.
  27. This graphic illustrates how EDI is used by firms and their suppliers to automate transactions for both B2B e-commerce and continuous replenishment. EDI is still widely used but it has limitations outlined in the book and is not designed for supporting marketplace operations where you have hundreds of vendors and buyers.
  28. This slide continues the discussion of ways the Internet and Web technologies have changed B2B e-commerce. One way is in using an extranet to link to the firm’s suppliers. The text provides the example of VW Group Supply, which links the Volkswagen Group and its suppliers. VW Group Supply handles 90 percent of all global purchasing for Volkswagen, including all automotive and parts components.
  29. This graphic illustrates a private industrial network, and how it can link to both suppliers and distributors. Private industrial networks are owned by the company that uses and creates them. They are “private” and you need to be asked to join.
  30. This slide continues the discussion of ways the Internet and Web technologies have changed B2B e-commerce, in this case by the ability to create Net marketplaces. Ask students to distinguish between and provide examples of direct and indirect goods. (Direct goods are goods used in a production process, such as sheet steel for auto body production. Indirect goods are all other goods not directly involved in the production process, such as office supplies or products for maintenance and repair.) Ask students to distinguish between vertical and horizontal marketplaces.
  31. This graphic illustrates a net marketplace, and the functions that it can provide to participants in managing their transactions. The text provides the example of Exostar, an aerospace and defense industry-sponsored Net marketplace that focuses on long-term contract purchasing relationships and on providing common networks and computing platforms for reducing supply chain inefficiencies. More than 16,000 trading partners in the commercial, military, and government sectors use Exostar’s sourcing, e-procurement, and collaboration tools for both direct and indirect goods.
  32. This slide continues the discussion of ways the Internet and Web technologies have changed B2B e-commerce, in this case by the ability to create exchanges. The text provides the example of FoodTrader.com, which automates spot purchases among buyers and sellers from more than 180 countries in the food and agriculture industry.
  33. This slide introduces m-commerce, the use of wireless mobile devices for purchasing goods and services. M-commerce is especially well-suited for location-based applications and services. Ask students what applications and services they use with their cell-phones. Have any purchased games or entertainment, and from what companies? Have used a location-based service? A neat site to visit is http://www.wikitude.org/ and explore Wikitude.me, a geo-tagging service.
  34. This graph illustrates the surging growth of m-commerce sales. In the early years prior to 2009, m-commerce in the US was very small and not growing rapidly. Cell phones, especially smartphones, have changed that. Have any of the students purchased something using their cell phone or mobile laptop computer? How many students are using a smartphone?
  35. Building a Web site involves a number of considerations. If it’s an e-commerce site, customer preferences should be the driving force behind the design. What are customers looking for, how can they find it on your site, and how easily can they purchase on your site? How will you choose the technology? What about your site’s information policy? What’s that? If you don’t know, your customers will surely expect you to know.
  36. Building an e-commerce site begins with first understanding the business, then using the technology to support the business. Your planning should identify the specific business objectives for your site, and then develop a list of system functionalities and information requirements. Business objectives are simply capabilities you want your site to have. System functionalities are types of information systems capabilities you will need to achieve your business objectives. The information requirements for a system are the information elements that the system must produce in order to achieve the business objectives.
  37. One of the most important decisions managers in e-commerce makes concerns how to build the Web site. There are a number of options. While technology costs for building Web sites have fallen dramatically, so have labor costs. There are now plenty of skilled Web designers, programmers, and network administrators (although here the labor market is a bit tighter). Which options are most appropriate for particular kinds of companies? What is best for a small business with a handful of employees? What is best for a single individual with little technical experience? What is best for a medium-sized business with a handful of locations? Another consideration is Web site budget. A small site may cost as little as several thousand, while a large corporate site may take several millions each year to operate.
  38. This graphic illustrates two main decisions in site building: where to host the site and who will build the site. Either task can be outsourced or performed in-house.
  39. This graphic illustrates the relative size of various Web site cost components. Since 2000, the cost of hardware, software, and telecommunications for building and operating a Web site has fallen dramatically. At the same time, the costs of system maintenance and content creation have risen to make up more than half of typical Web site budgets. Providing content and smooth 24/7 operations are both very labor-intensive.