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By Troy Silva – Unit 2 Assignment 2
TIMELINE OF ANDROID OS
Android is a mobile operating system (OS) based on the Linux kernel that is currently developed by
Google. With a user interface based on direct manipulation, Android is designed primarily for
touchscreen mobile devices such as smartphones and tablet computers, with specialized user
interfaces for televisions (Android TV), cars (Android Auto), and wrist watches (Android Wear). The
OS uses touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching,
and reverse pinching to manipulate on-screen objects, and a virtual keyboard. Despite being
primarily designed for touchscreen input, it also has been used in game consoles, digital cameras,
and other electronics.
FOUNDER OF ANDROID
Hot on the heels of the iPhone
launch, rumors began to increase
of Google bringing out its own
handset, to help leverage its
burgeoning mobile search
functions.
Widespread reports of Google
hawking its wares round to all the
major manufacturers and carriers
began to circulate; it was believed
the new handset would be
designed to work around location-
based services and implement a
whole host of Google Labs' ideas,
as well as the old favourites Maps
and Mail.
THE FIRST ANDROID
The first upgrade to the Android
platform came in February of 2009, a
little over three months after the
launch of the G1. Version 1.1 wasn't a
revolution by any stretch of the
imagination — it patched a fairly
lengthy list of bugs, primarily — but if
nothing else, it validated Android's
ability to roll out updates over the air
and make them nearly effortless for
users to install. At the time, that was a
big deal, and it was something that no
other major smartphone platform was
doing. (It's no coincidence that
Danger's Hiptop platform, which gave
birth to the Sidekick, had been
offering painless, phased over-the-air
OS updates for years. Android's Andy
Rubin had previously founded
Danger.)
ANDROID 1.1
Android 1.5 — perhaps better known by its
codename, Cupcake — marked much more of
a milestone. It wasn't just about the fact that it
added several hotly-anticipated features that
were critical to keeping the platform
competitive, it was also the first version to use
Google's "sweet" naming convention: every
major release since Cupcake has been named
after a confection in alphabetical order. Apart
from a couple tricky letters like "X," we'd
expect the trend to continue for a while.
In many ways, Cupcake was about refinement,
polishing some rough edges on the user
interface that had originally launched. Some of
these changes were nearly imperceptible if
you weren't looking for them. For instance, the
standard Google search widget — a staple on
many users' home screens — gained a hint of
transparency, and the app drawer was
decorated with a subtle weave pattern
beneath the icons.
ANDROID 1.5 “CUPCAKE”
Though it wasn't as big of an upgrade as Cupcake, Android 1.6 Donut
was still a far bigger deal than its "0.1" increment would let on. It made
another pass of minor visual refinements throughout the platform and
added a handful of new and updated, but much of the big news was
under the hood. CDMA support was first offered in Donut, for instance,
opening the door to American carriers like Verizon and potentially
hundreds of millions of subscribers across Asia.
But perhaps none of the "under the hood" changes had a more profound
effect on the platform than resolution independence. Donut marked the
first time that Android was capable of running on a variety of screen
resolutions and aspect ratios, which opened the door for phones that
featured displays of something other than 320 x 480 in a portrait
orientation. If you look at any carrier's Android lineup today, you're liable
to see phones of QVGA, HVGA, WVGA, FWVGA, qHD, and 720p
resolution — and maybe even a portrait QWERTY model or two — and
that scaling capability traces its roots directly to 1.6.
ANDROID 1.6 “DONUT”
In early November of 2009 — about a
year after the G1's premiere — Android
2.0 launched right on Donut's heels.
"Big" would be an accurate description
all around: it was a big deal, made big
promises, and was deployed on big
phones offered by big carriers. Eclair, as
it was known, was initially offered
exclusively on Verizon on none other
than the Motorola Droid — the phone
that kicked off one of the most
successful mobile franchises in history.
What made Eclair so important? It
represented the most fundamental
refresh that Android had seen since its
debut, both visually and architecturally.
Of course, with an unheard-of 854 x 480
display, it didn't hurt that the Droid was
by far the most powerful Android
handset the world had seen at that point
— but the significantly improved nuts
and bolts of the platform played a big
role in the device's retail success.
ANDROID 2.0/2.1
Android 2.2 was released in mid-2010,
and the advantage of the Nexus
program was starting to become clear:
the Nexus One was the first to get
updated. What did Google have to
showcase in Froyo? Plenty. From the
first power-on, the redesigned home
screen was instantly recognizable: gone
was the old three-panel view (which
dated back to Android 1.0), replaced by
a five-panel one with a new group of
dedicated, translucent shortcuts at the
bottom for the phone, web browser, and
app launcher. Additionally, dots on either
side of the shortcuts gave the user an
indication of what panel they were
currently viewing. In some ways, Google
was playing catch-up here — third-party
skins like HTC's Sense had already
done all of these things.
ANDROID 2.3 “FROYO”
About a half year after the launch of
Froyo on the Nexus One, Google came
back for another round of the Nexus
program to support the release of
Android 2.3. This time, it had selected
Samsung to produce the Nexus S, a
derivative of the company's wildly
successful Galaxy S line. Though it
actually wasn't much more advanced
than the Nexus One it replaced, the two
phones couldn't have looked much more
different thanks largely to a new curved-
glass display and a glossy, all-black
shell. Gone also was the ubiquitous
trackball beneath the display — with the
Nexus S, it appeared that Google was
finally ready to bid adieu to hardware
navigation of the user interface. For
Andy Rubin, the transition might have
been a tough call to make: the trackball
had always been a marquee feature in
Danger's line of devices, and he'd
brought it over for the G1.
ANDROID 2.3 "GINGERBREAD"
Honeycomb was, to say the least, an
oddity — a divergence in Google's hard-
charging path toward smartphone
dominance. In fact, Honeycomb wasn't
for smartphones at all. Instead, Google
returned to Motorola — the company
that it had worked with to deliver Android
2.0 exclusively on the Droid — to
produce a device in the same vein as
the Nexus series that would showcase
"stock" Android 3.0, a variant of Android
targeted exclusively at tablets. That
device would become the Xoom.
Though Honeycomb hasn't seen the
levels of market traction that Google was
probably aiming for, it previewed a
fundamental redesign of Android's user
interface that would be more thoroughly
built out in Android 4.0
ANDROID 3.X "HONEYCOMB"
And that leads us to our current state
of affairs with the recent release of
Android 4.0 on the Galaxy Nexus, a
return to the Nexus program — and a
second visit to Samsung, which had
provided last year's Nexus S for the
launch of Gingerbread. Ice Cream
Sandwich is, without question, the
biggest change for Android on phones
yet — but many of its new features
and design elements got their start in
Honeycomb, including virtual buttons,
the transition from green to blue
accents, improved widget support,
multitasking with a scrollable list of
thumbnails, and "action bars" within
applications.
ANDROID 4.0 "ICE CREAM
SANDWICH"
Announced at 2012's Google I/O conference,
Android 4.1 Jelly Bean is arguably a much bigger
deal than its mere 0.1 increment over Ice Cream
Sandwich would have you believe. It represents
both a reboot in Google's flagging tablet strategy
(having been introduced alongside the Asus-
sourced Nexus 7) and a big refinement in the
completely redesigned user experience that
debuted in Android 4.0.
A quick glance at 4.1 — starting with the home
screen — doesn't give you much indication that
anything has changed, but a deeper look reveals
a host of tweaks and new features. And one of its
most important features is under the hood, away
from view: "Project Butter." Google says that it set
out to significantly improve Android's visual and
touch performance with this version by triple-
buffering graphics, locking all drawing to a 16-
millisecond refresh time, and making a number of
tweaks to the touch input subsystem. Since
Android's launch, the platform has always
seemed to lag iOS's touch responsiveness by a
hair (particularly when scrolling) and these
changes help close the gap.
ANDROID 4.1 "JELLY BEAN"
While Android 4.1 Jelly Bean introduced
a new confectionary-based name and
significant improvements over 4.0,
Android 4.2 kept the Jelly Bean moniker
and can be looked at as more of a
refinement of the platform instead of a
major update. Announced just six
months after 4.1, 4.2 tightened up
performance, introduced improved
animations, and offered an even more
cohesive design over 4.0 and 4.1. That
isn’t to say there weren’t any user-facing
additions: Android 4.2 offered a new
control panel accessible from the
notification shade (via a rather obscure
two-finger gesture or a more obvious
button), the ability to access widgets and
launch the camera right from the lock
screen, and the ability to trace words on
the stock keyboard a la Swype.
ANDROID 4.2 "JELLY BEAN"
Though we had been waiting for Android 5 for
some time, Google threw us a curveball by
once again sticking with Jelly Bean and a
point update: Android 4.3 was announced
alongside a new Nexus 7 on July 24th, 2013.
As you might expect from the small jump in
numbers, this update had an equally small
jump in features. The most high-profile change
to 4.3 was designed specifically with the
Nexus 7 (and other Android tablets) in mind:
improved multi-user support with restricted
profiles, which put the tools were put in place
to ensure kids didn’t go crazy with in-app
purchases.
Google had begun making a big push for
Android gaming earlier in the year, and with
4.3 the company began promoting it in
earnest. The new version was the first
operating system to support OpenGL ES 3.0
graphics, an advanced software engine for
gaming. Apple followed suit with its own OS
later in the year, though, and still maintains a
significant edge in the gaming ecosystem.
ANDROID 4.3 "JELLY BEAN"
Google released Android 4.4 KitKat in October
2013, coinciding with the launch of the Nexus
5 smartphone. KitKat represented the first
time that Google has partnered with an
outside brand for the Android mascot, and the
company launched a massive marketing
campaign with Nestle for it.
Despite being just a point update, 4.4 brought
the largest visual change to the platform since
the release of Android 4.0 Ice Cream
Sandwich. Google took the visual concepts
used in 4.1 and 4.2 and pushed them even
further, and modernized the platform in other
places as well. The familiar blue accent color
seen throughout versions 4.0-4.3 was been
replaced with white, excising the last remnants
of the Tron-inspired aesthetic introduced in
Android 3.0 Honeycomb. Additionally, a
number of stock apps were redesigned with
lighter color schemes.
ANDROID 4.4 "KITKAT"

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Timeline of android os

  • 1. By Troy Silva – Unit 2 Assignment 2 TIMELINE OF ANDROID OS
  • 2. Android is a mobile operating system (OS) based on the Linux kernel that is currently developed by Google. With a user interface based on direct manipulation, Android is designed primarily for touchscreen mobile devices such as smartphones and tablet computers, with specialized user interfaces for televisions (Android TV), cars (Android Auto), and wrist watches (Android Wear). The OS uses touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching, and reverse pinching to manipulate on-screen objects, and a virtual keyboard. Despite being primarily designed for touchscreen input, it also has been used in game consoles, digital cameras, and other electronics. FOUNDER OF ANDROID
  • 3. Hot on the heels of the iPhone launch, rumors began to increase of Google bringing out its own handset, to help leverage its burgeoning mobile search functions. Widespread reports of Google hawking its wares round to all the major manufacturers and carriers began to circulate; it was believed the new handset would be designed to work around location- based services and implement a whole host of Google Labs' ideas, as well as the old favourites Maps and Mail. THE FIRST ANDROID
  • 4. The first upgrade to the Android platform came in February of 2009, a little over three months after the launch of the G1. Version 1.1 wasn't a revolution by any stretch of the imagination — it patched a fairly lengthy list of bugs, primarily — but if nothing else, it validated Android's ability to roll out updates over the air and make them nearly effortless for users to install. At the time, that was a big deal, and it was something that no other major smartphone platform was doing. (It's no coincidence that Danger's Hiptop platform, which gave birth to the Sidekick, had been offering painless, phased over-the-air OS updates for years. Android's Andy Rubin had previously founded Danger.) ANDROID 1.1
  • 5. Android 1.5 — perhaps better known by its codename, Cupcake — marked much more of a milestone. It wasn't just about the fact that it added several hotly-anticipated features that were critical to keeping the platform competitive, it was also the first version to use Google's "sweet" naming convention: every major release since Cupcake has been named after a confection in alphabetical order. Apart from a couple tricky letters like "X," we'd expect the trend to continue for a while. In many ways, Cupcake was about refinement, polishing some rough edges on the user interface that had originally launched. Some of these changes were nearly imperceptible if you weren't looking for them. For instance, the standard Google search widget — a staple on many users' home screens — gained a hint of transparency, and the app drawer was decorated with a subtle weave pattern beneath the icons. ANDROID 1.5 “CUPCAKE”
  • 6. Though it wasn't as big of an upgrade as Cupcake, Android 1.6 Donut was still a far bigger deal than its "0.1" increment would let on. It made another pass of minor visual refinements throughout the platform and added a handful of new and updated, but much of the big news was under the hood. CDMA support was first offered in Donut, for instance, opening the door to American carriers like Verizon and potentially hundreds of millions of subscribers across Asia. But perhaps none of the "under the hood" changes had a more profound effect on the platform than resolution independence. Donut marked the first time that Android was capable of running on a variety of screen resolutions and aspect ratios, which opened the door for phones that featured displays of something other than 320 x 480 in a portrait orientation. If you look at any carrier's Android lineup today, you're liable to see phones of QVGA, HVGA, WVGA, FWVGA, qHD, and 720p resolution — and maybe even a portrait QWERTY model or two — and that scaling capability traces its roots directly to 1.6. ANDROID 1.6 “DONUT”
  • 7. In early November of 2009 — about a year after the G1's premiere — Android 2.0 launched right on Donut's heels. "Big" would be an accurate description all around: it was a big deal, made big promises, and was deployed on big phones offered by big carriers. Eclair, as it was known, was initially offered exclusively on Verizon on none other than the Motorola Droid — the phone that kicked off one of the most successful mobile franchises in history. What made Eclair so important? It represented the most fundamental refresh that Android had seen since its debut, both visually and architecturally. Of course, with an unheard-of 854 x 480 display, it didn't hurt that the Droid was by far the most powerful Android handset the world had seen at that point — but the significantly improved nuts and bolts of the platform played a big role in the device's retail success. ANDROID 2.0/2.1
  • 8. Android 2.2 was released in mid-2010, and the advantage of the Nexus program was starting to become clear: the Nexus One was the first to get updated. What did Google have to showcase in Froyo? Plenty. From the first power-on, the redesigned home screen was instantly recognizable: gone was the old three-panel view (which dated back to Android 1.0), replaced by a five-panel one with a new group of dedicated, translucent shortcuts at the bottom for the phone, web browser, and app launcher. Additionally, dots on either side of the shortcuts gave the user an indication of what panel they were currently viewing. In some ways, Google was playing catch-up here — third-party skins like HTC's Sense had already done all of these things. ANDROID 2.3 “FROYO”
  • 9. About a half year after the launch of Froyo on the Nexus One, Google came back for another round of the Nexus program to support the release of Android 2.3. This time, it had selected Samsung to produce the Nexus S, a derivative of the company's wildly successful Galaxy S line. Though it actually wasn't much more advanced than the Nexus One it replaced, the two phones couldn't have looked much more different thanks largely to a new curved- glass display and a glossy, all-black shell. Gone also was the ubiquitous trackball beneath the display — with the Nexus S, it appeared that Google was finally ready to bid adieu to hardware navigation of the user interface. For Andy Rubin, the transition might have been a tough call to make: the trackball had always been a marquee feature in Danger's line of devices, and he'd brought it over for the G1. ANDROID 2.3 "GINGERBREAD"
  • 10. Honeycomb was, to say the least, an oddity — a divergence in Google's hard- charging path toward smartphone dominance. In fact, Honeycomb wasn't for smartphones at all. Instead, Google returned to Motorola — the company that it had worked with to deliver Android 2.0 exclusively on the Droid — to produce a device in the same vein as the Nexus series that would showcase "stock" Android 3.0, a variant of Android targeted exclusively at tablets. That device would become the Xoom. Though Honeycomb hasn't seen the levels of market traction that Google was probably aiming for, it previewed a fundamental redesign of Android's user interface that would be more thoroughly built out in Android 4.0 ANDROID 3.X "HONEYCOMB"
  • 11. And that leads us to our current state of affairs with the recent release of Android 4.0 on the Galaxy Nexus, a return to the Nexus program — and a second visit to Samsung, which had provided last year's Nexus S for the launch of Gingerbread. Ice Cream Sandwich is, without question, the biggest change for Android on phones yet — but many of its new features and design elements got their start in Honeycomb, including virtual buttons, the transition from green to blue accents, improved widget support, multitasking with a scrollable list of thumbnails, and "action bars" within applications. ANDROID 4.0 "ICE CREAM SANDWICH"
  • 12. Announced at 2012's Google I/O conference, Android 4.1 Jelly Bean is arguably a much bigger deal than its mere 0.1 increment over Ice Cream Sandwich would have you believe. It represents both a reboot in Google's flagging tablet strategy (having been introduced alongside the Asus- sourced Nexus 7) and a big refinement in the completely redesigned user experience that debuted in Android 4.0. A quick glance at 4.1 — starting with the home screen — doesn't give you much indication that anything has changed, but a deeper look reveals a host of tweaks and new features. And one of its most important features is under the hood, away from view: "Project Butter." Google says that it set out to significantly improve Android's visual and touch performance with this version by triple- buffering graphics, locking all drawing to a 16- millisecond refresh time, and making a number of tweaks to the touch input subsystem. Since Android's launch, the platform has always seemed to lag iOS's touch responsiveness by a hair (particularly when scrolling) and these changes help close the gap. ANDROID 4.1 "JELLY BEAN"
  • 13. While Android 4.1 Jelly Bean introduced a new confectionary-based name and significant improvements over 4.0, Android 4.2 kept the Jelly Bean moniker and can be looked at as more of a refinement of the platform instead of a major update. Announced just six months after 4.1, 4.2 tightened up performance, introduced improved animations, and offered an even more cohesive design over 4.0 and 4.1. That isn’t to say there weren’t any user-facing additions: Android 4.2 offered a new control panel accessible from the notification shade (via a rather obscure two-finger gesture or a more obvious button), the ability to access widgets and launch the camera right from the lock screen, and the ability to trace words on the stock keyboard a la Swype. ANDROID 4.2 "JELLY BEAN"
  • 14. Though we had been waiting for Android 5 for some time, Google threw us a curveball by once again sticking with Jelly Bean and a point update: Android 4.3 was announced alongside a new Nexus 7 on July 24th, 2013. As you might expect from the small jump in numbers, this update had an equally small jump in features. The most high-profile change to 4.3 was designed specifically with the Nexus 7 (and other Android tablets) in mind: improved multi-user support with restricted profiles, which put the tools were put in place to ensure kids didn’t go crazy with in-app purchases. Google had begun making a big push for Android gaming earlier in the year, and with 4.3 the company began promoting it in earnest. The new version was the first operating system to support OpenGL ES 3.0 graphics, an advanced software engine for gaming. Apple followed suit with its own OS later in the year, though, and still maintains a significant edge in the gaming ecosystem. ANDROID 4.3 "JELLY BEAN"
  • 15. Google released Android 4.4 KitKat in October 2013, coinciding with the launch of the Nexus 5 smartphone. KitKat represented the first time that Google has partnered with an outside brand for the Android mascot, and the company launched a massive marketing campaign with Nestle for it. Despite being just a point update, 4.4 brought the largest visual change to the platform since the release of Android 4.0 Ice Cream Sandwich. Google took the visual concepts used in 4.1 and 4.2 and pushed them even further, and modernized the platform in other places as well. The familiar blue accent color seen throughout versions 4.0-4.3 was been replaced with white, excising the last remnants of the Tron-inspired aesthetic introduced in Android 3.0 Honeycomb. Additionally, a number of stock apps were redesigned with lighter color schemes. ANDROID 4.4 "KITKAT"