2. Work Flow
Survey
Introduction Objective Mind map Conclusion
results
3. The Introduction of Mobile
Apps
A mobile application (or mobile app) is a software
application designed to run on smartphones, tablet
computers and other mobile devices.
They are available through application distribution
platforms, which are typically operated by the owner
of the mobile operating system, such as the Apple
App Store, Google Play, Windows Phone Store and
BlackBerry App World.
Some apps are free, while others have a price.
4. The Introduction of Mobile
Apps
The popularity of mobile
applications has continued to
rise, as their usage has become
increasingly prevalent across
mobile phone users.
5. The Introduction of Mobile
Apps Various types of mobile apps
- informative/entertaining/communication
etc…
Mobile Apps is changing our human lifestyle
- Many people like using apps
- 11 billions apps have been downloaded
- People spent 2.7 hours on mobile phone
everyday
- A mobile purchase is made every second
on eBay
7. Objective
∵The prevalence of mobile apps
to figure out the influences of mobile apps
towards human
to explore mobile apps’ benefits and costs
to see if there is any room of improvements for
mobile apps
9. Survey results
Among 71 respondents in our
questionnaire, 6 of them are
incomplete. Hence, we are
now going to utilize 65
interviewees’ result for
analysis.
10. the use of mobile apps
become more prevalent
Q1.do you have a habit of using Q2.how often do you use
mobile apps? mobile apps everyday?
37%
17%
24%
19% 20%
yes
no
83% 0%
none 1-5 times 6-10 11-20 >20 times
times times
11. the significance of mobile
apps has risen recently (62%=
with implication)
Q4.To what extent do you think mobile apps affect your
Q3.When you are incapable of using
life? (1 = least affected , 5 = most affected)
mobile apps , will you have the following
33%
conditions? 32%
7%
11% 11% 13%
8% 6% 33%
1
2
20% 3
4
5
27%
12. Communication
as compared with texting or
calling, communication apps can provide a free-of-
charge opportunity for people to integrate with the
others
Q5.Have you ever used the apps that can Q6.Hence, what are the reasons for
link up with or connect with people? (e.g. using the apps mentioned above
Whatsapp, Facebook,Twitter)
38% question?
21%
13% 13% 13%
7%
2%
Yes
no
93%
13. with progression of communication skills (owing to the
widely usage of the mobile apps), social network has been
improved as well.
Q7.Regarding to previous question, to what Q8.Do the above apps cause any
extent do you think the apps mentioned in Q5
help you to widen your social network? (1= influence to your communication
lowest mark, 5= highest mark) skills?
7%
1 62%
33% 13%
2 28%
20%
3 10%
27% 4
5 With With No change
improvement regression
14. Information apps
Q9.Have you ever used Q10.Which of the following are the
rationals for you to use information apps?
informative (e.g. Dictionary, Wikipedia, News, E-book)
apps?(e.g.Dictionary , News , E- 45%
book) 16%
24%
15%
11%
yes
89% no
15. Informative apps provide with a number of references
yet, they may not worth referencing due to the inaccuracy
of data
Q12.Through using informative apps, do
Q11.Have you ever received
you think you can receive multiple
inaccurate data from informative information?
apps?
70%
60% 13%
63%
50%
40% yes
30% 37% no
20%
10% 87%
0%
yes no
16. In spite of the convenience of E books, Books still cannot be
replaced due to people’s habits.
Q13.Which one do you
prefer, E-books or books?
72%
Q15.What are the reasons for
28%
choosing Books?
2%
Habits
E-books Books 28% 38%
Increase reading and
learning motivation
Less harm towards
32% eyes
Others:
17. Entertainment
Q16.Have you ever used
entertaining apps?(e.g.Angry
birds)
13%
yes
87% no
Q17.Hence , what are the reasons
for using entertaining apps?
Relax
5%
Peer influence(e.g.
40% 48% herd mentality)
Kill time
7%
18. Q18.Do entertaining apps bring
you any negative implication?
60%
40%
Q19.What are the negative effects?
39%
yes no
26%
19%
16%
Decrease time to Decrease time to Decrease time to Addiction
study communicate with interact
family and friends
19. Overall
Q21.Do you think there is any room Q22.Hence , if yes , what are the
of improvement for current mobile reasons?
apps?
Quicker loading
speed
83% 24%
33%
Better
quality(e.g.without
17% bugs)
43% Increase the number
of free-of-charge
apps
yes no