3. In order to spin the wheel of wow, one
must first pay $100. Then step right up
and spin THE WHEEL OF WOW! If
one lands on a number, that is the
amount of money that they win. The
possibilities are $115, $125, and $150.
HOWEVER… if they land on the
crossbones… THEN THEY LOSE
THEIR MONEY!
Mwahahahahahahahahahahah
6. Theoretically, there is a house advantage of $2.50 and
there is a standard deviation of $49.80. This means that
every time the wheel is spun, on average the house wins
$2.50. After running 50 trials of the game, there is an
experimental player advantage of $.90 and the standard
deviation lowered to $43.96. Although these numbers are
different, the calculations of each are not too far off and
according to the law of large numbers, if we were to do
more trials the numbers of the experimental trials should
approach the theoretical probability. If we wanted to
create a larger house advantage, we could weigh the wheel
to make it land on $0 more frequently or we could slightly
adjust the sizes of the spaces to make it appear a little
more likely to land on amounts other than $0.
7. Theoretically, there is a house advantage of $2.50 and
there is a standard deviation of $49.80. This means that
every time the wheel is spun, on average the house wins
$2.50. After running 50 trials of the game, there is an
experimental player advantage of $.90 and the standard
deviation lowered to $43.96. Although these numbers are
different, the calculations of each are not too far off and
according to the law of large numbers, if we were to do
more trials the numbers of the experimental trials should
approach the theoretical probability. If we wanted to
create a larger house advantage, we could weigh the wheel
to make it land on $0 more frequently or we could slightly
adjust the sizes of the spaces to make it appear a little
more likely to land on amounts other than $0.