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QUALITATIVE ASSESSMENT OF URBAN VIRTUAL INTERACTIVE
ENVIRONMENTS FOR EDUCATIONAL PROPOSALS
XAVIER CALVO1 MONICA SANCHEZ-SEPULVEDA1, DAVID FONSECA1, NICK VAN DER GRAAF1, MIQUEL SANS1, MARC GENE1
ISIDRO NAVARRO1, SERGI VILLAGRASA1, ERNEST REDONDO2,
1 LA SALLE CAMPUS BARCELONA, UNIVERSITAT RAMON LLULL
2AR&M, ARQUITECTURA BARCELONA, BARCELONATECH, UNIVERSIDAD POLITÉCNICA DE CATALUNYA
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
FRAMEWORK
• VISUAL SYSTEMS FOR
ARCHITECTURE AND URBAN
EDUCATION
• NEW INTERACTIVE METHODS AS
AR/VR/GAMIFICATION
• USER/STUDENT/TEACHER
ASSESSMENT
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
CASE STUDY
Real State Future Project
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
INTERACTION WITH THE CITY
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
METHOD
• Qualitative Method, using the Bipolar Laddering Assessment:
• It works on positive and negative poles to define the strengths and weaknesses of the
proposal.
• After that, the laddering technique is applied to define the relevant product details.
• Elicitation of the elements (strengths and weaknesses);
• Marking (from 0, the lowest possible level of satisfaction to 10, the maximum level of satisfaction);
• Element definition: The answer must include a specific explanation of the exact characteristics that
make the mentioned element a strength or weakness of the product.
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
TASK ASSESSMENT
• We are programming an urban space using 3D models and a gamming platform: Unreal
Engine 4 and the HTC Vive virtual reality glasses as an interaction device
• The main actions to be evaluated were the following:
• Task 1: Insert and remove an element in the scenario (taking into account that these elements
have been previously implemented in a 3D modeling software);
• Task 2: Place elements in the environment (the user has the ability to move, rotate and place the
elements in the urban space);
• Task 3: Render the space to be visualized as clearly and comprehensively as possible.
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
MAIN RESULTS
# Description Av Score
(Av)
Mention
Index
(MI)
1PC High realism
environment
9 64%
2PC It helps to understand
the 3D space
8 29%
3PC High immersion
experience
8,2 43%
4PC Controls easy to use 9 43%
5PC Free sensation in the
movement
8,5 29%
1PP Helps to improve the
motivation
8 7%
2PP Innovative tool 9 7%
3PP Intuitive controls 8 7%
# Description Av Score
(Av)
Mention
Index (MI)
1NC Missing of details in objects 4.3 21%
2NC Lack of control when moving
objects
5.5 14%
3NC Failures in the menu 4.3 29%
4NC Rotating objects fails in certain
occasions
4.0 29%
5NC Lighting 5.0 21%
6NC Lack of precision when moving
objects
4.5 14%
7NC Produce a bit of dizziness
when moving
4.0 21%
8NC Controls are not too much
intuitive
4.0 14%
1NP Is hard to displace 5.0 7%
2NP Low quality of the objects 6.0 7%
3NP Little diversity of objects 6.0 7%
4NP Lack of freedom 4.0 7%
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
IMPROVING
# Description Mention Index
(MI)
1CI Improve the quality of materials 21%
2CI Change how to make the selections in the menu 21%
3Ci Fix the object rotation without having to release it 29%
4CI Adjust the lighting with a warmer temperature 14%
5CI More practice time 14%
6CI Add more diversity of objects to the scenery 21%
7CI Change some controls to be more intuitive 14%
8CI Add more options to modify characteristics of the
objects
21%
9CI Make a tutorial before starting 21%
National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the
National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la
integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de
competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE).
CONCLUSIONS
• Realism
• Immersive experience
• Space understanding (especially for architecture users)
• Complex system in the first steps
• It is necessary to improve the lighting
• Lack of detail/quality (especially for architecture users)
• Very important to take into account the user profile in the programming of gamified
systems…all the users are different and needs different solutions
• To Explore new ways to import models and textures in the 3D interactive space to improve the
immersive experience and the realism
QUALITATIVE ASSESSMENT OF URBAN VIRTUAL INTERACTIVE ENVIRONMENTS FOR
EDUCATIONAL PROPOSALS
DAVID FONSECA

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Qualitative assessment of urban virtual interactive environments for educational proposals

  • 1. QUALITATIVE ASSESSMENT OF URBAN VIRTUAL INTERACTIVE ENVIRONMENTS FOR EDUCATIONAL PROPOSALS XAVIER CALVO1 MONICA SANCHEZ-SEPULVEDA1, DAVID FONSECA1, NICK VAN DER GRAAF1, MIQUEL SANS1, MARC GENE1 ISIDRO NAVARRO1, SERGI VILLAGRASA1, ERNEST REDONDO2, 1 LA SALLE CAMPUS BARCELONA, UNIVERSITAT RAMON LLULL 2AR&M, ARQUITECTURA BARCELONA, BARCELONATECH, UNIVERSIDAD POLITÉCNICA DE CATALUNYA
  • 2. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). FRAMEWORK • VISUAL SYSTEMS FOR ARCHITECTURE AND URBAN EDUCATION • NEW INTERACTIVE METHODS AS AR/VR/GAMIFICATION • USER/STUDENT/TEACHER ASSESSMENT
  • 3. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). CASE STUDY Real State Future Project
  • 4. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). INTERACTION WITH THE CITY
  • 5. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). METHOD • Qualitative Method, using the Bipolar Laddering Assessment: • It works on positive and negative poles to define the strengths and weaknesses of the proposal. • After that, the laddering technique is applied to define the relevant product details. • Elicitation of the elements (strengths and weaknesses); • Marking (from 0, the lowest possible level of satisfaction to 10, the maximum level of satisfaction); • Element definition: The answer must include a specific explanation of the exact characteristics that make the mentioned element a strength or weakness of the product.
  • 6. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). TASK ASSESSMENT • We are programming an urban space using 3D models and a gamming platform: Unreal Engine 4 and the HTC Vive virtual reality glasses as an interaction device • The main actions to be evaluated were the following: • Task 1: Insert and remove an element in the scenario (taking into account that these elements have been previously implemented in a 3D modeling software); • Task 2: Place elements in the environment (the user has the ability to move, rotate and place the elements in the urban space); • Task 3: Render the space to be visualized as clearly and comprehensively as possible.
  • 7. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). MAIN RESULTS # Description Av Score (Av) Mention Index (MI) 1PC High realism environment 9 64% 2PC It helps to understand the 3D space 8 29% 3PC High immersion experience 8,2 43% 4PC Controls easy to use 9 43% 5PC Free sensation in the movement 8,5 29% 1PP Helps to improve the motivation 8 7% 2PP Innovative tool 9 7% 3PP Intuitive controls 8 7% # Description Av Score (Av) Mention Index (MI) 1NC Missing of details in objects 4.3 21% 2NC Lack of control when moving objects 5.5 14% 3NC Failures in the menu 4.3 29% 4NC Rotating objects fails in certain occasions 4.0 29% 5NC Lighting 5.0 21% 6NC Lack of precision when moving objects 4.5 14% 7NC Produce a bit of dizziness when moving 4.0 21% 8NC Controls are not too much intuitive 4.0 14% 1NP Is hard to displace 5.0 7% 2NP Low quality of the objects 6.0 7% 3NP Little diversity of objects 6.0 7% 4NP Lack of freedom 4.0 7%
  • 8. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). IMPROVING # Description Mention Index (MI) 1CI Improve the quality of materials 21% 2CI Change how to make the selections in the menu 21% 3Ci Fix the object rotation without having to release it 29% 4CI Adjust the lighting with a warmer temperature 14% 5CI More practice time 14% 6CI Add more diversity of objects to the scenery 21% 7CI Change some controls to be more intuitive 14% 8CI Add more options to modify characteristics of the objects 21% 9CI Make a tutorial before starting 21%
  • 9. National Program of Research, Development and Innovation aimed to the Society Challenges with the references BIA2016-77464-C2-1-R & BIA2016-77464-C2-2-R,bothof the National Plan for Scientific Research, Development and Technological Innovation 2013-2016,Government of Spain, titled “Gamificaciónpara la enseñanza del diseño urbano y la integración en ella de la participaciónciudadana (ArchGAME4CITY)”, & “Diseño Gamificado de visualización 3D con sistemas de realidad virtual para el estudio de la mejora de competencias motivacionales, sociales y espaciales del usuario (EduGAME4CITY)”. (AEI/FEDER, UE). CONCLUSIONS • Realism • Immersive experience • Space understanding (especially for architecture users) • Complex system in the first steps • It is necessary to improve the lighting • Lack of detail/quality (especially for architecture users) • Very important to take into account the user profile in the programming of gamified systems…all the users are different and needs different solutions • To Explore new ways to import models and textures in the 3D interactive space to improve the immersive experience and the realism
  • 10. QUALITATIVE ASSESSMENT OF URBAN VIRTUAL INTERACTIVE ENVIRONMENTS FOR EDUCATIONAL PROPOSALS DAVID FONSECA