Ar paper 800-innovation with augmented reality to erasmus students

Vitor Gonçalves
Vitor GonçalvesProfessor no Instituto Politécnico de Bragança at Instituto Politécnico de Bragança
Vitor Gonçalves (vg@ipb.pt)
CIEB, Instituto Politécnico de Bragança
14th annual International Conference of
Education, Research and Innovation
8th - 9th of November 2021.
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
2
Index:
• State of the art:
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mix Reality (MR)
• VR and AR apps
• Example with Metaverse Studio
• Example with Metaverse AR
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
3
Our challenge:
Innovation with Virtual and Augmented Reality
In this CBI (Challenge-Based Innovation) we:
- Identify and evaluate open source or free VR and AR programs
- Collect of data in order to present the state-of-the-art of VR
- And then develop an RV and an AR application to minimize the problem of tourism in
times of pandemic
- to plan, design and develop a virtual reality space and an augmented reality space.
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
Gear VR
Headsets:
Google Cardboard (Google)
Oculus Rift (Facebook)
PlayStation VR (Sony)
VIRTUAL REALITY, AUGMENTED REALITY AND MIX REALITY
Virtual Reality
Augmented Reality
Mix Reality
4
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
5
Augmented Reality Mix Reality
 Inmersión en un entorno
virtual
 El contenido digital que
ves no depende de tu
ubicación física.
 MR = VR + AR
 Lets you view
augmented reality
content regardless of
location (and with
multiple physical
views).
Virtual Reality
https://www.youtube.com/watch?v=JQZbi_PyuL4 https://www.youtube.com/watch?v=SmLJ-2_rZBE
https://www.youtube.com/watch?v=1RuZY1NfJ3k
VIRTUAL REALITY, AUGMENTED REALITY AND MIX REALITY
 Digital multimedia
content is displayed in
the physical world
through the mobile
phone screen,
depending on your
location.
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
http://www.freetech4teachers.com/2018/01/a-periodic-table-of-ar-and-vr-apps.html
STEM
–
Science,
Technology,
Engineering
and
Mathematics
6
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
https://ictevangelist.com/the-periodic-table-of-ios-apps-for-ar-and-vr-2019/
STEM
–
Science,
Technology,
Engineering
and
Mathematics
7
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
8
a) Planning and development of the project (iterative and incremental approach)
b) prototyping (prototyping - evaluating - prototyping)
c) Final version of the guided tour in augmented reality
d) Evaluated through a case study involving international students and professors.
The plan of the work has the following main steps:
The first stage: state-of-the-art of VR and AR (March).
The second stage: possibilities of VR and AR functionality in practice using free open-
source software.
The third stage: mapping out project stages.
The fourth stage: design and develop workspace based on VR&AR.
METHODOLOGY
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
9
https://miro.com/app/board/o9J_lO083nk=/
Miro was important to discuss the design and prototyping the app
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
10
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
https://gometa.io
AUGMENTED REALITY: METAVERSE STUDIO 11
Metaverse Studio was important to create the AR app
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
AUGMENTED REALITY: METAVERSE STUDIO 12
Develop
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
AUGMENTED REALITY: METAVERSE STUDIO 13
Use
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
14
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
16
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
17
1) Download Metaverse
mobile app.
2) Use it with the
QRcode below
3) Open the App
and navigate... Enjoy...
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
18
AUGMENTED REALITY:
METAVERSE STUDIO
1) Download Metaverse
mobile app.
2) Use it with the
QRcode below
3) Open the App
and navigate... Enjoy...
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
19
Final considerations:
• Developments in the VR and AR sphere of new technologies are increase.
• Like our app, VR and AR resources make:
- our life easier;
- much more interesting.
• Useful to improve and advance the educational process.
• Useful in other areas like commerce, industry, economy or social areas…
• With VR and AR the
INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
20
Thank you!
ACKNOWLEDGEMENTS:
This work has been supported by FCT – Fundação para a Ciência e
Tecnologia within the Project Scope: UIDB/05777/2020.
Students: Kseniya Yahorava, Siarhei Verameyenka, Veranika Zuyonak
Polytechnic Institute of Bragança
School of Technology and Management
International Business Management
1 of 20

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Ar paper 800-innovation with augmented reality to erasmus students

  • 1. Vitor Gonçalves (vg@ipb.pt) CIEB, Instituto Politécnico de Bragança 14th annual International Conference of Education, Research and Innovation 8th - 9th of November 2021.
  • 2. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 2 Index: • State of the art: - Virtual Reality (VR) - Augmented Reality (AR) - Mix Reality (MR) • VR and AR apps • Example with Metaverse Studio • Example with Metaverse AR
  • 3. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 3 Our challenge: Innovation with Virtual and Augmented Reality In this CBI (Challenge-Based Innovation) we: - Identify and evaluate open source or free VR and AR programs - Collect of data in order to present the state-of-the-art of VR - And then develop an RV and an AR application to minimize the problem of tourism in times of pandemic - to plan, design and develop a virtual reality space and an augmented reality space.
  • 4. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS Gear VR Headsets: Google Cardboard (Google) Oculus Rift (Facebook) PlayStation VR (Sony) VIRTUAL REALITY, AUGMENTED REALITY AND MIX REALITY Virtual Reality Augmented Reality Mix Reality 4
  • 5. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 5 Augmented Reality Mix Reality  Inmersión en un entorno virtual  El contenido digital que ves no depende de tu ubicación física.  MR = VR + AR  Lets you view augmented reality content regardless of location (and with multiple physical views). Virtual Reality https://www.youtube.com/watch?v=JQZbi_PyuL4 https://www.youtube.com/watch?v=SmLJ-2_rZBE https://www.youtube.com/watch?v=1RuZY1NfJ3k VIRTUAL REALITY, AUGMENTED REALITY AND MIX REALITY  Digital multimedia content is displayed in the physical world through the mobile phone screen, depending on your location.
  • 6. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS http://www.freetech4teachers.com/2018/01/a-periodic-table-of-ar-and-vr-apps.html STEM – Science, Technology, Engineering and Mathematics 6
  • 7. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS https://ictevangelist.com/the-periodic-table-of-ios-apps-for-ar-and-vr-2019/ STEM – Science, Technology, Engineering and Mathematics 7
  • 8. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 8 a) Planning and development of the project (iterative and incremental approach) b) prototyping (prototyping - evaluating - prototyping) c) Final version of the guided tour in augmented reality d) Evaluated through a case study involving international students and professors. The plan of the work has the following main steps: The first stage: state-of-the-art of VR and AR (March). The second stage: possibilities of VR and AR functionality in practice using free open- source software. The third stage: mapping out project stages. The fourth stage: design and develop workspace based on VR&AR. METHODOLOGY
  • 9. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 9 https://miro.com/app/board/o9J_lO083nk=/ Miro was important to discuss the design and prototyping the app
  • 10. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 10
  • 11. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS https://gometa.io AUGMENTED REALITY: METAVERSE STUDIO 11 Metaverse Studio was important to create the AR app
  • 12. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS AUGMENTED REALITY: METAVERSE STUDIO 12 Develop
  • 13. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS AUGMENTED REALITY: METAVERSE STUDIO 13 Use
  • 14. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 14
  • 15. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS
  • 16. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 16
  • 17. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 17 1) Download Metaverse mobile app. 2) Use it with the QRcode below 3) Open the App and navigate... Enjoy...
  • 18. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 18 AUGMENTED REALITY: METAVERSE STUDIO 1) Download Metaverse mobile app. 2) Use it with the QRcode below 3) Open the App and navigate... Enjoy...
  • 19. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 19 Final considerations: • Developments in the VR and AR sphere of new technologies are increase. • Like our app, VR and AR resources make: - our life easier; - much more interesting. • Useful to improve and advance the educational process. • Useful in other areas like commerce, industry, economy or social areas… • With VR and AR the
  • 20. INNOVATION WITH AUGMENTED REALITY TO ERASMUS STUDENTS 20 Thank you! ACKNOWLEDGEMENTS: This work has been supported by FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UIDB/05777/2020. Students: Kseniya Yahorava, Siarhei Verameyenka, Veranika Zuyonak Polytechnic Institute of Bragança School of Technology and Management International Business Management