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RASHTRIYA
RAKSHA
UNIVERSITY
SCHOOL OF PHYSICAL EDUCATION AND SPORTS
SUBMITTED BY :- BIPRADEEP SINGHA ROY
ENROLLMENT NUMBER :- 210081103611007
SUBMITTED TO - UTSAV CHAWARE
SUMMARY :-
KHO -KHO COURT
MEASUREMENT :-
RULES :-
(a)There are two teams each comprising of total 12 members. The game has four quarters/turns, each of 9
min.
(b) There are only three members of the running team on the field while the eight members of the chasing
team take a knee-down position on squares that are drawn through field lines in a preset area between
two poles. They sit facing in opposite directions in the cross-lane without cutting the line. One member
who is called 'chaser' stands near one pole to chase the runners first.
(c) The chaser has to touch or tap the runners whereas the runners try to defend themselves from the
chaser to get touched. When the chaser touches all the three runners, three new runners (of the running
team that wait in the entry zone area) enter the field, and the game continues.
(d) The chasing team members take positions on the cross-lane whereas there are three runners on the
field who can run in a field-range determined by two poles. The runners are allowed to run over the
cross-lane or change their moving direction while running.
(e) The chaser is not allowed to run over the cross-lane or to change the direction while chasing the
runners. If it is needed, he has to touch the pole, turn back and continue chasing.
BADMINTON COURT MEASUREMENT :-
RULES :-
● A match consists of the best of three games of 21 points.
● The player/pair winning a rally adds a point to its score.
● At 20-all, the player/pair which first gains a 2-point lead wins that game.
● At 29-all, the side scoring the 30th point wins that game.
● The player/pair winning a game serves first in the next game.
● A badminton match can be played by two opposing players (singles) or four opposing
players (doubles).
● A competitive match must be played indoors utilising the official court dimensions.
● A point is scored when the shuttlecock lands inside the opponent's court or if a
returned shuttlecock hits the net or lands outside of the court the player will lose the
point.
● At the start of the rally, the server and receiver stand in diagonally opposite service
courts.
CRICKET FIELD
MEASUREMENT :-
RULES :-
■ In cricket, there are always two teams and 22
players
■ Every six balls make an over .
■ Duration of the game is negotiated .
■ Professional cricket matches are fixed duration
games .
■ When the ball hits the fence of the boundary, it
means four runs .
■ Overthrows could bring extra runs .
■ Wasting any time on the field is penalized .
■ Hitting the ball over the boundary on the full equals 6
runs.
PLAYER FIELD POSITION
Bipradeep Roy

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Bipradeep Roy

  • 1. RASHTRIYA RAKSHA UNIVERSITY SCHOOL OF PHYSICAL EDUCATION AND SPORTS SUBMITTED BY :- BIPRADEEP SINGHA ROY ENROLLMENT NUMBER :- 210081103611007 SUBMITTED TO - UTSAV CHAWARE
  • 4. RULES :- (a)There are two teams each comprising of total 12 members. The game has four quarters/turns, each of 9 min. (b) There are only three members of the running team on the field while the eight members of the chasing team take a knee-down position on squares that are drawn through field lines in a preset area between two poles. They sit facing in opposite directions in the cross-lane without cutting the line. One member who is called 'chaser' stands near one pole to chase the runners first. (c) The chaser has to touch or tap the runners whereas the runners try to defend themselves from the chaser to get touched. When the chaser touches all the three runners, three new runners (of the running team that wait in the entry zone area) enter the field, and the game continues. (d) The chasing team members take positions on the cross-lane whereas there are three runners on the field who can run in a field-range determined by two poles. The runners are allowed to run over the cross-lane or change their moving direction while running. (e) The chaser is not allowed to run over the cross-lane or to change the direction while chasing the runners. If it is needed, he has to touch the pole, turn back and continue chasing.
  • 6. RULES :- ● A match consists of the best of three games of 21 points. ● The player/pair winning a rally adds a point to its score. ● At 20-all, the player/pair which first gains a 2-point lead wins that game. ● At 29-all, the side scoring the 30th point wins that game. ● The player/pair winning a game serves first in the next game. ● A badminton match can be played by two opposing players (singles) or four opposing players (doubles). ● A competitive match must be played indoors utilising the official court dimensions. ● A point is scored when the shuttlecock lands inside the opponent's court or if a returned shuttlecock hits the net or lands outside of the court the player will lose the point. ● At the start of the rally, the server and receiver stand in diagonally opposite service courts.
  • 8. RULES :- ■ In cricket, there are always two teams and 22 players ■ Every six balls make an over . ■ Duration of the game is negotiated . ■ Professional cricket matches are fixed duration games . ■ When the ball hits the fence of the boundary, it means four runs . ■ Overthrows could bring extra runs . ■ Wasting any time on the field is penalized . ■ Hitting the ball over the boundary on the full equals 6 runs. PLAYER FIELD POSITION