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SKETCHING IN UX By
M.K.Sampath
INTRODUCTION
Sketching is a quick drawing technique. Classic sense, sketching is a
preparatory stage before the creation of artistic work. Such sketches help
artists think through the composition, outline the main lines and assemble
the elements of the future work.
Fast does not mean poor quality. Sketches are drawn at once, in one
approach, and without any preliminary work. They do not make corrections,
and the lines are printed with confident movements.
Now sketching more often means a way to visually express the idea and
quickly convey the image. Such a drawing shows the main features and
basic details of an object or concept. And it also works as a tool to help
explore a topic and develop ideas: sketching is an opportunity to better
understand a subject, find a solution to a problem, or document a finding.
WHAT KIND OF DRAWING IS A
SKETCH?
Sketches are drawings that express ideas and concepts through visual
images, and their applied function is more important than their decorative
one. Their peculiarity is that they do not necessarily refer to artistic practice:
in sketching, you do not need to copy the shape of objects exactly, correctly
transfer light and shade, or build a perfect composition. What is more
important is that a quick drawing performs a certain task: it shows the
concept of a product, conveys the mood of a scene, or helps you understand
a technique.
Sketches should be distinguished from “unconscious” doodles and “illogical”
intuitive drawing. The main thing in sketching is a rational approach and
focus on the subject.
HOW DETAILED SHOULD A
SKETCH BE?
As a rule, sketches show the main contours of objects and do not work out
the fine details. Such drawings are not realistic or academic, although this
technique allows greater freedom in style and manner of drawing. At the
same time, it is possible to accentuate any elements and draw them in detail.
While sketches are used as search and research tools, explanations or
questions are often added to drawings. They give the image a context or
replace any details.
WHY SKETCHING?
•Capture emerging ideas;
•visualize the user’s path;
•find new, unexpected answers;
•detect flaws in a concept at an early stage;
•agree on solutions with the customer more quickly;
•illustrate processes so that they become clearer to both the client and the
designer.
Sketching in UX.pptx

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Sketching in UX.pptx

  • 1. SKETCHING IN UX By M.K.Sampath
  • 2. INTRODUCTION Sketching is a quick drawing technique. Classic sense, sketching is a preparatory stage before the creation of artistic work. Such sketches help artists think through the composition, outline the main lines and assemble the elements of the future work. Fast does not mean poor quality. Sketches are drawn at once, in one approach, and without any preliminary work. They do not make corrections, and the lines are printed with confident movements. Now sketching more often means a way to visually express the idea and quickly convey the image. Such a drawing shows the main features and basic details of an object or concept. And it also works as a tool to help explore a topic and develop ideas: sketching is an opportunity to better understand a subject, find a solution to a problem, or document a finding.
  • 3. WHAT KIND OF DRAWING IS A SKETCH? Sketches are drawings that express ideas and concepts through visual images, and their applied function is more important than their decorative one. Their peculiarity is that they do not necessarily refer to artistic practice: in sketching, you do not need to copy the shape of objects exactly, correctly transfer light and shade, or build a perfect composition. What is more important is that a quick drawing performs a certain task: it shows the concept of a product, conveys the mood of a scene, or helps you understand a technique. Sketches should be distinguished from “unconscious” doodles and “illogical” intuitive drawing. The main thing in sketching is a rational approach and focus on the subject.
  • 4. HOW DETAILED SHOULD A SKETCH BE? As a rule, sketches show the main contours of objects and do not work out the fine details. Such drawings are not realistic or academic, although this technique allows greater freedom in style and manner of drawing. At the same time, it is possible to accentuate any elements and draw them in detail. While sketches are used as search and research tools, explanations or questions are often added to drawings. They give the image a context or replace any details.
  • 5. WHY SKETCHING? •Capture emerging ideas; •visualize the user’s path; •find new, unexpected answers; •detect flaws in a concept at an early stage; •agree on solutions with the customer more quickly; •illustrate processes so that they become clearer to both the client and the designer.