The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
What is Gamification?
1. Gamification
The Core of
— to attract the attention of trainees.
— feedback from the users
to tweak the learning process through
gamification.
— gamification in the e-learning
industry is predicted to be valued at almost $1.5
billion in 2020.
The goal
The basic principle
The projection
2. Gamification
The Benefits of
Companies Users
Engagement boost
Motivation and goal tracking
Knowledge retention
Team building
Valuable feedback
Productivity boost
Motivation
4. Gamification
Big Mistakes
in
— drepreciates the
motivation of trainees.
— makes long-lasting
engagement impossible.
— may ignite rivarly
and break team-building.
Meaningless awards
Short strategy
Focus on the competition