UDL Engagement


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UDL Engagement

  1. 1. October 12, 2011 <br />by Brenda Whipp and Mary Truscott<br />Universal Design for Learning Engagement<br />
  2. 2. 8.0 Provide options for sustaining effort and persistence<br />
  3. 3. What are the two things you want out of your students’ learning?<br />.<br />
  4. 4. What are the two things children want out of their learning?<br />1. Fun <br />2. Real Life application<br />
  5. 5. How long is an average child able to sustain attention to one activity? <br />How long is a child with an attention issue able to sustain that attention?<br />How long is the average adult’s attention span?<br />
  6. 6. Instructional Motivation<br />
  7. 7. <ul><li>Chunking Text
  8. 8. Chunking Time
  9. 9. DRTA
  10. 10. Competition – who can complete more than 10 math problems correctly in 7 minutes…who can write the best BCR/ECR in class, cooperative groups and competition among them, stations, sign off
  11. 11. Game oriented lessons (who wants to be a millionaire, Jeopardy, trash can basketball, etc.)</li></li></ul><li><ul><li>Use of technology
  12. 12. Use of different materials
  13. 13. Cooperative groups (allow kids to sometimes pick one person who will be in their group)
  14. 14. Partner work (students get to pick partner)
  15. 15. Add music to your lesson when possible
  16. 16. Allow children to write on your board or document camera
  17. 17. Review games: Bingo, word games for vocabulary
  18. 18. Movement or changing activities every 20-30 minutes
  19. 19. Hands on activities
  20. 20. Use of timers
  21. 21. Making the work manageable for the level of students you are working with</li></li></ul><li>Behavioral Motivation<br /><ul><li>T-Chart
  22. 22. Stickers
  23. 23. Sticker chart
  24. 24. Pawllars
  25. 25. Candy or other food items
  26. 26. Beans in a jar (class incentive)
  27. 27. Class agrees upon an activity when they meet a certain criteria set by teacher and in conjunction with them.
  28. 28. Classroom bucks/reading bucks, pig points, things that can only be used in your classroom for your rewards besides the PBIS system</li></li></ul><li>INCENTIVES!<br />
  29. 29. Some no cost reward/incentive Ideas<br />Sit at the teacher’s desk.<br />Have lunch with your favorite person.<br />Have lunch with the principal.<br />Phone parents to tell them how great a kid you are. <br />Draw on the chalkboard.<br />Be first in line.<br />Do only half an assignment.<br />Choose music for lunch with the teacher or friends.<br />Get a drink when ever you want to.<br />
  30. 30. <ul><li>Use the pencil sharpener any time.
  31. 31. Be a helper with younger children.
  32. 32. Use the teacher’s chair.
  33. 33. Choose a book for the teacher to read to class.
  34. 34. Move your desk/seat to a chosen location.
  35. 35. No homework pass.
  36. 36. Be the first to eat.
  37. 37. Choose movie for the class to watch.
  38. 38. Be the leader of a class game or activity.
  39. 39. Operate the projector/camera
  40. 40. Use the computer
  41. 41. Celebrations of “milestones” through praise and recognition on a poster, etc.</li></li></ul><li>REMEMBER NOTHING TAKES THE PLACE OF AN ENTHUSASTIC TEACHER WHO SHOWS HIS/HER STUDENTS HE/SHE IS INTERESTED IN BEING THERE TO TEACH THEM!<br />BUILDING RAPPORT IS ESSENTIAL AS WELL!<br />
  42. 42. Universal Design of Learning Website<br />http://www.udlcenter.org/aboutudl/udlguidelines/principle3<br />