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Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
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This is a history of the evolution of games beginning with dice and proceeding to computer games. It was created for a military simulation and serious games audience, so has that specific bias.
Because of the heavy use of graphics, it is a very large file - about 67MB. I am sharing it for others to use as an educational resource.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
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The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
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Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
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If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
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- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
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Major cyber events in 2024
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Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
2. Agenda
Part I: ZX Spectrum
– The birth of a UK classic
– Specifications
– Peripherals
– Not intended for games
– Later models
– Software
– Market
– Games
Part II: ELITE
4. The birth of UK classic
ZX Spectrum was released on 23 April 1982
The first personal computer under £100
– ZX Spectrum 16K for £125 (later reduced to £99)
– ZX Spectrum 48K for £175 (later reduced to £129)
Its working title was “ZX82” but
later changed to “ZX Spectrum”
It was the Big One.
The machine which revolutionized
home computing
5.
6. Specifications
The hardware design is by Richard Altwasser of
Sinclair Research Ltd.
16 color graphics, 256x192 pixels
One channel beeper sound with 10 octaves
Memory 16 kB (16x1024 bytes) or 48 kB
Zilog Z80A CPU running at 3.5 MHz
Designed to use TV set as display and cassette
tape for loading/saving software
7. Peripherals
Sinclair Research followed it up with a few
peripherals:
– ZX Printer
– ZX Interface 1: allowed you to connect a vast range of
add-ons
– ZX Interface 2: had two joystick ports and a ROM
cartridge slot
– ZX Microdrive: magnetic tape data storage system
– Kempston joystick interface: allowed joysticks complying
with the de facto Atari 2600 standard
Everything they designed had a stylish look
8.
9. Not intended for games
Sinclair Research was a cutting-edge technology
company doing serious, world-changing work
ZX Spectrum was sold as a mainstream computer
for education and home use
– BASIC programming language in ROM
– Keyboard with built-in BASIC operators/functions
Rapidly became a gaming platform
Clive Sinclair didn't much like the ZX Spectrum
16. Software
Strong hardware limitations
More than 24000 titles till now
Diverse of software library:
– Programming languages
– Assemblers
– Databases
– Word processors
– Drawing and painting tools
– 3D modeling software
– Demos
– Games
17. Market
It looks dated now, but it was the business in
1982
Established the UK mass market
Established a huge market in software
development
Provided an ecosystem for peripheral
manufacturers
Responsible for development
of home PC market
18. Games
The first ZX Spectrum games weren‟t too
inspiring
A lot of them were written in BASIC, but machine
code quickly increased in popularity
Sequels, arcade, simulation, strategic games, etc
Later game development in the ex-USSR
Most of the >24000 titles are games
It‟s hard to believe now that Clive Sinclair had
always intended it to be a business machine!
37. ELITE the game
Written by David Braben and Ian Bell on
BBC Micro computer in 1984
In 1985 appeared on ZX Spectrum, and this
version was a bestseller
The game's popularity became a national
phenomenon in the UK
The breakthrough title that defined the modern
space flight simulation genre
1985: “Best Game Overall” and “The best game
ever” for the BBC Micro, many other awards
38.
39. ELITE: influence
Elite is influential upon gaming as a whole:
– The first truly open-ended game
– Named #1 “Top Retro Game” and #1 “Best game of the
1980s”
– Opened the door for future online persistent worlds such
as Second Life, World of Warcraft and EVE Online
– It opened people's eyes to the very idea of epic,
free-roaming open world titles in general
– One of the most popularly requested games to be
remade
40. ELITE: gameplay
Player initially starts with a lightly armed ship
called “Cobra Marked III”
Travelling to various star systems and trading
with their inhabitants
Military missions, bounty hunting, asteroid
mining and even piracy
Upgrade ships, equipment, weapons
Earn ranks to reach the rank „Elite‟
41. ELITE: technical innovations
3D wire-frame graphics
Procedurally generated 8 galaxies with 256
planets each (2048 planets)
Braben and Bell checked all generated names for
profanity
42. ELITE: sequels
Official sequels
– Frontier: Elite II (1993)
– Frontier: First Encounters (1995)
– Elite: Dangerous, recently was crowdfunded through a
Kickstarter campaign
A lot of unofficial clones and similar games
43. ELITE: now
“Elite: Dangerous” has been pushed to the
Kickstarter project by David Braben
– Launched on 5 Nov 2012 with the goal £1.25 million
– Ended on 4 Jan 2013 with more than £1.5 million
– Sets the Record for Highest Kickstarter Goal to Be
Successfully Funded
– 21st century sequel to ELITE is currently expected to be
ready to fly in March 2014
44. Summary
ZX Spectrum was released in 1982
Became the most popular home computer despite
of limited hardware capabilities
Not intended for games but became the very
gaming platform
ZX Spectrum has a vital impact on software
market
Many game titles are living nowadays