—
Syamsul Maarif
Z: Digital World of
Content Consumption
Proprietary of SamiSami Creative. All rights reserved 2017.
Rules
1. Be awake
2. Be open-minded
3. Be participative
4. Enjoy!
Proprietary of SamiSami Creative. All rights reserved 2017.
Expectations
After this presentation you should be able to:
1. Generally understand Millennials and Generation Z,
2. Basically understand how to create engaging contents,
3. Define potentials creators community for brands,
4. Ilmu baru
5. Cara bersaing generasi sebelumnya dan generasi Z
6. Insight emotional generasi Z
Proprietary of SamiSami Creative. All rights reserved 2017.
Let’s warm up!
Proprietary of SamiSami Creative. All rights reserved 2017.
Two Truths One Lie
As simple as stating three statements which include two truths and
one lie about yourself/your life/things that you have been through.
Then other audiences will have to guess which one of three
statements is a lie.
Proprietary of SamiSami Creative. All rights reserved 2017.
Z: Digital World of
Content Consumption
Proprietary of SamiSami Creative. All rights reserved 2017.
Z: Digital World of
Content Consumption
Proprietary of SamiSami Creative. All rights reserved 2017.
A generation is all of the people born and
living at about the same time, regarded
collectively. It can also be described as, the
average period, generally considered to be
about thirty years, during which children are
born and grow up, become adults, and begin
to have children of their own.
Proprietary of SamiSami Creative. All rights reserved 2017.
Previous
Generations
Silent
Generation
Baby
Boomers
Generation
X
Years
Ages
Major
Events
Major
Traits
1973-1945
67-75
World War II
Great depression
Advent of TV,
telephones
Respect for authority
Loyal
Hard work
1946-1964
48-66
Civil rights
Women’s liberation
Cold War
Explore
Optimistic
Work-centric
1965-1976
36-47
Vietnam
Watergate
Advent of MTV
Individualistic
Flexible
Skeptical of authority
Proprietary of SamiSami Creative. All rights reserved 2017.
Current
Generations
Generation
Z
Years
Ages
Major
Events
Major
Traits
1994-
18 and younger
9/11
Iraq/Afghanistan
Wars
Market Crash
Technology-reliant
Embrace diversity
Privacy
Cynical
Millennial
Generation
1977-1993
19-35
AIDS
Technology
Tech-Comfortable
Family centric
Optimistic
Proprietary of SamiSami Creative. All rights reserved 2017.
Z’s Major Traits
Technology
Reliant
Embrace
Diversity
Privacy Cynical
Proprietary of SamiSami Creative. All rights reserved 2017.
Z: Digital World of
Content Consumption
Proprietary of SamiSami Creative. All rights reserved 2017.
Media Revolution
Radio TV Internet Social Media
1939
First Broadcast
Franklin D. Roosevelt’s Speech
1994
First Website
by The White House
2002
Friendster appeared
1916
First Audio Broadcasting
Proprietary of SamiSami Creative. All rights reserved 2017.
Technology
Timeline
Proprietary of SamiSami Creative. All rights reserved 2017.
Let’s play a game!
Proprietary of SamiSami Creative. All rights reserved 2017.
Hot Seat
Each person will be given three words.
One word at a time, a person needs to put the word above his head and try
to guess the word by getting clues from the rest of the audience.
The person who guesses the most will get a prize.
Proprietary of SamiSami Creative. All rights reserved 2017.
Z: Digital World of
Content Consumption
Proprietary of SamiSami Creative. All rights reserved 2017.
Content
Transformation
Information Education Escape
Diverse
Contents
Proprietary of SamiSami Creative. All rights reserved 2017.
Superfans
Thee superfans are the people most likely to comment, tweet, share, parody,
and even redistribute content that they find appealing. To reach the beating
heart of superfans at the core, brands must listen, tune in, share, and
reciprocate with the whole community. Brands must build meaningful
connections with all, just like creators do.
Proprietary of SamiSami Creative. All rights reserved 2017.
Superfan Relationship
Content
Creators
Brands
Superfans
Proprietary of SamiSami Creative. All rights reserved 2017.
Consumer-worthy
Contents
To create a consumer-worthy contents, there are laws of Digital Social
Contract that we have to follow:
1. Pure passion trumps production
2. Community is king
3. Engagement-driven, not hit-driven
4. Think small to be big
5. Make universes, not content
6. Revenue grows when it disappears
Proprietary of SamiSami Creative. All rights reserved 2017.
Pure passion
trumps production
“I know my content is good
because I’m real, I give 110
percent of myself. Other people
are scared. I’m not afraid to take
chances,” says DeStorm Power,
one of today’s most prolific and
best-decorated Viners (with over
two billion loops and almost six
million fans).
Proprietary of SamiSami Creative. All rights reserved 2017.
Contrary to what many in traditional
media believe, content in digital media
is not king. It’s community that counts.
In other words, creators follow their
fans. They drive the most engagement
— and revenue — on social
platforms. Superfan communities
push in three directions. They force
creators and brands to adjust access
points, platform adoption, and each
other.
Community is King
Proprietary of SamiSami Creative. All rights reserved 2017.
“We believe trust is earned over a long
period of time through the aggregation
of all our actions, it’s impossible to buy
trust with a ton of marketing dollars.
We have to show the audience day
after day after day that we are honest
and authentic in our storytelling. Trust
means that we can make a mistake,
and the audience gives us the benefit
of the doubt that it was a bona fide
mistake rather than an intent to
deceive,” says Cenk Uygur.
Engagement-driven,
not hit-driven
Proprietary of SamiSami Creative. All rights reserved 2017.
Successful creators also don’t try
to be something they’re not. “I have
to remember not to do things that
aren’t really me or the community,
my fans expect to see me working
out in my living room, and when I’m
not, they notice!” says Casey Ho.
With a well-defined passion and
committed community, creators
should feel liberated. Somewhere,
there is an audience for just about
anything.
Think small
to be big
Proprietary of SamiSami Creative. All rights reserved 2017.
Programming across platforms with brand
stewardship in mind is critical for building a
consistent audience. This approach
predates the Internet, of course. In new
media, these universes are unified by the
indelible personalities of their creators — a
vlogger’s nuanced perceptions of life may
launch a linear TV series and innovative
merchandising lines; a musician’s quirky
take on pop may spin on a new media
record label and sold-out world tours.
Make universes,
not contents
Proprietary of SamiSami Creative. All rights reserved 2017.
Revenue grows
when it disappears
Social messaging apps and games that
sell virtual goods can express emotion,
personalise the messaging experience,
and/or advance to new levels; as such,
they can be wonderfully effective revenue
generators in an invisible — but effective
— way. The Z generation is much less
tolerant of video advertising that [is] poorly
targeted, irrelevant to the medium where
they’re watching, or lacking authenticity .
https://www.youtube.com/watch?v=ZzuRvzsNpTU
Kurt Hugo Schneider is an American video editor,
producer, musician, singer and songwriter, whose
primary medium is YouTube music videos.
Proprietary of SamiSami Creative. All rights reserved 2017.
Now we know…
Proprietary of SamiSami Creative. All rights reserved 2017.
What should we do
then?
1. Honour community as king
2. Find pure passion in niche creators
3. Increase revenue by letting it fade
4. Foster engagement through (creator and
brand) universes
Proprietary of SamiSami Creative. All rights reserved 2017.
Proprietary of SamiSami Creative. All rights reserved 2017.

Z: Digital World of Content Consumption

  • 1.
    — Syamsul Maarif Z: DigitalWorld of Content Consumption Proprietary of SamiSami Creative. All rights reserved 2017.
  • 2.
    Rules 1. Be awake 2.Be open-minded 3. Be participative 4. Enjoy! Proprietary of SamiSami Creative. All rights reserved 2017.
  • 3.
    Expectations After this presentationyou should be able to: 1. Generally understand Millennials and Generation Z, 2. Basically understand how to create engaging contents, 3. Define potentials creators community for brands, 4. Ilmu baru 5. Cara bersaing generasi sebelumnya dan generasi Z 6. Insight emotional generasi Z Proprietary of SamiSami Creative. All rights reserved 2017.
  • 4.
    Let’s warm up! Proprietaryof SamiSami Creative. All rights reserved 2017.
  • 5.
    Two Truths OneLie As simple as stating three statements which include two truths and one lie about yourself/your life/things that you have been through. Then other audiences will have to guess which one of three statements is a lie. Proprietary of SamiSami Creative. All rights reserved 2017.
  • 6.
    Z: Digital Worldof Content Consumption Proprietary of SamiSami Creative. All rights reserved 2017.
  • 7.
    Z: Digital Worldof Content Consumption Proprietary of SamiSami Creative. All rights reserved 2017.
  • 8.
    A generation isall of the people born and living at about the same time, regarded collectively. It can also be described as, the average period, generally considered to be about thirty years, during which children are born and grow up, become adults, and begin to have children of their own. Proprietary of SamiSami Creative. All rights reserved 2017.
  • 9.
    Previous Generations Silent Generation Baby Boomers Generation X Years Ages Major Events Major Traits 1973-1945 67-75 World War II Greatdepression Advent of TV, telephones Respect for authority Loyal Hard work 1946-1964 48-66 Civil rights Women’s liberation Cold War Explore Optimistic Work-centric 1965-1976 36-47 Vietnam Watergate Advent of MTV Individualistic Flexible Skeptical of authority Proprietary of SamiSami Creative. All rights reserved 2017.
  • 10.
    Current Generations Generation Z Years Ages Major Events Major Traits 1994- 18 and younger 9/11 Iraq/Afghanistan Wars MarketCrash Technology-reliant Embrace diversity Privacy Cynical Millennial Generation 1977-1993 19-35 AIDS Technology Tech-Comfortable Family centric Optimistic Proprietary of SamiSami Creative. All rights reserved 2017.
  • 11.
    Z’s Major Traits Technology Reliant Embrace Diversity PrivacyCynical Proprietary of SamiSami Creative. All rights reserved 2017.
  • 12.
    Z: Digital Worldof Content Consumption Proprietary of SamiSami Creative. All rights reserved 2017.
  • 13.
    Media Revolution Radio TVInternet Social Media 1939 First Broadcast Franklin D. Roosevelt’s Speech 1994 First Website by The White House 2002 Friendster appeared 1916 First Audio Broadcasting Proprietary of SamiSami Creative. All rights reserved 2017.
  • 14.
    Technology Timeline Proprietary of SamiSamiCreative. All rights reserved 2017.
  • 15.
    Let’s play agame! Proprietary of SamiSami Creative. All rights reserved 2017.
  • 16.
    Hot Seat Each personwill be given three words. One word at a time, a person needs to put the word above his head and try to guess the word by getting clues from the rest of the audience. The person who guesses the most will get a prize. Proprietary of SamiSami Creative. All rights reserved 2017.
  • 17.
    Z: Digital Worldof Content Consumption Proprietary of SamiSami Creative. All rights reserved 2017.
  • 18.
  • 19.
    Superfans Thee superfans arethe people most likely to comment, tweet, share, parody, and even redistribute content that they find appealing. To reach the beating heart of superfans at the core, brands must listen, tune in, share, and reciprocate with the whole community. Brands must build meaningful connections with all, just like creators do. Proprietary of SamiSami Creative. All rights reserved 2017.
  • 20.
  • 21.
    Consumer-worthy Contents To create aconsumer-worthy contents, there are laws of Digital Social Contract that we have to follow: 1. Pure passion trumps production 2. Community is king 3. Engagement-driven, not hit-driven 4. Think small to be big 5. Make universes, not content 6. Revenue grows when it disappears Proprietary of SamiSami Creative. All rights reserved 2017.
  • 22.
    Pure passion trumps production “Iknow my content is good because I’m real, I give 110 percent of myself. Other people are scared. I’m not afraid to take chances,” says DeStorm Power, one of today’s most prolific and best-decorated Viners (with over two billion loops and almost six million fans). Proprietary of SamiSami Creative. All rights reserved 2017.
  • 23.
    Contrary to whatmany in traditional media believe, content in digital media is not king. It’s community that counts. In other words, creators follow their fans. They drive the most engagement — and revenue — on social platforms. Superfan communities push in three directions. They force creators and brands to adjust access points, platform adoption, and each other. Community is King Proprietary of SamiSami Creative. All rights reserved 2017.
  • 24.
    “We believe trustis earned over a long period of time through the aggregation of all our actions, it’s impossible to buy trust with a ton of marketing dollars. We have to show the audience day after day after day that we are honest and authentic in our storytelling. Trust means that we can make a mistake, and the audience gives us the benefit of the doubt that it was a bona fide mistake rather than an intent to deceive,” says Cenk Uygur. Engagement-driven, not hit-driven Proprietary of SamiSami Creative. All rights reserved 2017.
  • 25.
    Successful creators alsodon’t try to be something they’re not. “I have to remember not to do things that aren’t really me or the community, my fans expect to see me working out in my living room, and when I’m not, they notice!” says Casey Ho. With a well-defined passion and committed community, creators should feel liberated. Somewhere, there is an audience for just about anything. Think small to be big Proprietary of SamiSami Creative. All rights reserved 2017.
  • 26.
    Programming across platformswith brand stewardship in mind is critical for building a consistent audience. This approach predates the Internet, of course. In new media, these universes are unified by the indelible personalities of their creators — a vlogger’s nuanced perceptions of life may launch a linear TV series and innovative merchandising lines; a musician’s quirky take on pop may spin on a new media record label and sold-out world tours. Make universes, not contents Proprietary of SamiSami Creative. All rights reserved 2017.
  • 27.
    Revenue grows when itdisappears Social messaging apps and games that sell virtual goods can express emotion, personalise the messaging experience, and/or advance to new levels; as such, they can be wonderfully effective revenue generators in an invisible — but effective — way. The Z generation is much less tolerant of video advertising that [is] poorly targeted, irrelevant to the medium where they’re watching, or lacking authenticity . https://www.youtube.com/watch?v=ZzuRvzsNpTU Kurt Hugo Schneider is an American video editor, producer, musician, singer and songwriter, whose primary medium is YouTube music videos. Proprietary of SamiSami Creative. All rights reserved 2017.
  • 28.
    Now we know… Proprietaryof SamiSami Creative. All rights reserved 2017.
  • 29.
    What should wedo then? 1. Honour community as king 2. Find pure passion in niche creators 3. Increase revenue by letting it fade 4. Foster engagement through (creator and brand) universes Proprietary of SamiSami Creative. All rights reserved 2017.
  • 30.
    Proprietary of SamiSamiCreative. All rights reserved 2017.