1. 1. Team work.
2. Collaborative work.
3. Leadership.
4. Use of resources.
5. Problem solving.
6. Use of technology.
7. Communication.
1. Topics.
a. Introducing yourself and
family members.
b. Describing family members
and family relationships.
1. The students will get continuous
feedback and formative
assessment.
2. Rubric assessment including self
and co-evaluation.
3. The rubric will be used at the end
of the process.
4. The process and the result are
going to be assessed.
1. Question: Who do you live with?
2. The students will bring family and share pictures to the class
3. Final product:
The students will recreate a family album using the story telling
application ZooBurst.
The students must:
1. Get in groups of five students.
2. Bring and share family pictures to the class.
3. Choose a family picture they want to describe.
4. Describe the pictures introducing themselves and their family members
including likes, dislikes and personality.
5. Recreate their family pictures using the story telling and augmented
reality application ZooBurst.
6. Create an album with the members of the group “family pictures”.
7. Share their albums with the world using the web.
1. Groups of five students with different roles. E.g. Leader,
secretary, album designer, etc.
1. People involved:
a. Students.
b. Teachers from different subjects are going
to be involved. E.g. English, Technology, arts
and research.
2. Resources:
a. Laptops.
b. Internet.
c. ZooBurst website and app.
1. Laptops.
2. Internet.
3. ZooBurst website and app.
1. Family album design and publishing on the web.
2. Participation in national contests of use of
technology in the classroom.
MY FAMILY
a. Teen issues.
b. Teens in action.
c. Teen groups.
d. Free time.
Question: What are the main problems in your school, neighborhood,
comuna and city?
The students are going to ask their parents, old teachers, Junta de
Acción Comunal, what are the main problems in their community.
Final product: The students are going to design a youth organization
connected to their community problems and school research projects.
1. Look for youth organizations in your community.
2. Identify the main problems in your community.
3. Choose a problem connected to your school research project.
4. Identify your youth organization beneficiary population.
5. Set a name for your youth organization.
6. Set a logo and slogan for your youth organization.
7. Set a main goal and three specific goals for your organization.
8. Set roles for the member of your organizations.
9. Design and publish a website for your youth organization.
Youth organization website.
web