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Developed software that contains a database of several faces with functionality of combining various facial features. The software altered a few original characteristics of the image to produce a new face that looked very natural. Project developed using visual C++.
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drawing and other visual representation tools that can be
used to create original imagery. We will look at different
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2. Table of Contents
Preface.................................................................................................................. 1
I. Taking Pictures for Your Morphs.................................................................... 2
II. Tools ............................................................................................................... 4
III. Morphing Faces ............................................................................................ 5
Step 1: Picture Outline:.................................................................................................................. 7
Step 2: Hair:..................................................................................................................................... 8
Step 3: The Chin and Ears: ........................................................................................................... 9
Step 4: The Mouth:.......................................................................................................................10
Step 5: The Nose: .........................................................................................................................11
Step 6: The Eyes and Surrounding Areas: .................................................................................12
Step 7: Wrinkles, Blemishes and More:.....................................................................................14
Step 8: Check Your Work: ..........................................................................................................16
IV. Additional Techniques ................................................................................ 17
V. Common Problems ....................................................................................... 20
Doubling Effect:............................................................................................................................20
“Broken Glass” ..............................................................................................................................21
Teeth:...............................................................................................................................................22
VI. Appendix...................................................................................................... 23
Stripping the background from the picture ...............................................................................23
Baby Morphs..................................................................................................................................27
4. I. Taking Pictures for Your Morphs
Here are a few things to keep in mind when taking emotion pictures:
1. Make sure the model keeps their head completely still while displaying an
emotion. Nodding or turning their head left or right can distort the morphed image.
This is particularly important if you intend to export still images of the morph.
2. Obtaining a tripod and creating a studio area with the same neutral background
(gray for example) will help to keep the pictures from varying between subjects.
3. Use the same zoom for each of the emotions and models as to eliminate
variation in head sizes.
4. Make sure the models are not wearing any jewelry.
5. Ask the model to keep their hair the same and not to adjust their hair in between
pictures. Ask models with long hair to place it in a ponytail; otherwise hair may
randomly appear or disappear during the morph.
6. Some people may have trouble conjuring up an emotion without some sort of
motivation or cues such as pictures of others expressed emotions. We recommend
creating vignettes to help elicit emotions and to show the model prototypical
emotional faces for them to mimic.
7. Load the pictures onto a computer and make sure all the shots are acceptable
(i.e., the participant kept their head still) before the model leaves.
8. If the pictures are not acceptable you will need to redo them. Retaking the
pictures saves an enormous amount of time during the editing process, and helps
reduce the likelihood that one of the exemplar faces is unusable.
-2-
5. Here are two examples of photographing subjects to help explain the process.
Image 1
Neutral Happy
In Image 1, the model in the Neutral picture has their head, shoulders, and neck in
one position and a completely different position in the Happy picture. This will
cause the resulting morph to blur between transitions.
Other concerns with image 1 include; the neutral is somewhat happy and
the “happy” picture is blurry. This is why it is important to take several photos and
review them on a computer before the model leaves.
Image 2
Neutral Angry
Image 2 includes much better images for morphing emotion. The head and body in
Example B are steady in both the Neutral and Angry picture. This will create a
smooth transition when morphing the pictures. Using a barbershop smock can
also help distracting clothing from showing.
-3-
6. II. Tools
These are the tools that will come in handy when creating the morphs.
The Curve tool will allow you to connect dots with a line. This will be the
primary tool for outlining the hair, face and other features.
The Circle tool permits you to create round and oval shapes. This tool will
be useful for the outline of the eyes and mouth.
The Square tool will be used to outline the entire picture. This will keep the
sides of the picture from bending, thus providing a smooth morph
transformation.
The Insert Point tool is useful for placing additional points on existing
ellipses, lines, or squares.
The Select / Move tool allows you to move the points around once they
have been initially placed in the picture. Furthermore, you will be able to bend,
expand and contract lines or circles.
Playing the morph can help find problems with the morph, (i.e., ghost
images, distortions), use the preview screen to view the morph.
-4-
7. III. Morphing Pictures
Drag a Image 3
neutral face
picture into
Image A
(left box).
Drag an
emotion
face into
Image B
(right box).
Begin with Image A, or the face with the neutral expression. When the majority of the
marking on the first image is complete, then switch to Image B, or the target
expression. This will save time by avoiding the need to go “back and forth” between
the two pictures.
I mage 4
-5-
8. Image 5
When a point
is placed on
one image,
the program
creates a
corresponding
point on the
other image.
Place corresponding points in the same exact location on the face in both images. For
example if a point is place on the corner of the lip in Image 5, then its corresponding
point needs to be placed at exactly the same location on Image 6, regardless of where
that lip corner has moved.
Image 6 Image 7
Begin working on Image B once all the features of Image A has been outlined. Use the
Select /Move tool and place the outlines for Image B in their correct location.
Use command + Z to undo most recent mistakes.
-6-
9. Step 1: Picture Outline:
Image 8
Use the Square tool to outline the
entire picture.
Image 9
This will prevent the background edges
from distorting during the morph.
-7-
10. Step 2: Hair:
Using the Curve tool, place marking points along the hairline at the top of the
forehead and the outer edges of the hair. There should be at least two independent
lines. This step does not have to be too precise. However, do not hesitate to use
more points than usual if the hair is especially wavy or spiky. Look for grooves in the
hair that can be marked in order to help fit these lines accurately (see Image 10).
Image 10
Occasionally the hair will move drastically between images. To better illustrate
this example; refer to Image 6 in which only the middle tuft of hair above the
forehead changed significantly across both images above. To create a more
accurate morph, reposition the points on Image B to match the corresponding
points on Image B. Keep a reasonable distance from the ears with each line. At
the same, time do not to mark the borders between the ear and hair (see Image 11).
Image 11
The model’s hair is the least well-defined feature you will work with on a face. It is
nearly impossible to remove all the fuzziness that emerges during a morph. The
fuzziness will be addressed and adjusted later in the tutorial.
-8-
11. Step 3: The Chin and Ears:
Like the hair, marking the chin and ears is straightforward. Using the Curve tool
mark along the chin. There are no steadfast rules for the number of points you
should use. In this example we use 11 but as few as 7 or as many as 15 may be
needed depending on the situation.
Image 11
Use a similar approach when marking the ears. A good strategy is to use the groove
of the ear itself as a reference for repositioning points on the image (see Image 12).
Often the ears can move and stretch during the morph. Importantly, make sure the
points are attached to the same place on the ear across images is. If necessary,
expand or condense the lines to make a best fit.
Image 12 Image 13
-9-
12. Step 4: The Mouth:
Image 15
Outlining the mouth requires a different
approach. Using the circle tool , make a
circle around the entire mouth, including the
lips. Place at least two additional points on this
circle using the add tool to account for the
peaks of the upper lip right under the nose.
Position the points as shown below.
Image 16
For more precision, try to zoom in
and use the handles that
protrude from a selected point in order to
manipulate the outline of the circle to fit the
curves of the lips.
Image 17
Lips often stretch between expressions, and if
the mouth opens it may become much more
difficult to properly place points (see Image 17).
Use the preview feature and watch the morph
of the mouth closely until you’re sure that all
the points are placed and toggled as best as
they can be.
Using the preview feature, iteratively modifying points and previewing until you
achieve a transition that looks smooth.
-10-
13. Step 5: The Nose:
Marking the nose is usually a quick step, but for accuracy zoom in when placing
points. One challenge with the nose is that it tends to noticeably fade out and then
fade back in. Unless it is marked well, a person in mid-morph can sometimes
appear to have extra phantom nostrils. The following “nose job” method provides
a smooth transition.
Image 18
Use the Curve tool , and create three
separate lines, two along the outside of the
nose and one that follows the border of the
nostrils. For the border of the nostrils, more
points in the line will lead to a better morph
(see Image 18).
Image 19
For some facial expressions the nostrils will
flare or expand. Make sure to expand (or
contract) the lines in order to compensate in
the second image (see Image 19).
-11-
14. Step 6: The Eyes and Surrounding Areas:
This step is the most critical in making your morph appear natural. The slightest
mistake in marking will result in a noticeable transition error, but these are quite
easy to fix once presented. The procedure is the same for each eye and its
surrounding area, but in a mirror image One technique is to leave one eye
unmodified and then view the morph to observe the differences between the
modified eye and the one that is not.
Image 20
First, zoom in and use the Circle tool ,
to create a circle around the white of the
eyeball. Four points around the eyeball will
be sufficient (see Image 20).
Image 21
Position the points as shown, taking care
to place the points accurately and toggle
the line into position as best you
can. Avoid having any part of the line run
into the skin.
Also, use three separate point lines (2-3 points each) to mark the white in the pupil
and form a “cup” around both sides of the iris (see Image 21). Try not to modify the
curvature of the lines around the iris between the two images, since the curvature of
the eye does not change. Just grab the whole line and move it to where it fits. It’s
often easier to place the iris lines on the image that has the most squinted eye (in
our case the expressed emotion). As in the example above, placing the lines on the
emotion image first and then repositioning the lines on the neutral image works
better. This minimizes the problem of having to delete a line that doesn’t fit and
repeating the process.
-12-
15. The next step is to mark around the eye and eyebrows. Use the Curve tool to
place an outline along one side of the eyebrow (see Image 21). Two lines along each
side of the eyebrow may be necessary to reduce the fuzziness that can occur
during the morph (see Image 22).
Image 22 Image 23
Image 24
Another important location to
mark is the crease where the
eyelid connects to the face. Mark
this spot with another line. Also,
if the individual face has a
noticeable color difference under
the eyes, it helps to mark these as
well. Lastly, consider placing a
small line along the border of the
upper nose. The finished product
should look similar to what is
shown (see Image 24).
Some eyes may be so severely squinted that drawing a line around one or both
sides of the iris is very difficult or even impossible. Using the preview feature can
be a great help in determining where these lines should go in order to make the
morph appear smooth. In a worst case, just delete the iris line and move on
without it.
-13-
16. Step 7: Wrinkles, Blemishes and More:
The next step in morphing the face is to mark anything that stands out, such as a
birthmark or a random bundle of hair. Without marking, these areas tend to fade
out and then reappear in a different location during the morph.
Image 25
Use a short, 2-point line to mark
small blemishes and birthmarks and
then simply move that line to its
proper location on Image B.
This step resolves the fading problem, and the mark will appear to move naturally
during the playback rather than fading out and in. In other cases, removing a
particularly noticeable blemish, or mole can be done with Adobe Photoshop
before morphing the image.
Marking wrinkles can improve the quality of your morph, especially for emotions
where facial wrinkles can be common, (i.e., anger). Find the crease in the
forehead on the neutral image that becomes this wrinkle and use a multi-point
line to mark it. Watch the preview to make sure you positioned it correctly.
Image 26
-14-
17. If thick strands of hair fall over the forehead, it is best to mark them. It may be
necessary to break the line that marks the hairline above the forehead into
multiple segments – this change usually won’t detract from the quality of your
morph. Make sure not to cross these lines through one another.
Image 27
If the hair still looks fuzzy during the morph playback, look for identifiable
sections of hair, such as highlights and large curls. Mark these with lines as
shown in the Figure X. This modification can improve the quality of the
morph. It is important that the section of hair is present in both Image A and
Image B. Otherwise not marking it seems to work better.
Image 28
Image 29
Mark facial hair, such as beards
and mustaches, along their outlines
in as much detail as necessary. A
face with a mustache can reshape a
great deal in many expressions.
This detail needs to be accounted
for to produce an accurate morph.
-15-
19. IV. Additional Techniques
Sometimes applications require generating multiple morphs with one initial
picture and several different “end point” pictures. We find that an efficient way
to handle this is to place the neutral and all emotions onto the same morph.
Start by placing outlines on the neutral face then adjust the outlines for each
emotion, one after the other.
Image 32
-17-
20. Image 33
Image A Preview
For fine adjustments of points and lines, use Preview and adjust the time
marker manually . Use one side to switch between Image A and
Image B.
Image 34
Image B Preview
-18-
21. Use full screen mode for detailed editing to
and around the face. To get back to the
original screen just press the esc button.
-19-
22. V. Common Problems
The common problems we describe below can be solved and managed with the
techniques we describe above.
Doubling Effect:
The doubling effect can occur if lines or points in one image are not aligned
between the two images.
Image 35
Image A Preview
Image 36
Image B Preview
-20-
23. “Broken Glass”
If two or more lines are crossing, or if there is a discrepancy between the
corresponding lines / points between Image A and Image B, there will be an
appearance similar to looking at a broken glass mirror during playback.
Image 37
Image A Preview
Image 38
Image B Preview
-21-
26. Image 46
Next, select the background
erase tool (E) to erase part
of the background. You may
have to cycle through the eraser
tool to find background eraser
. Now hit delete and you
will see a large portion of the
background has been erased.
Image 47
You can erase the rest of the
background, smock and part of
the neck by either clicking on the
section with the magic wand tool
and then delete or switch to the
eraser tool and then erase (⇧ +
E until you see ).
-24-
27. Image 48
Once you have removed the
majority of the background, use
the rectangular marquee tool (⇧
+ M) to copy the face onto a
new background. First create a
small box and hold down the
spacebar to move the box to the
up most left hand corner. Then
continue to expand the box until
it covers the entire screen and
copy the face (⌘ + C). Create a
new document (⌘ + N) and
rename the file (keep it the same
folder as the original file). Once
the new document has been
made, paste the face (⌘ + V)
onto a new layer in the new
document.
Image 49
Rename the new document (Ex.
IDgender_Neutral_C.psd).
Note: before you create a new
document, make sure the
background is set to black. Look
at the bottom of the tool bar.
The background can also be
specified in the “New
Document” dialogue within the
“Background Contents” drop
down menu.
Press this first.
Then press this
to set the
background.
-25-
28. Image 50
Finally, save the stripped
file as a Photoshop file
(*.psd extension). It can be
placed in the emotion
folder (i.e., Fear Open
Mouth) or you can place it
under the ID folder (i.e.,
18M). Click the red button
to save, or do save as (Shift
+ ⌘ + S)
-26-
29. Baby Morphs
Provided below are the marking points that created the morphs for the tutorial
cover.
Image A
Image B
-27-