World Future 2015 Presentation
How to Build Utopia: An Experiment in ‘Rapid Futuring’ to Create Action
Presentation + Facilitation Slides with Results + Process Captured
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Why do we practice foresight? By exploring the future, we can influence it, but by imagining the ideal future, we can strive for it. We practice foresight in order to shape and work toward our preferred future -- to develop a positive future that works well for everyone, not to just assist clients or better prepare for unforeseen events.
In this interactive session, participants will focus on different aspects of an ideal society using different futurist methodologies to create utopian futures. Participants will work together in teams, focusing on their areas of interest.
This experiment is the first of its kind at the World Future Society conference - an opportunity to explore new ways to make participants' experiences more interactive and connected while honing and developing a fast futures skill set. How to Build Utopia will grant participants exposure to different methodologies, perspectives, and frameworks for tackling the challenges that stand between us and the world of tomorrow.
We seek to push the envelope together and see what we can boldly build and challenge in our short time with an abundance of big thinkers and brain power in the same room. We won't improve the future simply by exploring it - now it's time to change it.
The document defines dystopia as an imagined place or state that is unpleasant or bad, typically one that is totalitarian or environmentally degraded. It then lists 8 common traits seen in dystopian literature: 1) Severe social restrictions imposed by society; 2) Total absence of social groups outside the state; 3) Isolation from the natural world; 4) An oppressive government that asserts power over citizens; 5) State control of the economy; 6) A protagonist that questions society through intuition or rebellion; 7) The existence of societal groups not under state control; 8) An emotional climax that is often unresolved, such as death or forced reeducation/conformity.
2011 AP US PP - Utopian Societies 1800 - 1850 jbstubb77
Utopian societies are visions of perfect societies that have been attempted throughout history. The document discusses several utopian communities that formed in the United States between the 18th and 19th centuries including the Shakers, Brook Farm Community, Fruitlands, and Oneida. These communities aimed to live communally and reform society but most eventually disbanded due to financial troubles, disasters, or internal conflicts over their principles and practices.
An introductory lecture to the ethical principles and practices which guide the BBC.
Used for the BTEC Level 3 Film & TV, for both Understanding TV & Film Industries (GC3) & Factual Programme Production Techniques (GC1)
Information technology and its impact on societyArijeet Dutta
1) Information technology refers to the use of computers and telecommunications to store, retrieve, transmit and manipulate data.
2) IT and society are rapidly co-evolving in surprising ways, with each changing the other. Increased digitization of social interactions allows new ways of gathering and synthesizing previously disconnected information.
3) IT impacts many aspects of daily life including education, healthcare, business, governance, and transportation. It has created new jobs but also contributed to job losses through outsourcing. While enhancing communication, it also enables privacy and security concerns if not managed carefully.
The document describes the authors' vision of an ideal utopian society. In their utopia, there would be respect for all people regardless of attributes. There would be no poverty or wars, only peaceful protests. Families would be stable and spend quality time together. Laughter and music would be everywhere to bring people joy. Nature would be respected and the environment protected. Art and culture would be celebrated.
The document describes a workshop aimed at using futures thinking tools to rapidly prototype paths toward building utopia. Participants were split into teams and used methods like futures wheels and theory of change to map out how an emerging positive trend could transform society. They identified indicators to measure progress and personal interventions to take toward their visions of utopia within a year. The goal was to speculatively but optimistically envision preferred futures and generate concrete plans to start building them.
This document discusses retrospectives and contains advice for conducting effective retrospectives. It provides:
1) An overview of why retrospectives are important for organizations undergoing change to allow people to express feelings and thoughts about changes in a structured way.
2) Common objections to retrospectives and reasons they may not be effective if done incorrectly, such as focusing too much on the past, having unconnected ideas, or unclear outcomes.
3) A simple framework and checklist for planning and running retrospectives, including setting the stage, gathering data, generating insights, deciding on actions, and closing the retrospective.
4) Descriptions of various exercises that can be used in retrospectives, such as "Remember the Future",
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDayLviv Startup Club
This document discusses retrospectives and contains advice for conducting effective retrospectives. It provides:
1. An overview of why retrospectives are important for organizations undergoing change and examples of things teams say to avoid retrospectives.
2. Tips for running retrospectives effectively such as using a simple framework of setting the stage, gathering data, generating insights, deciding on actions, and closing the retrospective.
3. Descriptions of various exercises that can be used in retrospectives like "Remember the Future" and "Margolis Wheel" to engage participants and surface different perspectives.
The document defines dystopia as an imagined place or state that is unpleasant or bad, typically one that is totalitarian or environmentally degraded. It then lists 8 common traits seen in dystopian literature: 1) Severe social restrictions imposed by society; 2) Total absence of social groups outside the state; 3) Isolation from the natural world; 4) An oppressive government that asserts power over citizens; 5) State control of the economy; 6) A protagonist that questions society through intuition or rebellion; 7) The existence of societal groups not under state control; 8) An emotional climax that is often unresolved, such as death or forced reeducation/conformity.
2011 AP US PP - Utopian Societies 1800 - 1850 jbstubb77
Utopian societies are visions of perfect societies that have been attempted throughout history. The document discusses several utopian communities that formed in the United States between the 18th and 19th centuries including the Shakers, Brook Farm Community, Fruitlands, and Oneida. These communities aimed to live communally and reform society but most eventually disbanded due to financial troubles, disasters, or internal conflicts over their principles and practices.
An introductory lecture to the ethical principles and practices which guide the BBC.
Used for the BTEC Level 3 Film & TV, for both Understanding TV & Film Industries (GC3) & Factual Programme Production Techniques (GC1)
Information technology and its impact on societyArijeet Dutta
1) Information technology refers to the use of computers and telecommunications to store, retrieve, transmit and manipulate data.
2) IT and society are rapidly co-evolving in surprising ways, with each changing the other. Increased digitization of social interactions allows new ways of gathering and synthesizing previously disconnected information.
3) IT impacts many aspects of daily life including education, healthcare, business, governance, and transportation. It has created new jobs but also contributed to job losses through outsourcing. While enhancing communication, it also enables privacy and security concerns if not managed carefully.
The document describes the authors' vision of an ideal utopian society. In their utopia, there would be respect for all people regardless of attributes. There would be no poverty or wars, only peaceful protests. Families would be stable and spend quality time together. Laughter and music would be everywhere to bring people joy. Nature would be respected and the environment protected. Art and culture would be celebrated.
The document describes a workshop aimed at using futures thinking tools to rapidly prototype paths toward building utopia. Participants were split into teams and used methods like futures wheels and theory of change to map out how an emerging positive trend could transform society. They identified indicators to measure progress and personal interventions to take toward their visions of utopia within a year. The goal was to speculatively but optimistically envision preferred futures and generate concrete plans to start building them.
This document discusses retrospectives and contains advice for conducting effective retrospectives. It provides:
1) An overview of why retrospectives are important for organizations undergoing change to allow people to express feelings and thoughts about changes in a structured way.
2) Common objections to retrospectives and reasons they may not be effective if done incorrectly, such as focusing too much on the past, having unconnected ideas, or unclear outcomes.
3) A simple framework and checklist for planning and running retrospectives, including setting the stage, gathering data, generating insights, deciding on actions, and closing the retrospective.
4) Descriptions of various exercises that can be used in retrospectives, such as "Remember the Future",
Анна Мамаєва “Retrospective: Total Recall” - Lviv PMDayLviv Startup Club
This document discusses retrospectives and contains advice for conducting effective retrospectives. It provides:
1. An overview of why retrospectives are important for organizations undergoing change and examples of things teams say to avoid retrospectives.
2. Tips for running retrospectives effectively such as using a simple framework of setting the stage, gathering data, generating insights, deciding on actions, and closing the retrospective.
3. Descriptions of various exercises that can be used in retrospectives like "Remember the Future" and "Margolis Wheel" to engage participants and surface different perspectives.
Public Media Startup: 10 Lessons Public Media can Learn from Silicon ValleyShane Guiter
This document discusses lessons that public media organizations can learn from Silicon Valley startups. It advocates adopting a startup mindset focused on innovation and disruption. Some key lessons include designing every detail with the customer in mind, keeping talented employees by providing recognition and growth opportunities, and taking small experimental steps to test new ideas. The document suggests that public media leverage its strengths like trusted brands and content while also setting up small teams to rapidly develop and test new products and business models.
This deck hopes to help workshop facilitators up their game. It argues that presentations are less effective than workshops as a means of teaching adults and gives some ideas of how to convert presentations into workshops
Presentation Coaching Workshop at Singapore PolytechnicKenny Lew
The document provides an agenda and materials for a presentation coaching workshop. It discusses key elements of effective pitches such as having a compelling story, clear message, capturing attention, and convincing the audience to take action. It offers tips for preparing pitch decks, including knowing the audience and goal, highlighting compelling elements, and using visual designs over text. Common mistakes like reading slides and meaningless information are also addressed. Example pitch videos are presented and discussed.
Drew Shope of Thrive Social Media explains why your web 1.0 site sucks and why blog-based sites are like, totally the coolest. And if all the Cool Kids are doing it, why aren't you? You want to be cool, don't you?
Everything is Awesome - How to stimulate conversations about the future in yo...Simon Wong
This document discusses different methodologies for having conversations about the future in organizations. It introduces causal layered analysis as a framework to understand how these conversations occur at different levels, from surface issues to deeper worldviews and assumptions. Three specific methodologies are described: causal layered analysis itself, systems thinking, and Lego serious play. The latter involves using Lego bricks to build metaphors and models to stimulate discussion about organizational futures in a resource constrained world. The document advocates using different approaches depending on the desired level of engagement.
Presented at NCVO's Trustee Conference on Monday 11 November 2014.
The presentation was by Joy Dobbs, NCVO and Shehnaaz Latif, Charities Evaluation Service. These slides introduce and explore the Theory of Change approach.
To learn more about governance: http://www.ncvo.org.uk/practical-support/governance
To find out about NCVO's Trustee Conference: http://www.ncvo.org.uk/training-and-events/trustee-conference
1. This document provides instructions for FoW Explorers on how to help entrepreneurs through a 5 step process: join the Explorers community, find an innovation to support, solve challenges for the innovation, facilitate an event to provide support, and share outcomes to improve innovations.
2. Explorers are asked to connect with innovators, identify challenges to address, and organize events like talks, workshops and mapping sessions to generate solutions.
3. The goal is to help innovators accelerate their initiatives through community support and cross-pollination of ideas. Outputs are shared online to spread knowledge and continue developing the Future of Waste platform.
We've all been there. Sitting in a boardroom. Bored out of our minds in another "brainstorm". Waiting for the misery to end.
Get out of your rut and stop wasting time. Start producing kick-ass ideas today...what are you waiting for? Click the next button and let's get started...
The term "Minimal Viable Product" has become so widely used that is seems to have lost its meaning. There is growing confusion whether the MVP is a "pre-launch" version of an online or mobile produce, or an "alpha" or "beta".
Creating the MVP is an excellent way of establishing whether a business idea is likely to fly in the real world. But, all too often I see people getting tanged up in the technicalities of what the MVP should include. And, when that happens, the purpose that the MVP should serve becomes forgotten or lost.
This presentation shows you how a logical process of creating two MVPs in quick succession will help anyone that is creating a web or mobile product to spend less time and money on creating a sustainable business by minimising the risk of "getting it wrong".
The advice applies to anyone, no matter how big or small the budget. And I can wholeheartedly testify that people who have applied this precise process have:
1. Saved hundreds of hours of efforts which would have taken them in the wrong direction,
2. Helped businesses that had built a product but found uptake lacklustre to reposition their offering to attract a much higher rate of customer acquisition and retention.
Enjoy :)
The document introduces Agile Prototyping as a management methodology that is fundamental for academia to serve end users. It discusses the Agile Manifesto and its 12 principles, explaining how the principles can be applied through working practices for small project teams in academia. Examples of how the principles can be implemented include using user cases, storyboards, wireframes, paper prototyping, work packages, team formation practices, and daily stand-up meetings. The overall goal of Agile practices is to produce working software that meets user needs through an iterative process of collaboration, adaptation to change, and focus on delivering value.
Social Media - Dominate Your Market in 15 Minutes per DayBlack Dog Studios
This document discusses social media marketing strategies for business owners. It begins by providing statistics on popular social media platforms like Facebook, Twitter, and YouTube. It then notes that while social media is large, many business owners are struggling or have stopped marketing during the difficult economy. The document proposes a three phase approach to effective social media marketing: 1) Eliminate overwhelm by focusing on one platform at a time, 2) Prepare the foundation like optimizing a website, and 3) Get to work by committing to a daily social media routine and strategy. It provides examples of implementing this approach for a product launch. Business owners are advised to focus on their goals, prepare their foundation, and execute their strategy consistently in small daily increments.
The document describes a Lean UX workshop where participants will:
1. Form hypotheses about problems users may have and create very rough prototypes of a mobile app concept to test those hypotheses.
2. Learn that experiment-based knowledge acquisition drives decision making in Lean UX.
3. Break into teams, receive an app concept, and conduct three experiments: forming customer hypotheses, designing a solution prototype, and testing/pivoting based on results.
This is the workshop that took place 3-4 October 2015 to inspire students of Erasmus. Games as the most powerful learning tool- creating Business plan with Business Model Canvas
Draft
Energize Results Toolkit
Refresh, Review, Reenergize!
Sustaining Movement toward C2
Tara, please put in pages numbers after you edit thanks
Contents
Toolkit Introduction ……………………………………………………………………………………….3
PHI Developed Team/meeting Activities
1. “Let’s celebrate our progress and achievements”(team building activity linking to Celebrate PHI, Focused Accountability, Focused Feedback, Focused Storytelling, Focused Feedback)……………………………………………..
2. “Staying Energized in 2015” (Team Building with Energize Results/Collaboration Wins)……………………………………….
3. Closing the gaps in 2015 (Focused Accountability, Think Customer, and Action Learning, small and large group activity) …………………………..
4. Fast and Furious Feedback Exchange (Exchange Feedback, You Count, Open Up, Demonstrate Trust, individual and team development)……….
PILtools.com………………………………………………………………………………………………..
Recomended: The Four Types of Beliefs……………………………………………………….
????? about this section PIL material not used in Energize Results training
· Metholdogoy for changing beliefs
· Signs of a lack of alignment
· See it own it solve it best practices
· How to recognize when you are below the line above the line
Introduction
· This toolkit contains individual and team activities, video clips, pdf downloads from PILtools.com that can be used in small and large group meetings.
· This toolkit contains four standalone, optional activities developed specially for PHI as a way to help use Energize Results with individuals or teams.
· These activities can be used with small or large groups/teams to refresh, review and reengergize.
· Several activities will enable individual and teams to gain a deeper understanding of the Energize Results concepts like the Results Pyramid and were not part of the original Energize Results training.
· Activities are designed to reinforce Energize Results through team work, reflection and Action Learning.
· Activities are also meant to be fun, creative, and edited by users to fit their needs.
Activity 1 -“Let’s celebrate our progress and achievements”(team building activity linking to Celebrate PHI, Focused Accountability, Focused Feedback, Focused Storytelling, Focused Feedback)
___________________________________________________________________
Purpose: to spend time reflecting on progress toward C2 and achievements in 2014.
Materials Needed Two flip charts or large white board
Sticky dots, post-it notes, markers
· Time: 1-1.5 hour, depends on size of group.
· Description
· Part I Energize Results Matrix
· Part II What we are most proud as a team in 2014
· Link activity from both Part I and II back to a Key Result.
Option: Use Part I or Part II as standalone activity.
Part I. Energize Results Tool Matrix
Draw the matrix below on a white board or flip charts.
Brainstorming: Each person records on post it notes, how Energize Results (Key Results, Cultural Beliefs, Results Pyramid, tools, etc.) has impacted individual and team accom ...
1) The document outlines a workshop for designing community services in Milan for Expo 2015. It discusses organizing the class like a community and overlapping the digital and physical worlds.
2) Participants will work in teams to develop prototypes for new community-based services over the course of a week. They will do background research, brainstorm ideas, develop concepts in more detail, get feedback, and do a final presentation.
3) The goals are to improve professional networks, learn collaborative project processes, and produce an interesting prototype, focusing on designing the process itself. Working with diverse teammates is part of the challenge to achieve a common goal.
Alain le Loux is an experienced startup coach and business accelerator who has helped over 200 European startups. The document discusses his experience starting and scaling companies, including his first startup in 1992 and time as CEO of Virobuster Technologies in 2008. It also provides a high-level overview of common reasons why startups fail, such as underestimating costs, overestimating markets, and difficulties with funding, customer acquisition, pricing, team composition, and internal struggles during growth.
This document provides summaries of various problem solving games that can be used in meetings and brainstorming sessions. It describes games like Circles and Soup which helps groups focus on achievable solutions, Day in the Life which maps out processes to identify areas for improvement, and Post-up which is used for brainstorming ideas on sticky notes. The document encourages the use of games to help groups think differently, connect with each other, and generate more creative solutions in a fun way.
Public Media Startup: 10 Lessons Public Media can Learn from Silicon ValleyShane Guiter
This document discusses lessons that public media organizations can learn from Silicon Valley startups. It advocates adopting a startup mindset focused on innovation and disruption. Some key lessons include designing every detail with the customer in mind, keeping talented employees by providing recognition and growth opportunities, and taking small experimental steps to test new ideas. The document suggests that public media leverage its strengths like trusted brands and content while also setting up small teams to rapidly develop and test new products and business models.
This deck hopes to help workshop facilitators up their game. It argues that presentations are less effective than workshops as a means of teaching adults and gives some ideas of how to convert presentations into workshops
Presentation Coaching Workshop at Singapore PolytechnicKenny Lew
The document provides an agenda and materials for a presentation coaching workshop. It discusses key elements of effective pitches such as having a compelling story, clear message, capturing attention, and convincing the audience to take action. It offers tips for preparing pitch decks, including knowing the audience and goal, highlighting compelling elements, and using visual designs over text. Common mistakes like reading slides and meaningless information are also addressed. Example pitch videos are presented and discussed.
Drew Shope of Thrive Social Media explains why your web 1.0 site sucks and why blog-based sites are like, totally the coolest. And if all the Cool Kids are doing it, why aren't you? You want to be cool, don't you?
Everything is Awesome - How to stimulate conversations about the future in yo...Simon Wong
This document discusses different methodologies for having conversations about the future in organizations. It introduces causal layered analysis as a framework to understand how these conversations occur at different levels, from surface issues to deeper worldviews and assumptions. Three specific methodologies are described: causal layered analysis itself, systems thinking, and Lego serious play. The latter involves using Lego bricks to build metaphors and models to stimulate discussion about organizational futures in a resource constrained world. The document advocates using different approaches depending on the desired level of engagement.
Presented at NCVO's Trustee Conference on Monday 11 November 2014.
The presentation was by Joy Dobbs, NCVO and Shehnaaz Latif, Charities Evaluation Service. These slides introduce and explore the Theory of Change approach.
To learn more about governance: http://www.ncvo.org.uk/practical-support/governance
To find out about NCVO's Trustee Conference: http://www.ncvo.org.uk/training-and-events/trustee-conference
1. This document provides instructions for FoW Explorers on how to help entrepreneurs through a 5 step process: join the Explorers community, find an innovation to support, solve challenges for the innovation, facilitate an event to provide support, and share outcomes to improve innovations.
2. Explorers are asked to connect with innovators, identify challenges to address, and organize events like talks, workshops and mapping sessions to generate solutions.
3. The goal is to help innovators accelerate their initiatives through community support and cross-pollination of ideas. Outputs are shared online to spread knowledge and continue developing the Future of Waste platform.
We've all been there. Sitting in a boardroom. Bored out of our minds in another "brainstorm". Waiting for the misery to end.
Get out of your rut and stop wasting time. Start producing kick-ass ideas today...what are you waiting for? Click the next button and let's get started...
The term "Minimal Viable Product" has become so widely used that is seems to have lost its meaning. There is growing confusion whether the MVP is a "pre-launch" version of an online or mobile produce, or an "alpha" or "beta".
Creating the MVP is an excellent way of establishing whether a business idea is likely to fly in the real world. But, all too often I see people getting tanged up in the technicalities of what the MVP should include. And, when that happens, the purpose that the MVP should serve becomes forgotten or lost.
This presentation shows you how a logical process of creating two MVPs in quick succession will help anyone that is creating a web or mobile product to spend less time and money on creating a sustainable business by minimising the risk of "getting it wrong".
The advice applies to anyone, no matter how big or small the budget. And I can wholeheartedly testify that people who have applied this precise process have:
1. Saved hundreds of hours of efforts which would have taken them in the wrong direction,
2. Helped businesses that had built a product but found uptake lacklustre to reposition their offering to attract a much higher rate of customer acquisition and retention.
Enjoy :)
The document introduces Agile Prototyping as a management methodology that is fundamental for academia to serve end users. It discusses the Agile Manifesto and its 12 principles, explaining how the principles can be applied through working practices for small project teams in academia. Examples of how the principles can be implemented include using user cases, storyboards, wireframes, paper prototyping, work packages, team formation practices, and daily stand-up meetings. The overall goal of Agile practices is to produce working software that meets user needs through an iterative process of collaboration, adaptation to change, and focus on delivering value.
Social Media - Dominate Your Market in 15 Minutes per DayBlack Dog Studios
This document discusses social media marketing strategies for business owners. It begins by providing statistics on popular social media platforms like Facebook, Twitter, and YouTube. It then notes that while social media is large, many business owners are struggling or have stopped marketing during the difficult economy. The document proposes a three phase approach to effective social media marketing: 1) Eliminate overwhelm by focusing on one platform at a time, 2) Prepare the foundation like optimizing a website, and 3) Get to work by committing to a daily social media routine and strategy. It provides examples of implementing this approach for a product launch. Business owners are advised to focus on their goals, prepare their foundation, and execute their strategy consistently in small daily increments.
The document describes a Lean UX workshop where participants will:
1. Form hypotheses about problems users may have and create very rough prototypes of a mobile app concept to test those hypotheses.
2. Learn that experiment-based knowledge acquisition drives decision making in Lean UX.
3. Break into teams, receive an app concept, and conduct three experiments: forming customer hypotheses, designing a solution prototype, and testing/pivoting based on results.
This is the workshop that took place 3-4 October 2015 to inspire students of Erasmus. Games as the most powerful learning tool- creating Business plan with Business Model Canvas
Draft
Energize Results Toolkit
Refresh, Review, Reenergize!
Sustaining Movement toward C2
Tara, please put in pages numbers after you edit thanks
Contents
Toolkit Introduction ……………………………………………………………………………………….3
PHI Developed Team/meeting Activities
1. “Let’s celebrate our progress and achievements”(team building activity linking to Celebrate PHI, Focused Accountability, Focused Feedback, Focused Storytelling, Focused Feedback)……………………………………………..
2. “Staying Energized in 2015” (Team Building with Energize Results/Collaboration Wins)……………………………………….
3. Closing the gaps in 2015 (Focused Accountability, Think Customer, and Action Learning, small and large group activity) …………………………..
4. Fast and Furious Feedback Exchange (Exchange Feedback, You Count, Open Up, Demonstrate Trust, individual and team development)……….
PILtools.com………………………………………………………………………………………………..
Recomended: The Four Types of Beliefs……………………………………………………….
????? about this section PIL material not used in Energize Results training
· Metholdogoy for changing beliefs
· Signs of a lack of alignment
· See it own it solve it best practices
· How to recognize when you are below the line above the line
Introduction
· This toolkit contains individual and team activities, video clips, pdf downloads from PILtools.com that can be used in small and large group meetings.
· This toolkit contains four standalone, optional activities developed specially for PHI as a way to help use Energize Results with individuals or teams.
· These activities can be used with small or large groups/teams to refresh, review and reengergize.
· Several activities will enable individual and teams to gain a deeper understanding of the Energize Results concepts like the Results Pyramid and were not part of the original Energize Results training.
· Activities are designed to reinforce Energize Results through team work, reflection and Action Learning.
· Activities are also meant to be fun, creative, and edited by users to fit their needs.
Activity 1 -“Let’s celebrate our progress and achievements”(team building activity linking to Celebrate PHI, Focused Accountability, Focused Feedback, Focused Storytelling, Focused Feedback)
___________________________________________________________________
Purpose: to spend time reflecting on progress toward C2 and achievements in 2014.
Materials Needed Two flip charts or large white board
Sticky dots, post-it notes, markers
· Time: 1-1.5 hour, depends on size of group.
· Description
· Part I Energize Results Matrix
· Part II What we are most proud as a team in 2014
· Link activity from both Part I and II back to a Key Result.
Option: Use Part I or Part II as standalone activity.
Part I. Energize Results Tool Matrix
Draw the matrix below on a white board or flip charts.
Brainstorming: Each person records on post it notes, how Energize Results (Key Results, Cultural Beliefs, Results Pyramid, tools, etc.) has impacted individual and team accom ...
1) The document outlines a workshop for designing community services in Milan for Expo 2015. It discusses organizing the class like a community and overlapping the digital and physical worlds.
2) Participants will work in teams to develop prototypes for new community-based services over the course of a week. They will do background research, brainstorm ideas, develop concepts in more detail, get feedback, and do a final presentation.
3) The goals are to improve professional networks, learn collaborative project processes, and produce an interesting prototype, focusing on designing the process itself. Working with diverse teammates is part of the challenge to achieve a common goal.
Alain le Loux is an experienced startup coach and business accelerator who has helped over 200 European startups. The document discusses his experience starting and scaling companies, including his first startup in 1992 and time as CEO of Virobuster Technologies in 2008. It also provides a high-level overview of common reasons why startups fail, such as underestimating costs, overestimating markets, and difficulties with funding, customer acquisition, pricing, team composition, and internal struggles during growth.
This document provides summaries of various problem solving games that can be used in meetings and brainstorming sessions. It describes games like Circles and Soup which helps groups focus on achievable solutions, Day in the Life which maps out processes to identify areas for improvement, and Post-up which is used for brainstorming ideas on sticky notes. The document encourages the use of games to help groups think differently, connect with each other, and generate more creative solutions in a fun way.
Similar to How to Build Utopia: An Experiment in ‘Rapid Futuring’ to Create Action (20)
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Gamify it until you make it Improving Agile Development and Operations with ...Ben Linders
So many challenges, so little time. While we’re busy developing software and keeping it operational, we also need to sharpen the saw, but how? Gamification can be a way to look at how you’re doing and find out where to improve. It’s a great way to have everyone involved and get the best out of people.
In this presentation, Ben Linders will show how playing games with the DevOps coaching cards can help to explore your current development and deployment (DevOps) practices and decide as a team what to improve or experiment with.
The games that we play are based on an engagement model. Instead of imposing change, the games enable people to pull in ideas for change and apply those in a way that best suits their collective needs.
By playing games, you can learn from each other. Teams can use games, exercises, and coaching cards to discuss values, principles, and practices, and share their experiences and learnings.
Different game formats can be used to share experiences on DevOps principles and practices and explore how they can be applied effectively. This presentation provides an overview of playing formats and will inspire you to come up with your own formats.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
1.) Introduction
Our Movement is not new; it is the same as it was for Freedom, Justice, and Equality since we were labeled as slaves. However, this movement at its core must entail economics.
2.) Historical Context
This is the same movement because none of the previous movements, such as boycotts, were ever completed. For some, maybe, but for the most part, it’s just a place to keep your stable until you’re ready to assimilate them into your system. The rest of the crabs are left in the world’s worst parts, begging for scraps.
3.) Economic Empowerment
Our Movement aims to show that it is indeed possible for the less fortunate to establish their economic system. Everyone else – Caucasian, Asian, Mexican, Israeli, Jews, etc. – has their systems, and they all set up and usurp money from the less fortunate. So, the less fortunate buy from every one of them, yet none of them buy from the less fortunate. Moreover, the less fortunate really don’t have anything to sell.
4.) Collaboration with Organizations
Our Movement will demonstrate how organizations such as the National Association for the Advancement of Colored People, National Urban League, Black Lives Matter, and others can assist in creating a much more indestructible Black Wall Street.
5.) Vision for the Future
Our Movement will not settle for less than those who came before us and stopped before the rights were equal. The economy, jobs, healthcare, education, housing, incarceration – everything is unfair, and what isn’t is rigged for the less fortunate to fail, as evidenced in society.
6.) Call to Action
Our movement has started and implemented everything needed for the advancement of the economic system. There are positions for only those who understand the importance of this movement, as failure to address it will continue the degradation of the people deemed less fortunate.
No, this isn’t Noah’s Ark, nor am I a Prophet. I’m just a man who wrote a couple of books, created a magnificent website: http://www.thearkproject.llc, and who truly hopes to try and initiate a truly sustainable economic system for deprived people. We may not all have the same beliefs, but if our methods are tried, tested, and proven, we can come together and help others. My website: http://www.thearkproject.llc is very informative and considerably controversial. Please check it out, and if you are afraid, leave immediately; it’s no place for cowards. The last Prophet said: “Whoever among you sees an evil action, then let him change it with his hand [by taking action]; if he cannot, then with his tongue [by speaking out]; and if he cannot, then, with his heart – and that is the weakest of faith.” [Sahih Muslim] If we all, or even some of us, did this, there would be significant change. We are able to witness it on small and grand scales, for example, from climate control to business partnerships. I encourage, invite, and challenge you all to support me by visiting my website.
• For a full set of 530+ questions. Go to
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This presentation by Tim Capel, Director of the UK Information Commissioner’s Office Legal Service, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Disaster Management project for holidays homework and other uses
How to Build Utopia: An Experiment in ‘Rapid Futuring’ to Create Action
1. #BuildUtopia #WF2015
How to Build Utopia
An Experiment in ‘Rapid Futuring’ to Create Action
Presentation + Facilitation Slides with Results + Process Captured
2. #BuildUtopia #WF2015
What is Utopia?
“Utopia is held together by commitment rather than
coercion, for in utopia what people want to do is the same as
what they have to do; the interests of the individuals are
congruent with the interests of the group; and personal
growth and freedom entail responsibility for others.”
Rosabeth Moss Kanter, Commitment and Community:
Communes and Utopias in Sociological Perspective
3. #BuildUtopia #WF2015
Welcome: Today’s Agenda
5 Teams
4 Processes
3 Methods
2 Futurist-Driven
1 Change-Driven
All to Build Utopia in 60 Minutes
...so let’s get going!
4. #BuildUtopia #WF2015
Principles of Operation
- Rapid Prototyping / Rapid Futuring
- Low tech (offline), meets fast thinking
- Context of today is largely positive
- Utopia, not dystopia; truly “preferred future”
- Speed is king
- Caveat: we’re taking away thoroughness for speed
- Specificity is queen
- “Yes, and”
- Limited, if not 0, explanation or debating (no “buts”) of ideas
- Self-formed teams, un-conference style
6. #BuildUtopia #WF2015
Where we’re going.
We will be creating a path to
utopia, starting with an emerging
phenomenon found today.
#BuildUtopia #WF2015
7. #BuildUtopia #WF2015
Where we’re going.
We will be creating a path to
utopia, starting with an emerging
phenomenon found today.
We will be using various methods and different ways to measure
impact to define what our utopia looks like, how we’ll get there, plus
mapping how Utopia is possible. Starting today.
#BuildUtopia #WF2015
9. #BuildUtopia #WF2015
1A. Identify an Emerging Trend
Tool: Post-its, one trend written on each
Remember: Get specific, go fast, pick positive
Social
Technological
Environmental
Economic
Political
TIME: 1 MINUTE
10. #BuildUtopia #WF2015
1B. Collect Trends on Wall by STEEP
- Add your post-it trend to the wall under the appropriate STEEP
category
- Group related post-its within the given category
- Choose the trend / group you (personally) find most interesting
that also has the most shared interest
- Teams will self-form around common trends / interests
- 5 groups max; does not have to be for each STEEP area, can
have multiple under each, but can only have 5
- Prioritize which specific trend you want to focus on for your
group TIME: 5 MINUTES TOTAL
12. #BuildUtopia #WF2015
2. Futures Wheel
What it is:
- Futures Wheel is a quick tool
to extrapolate cause and
effect of a central trend,
similar to a mind map
- Wheels are built by layers of
impact rings
- STEEP is a good framework
for thinking through your first
layer of effects
"Futures wheel 01". Licensed under CC BY 2.5 via Wikipedia - https://en.wikipedia.org/wiki/File:
Futures_wheel_01.svg#/media/File:Futures_wheel_01.svg
13. #BuildUtopia #WF2015
2A. Build Your Futures Wheel
Instructions:
- Assign a team scribe
- Use your team’s selected trend at the center of your wheel,
draw a circle around it
- As you add each effect, draw a circle around it and connect it
with a line to its cause
- Try to complete one impact ring at a time before moving on to
the next
- Goal is to see what all the potential consequences or effects
of this one emerging trend could be, typically only takes 3-4
layers to get to full view
14. #BuildUtopia #WF2015
2B. Futures Wheel - GO!
Tools: One White Posterboard, 4 - 5
Different Colored Markers
TIPS:
- Use related colors for either
your rings or related effects
- Use STEEP to help build and
think through your first layer of
consequence
- BE SPECIFIC
- BE FAST
- “Yes, and” TIME: 8 MINUTES TOTAL
S
T
EE
P
Source: Mind Tools. The Futures Wheel
Identifying Future Consequences of a Change.
http://www.mindtools.com/pages/article/futures-wheel.htm
15. #BuildUtopia #WF2015
2C. Futures Wheel - Color Code
Instructions:
- Quickly highlight and connect all
the related effects and potential
outcomes
- Summarize / identify the main
positive effects and themes in
your wheel
TIP: Give different color highlighters
to different team members, work
simultaneously. Tool: Highlighters TIME: 2 MINUTES TOTAL
17. #BuildUtopia #WF2015
3. Three Horizons
What it is:
Three Horizons identifies both three different time
frames: now, transition or transformation, and the
future as well as three different trend slopes or
horizons of activity that often occur simultaneously.
Source: International Futures Forum - www.internationalfuturesforum.com
19. #BuildUtopia #WF2015
3. Three “Horizons” - Instructions
To build our horizons, in just 3 minutes, we’ll be simplifying to identity and map the
following along the time frames:
1. On a new board, draw three columns: now, transformation, future.
2. Write your summarized qualities from your wheel in the future time
frame.
3. Place your chosen utopian trend in the now axis.
4. Under your trend in the now column, draw a line and list the
qualities of today.
5. In the middle / transformation column, list what changes will have
to occur to get to your utopian state.
TIME: 3 MINUTES TOTAL
21. #BuildUtopia #WF2015
4. Theory of Change
What it is:
- A Theory of Change often is cited or created in the nonprofit
world. It is a tool to create a pathway to measure, identify,
and map the work you need to do to create your intended
outcome - and how to ensure you know you’re achieving
success.
- Connects futuring to action.
- Backwards thinking tool
- Often a theory of change is accompanied by a logic model
Source: IDEX | International Development Exchange www.idex.org
22. #BuildUtopia #WF2015
4. Theory of Change
There are three main
components to a ToC:
- Preferred Long-term
Outcome
- Preconditions
- Indicators and
Interventions
Source: Aspen Institute, The Community Builder’s Approach to Theory of
Change, Andrea A. Anderson, Ph.D. www.TheoryofChange.org
23. #BuildUtopia #WF2015
4A. Long-term Outcome
Instructions:
- Place your emerging utopian
trend from your futures wheel
at the top of the board. Draw
an octagon around it.
- How would you define what
the trend looks like and
measure success? Write
answers under outcome at top.
- Be specific TIME: 2 MINUTES TOTAL
Tools: New Whiteboard, Marker
24. #BuildUtopia #WF2015
4B. Pathway
Tools: Post-its, Posterboard
- Use the transition points you identified from your transformation area of Three Horizons
diagram. Write each one on a separate sticky note.
- Using a different color post-it, write the qualities of today from your 3H “now” on separate
sticky notes.
- What has to happen in sequence starting from today to reach and actualize your utopian
trend? Paste your sticky notes in order.
- Fill in any remaining needed preconditions or events to construct your pathway to change
- Goal is to map back to our current future. Try to keep specific.
You will likely want to move them around (thus they’re sticky!), and some of your qualities of today may be
solved by your points of transition / what you’ve identified has to happen for change. You can paste the
together as a way to “check” what changes you need to account for.
Not all stickies may go in order, there may be different paths that work
in tandem to get to your desired outcome.
TIME: 3 MINUTES TOTAL
Now that you’ve identified your outcome, have you
identified all the preconditions or events that need
to happen for this preferred future to happen?
25. #BuildUtopia #WF2015
4C. Indicators and Interventions
Instructions:
- Identify on your related “paths,” what, if any, intervention
points are needed. Will change automatically happen from
one event to the next? If not, these are your needed
intervention points.
- Pick 1 intervention, potentially the one that you find most
influenceable or the one that is the closest to where we are
today:
- How will you measure success for this
intervention? What are the indicators? Be specific -
and be measurable.
- For your chosen intervention, come up with 3 ‘big’
ideas and 3 personal-sized ideas. (This is the most
important part.)
TIME: 5 MINUTES TOTAL
26. #BuildUtopia #WF2015
When we come back here in a year, what will
you have done to start building Utopia?
Write it in your notebook and write your personal intervention
on a sticky note and add it to the wall; if you want to be held
accountable, add your business card or email so we can
distribute it to the group.
(Discussion doesn’t end here -
back to seats (quickly and safely) please! :) )
TIME: 1 MINUTE
#BuildUtopia #WF2015
27. #BuildUtopia #WF2015
4D. How will you intervene?
Instructions:
- Each person grab a post-it note.
- When we come back here in a year, what
step will you have taken to build your
utopia?
- One minute. Make it easy, actionable, Go!
- Write your personal intervention. Feel free to
include your email address, name, or stick it
with your business card. This can be
anonymous or we can have peer support - we’ll
be capturing and sending these out post
conference.
- Paste it on the wall.
TIME: 1 MINUTE
28. #BuildUtopia #WF2015
Debriefing
What did you learn? What is your vision for Utopia?
What potentially surprised you?
What can you take away from these types of tools, work, and positive
thinking?
#BuildUtopia #WF2015
33. #BuildUtopia #WF2015
The Social team focused on how increased sharing in social networks will lead to more inclusiveness,
opportunities, learning, and more caring.
45. #BuildUtopia #WF2015
The Environment team focused on Energy Efficiency and the emergence of measuring EROEI as a
key driver: Energy Returned on Energy Invested.
54. #BuildUtopia #WF2015
When we come back in one year,
what will you have done to build
Utopia?
Individual actions captured on post-it notes and shared with group post conference.
#BuildUtopia #WF2015
57. #BuildUtopia #WF2015
Learnings
1. Everyone thought the interaction and emphasis on speed and
building was awesome.
2. Everyone also thought we definitely need more time to do this truly
well, maybe a half day or another hour.
3. Some elements need to be refined in regards to balancing
directions with speed; team-specific facilitators could help direct
more hands on.
This was fun. A blast. Lots of great minds in one room coming together to make
something awesome all in an hour! Truly great. Can’t wait to see what’s next.
58. #BuildUtopia #WF2015
Resource Links and Notes
Futures Wheel
● http://www.emergentfutures.com/wpdl/Emergent%20Futures%20Consequence%20Wheel%20Tool%20Download.pdf - good worksheet overview
● http://www.mindtools.com/pages/article/futures-wheel.htm
○ Additional resources: https://en.wikipedia.org/wiki/Futures_wheel // a video example https://www.youtube.com/watch?v=FFMvIUzSWyc //
another example http://www.slideshare.net/Breauxjw/futures-wheels-for-emergency-preparedness-futures + https://www.youtube.
com/watch?v=g-3u0BMAYmI (slides may be better than video)
Three Horizons
● http://blog.hypeinnovation.com/using-the-three-horizons-framework-for-innovation
● Three Horizons Kit: http://www.iffpraxis.com/3h-kit
Theory of Change
● http://www.csi.edu.au/media/uploads/CSI_The_Compass.pdf (for quick scan, see pages 6, 12 - 14)
● http://www.aspeninstitute.org/sites/default/files/content/docs/rcc/rcccommbuildersapproach.pdf (3 - 7, also includes a facilitator guide on
creating a theory of change)
Other (Awesome) Methods We Wanted to Include
● Brain Sketching - Instructions and overview included at the link for how to facilitate - http://www.leadersagainstroutine.nl/brain-sketching/
● Causal Layered Analysis
○ https://www.youtube.com/watch?v=ImWDmFPfifI
○ Its utility is not in predicting the future but in creating transformative spaces for the creation of alternative futures. Causal layered analysis
consists of four levels: the litany, social causes, discourse/worldview and myth/metaphor.
○ Another good resource for diving into the method (page 4, 8, 13 for quick scan): http://www.soif.org.uk/wp-content/uploads/2013/09/Causal-
Layered-Analysis-Project-Report-final.pdf