Run bird Game a mobile game,created and developed by a Vietnamese based developer.The game is a side where the player controls a bird,attempting to fly between of green pipes without hitting them.
The game controls use the SPACE bar to jump and ENTER to shoot. These keys were chosen because they are in natural positions and commonly used for jumping and shooting in other games. When the player collides with an obstacle or falls, they are taken to a death page where they can press SPACE to restart. The game is designed for computer only since the controls are easier to use on a bigger screen compared to mobile. When hit, the music stops and a slashing sound plays, while a bullet sound notifies the player when they fire their shot.
The document describes the menu options for a Minecraft fan game, including options to play, get help with instructions or learn about the game, quit to the main menu or quit the game entirely. As the player selects options, the menu loads additional screens providing instructions, credits, and confirmation to restart or exit the game.
The document discusses editing audio in a game maker demo game. It has simple mechanics where the goal is to destroy blocks by bouncing a ball. The audio can be edited by double clicking sounds to open a menu, then browsing files to replace the current sound with a new one recorded or edited by the user. For example, the breaking block sound was replaced with a metallic sound. Repeating this allows all sounds to be swapped for custom audio.
The document describes the design of a space shooter game. The main inspiration was Space Invaders, featuring red enemies with tentacles. The player's ship is green and blue while enemies are red, yellow, and orange. Enemies have different laser sprites so the player knows who is shooting. The gameplay is fast-paced with 8-directional movement and one bullet can be fired at a time. Enemies are spawned randomly and destroyed enemies yield points. The player has a health bar and is destroyed upon collision with an enemy. The art style is cartoony with bright colors and low definition sprites. There are three background layers - a planet, asteroids, and space debris - to give a 3D effect. The menu
Eron is a precision platformer developed by a single developer that aims to be as challenging as Super Meat Boy. While the gameplay concept is simple - traversing levels by shifting between parallel realms to avoid obstacles - the execution is extremely difficult and frantic. The game has some positives like its artistic style and satisfying gameplay once mastered. However, it lacks clear explanations, has frustrating keyboard controls, and artificially increases difficulty through mechanics like a run button. Overall, the reviewer finds the game competent but in need of more polish and balance to be worth most players' time.
The document is a series of screenshots showing the process of adding sound files to a game. The screenshots show uploading a sound file to the game, adding it to the game menu where it can be played, and that additional sound files remain to be uploaded to complete the game's sound effects.
The document discusses importing and assigning sound assets in a game. The author discovered that .wav files allow for overlapping multiple sounds while .mp3 is better for background music due to smaller file size. Sounds are imported by clicking the audio icon. The first sound, 'Doors_open', plays when starting a new game by assigning it to a release event on the 'play_game_obj' button, so it plays immediately after clicking rather than before.
The game controls use the SPACE bar to jump and ENTER to shoot. These keys were chosen because they are in natural positions and commonly used for jumping and shooting in other games. When the player collides with an obstacle or falls, they are taken to a death page where they can press SPACE to restart. The game is designed for computer only since the controls are easier to use on a bigger screen compared to mobile. When hit, the music stops and a slashing sound plays, while a bullet sound notifies the player when they fire their shot.
The document describes the menu options for a Minecraft fan game, including options to play, get help with instructions or learn about the game, quit to the main menu or quit the game entirely. As the player selects options, the menu loads additional screens providing instructions, credits, and confirmation to restart or exit the game.
The document discusses editing audio in a game maker demo game. It has simple mechanics where the goal is to destroy blocks by bouncing a ball. The audio can be edited by double clicking sounds to open a menu, then browsing files to replace the current sound with a new one recorded or edited by the user. For example, the breaking block sound was replaced with a metallic sound. Repeating this allows all sounds to be swapped for custom audio.
The document describes the design of a space shooter game. The main inspiration was Space Invaders, featuring red enemies with tentacles. The player's ship is green and blue while enemies are red, yellow, and orange. Enemies have different laser sprites so the player knows who is shooting. The gameplay is fast-paced with 8-directional movement and one bullet can be fired at a time. Enemies are spawned randomly and destroyed enemies yield points. The player has a health bar and is destroyed upon collision with an enemy. The art style is cartoony with bright colors and low definition sprites. There are three background layers - a planet, asteroids, and space debris - to give a 3D effect. The menu
Eron is a precision platformer developed by a single developer that aims to be as challenging as Super Meat Boy. While the gameplay concept is simple - traversing levels by shifting between parallel realms to avoid obstacles - the execution is extremely difficult and frantic. The game has some positives like its artistic style and satisfying gameplay once mastered. However, it lacks clear explanations, has frustrating keyboard controls, and artificially increases difficulty through mechanics like a run button. Overall, the reviewer finds the game competent but in need of more polish and balance to be worth most players' time.
The document is a series of screenshots showing the process of adding sound files to a game. The screenshots show uploading a sound file to the game, adding it to the game menu where it can be played, and that additional sound files remain to be uploaded to complete the game's sound effects.
The document discusses importing and assigning sound assets in a game. The author discovered that .wav files allow for overlapping multiple sounds while .mp3 is better for background music due to smaller file size. Sounds are imported by clicking the audio icon. The first sound, 'Doors_open', plays when starting a new game by assigning it to a release event on the 'play_game_obj' button, so it plays immediately after clicking rather than before.
This project aimed to create a new sound based on "three blind mice" using synthesizers in a digital audio workstation. The creator used a virtual MIDI keyboard to practice and refine the sound before final recording. They could then view and edit the synthesized track in another window to make it more precise and accurate to their desired sound, using VST plugins to generate the synthesizers.
The document describes the process of creating a simple game where the player shoots at a mushroom. It discusses:
1) Creating the background, brick wall, mushroom, hearts (lives), bullet, and numbers. The only issue was hearts becoming blurry when resized.
2) Demonstrating gameplay by having the bullet miss the mushroom, showing what happens when a life is lost.
3) Showing the player with one shot left to hit the mushroom before losing a life.
4) How a life is lost by making a heart invisible and changing the number displayed.
5) Flashing the mushroom to show it being hit when the player succeeds in their second shot of their second life.
Super Mario Bros. Level 1-1 uses background music and sound effects to enhance the gameplay experience. The background theme sets the mood, smash noises indicate when blocks are broken, and the music changes to reflect power-ups or the completion of a level, helping guide the player and acknowledge achievements.
World of Warcraft: Warlords of Draenor expansion. The setting includes various locations in Azeroth and other in-game worlds, with themes that range from magical to dark and scary. The sounds match the settings. The mood conveyed in the video ranges from calm to exciting, with the sounds reflecting the mood. The game genre includes RPG, MMO and adventure, with sounds related to magic and battles. The narrative is told by a powerful character describing events in the World of Warcraft to set the scene and expectations for the game.
The document summarizes the process Alfie Pimblett took to create their 8-bit style retro video game. They began by designing pixelated characters and enemies. Then, they created the menu screen with a globe and start button. A simple loading screen followed. Next, they designed the first maze level map with controls. A level complete screen was then made. Finally, they animated level 1, added sound effects, and edited the clips together to complete the video game.
The document discusses adding sounds to a game template in game maker. The author selects sounds to add by specifying properties like mono/stereo and sample rate. Sounds are then programmed to play when certain actions or buttons are pressed during the game.
The document discusses the use of lighting in a film test to convey different moods. High key lighting was used to signify happiness at the beginning, while low key lighting and lighting only from a computer screen highlighted loneliness and sadness at the end. Different lighting was used to contrast happiness and sadness as well as signify enigmatic moods.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Optimizing Gradle Builds - Gradle DPE Tour Berlin 2024Sinan KOZAK
Sinan from the Delivery Hero mobile infrastructure engineering team shares a deep dive into performance acceleration with Gradle build cache optimizations. Sinan shares their journey into solving complex build-cache problems that affect Gradle builds. By understanding the challenges and solutions found in our journey, we aim to demonstrate the possibilities for faster builds. The case study reveals how overlapping outputs and cache misconfigurations led to significant increases in build times, especially as the project scaled up with numerous modules using Paparazzi tests. The journey from diagnosing to defeating cache issues offers invaluable lessons on maintaining cache integrity without sacrificing functionality.
Comparative analysis between traditional aquaponics and reconstructed aquapon...bijceesjournal
The aquaponic system of planting is a method that does not require soil usage. It is a method that only needs water, fish, lava rocks (a substitute for soil), and plants. Aquaponic systems are sustainable and environmentally friendly. Its use not only helps to plant in small spaces but also helps reduce artificial chemical use and minimizes excess water use, as aquaponics consumes 90% less water than soil-based gardening. The study applied a descriptive and experimental design to assess and compare conventional and reconstructed aquaponic methods for reproducing tomatoes. The researchers created an observation checklist to determine the significant factors of the study. The study aims to determine the significant difference between traditional aquaponics and reconstructed aquaponics systems propagating tomatoes in terms of height, weight, girth, and number of fruits. The reconstructed aquaponics system’s higher growth yield results in a much more nourished crop than the traditional aquaponics system. It is superior in its number of fruits, height, weight, and girth measurement. Moreover, the reconstructed aquaponics system is proven to eliminate all the hindrances present in the traditional aquaponics system, which are overcrowding of fish, algae growth, pest problems, contaminated water, and dead fish.
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
The CBC machine is a common diagnostic tool used by doctors to measure a patient's red blood cell count, white blood cell count and platelet count. The machine uses a small sample of the patient's blood, which is then placed into special tubes and analyzed. The results of the analysis are then displayed on a screen for the doctor to review. The CBC machine is an important tool for diagnosing various conditions, such as anemia, infection and leukemia. It can also help to monitor a patient's response to treatment.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
This project aimed to create a new sound based on "three blind mice" using synthesizers in a digital audio workstation. The creator used a virtual MIDI keyboard to practice and refine the sound before final recording. They could then view and edit the synthesized track in another window to make it more precise and accurate to their desired sound, using VST plugins to generate the synthesizers.
The document describes the process of creating a simple game where the player shoots at a mushroom. It discusses:
1) Creating the background, brick wall, mushroom, hearts (lives), bullet, and numbers. The only issue was hearts becoming blurry when resized.
2) Demonstrating gameplay by having the bullet miss the mushroom, showing what happens when a life is lost.
3) Showing the player with one shot left to hit the mushroom before losing a life.
4) How a life is lost by making a heart invisible and changing the number displayed.
5) Flashing the mushroom to show it being hit when the player succeeds in their second shot of their second life.
Super Mario Bros. Level 1-1 uses background music and sound effects to enhance the gameplay experience. The background theme sets the mood, smash noises indicate when blocks are broken, and the music changes to reflect power-ups or the completion of a level, helping guide the player and acknowledge achievements.
World of Warcraft: Warlords of Draenor expansion. The setting includes various locations in Azeroth and other in-game worlds, with themes that range from magical to dark and scary. The sounds match the settings. The mood conveyed in the video ranges from calm to exciting, with the sounds reflecting the mood. The game genre includes RPG, MMO and adventure, with sounds related to magic and battles. The narrative is told by a powerful character describing events in the World of Warcraft to set the scene and expectations for the game.
The document summarizes the process Alfie Pimblett took to create their 8-bit style retro video game. They began by designing pixelated characters and enemies. Then, they created the menu screen with a globe and start button. A simple loading screen followed. Next, they designed the first maze level map with controls. A level complete screen was then made. Finally, they animated level 1, added sound effects, and edited the clips together to complete the video game.
The document discusses adding sounds to a game template in game maker. The author selects sounds to add by specifying properties like mono/stereo and sample rate. Sounds are then programmed to play when certain actions or buttons are pressed during the game.
The document discusses the use of lighting in a film test to convey different moods. High key lighting was used to signify happiness at the beginning, while low key lighting and lighting only from a computer screen highlighted loneliness and sadness at the end. Different lighting was used to contrast happiness and sadness as well as signify enigmatic moods.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Optimizing Gradle Builds - Gradle DPE Tour Berlin 2024Sinan KOZAK
Sinan from the Delivery Hero mobile infrastructure engineering team shares a deep dive into performance acceleration with Gradle build cache optimizations. Sinan shares their journey into solving complex build-cache problems that affect Gradle builds. By understanding the challenges and solutions found in our journey, we aim to demonstrate the possibilities for faster builds. The case study reveals how overlapping outputs and cache misconfigurations led to significant increases in build times, especially as the project scaled up with numerous modules using Paparazzi tests. The journey from diagnosing to defeating cache issues offers invaluable lessons on maintaining cache integrity without sacrificing functionality.
Comparative analysis between traditional aquaponics and reconstructed aquapon...bijceesjournal
The aquaponic system of planting is a method that does not require soil usage. It is a method that only needs water, fish, lava rocks (a substitute for soil), and plants. Aquaponic systems are sustainable and environmentally friendly. Its use not only helps to plant in small spaces but also helps reduce artificial chemical use and minimizes excess water use, as aquaponics consumes 90% less water than soil-based gardening. The study applied a descriptive and experimental design to assess and compare conventional and reconstructed aquaponic methods for reproducing tomatoes. The researchers created an observation checklist to determine the significant factors of the study. The study aims to determine the significant difference between traditional aquaponics and reconstructed aquaponics systems propagating tomatoes in terms of height, weight, girth, and number of fruits. The reconstructed aquaponics system’s higher growth yield results in a much more nourished crop than the traditional aquaponics system. It is superior in its number of fruits, height, weight, and girth measurement. Moreover, the reconstructed aquaponics system is proven to eliminate all the hindrances present in the traditional aquaponics system, which are overcrowding of fish, algae growth, pest problems, contaminated water, and dead fish.
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
The CBC machine is a common diagnostic tool used by doctors to measure a patient's red blood cell count, white blood cell count and platelet count. The machine uses a small sample of the patient's blood, which is then placed into special tubes and analyzed. The results of the analysis are then displayed on a screen for the doctor to review. The CBC machine is an important tool for diagnosing various conditions, such as anemia, infection and leukemia. It can also help to monitor a patient's response to treatment.
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
5. HOW TO MAKE RUN BIRD
When you click the forever button, then whatever is in it does its thing to
make flappy go.
All of these buttons make flappy go and die.
When you press the spacebar, then flappy starts to move and goes forward.
The buttons that make it do that are these two.
When flappy dies, then these two buttons do their thing.
6. HOW PIPE 1 WORKS
For pipe one, you don’t really need to press anything because it just works
itself automatically when you press the green flag. To get the pipes, you need
to make them yourself on paint that is already on scratch. It can be a bit
tricky to make, because you need to make them as straight as you can. And
when you make them you need to make its controls which takes about 2
minutes.
Pipe two is actually the same, but it has some different things to pipe one.
Also, the pipes move up and down when you are playing the game. This is
because I want to make the game challenging and not boring to play. So,
when you play it then you will notice them moving.
7. This code is for the score. So, basically what this does is when you have
bumped into a pole, then this lights up. What this does is it keeps count on
your score and when you have a high score.